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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#ifndef _b80becd5_97bb_4126_acb5_348f9b926682_
#define _b80becd5_97bb_4126_acb5_348f9b926682_
#include "IControlController.h"
#include "ScopeTextureControl.h"
namespace tools
{
class FrameTextureController : public IControlController, public sigslot::has_slots<>
{
public:
void setTarget(Control* _control) override;
void activate() override;
void deactivate() override;
private:
void notifyChangeDataSelector(DataPtr _data, bool _changeOnlySelection);
void notifyChangeProperty(PropertyPtr _sender);
void notifyChangeScope(std::string_view _scope);
void notifyChangeValue(std::string_view _value);
void updateCoords(std::string_view _value);
void updateFrames();
private:
ScopeTextureControl* mControl{nullptr};
std::string mParentTypeName;
std::string mScopeName;
DataPtr mParentData{nullptr};
bool mActivated{false};
MyGUI::IntSize mSize;
ScopeTextureControl::VectorCoord mFrames;
};
}
#endif
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