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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "MouseButton.h"
#include "KeyCode.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
//#ifndef MMYGUI_USING_EXTERNAL_TYPE
public value struct IBNotifyItemData
{
enum struct NotifyItem
{
MousePressed,
MouseReleased,
KeyPressed,
KeyReleased
};
System::UInt32 index;
NotifyItem notify;
int x;
int y;
MouseButton id;
KeyCode code;
System::UInt32 key;
};
//#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<const MyGUI::IBNotifyItemData&>
{
typedef IBNotifyItemData Type;
inline static const IBNotifyItemData& To(const MyGUI::IBNotifyItemData& _value)
{
return reinterpret_cast<const IBNotifyItemData&>(_value);
}
inline static MyGUI::IBNotifyItemData& From(IBNotifyItemData& _value)
{
return reinterpret_cast<MyGUI::IBNotifyItemData&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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