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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _a64ca567_5ede_4f68_bc3d_2cc6a37a3863_
#define _a64ca567_5ede_4f68_bc3d_2cc6a37a3863_
#include <MyGUI.h>
#include "HotKeyCommand.h"
namespace tools
{
class MYGUI_EXPORT_DLL HotKeyManager
{
MYGUI_SINGLETON_DECLARATION(HotKeyManager);
public:
HotKeyManager();
void initialise();
void shutdown();
bool onKeyEvent(bool _pressed, bool _shift, bool _control, MyGUI::KeyCode _key);
private:
void loadXml(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version);
void addCommand(HotKeyCommand& _command);
private:
using MapKeys = std::map<std::string, MyGUI::KeyCode>;
MapKeys mKeyNames;
using VectorCommand = std::vector<HotKeyCommand>;
using MapCommand = std::map<MyGUI::KeyCode, VectorCommand>;
MapCommand mCommands;
};
}
#endif
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