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/*!
@file
@author Albert Semenov
@date 08/2008
*/
#include "Precompiled.h"
#include "DemoKeeper.h"
#include "Base/Main.h"
#include "ResourcePointerContext.h"
namespace demo
{
#ifdef MYGUI_OGRE_PLATFORM
static Ogre::RaySceneQuery* gRaySceneQuery = 0;
static float gAngleH = 90;
static float gAngleV = -25;
#endif
DemoKeeper::DemoKeeper() :
mEnemyPanel(nullptr),
mFriendPanel(nullptr),
mControlPanel(nullptr),
mPointerContextManager(nullptr),
mRightButtonPressed(false),
mSaveCursorX(0),
mSaveCursorY(0)
{
}
void DemoKeeper::setupResources()
{
base::BaseManager::setupResources();
addResourceLocation(getRootMedia() + "/Demos/Demo_Pointers");
addResourceLocation(getRootMedia() + "/Common/Scene");
addResourceLocation(getRootMedia() + "/Common/Demos");
}
void DemoKeeper::createScene()
{
base::BaseDemoManager::createScene();
createEntities();
const MyGUI::VectorWidgetPtr& root = MyGUI::LayoutManager::getInstance().loadLayout("HelpPanel.layout");
if (root.size() == 1)
root.at(0)->findWidget("Text")->castType<MyGUI::TextBox>()->setCaption("Implementation of custom complex cursor behaviour, interaction of system and in-game cursors.");
std::string resourceCategory = MyGUI::ResourceManager::getInstance().getCategoryName();
MyGUI::FactoryManager::getInstance().registerFactory<ResourcePointerContext>(resourceCategory);
MyGUI::ResourceManager::getInstance().load("Contexts.xml");
#ifdef MYGUI_SAMPLES_INPUT_OIS
MyGUI::ResourceManager::getInstance().load("DemoPointers.xml");
#elif MYGUI_SAMPLES_INPUT_WIN32
MyGUI::ResourceManager::getInstance().load("DemoPointersW32.xml");
#elif MYGUI_SAMPLES_INPUT_WIN32_OIS
MyGUI::ResourceManager::getInstance().load("DemoPointersW32.xml");
#endif
mPointerContextManager = new PointerContextManager(this);
mPointerContextManager->addContext("ptrx_Normal");
mPointerContextManager->setPointer("default");
mEnemyPanel = new EnemyPanel();
mFriendPanel = new FriendPanel();
mControlPanel = new ControlPanel(mPointerContextManager);
MyGUI::IntSize size = MyGUI::RenderManager::getInstance().getViewSize();
setMousePosition(size.width / 2, size.height / 2);
updateCursorPosition();
#ifdef MYGUI_OGRE_PLATFORM
mEnemyPanel->setVisible(false);
mFriendPanel->setVisible(false);
#endif
updateCamera(0, 0);
}
void DemoKeeper::destroyScene()
{
delete mEnemyPanel;
mEnemyPanel = nullptr;
delete mFriendPanel;
mFriendPanel = nullptr;
delete mControlPanel;
mControlPanel = nullptr;
delete mPointerContextManager;
mPointerContextManager = nullptr;
std::string resourceCategory = MyGUI::ResourceManager::getInstance().getCategoryName();
MyGUI::FactoryManager::getInstance().unregisterFactory<ResourcePointerContext>(resourceCategory);
destroyEntities();
}
void DemoKeeper::injectMouseMove(int _absx, int _absy, int _absz)
{
if (MyGUI::Gui::getInstancePtr() == nullptr)
return;
// при зажатой правой вращаем сцену
if (mRightButtonPressed)
{
// относительное смещение
int rel_x = _absx - mSaveCursorX;
int rel_y = _absy - mSaveCursorY;
_absx = mSaveCursorX;
_absy = mSaveCursorY;
setMousePosition(mSaveCursorX, mSaveCursorY);
// вращаем сцену
updateCamera(rel_x, rel_y);
}
else
{
// ввод мыши находить вне гуя
if (!MyGUI::InputManager::getInstance().injectMouseMove(_absx, _absy, _absz))
{
// пикаем сцену
std::string pointer = getCursorFromScene(_absx, _absy);
mPointerContextManager->setPointer(pointer);
}
}
}
void DemoKeeper::injectMousePress(int _absx, int _absy, MyGUI::MouseButton _id)
