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#pragma once
#include "Base/PlatformBaseManager/SdlBaseManager.h"
namespace MyGUI
{
class DirectX11Platform;
}
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11RenderTargetView;
struct IDXGISwapChain;
struct ID3D11Texture2D;
struct HWND__;
typedef HWND__* HWND;
struct HINSTANCE__;
typedef HINSTANCE__* HINSTANCE;
namespace base
{
class BaseManager :
public SdlBaseManager
{
public:
BaseManager() : SdlBaseManager(false) { }
bool createRender(int _width, int _height, bool _windowed) override;
void destroyRender() override;
void drawOneFrame() override;
void resizeRender(int _width, int _height) override;
void addResourceLocation(const std::string& _name, bool _recursive = false) override;
void createGuiPlatform() override;
void destroyGuiPlatform() override;
private:
MyGUI::DirectX11Platform* mPlatform = nullptr;
ID3D11Device* mDevice = nullptr;
ID3D11DeviceContext* mDeviceContext = nullptr;
IDXGISwapChain* mSwapChain = nullptr;
ID3D11Texture2D* mBackBuffer = nullptr;
ID3D11RenderTargetView* mRenderTarget = nullptr;
};
}
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