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/*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_RESOURCE_MANUAL_FONT_H_
#define MYGUI_RESOURCE_MANUAL_FONT_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_IFont.h"
#include <unordered_map>
namespace MyGUI
{
class MYGUI_EXPORT ResourceManualFont : public IFont
{
MYGUI_RTTI_DERIVED(ResourceManualFont)
public:
void deserialization(xml::ElementPtr _node, Version _version) override;
// Returns the glyph info for the specified code point, or the glyph info for a substitute glyph if the code point does not
// exist in this font. Returns nullptr if the code point does not exist and there is no substitute glyph available.
const GlyphInfo* getGlyphInfo(Char _id) const override;
ITexture* getTextureFont() const override;
// дефолтная высота, указанная в настройках шрифта
int getDefaultHeight() const override;
// Manual loading methods, not needed when loading from XML
// Set the source texture by name
void setSource(std::string_view value);
// Set the shader by name
void setShader(std::string_view value);
// Set the source texture directly
// Note: the user is responsible for deallocation of the texture.
void setTexture(MyGUI::ITexture* texture);
// Set the default height of the font
void setDefaultHeight(int value);
// Add a glyph for character 'id'
void addGlyphInfo(Char id, const GlyphInfo& info);
private:
// Loads the texture specified by mSource.
void loadTexture();
// A map of code points to glyph info objects.
using CharMap = std::unordered_map<Char, GlyphInfo>;
// The following variables are set directly from values specified by the user.
std::string mSource; // Source (filename) of the font.
std::string mShader; // Optional shader, applied to the font.
// The following variables are calculated automatically.
int mDefaultHeight{0}; // The nominal height of the font in pixels.
GlyphInfo* mSubstituteGlyphInfo{
nullptr}; // The glyph info to use as a substitute for code points that don't exist in the font.
MyGUI::ITexture* mTexture{nullptr}; // The texture that contains all of the rendered glyphs in the font.
CharMap mCharMap; // A map of code points to glyph info objects.
};
} // namespace MyGUI
#endif // MYGUI_RESOURCE_MANUAL_FONT_H_
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