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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#ifndef _13d1012b_5951_4566_a159_d955696bffc7_
#define _13d1012b_5951_4566_a159_d955696bffc7_
#include "IControlController.h"
#include "ScopeTextureControl.h"
namespace tools
{
class FontTextureController :
public IControlController,
public sigslot::has_slots<>
{
public:
FontTextureController();
void setTarget(Control* _control) override;
void activate() override;
void deactivate() override;
private:
void notifyChangeDataSelector(DataPtr _data, bool _changeOnlySelection);
// void notifyChangeProperty(PropertyPtr _sender);
void notifyChangeScope(const std::string& _scope);
void updateTexture(const std::string& _value);
void commandGenerateFont(const MyGUI::UString& _commandName, bool& _result);
void updateResultPropery(DataPtr _data);
private:
ScopeTextureControl* mControl;
std::string mParentTypeName;
std::string mScopeName;
DataPtr mParentData;
bool mActivated;
};
}
#endif
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