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/*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_LAYER_MANAGER_H_
#define MYGUI_LAYER_MANAGER_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_ILayer.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT LayerManager : public IUnlinkWidget, public MemberObsolete<LayerManager>
{
MYGUI_SINGLETON_DECLARATION(LayerManager);
public:
using VectorLayer = std::vector<ILayer*>;
using EnumeratorLayer = Enumerator<VectorLayer>;
public:
LayerManager();
void initialise();
void shutdown();
/** Attach widget to specific layer
@param _name Layer name
@param _item Widget pointer
*/
void attachToLayerNode(std::string_view _name, Widget* _item);
/** Detach widget from layer
@param _item Widget pointer
*/
void detachFromLayer(Widget* _item);
/** Up widget to be on top of its layer
@param _item Widget pointer
*/
void upLayerItem(Widget* _item);
/** Check is layer exist */
bool isExist(std::string_view _name) const;
/** Get layer nodes Enumerator */
EnumeratorLayer getEnumerator() const;
/** Create new layer;
@param _name Layer name
@param _type Could be OverlappedLayer, SharedLayer or any custom registered layer type.
@param _index New layer will be placed before old layer with given index.
*/
ILayer* createLayerAt(std::string_view _name, std::string_view _type, size_t _index);
/** Get layer by name */
ILayer* getByName(std::string_view _name, bool _throw = true) const;
size_t getLayerCount() const;
ILayer* getLayer(size_t _index) const;
/** Get top visible and enabled widget at specified position */
Widget* getWidgetFromPoint(int _left, int _top) const;
/** Render all layers to specified target */
void renderToTarget(IRenderTarget* _target, bool _update);
void resizeView(const IntSize& _viewSize);
const std::string& getCategoryName() const;
private:
void _load(xml::ElementPtr _node, std::string_view _file, Version _version);
void _unlinkWidget(Widget* _widget) override;
ILayer* _createLayerObject(std::string_view _type);
void clear();
void merge(VectorLayer& _layers);
void destroy(ILayer* _layer);
private:
VectorLayer mLayerNodes;
bool mIsInitialise{false};
std::string mCategoryName;
};
} // namespace MyGUI
#endif // MYGUI_LAYER_MANAGER_H_
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