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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public value struct IntRect
{
int left, top, right, bottom;
IntRect( int _left, int _top, int _right, int _bottom ) : left( _left ), top( _top ), right( _right ), bottom( _bottom ) { }
static bool operator == ( IntRect lvalue, IntRect rvalue )
{
return ( lvalue.left == rvalue.left && lvalue.top == rvalue.top && lvalue.right == rvalue.right && lvalue.bottom == rvalue.bottom );
}
virtual bool Equals(IntRect other)
{
return *this == other;
}
static bool operator != ( IntRect lvalue, IntRect rvalue )
{
return !(lvalue == rvalue);
}
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE IntRect IntRect;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<const MyGUI::IntRect&>
{
typedef IntRect Type;
inline static const IntRect& To(const MyGUI::IntRect& _value)
{
return reinterpret_cast<const IntRect&>(_value);
}
inline static MyGUI::IntRect& From(IntRect& _value)
{
return reinterpret_cast<MyGUI::IntRect&>(_value);
}
};
template <> struct Convert<MyGUI::IntRect>
{
typedef IntRect Type;
inline static const IntRect& To(const MyGUI::IntRect& _value)
{
return reinterpret_cast<const IntRect&>(_value);
}
inline static MyGUI::IntRect& From(IntRect& _value)
{
return reinterpret_cast<MyGUI::IntRect&>(_value);
}
};
template <> struct Convert<MyGUI::IntRect&>
{
typedef IntRect % Type;
inline static IntRect % To(MyGUI::IntRect& _value)
{
return reinterpret_cast<IntRect&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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