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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public enum struct KeyCode
{
None = 0x00,
Escape = 0x01,
One = 0x02,
Two = 0x03,
Three = 0x04,
Four = 0x05,
Five = 0x06,
Six = 0x07,
Seven = 0x08,
Eight = 0x09,
Nine = 0x0A,
Zero = 0x0B,
Minus = 0x0C, /* - on main keyboard */
Equals = 0x0D,
Backspace = 0x0E, /* Backspace */
Tab = 0x0F,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
LeftBracket = 0x1A,
RightBracket = 0x1B,
Return = 0x1C, /* Enter on main keyboard */
LeftControl = 0x1D,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
Semicolon = 0x27,
Apostrophe = 0x28,
Grave = 0x29, /* Accent grave ( ~ ) */
LeftShift = 0x2A,
Backslash = 0x2B,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x31,
M = 0x32,
Comma = 0x33,
Period = 0x34, /* . on main keyboard */
Slash = 0x35, /* '/' on main keyboard */
RightShift = 0x36,
Multiply = 0x37, /* * on numeric keypad */
LeftAlt = 0x38, /* Left Alt */
Space = 0x39,
Capital = 0x3A,
F1 = 0x3B,
F2 = 0x3C,
F3 = 0x3D,
F4 = 0x3E,
F5 = 0x3F,
F6 = 0x40,
F7 = 0x41,
F8 = 0x42,
F9 = 0x43,
F10 = 0x44,
NumLock = 0x45,
ScrollLock = 0x46, /* Scroll Lock */
Numpad7 = 0x47,
Numpad8 = 0x48,
Numpad9 = 0x49,
Subtract = 0x4A, /* - on numeric keypad */
Numpad4 = 0x4B,
Numpad5 = 0x4C,
Numpad6 = 0x4D,
Add = 0x4E, /* + on numeric keypad */
Numpad1 = 0x4F,
Numpad2 = 0x50,
Numpad3 = 0x51,
Numpad0 = 0x52,
Decimal = 0x53, /* . on numeric keypad */
OEM_102 = 0x56, /* < > | on UK/Germany keyboards */
F11 = 0x57,
F12 = 0x58,
F13 = 0x64, /* (NEC PC98) */
F14 = 0x65, /* (NEC PC98) */
F15 = 0x66, /* (NEC PC98) */
Kana = 0x70, /* (Japanese keyboard) */
ABNT_C1 = 0x73, /* / ? on Portugese (Brazilian) keyboards */
YesConvert = 0x79, /* (Japanese keyboard) */
NoConvert = 0x7B, /* (Japanese keyboard) */
Yen = 0x7D, /* (Japanese keyboard) */
ABNT_C2 = 0x7E, /* Numpad . on Portugese (Brazilian) keyboards */
NumpadEquals = 0x8D, /* = on numeric keypad (NEC PC98) */
PrevTrack = 0x90, /* Previous Track (KC_CIRCUMFLEX on Japanese keyboard) */
At = 0x91, /* (NEC PC98) */
Colon = 0x92, /* (NEC PC98) */
Underline = 0x93, /* (NEC PC98) */
Kanji = 0x94, /* (Japanese keyboard) */
Stop = 0x95, /* (NEC PC98) */
AX = 0x96, /* (Japan AX) */
Unlabeled = 0x97, /* (J3100) */
NextTrack = 0x99, /* Next Track */
NumpadEnter = 0x9C, /* Enter on numeric keypad */
RightControl = 0x9D,
Mute = 0xA0,
Calculator = 0xA1,
PlayPause = 0xA2, /* Play / Pause */
MediaStop = 0xA4, /* Media Stop */
VolumeDown = 0xAE, /* Volume - */
VolumeUp = 0xB0, /* Volume + */
WebHome = 0xB2, /* Web home */
NumpadComma = 0xB3, /* , on numeric keypad (NEC PC98) */
Divide = 0xB5, /* / on numeric keypad */
SysRq = 0xB7,
RightAlt = 0xB8, /* Right Alt */
Pause = 0xC5,
Home = 0xC7, /* Home on arrow keypad */
ArrowUp = 0xC8, /* UpArrow on arrow keypad */
PageUp = 0xC9, /* PgUp on arrow keypad */
ArrowLeft = 0xCB, /* LeftArrow on arrow keypad */
ArrowRight = 0xCD, /* RightArrow on arrow keypad */
End = 0xCF, /* End on arrow keypad */
ArrowDown = 0xD0, /* DownArrow on arrow keypad */
PageDown = 0xD1, /* PgDn on arrow keypad */
Insert = 0xD2, /* Insert on arrow keypad */
Delete = 0xD3, /* Delete on arrow keypad */
LeftWindows = 0xDB, /* Left Windows key */
RightWindow = 0xDC, /* Right Windows key */
RightWindows = 0xDC, /* Right Windows key - Correct spelling :) */
AppMenu = 0xDD, /* AppMenu key */
Power = 0xDE, /* System Power */
Sleep = 0xDF, /* System Sleep */
Wake = 0xE3, /* System Wake */
WebSearch = 0xE5,
WebFavorites = 0xE6,
WebRefresh = 0xE7,
WebStop = 0xE8,
WebForward = 0xE9,
WebBack = 0xEA,
MyComputer = 0xEB,
Mail = 0xEC,
MediaSelect = 0xED
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE KeyCode KeyCode;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<MyGUI::KeyCode>
{
typedef KeyCode Type;
inline static const KeyCode& To(const MyGUI::KeyCode& _value)
{
return reinterpret_cast<const KeyCode&>(_value);
}
inline static MyGUI::KeyCode& From(KeyCode& _value)
{
return reinterpret_cast<MyGUI::KeyCode&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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