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/*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_TEXTURE_UTILITY_H_
#define MYGUI_TEXTURE_UTILITY_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Colour.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI::texture_utility
{
MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
/// Convert Colour to 32-bit representation
MYGUI_EXPORT uint32 toNativeColour(const Colour& _colour, VertexColourType _format);
/// Convert from 32-bit ARGB to native colour (ABGR or ARGB)
MYGUI_EXPORT void convertColour(uint32& _colour, VertexColourType _format);
#ifndef MYGUI_DONT_USE_OBSOLETE
MYGUI_OBSOLETE(
" is deprecated, use : uint32 texture_utility::toNativeColour(const Colour& _colour, VertexColourType _format)")
inline uint32 toColourARGB(const Colour& _colour)
{
return toNativeColour(_colour, VertexColourType::ColourARGB);
}
#endif
} // namespace MyGUI
#endif // MYGUI_TEXTURE_UTILITY_H_
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