File: MyGUI_EditText.h

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mygui 3.4.3%2Bdfsg-3
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/*
 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
 * Distributed under the MIT License
 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
 */

#ifndef MYGUI_EDIT_TEXT_H_
#define MYGUI_EDIT_TEXT_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetText.h"
#include "MyGUI_IFont.h"
#include "MyGUI_ResourceSkin.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_TextView.h"
#include "MyGUI_VertexData.h"

namespace MyGUI
{

	class RenderItem;

	class MYGUI_EXPORT EditText : public ISubWidgetText
	{
		MYGUI_RTTI_DERIVED(EditText)

	public:
		EditText();

		void setVisible(bool _visible) override;

		// use in const methods, but actually might update object
		void updateRawData() const;

		// метод для отрисовки себя
		void doRender() override;

		void setCaption(const UString& _value) override;
		const UString& getCaption() const override;

		void setTextColour(const Colour& _value) override;
		const Colour& getTextColour() const override;

		void setAlpha(float _value) override;

		void setFontName(std::string_view _value) override;
		std::string_view getFontName() const override;

		void setFontHeight(int _value) override;
		int getFontHeight() const override;

		void createDrawItem(ITexture* _texture, ILayerNode* _node) override;
		void destroyDrawItem() override;

		void setTextAlign(Align _value) override;
		Align getTextAlign() const override;

		size_t getTextSelectionStart() const override;
		size_t getTextSelectionEnd() const override;
		void setTextSelection(size_t _start, size_t _end) override;

		bool getSelectBackground() const override;
		void setSelectBackground(bool _normal) override;

		bool isVisibleCursor() const override;
		void setVisibleCursor(bool _value) override;

		/** Get invert selected text color property. */
		bool getInvertSelected() const override;
		/** Enable or disable inverting color of selected text.\n
			Enabled (true) by default.
		*/
		void setInvertSelected(bool _value) override;

		size_t getCursorPosition() const override;
		void setCursorPosition(size_t _index) override;

		IntSize getTextSize() const override;

		// устанавливает смещение текста в пикселях
		void setViewOffset(const IntPoint& _point) override;
		IntPoint getViewOffset() const override;

		// возвращает положение курсора по произвольному положению
		size_t getCursorPosition(const IntPoint& _point) const override;

		// возвращает положение курсора в обсолютных координатах
		IntCoord getCursorCoord(size_t _position) const override;

		bool getShadow() const override;
		void setShadow(bool _value) override;

		void setShiftText(bool _value) override;

		void setWordWrap(bool _value) override;

		void setStateData(IStateInfo* _data) override;

		void setShadowColour(const Colour& _value) override;
		const Colour& getShadowColour() const override;

		/*internal:*/
		void _updateView() override;
		void _correctView() override;

		void _setAlign(const IntSize& _oldsize) override;

		virtual const VectorLineInfo& getLineInfo() const;

	private:
		void _setTextColour(const Colour& _value);
		void checkVertexSize();
		unsigned int getMixedNativeAlpha(float secondAlpha) const;

		void drawQuad(
			Vertex*& _vertex,
			size_t& _vertexCount,
			const FloatRect& _vertexRect,
			float _vertexZ,
			const FloatRect& _textureRect,
			uint32 _colour) const;

		void drawGlyph(
			const RenderTargetInfo& renderTargetInfo,
			Vertex*& _vertex,
			size_t& _vertexCount,
			FloatRect _vertexRect,
			FloatRect _textureRect,
			uint32 _colour) const;

	protected:
		bool mEmptyView{false};
		uint32 mCurrentColourNative{0xFFFFFFFF};
		uint32 mInverseColourNative{0xFF000000};
		uint32 mShadowColourNative{0x00000000};
		IntCoord mCurrentCoord;

		UString mCaption;
		UString::utf32string mUtf32Caption;
		mutable bool mTextOutDate{false};
		Align mTextAlign{Align::Default};

		Colour mColour{Colour::White};
		Colour mShadowColour{Colour::Black};
		float mAlpha{ALPHA_MAX};
		VertexColourType mVertexFormat;

		IFont* mFont{nullptr};
		ITexture* mTexture{nullptr};
		int mFontHeight{0};
		int mCustomFontHeight = 0;

		bool mBackgroundNormal{true};
		size_t mStartSelect{0};
		size_t mEndSelect{0};
		size_t mCursorPosition{0};
		bool mVisibleCursor{false};
		bool mInvertSelect{true};
		bool mShadow{false};

		IntPoint mViewOffset; // смещение текста

		ILayerNode* mNode{nullptr};
		RenderItem* mRenderItem{nullptr};
		size_t mCountVertex;
		bool mIsAddCursorWidth{true};

		bool mShiftText{false};
		bool mWordWrap{false};
		bool mManualColour{false};
		int mOldWidth{0};

		mutable TextView mTextView;
	};

} // namespace MyGUI

#endif // MYGUI_EDIT_TEXT_H_