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#include "Precompiled.h"
#include "FactoryManager.h"
namespace components
{
FactoryManager* FactoryManager::GetInstancePtr()
{
static FactoryManager instance;
return &instance;
}
FactoryManager& FactoryManager::GetInstance()
{
return *GetInstancePtr();
}
bool FactoryManager::ExistFactory(std::string_view _factoryName)
{
return mFactories.find(_factoryName) != mFactories.end();
}
void FactoryManager::RegisterFactory(IFactory* _factory, std::string_view _factoryName)
{
MyGUI::mapSet(mFactories, _factoryName, _factory);
}
IFactoryItem* FactoryManager::CreateItem(std::string_view _factoryName)
{
MapFactory::iterator item = mFactories.find(_factoryName);
if (item != mFactories.end())
return (*item).second->CreateItem();
return nullptr;
}
void FactoryManager::UnregisterAllFactories()
{
for (auto& factory : mFactories)
delete factory.second;
mFactories.clear();
}
}
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