{
if (MyGUI::Gui::getInstancePtr() == nullptr)
return;
if (!MyGUI::InputManager::getInstance().injectMousePress(_absx, _absy, _id))
{
// вращаем сцену только когда не над гуем
if (_id == MyGUI::MouseButton::Right)
{
mRightButtonPressed = true;
mSaveCursorX = _absx;
mSaveCursorY = _absy;
setPointerVisible(false);
}
}
}
void DemoKeeper::injectMouseRelease(int _absx, int _absy, MyGUI::MouseButton _id)
{
if (MyGUI::Gui::getInstancePtr() == nullptr)
return;
if (_id == MyGUI::MouseButton::Right)
{
mRightButtonPressed = false;
setPointerVisible(true);
}
if (!MyGUI::InputManager::getInstance().injectMouseRelease(_absx, _absy, _id))
{
}
}
void DemoKeeper::injectKeyPress(MyGUI::KeyCode _key, MyGUI::Char _text)
{
// для горячих клавиш
mControlPanel->injectKeyPress(_key);
base::BaseManager::injectKeyPress(_key, _text);
}
void DemoKeeper::setPointer(const std::string& _name)
{
setPointerName(_name);
}
void DemoKeeper::updateCamera(int _x, int _y)
{
#ifdef MYGUI_OGRE_PLATFORM
gAngleH += (float)_x * -0.1f;
Ogre::Quaternion quatH(Ogre::Radian(Ogre::Degree(gAngleH)), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion quatV(Ogre::Radian(Ogre::Degree(gAngleV)), Ogre::Vector3::UNIT_X);
quatH = quatH * quatV;
Ogre::Vector3 vec(0, 0, 1200);
vec = quatH * vec;
vec.y += 120;
getCamera()->setPosition(vec);
getCamera()->setOrientation(quatH);
#endif
}
void DemoKeeper::createEntities()
{
#ifdef MYGUI_OGRE_PLATFORM
Ogre::Entity* entity = getSceneManager()->createEntity("friend", "Mikki.mesh");
Ogre::SceneNode* node = getSceneManager()->getRootSceneNode()->createChildSceneNode();
node->attachObject(entity);
node->setPosition(0, 0, 300);
entity = getSceneManager()->createEntity("enemy", "Robot.mesh");
node = getSceneManager()->getRootSceneNode()->createChildSceneNode();
node->attachObject(entity);
node->setPosition(0, 0, -300);
//node->showBoundingBox(true);
Ogre::MeshManager::getSingleton().createPlane(
"FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::Plane(Ogre::Vector3::UNIT_Y, 0), 2000, 2000, 1, 1, true, 1, 1, 1, Ogre::Vector3::UNIT_Z);
entity = getSceneManager()->createEntity("floor", "FloorPlane");
entity->setMaterialName("Ground");
node = getSceneManager()->getRootSceneNode()->createChildSceneNode();
node->attachObject(entity);
gRaySceneQuery = getSceneManager()->createRayQuery(Ogre::Ray());
#else
MyGUI::LayoutManager::getInstance().loadLayout("Wallpaper.layout");
#endif
}
void DemoKeeper::destroyEntities()
{
#ifdef MYGUI_OGRE_PLATFORM
getSceneManager()->destroyQuery(gRaySceneQuery);
#endif
}
std::string DemoKeeper::getCursorFromScene(int _x, int _y)
{
#ifdef MYGUI_OGRE_PLATFORM
MyGUI::IntSize size = MyGUI::RenderManager::getInstance().getViewSize();
Ogre::Ray ray = getCamera()->getCameraToViewportRay(
_x / float(size.width),
_y / float(size.height));
gRaySceneQuery->setRay(ray);
gRaySceneQuery->setSortByDistance(true);
Ogre::RaySceneQueryResult& result = gRaySceneQuery->execute();
for (Ogre::RaySceneQueryResult::iterator iter = result.begin(); iter != result.end(); ++iter)
{
if (iter->movable != 0)
{
if (iter->movable->getName() == "enemy")
return "enemy";
else if (iter->movable->getName() == "friend")
return "friend";
}
}
#else
if (mEnemyPanel->isIntersect(_x, _y))
return "enemy";
else if (mFriendPanel->isIntersect(_x, _y))
return "friend";
#endif
return "default";
}
} // namespace demo
MYGUI_APP(demo::DemoKeeper)
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