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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public enum struct MouseButton
{
Left = MyGUI::MouseButton::Left,
Right = MyGUI::MouseButton::Right,
Middle = MyGUI::MouseButton::Middle,
Button0 = MyGUI::MouseButton::Button0,
Button1 = MyGUI::MouseButton::Button1,
Button2 = MyGUI::MouseButton::Button2,
Button3 = MyGUI::MouseButton::Button3,
Button4 = MyGUI::MouseButton::Button4,
Button5 = MyGUI::MouseButton::Button5,
Button6 = MyGUI::MouseButton::Button6,
Button7 = MyGUI::MouseButton::Button7,
None = MyGUI::MouseButton::None
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE MouseButton MouseButton;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<MyGUI::MouseButton>
{
typedef MouseButton Type;
inline static const MouseButton& To(const MyGUI::MouseButton& _value)
{
return reinterpret_cast<const MouseButton&>(_value);
}
inline static MyGUI::MouseButton& From(MouseButton& _value)
{
return reinterpret_cast<MyGUI::MouseButton&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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