File: MyGUI_ResourceManualFont.h

package info (click to toggle)
mygui 3.4.3%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 38,792 kB
  • sloc: cpp: 133,849; ansic: 30,249; xml: 15,794; cs: 12,601; tcl: 776; python: 400; makefile: 35; sh: 4
file content (70 lines) | stat: -rw-r--r-- 2,504 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
 * Distributed under the MIT License
 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
 */

#ifndef MYGUI_RESOURCE_MANUAL_FONT_H_
#define MYGUI_RESOURCE_MANUAL_FONT_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_IFont.h"

#include <unordered_map>

namespace MyGUI
{

	class MYGUI_EXPORT ResourceManualFont : public IFont
	{
		MYGUI_RTTI_DERIVED(ResourceManualFont)

	public:
		void deserialization(xml::ElementPtr _node, Version _version) override;

		// Returns the glyph info for the specified code point, or the glyph info for a substitute glyph if the code point does not
		// exist in this font. Returns nullptr if the code point does not exist and there is no substitute glyph available.
		const GlyphInfo* getGlyphInfo(Char _id) const override;

		ITexture* getTextureFont() const override;

		// дефолтная высота, указанная в настройках шрифта
		int getDefaultHeight() const override;

		// Manual loading methods, not needed when loading from XML
		// Set the source texture by name
		void setSource(std::string_view value);
		// Set the shader by name
		void setShader(std::string_view value);
		// Set the source texture directly
		// Note: the user is responsible for deallocation of the texture.
		void setTexture(MyGUI::ITexture* texture);
		// Set the default height of the font
		void setDefaultHeight(int value);
		// Add a glyph for character 'id'
		void addGlyphInfo(Char id, const GlyphInfo& info);

	private:
		// Loads the texture specified by mSource.
		void loadTexture();

		// A map of code points to glyph info objects.
		using CharMap = std::unordered_map<Char, GlyphInfo>;

		// The following variables are set directly from values specified by the user.
		std::string mSource; // Source (filename) of the font.
		std::string mShader; // Optional shader, applied to the font.

		// The following variables are calculated automatically.
		int mDefaultHeight{0}; // The nominal height of the font in pixels.
		GlyphInfo* mSubstituteGlyphInfo{
			nullptr}; // The glyph info to use as a substitute for code points that don't exist in the font.
		MyGUI::ITexture* mTexture{nullptr}; // The texture that contains all of the rendered glyphs in the font.

		CharMap mCharMap; // A map of code points to glyph info objects.
	};

} // namespace MyGUI

#endif // MYGUI_RESOURCE_MANUAL_FONT_H_