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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _89360b4d_f172_4c02_9008_673f376bdee7_
#define _89360b4d_f172_4c02_9008_673f376bdee7_
#include <MyGUI.h>
#include "StateController.h"
namespace tools
{
class MYGUI_EXPORT_DLL StateManager
{
MYGUI_SINGLETON_DECLARATION(StateManager);
public:
StateManager() :
mSingletonHolder(this)
{
}
void initialise();
void shutdown();
void pushState(StateController* _state);
void pushState(std::string_view _stateName);
void popState();
bool getStateActivate(StateController* _state);
StateController* getCurentState();
void rollbackToState(StateController* _state);
void stateEvent(StateController* _state, std::string_view _event);
void stateEvent(std::string_view _stateName, std::string_view _event);
void registerState(StateController* _state, std::string_view _name);
void registerEventState(std::string_view _stateName, std::string_view _eventName, std::string_view _toState);
private:
std::string_view getNameState(StateController* _state);
std::string_view getEventToState(std::string_view _currentStateName, std::string_view _eventName);
StateController* getStateByName(std::string_view _stateName);
private:
using VectorStateController = std::vector<StateController*>;
VectorStateController mStates;
using MapStateController = std::map<std::string, StateController*, std::less<>>;
MapStateController mStateName;
using PairPairString = std::pair<std::string, std::pair<std::string, std::string>>;
using VectorPairPairString = std::vector<PairPairString>;
VectorPairPairString mLinks;
};
}
#endif
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