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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _e5a988fe_bba2_480f_a287_d5c967f58266_
#define _e5a988fe_bba2_480f_a287_d5c967f58266_
#include "BaseManager.h"
#include "sigslot.h"
#include "Control.h"
namespace tools
{
class Application :
public base::BaseManager,
public sigslot::has_slots<>
{
MYGUI_SINGLETON_DECLARATION(Application);
public:
Application();
~Application() override;
void createScene() override;
void destroyScene() override;
void onFileDrop(const std::wstring& _filename) override;
bool onWindowClose(size_t _handle) override;
void prepare() override;
typedef std::vector<std::wstring> VectorWString;
const VectorWString& getParams();
protected:
void injectKeyPress(MyGUI::KeyCode _key, MyGUI::Char _text) override;
void command_ScreenShot(const MyGUI::UString& _commandName, bool& _result);
void command_QuitApp(const MyGUI::UString& _commandName, bool& _result);
void command_UpdateAppCaption(const MyGUI::UString& _commandName, bool& _result);
private:
void setupResources() override;
void saveSettings();
void LoadStates();
void LoadGuiSettings();
void CreateControls();
void DestroyControls();
private:
std::string mLocale;
VectorWString mParams;
typedef std::vector<Control*> VectorControl;
VectorControl mControls;
};
}
#endif
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