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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#ifndef _581b514e_0bf3_4414_af1a_9c91ab524119_
#define _581b514e_0bf3_4414_af1a_9c91ab524119_
#include "IControlController.h"
#include "ScopeTextureControl.h"
namespace tools
{
class SeparatorTextureController :
public IControlController,
public sigslot::has_slots<>
{
public:
SeparatorTextureController();
void setTarget(Control* _control) override;
void activate() override;
void deactivate() override;
private:
void notifyChangeDataSelector(DataPtr _data, bool _changeOnlySelection);
void notifyChangeProperty(PropertyPtr _sender);
void notifyChangeScope(const std::string& _scope);
void notifyChangeValue(const std::string& _value);
void updateCoords(const std::string& _value);
void updateFrames();
ScopeTextureControl::SelectorType getTypeByName(const std::string& _name);
MyGUI::IntCoord getCoordByName(const std::string& _name, int _offset);
int getOffsetByName(const MyGUI::IntCoord& _coord, const std::string& _name);
private:
ScopeTextureControl* mControl;
std::string mParentTypeName;
std::string mScopeName;
std::string mThisType;
DataPtr mParentData;
bool mActivated;
MyGUI::IntCoord mTextureCoord;
ScopeTextureControl::VectorCoord mFrames;
};
}
#endif
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