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/*!
@file
@author Albert Semenov
@date 06/2008
*/
#ifndef MYGUI_RTT_LAYER_H_
#define MYGUI_RTT_LAYER_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_OverlappedLayer.h"
#include "SceneObject.h"
namespace MyGUI
{
class RTTLayer :
public OverlappedLayer
#ifdef MYGUI_OGRE_PLATFORM
, public demo::SceneObject
#endif
{
MYGUI_RTTI_DERIVED( RTTLayer )
public:
RTTLayer();
virtual ~RTTLayer();
virtual void deserialization(xml::ElementPtr _node, Version _version);
virtual void renderToTarget(IRenderTarget* _target, bool _update);
virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const;
virtual IntPoint getPosition(int _left, int _top) const;
void setTextureSize(const IntSize& _size);
private:
MyGUI::ITexture* mTexture;
mutable IntPoint mOldPoint;
IntSize mTextureSize;
};
} // namespace MyGUI
#endif // MYGUI_RTT_LAYER_H_
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