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#pragma once
#include "Base/PlatformBaseManager/SdlBaseManager.h"
#include <MyGUI_OpenGLPlatform.h>
namespace base
{
class BaseManager : public SdlBaseManager, public MyGUI::OpenGLImageLoader
{
public:
BaseManager() :
SdlBaseManager(true)
{
}
bool createRender(int _width, int _height, bool _windowed) override;
void destroyRender() override;
void drawOneFrame() override;
void resizeRender(int _width, int _height) override;
void addResourceLocation(const std::string& _name, bool _recursive = false) override;
void createGuiPlatform() override;
void destroyGuiPlatform() override;
// /*internal:*/
void* loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename) override;
void saveImage(
int _width,
int _height,
MyGUI::PixelFormat _format,
void* _texture,
const std::string& _filename) override;
private:
MyGUI::OpenGLPlatform* mPlatform = nullptr;
SDL_GLContext mContext = nullptr;
};
}
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