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#pragma once
#include "Base/PlatformBaseManager/SdlBaseManager.h"
namespace MyGUI
{
class DirectXPlatform;
}
struct IDirect3D9;
struct IDirect3DDevice9;
struct HWND__;
typedef HWND__* HWND;
struct HINSTANCE__;
typedef HINSTANCE__* HINSTANCE;
namespace base
{
class BaseManager : public SdlBaseManager
{
public:
BaseManager() :
SdlBaseManager(false)
{
}
bool createRender(int _width, int _height, bool _windowed) override;
void destroyRender() override;
void drawOneFrame() override;
void resizeRender(int _width, int _height) override;
void addResourceLocation(const std::string& _name, bool _recursive = false) override;
void createGuiPlatform() override;
void destroyGuiPlatform() override;
private:
MyGUI::DirectXPlatform* mPlatform = nullptr;
IDirect3D9* mD3d = nullptr;
IDirect3DDevice9* mDevice = nullptr;
bool mIsDeviceLost = false;
};
}
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