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/*!
@file
@author Albert Semenov
@date 08/2008
*/
#include "Precompiled.h"
#include "KeyboardPanel.h"
#include "CommandManager.h"
namespace demo
{
KeyboardPanel::KeyboardPanel()
{
initialiseByAttributes(this);
mMainWidget->setPosition(0, 0);
mButtonEngine->eventMouseButtonClick += MyGUI::newDelegate(this, &KeyboardPanel::notifyMouseButtonClick);
mButtonGun->eventMouseButtonClick += MyGUI::newDelegate(this, &KeyboardPanel::notifyMouseButtonClick);
mButtonAmmo->eventMouseButtonClick += MyGUI::newDelegate(this, &KeyboardPanel::notifyMouseButtonClick);
mButtonArmor->eventMouseButtonClick += MyGUI::newDelegate(this, &KeyboardPanel::notifyMouseButtonClick);
CommandManager::getInstance().execiteCommand("KeyboardClick", std::string(mMainWidget->getUserString("Command")));
}
KeyboardPanel::~KeyboardPanel()
{
}
void KeyboardPanel::notifyMouseButtonClick(MyGUI::Widget* _sender)
{
MyGUI::Button* button = _sender->castType<MyGUI::Button>();
bool selected = button->getStateSelected();
if (selected)
{
button->setStateSelected(false);
CommandManager::getInstance().execiteCommand("KeyboardClick", std::string(mMainWidget->getUserString("Command")));
}
else
{
mButtonEngine->setStateSelected(false);
mButtonGun->setStateSelected(false);
mButtonAmmo->setStateSelected(false);
mButtonArmor->setStateSelected(false);
button->setStateSelected(true);
CommandManager::getInstance().execiteCommand("KeyboardClick", std::string(button->getUserString("Command")));
}
}
} // namespace demo
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