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/*!
@file
@author Albert Semenov
@date 08/2009
*/
#ifndef GRAPH_NODE_SKELETON_STATE_H_
#define GRAPH_NODE_SKELETON_STATE_H_
#include <MyGUI.h>
#include "BaseAnimationNode.h"
#include "SkeletonState.h"
namespace demo
{
class GraphNodeSkeletonState : public BaseAnimationNode
{
public:
GraphNodeSkeletonState(std::string_view _name) :
BaseAnimationNode("GraphNodeSkeletonState.layout", "SkeletonState", _name)
{
}
private:
void initialise() override
{
mMainWidget->castType<MyGUI::Window>()->setCaption(getName());
assignBase(mStartIn, "StartIn");
assignBase(mStopIn, "StopIn");
assignBase(mPositionIn, "PositionIn");
assignBase(mWeightIn, "WeightIn");
assignWidget(mComboStates, "ComboStates");
assignWidget(mWeightValue, "WeightValue");
assignWidget(mPositionValue, "PositionValue");
assignWidget(mStartValue, "StartValue");
assignWidget(mStopValue, "StopValue");
mComboStates->eventComboAccept += MyGUI::newDelegate(this, &GraphNodeSkeletonState::notifyComboAccept);
MyGUI::Gui::getInstance().eventFrameStart +=
MyGUI::newDelegate(this, &GraphNodeSkeletonState::notifyFrameStart);
}
void shutdown() override
{
MyGUI::Gui::getInstance().eventFrameStart -=
MyGUI::newDelegate(this, &GraphNodeSkeletonState::notifyFrameStart);
}
void deserialization(MyGUI::xml::ElementPtr _node) override
{
MyGUI::xml::ElementEnumerator prop = _node->getElementEnumerator();
while (prop.next("Property"))
{
std::string_view key = prop->findAttribute("key");
std::string_view value = prop->findAttribute("value");
if (key == "StateName")
{
setStateName(MyGUI::UString(value));
}
}
}
void serialization(MyGUI::xml::ElementPtr _node) override
{
MyGUI::xml::ElementPtr prop = _node->createChild("Property");
prop->addAttribute("key", "StateName");
prop->addAttribute("value", mStateName);
}
void setStateName(const MyGUI::UString& _name)
{
size_t index = mComboStates->findItemIndexWith(_name);
if (index != MyGUI::ITEM_NONE)
{
mComboStates->setIndexSelected(index);
notifyComboAccept(mComboStates, index);
}
}
void notifyFrameStart(float _time)
{
animation::SkeletonState* state = dynamic_cast<animation::SkeletonState*>(getAnimationNode());
if (state)
{
{
float value = state->getWeight();
std::ostringstream stream;
stream.setf(std::ios::fixed, std::ios::floatfield);
stream.precision(1);
stream << value;
mWeightValue->setCaption(stream.str());
}
{
float value = state->getPosition();
std::ostringstream stream;
stream.setf(std::ios::fixed, std::ios::floatfield);
stream.precision(1);
stream << value;
mPositionValue->setCaption(stream.str());
}
const MyGUI::Colour colour(1, 1, 1);
if (state->isEnabled())
{
mStartValue->setTextColour(colour);
mStopValue->setTextColour(MyGUI::Colour::Black);
}
else
{
mStartValue->setTextColour(MyGUI::Colour::Black);
mStopValue->setTextColour(colour);
}
}
}
void baseInitialiseAnimationNode() override
{
Ogre::Any any = getAnimationNode()->getGraph()->getData("OwnerEntity");
if (any.has_value())
{
Ogre::Entity* entity = Ogre::any_cast<Ogre::Entity*>(any);
Ogre::AnimationStateSet* set = entity->getAllAnimationStates();
for (const auto& state : set->getAnimationStates())
{
mComboStates->addItem(state.second->getAnimationName());
}
}
if (mComboStates->getItemCount() > 0)
{
mComboStates->setIndexSelected(0);
notifyComboAccept(mComboStates, 0);
}
}
void notifyComboAccept(MyGUI::ComboBox* _sender, size_t _index)
{
if (_index != MyGUI::ITEM_NONE)
{
mStateName = _sender->getItemNameAt(_index);
getAnimationNode()->setProperty("StateName", mStateName);
eventInvalidateNode(this);
}
}
private:
std::string mStateName;
wraps::BaseGraphConnection* mStartIn{nullptr};
wraps::BaseGraphConnection* mStopIn{nullptr};
wraps::BaseGraphConnection* mPositionIn{nullptr};
wraps::BaseGraphConnection* mWeightIn{nullptr};
MyGUI::ComboBox* mComboStates{nullptr};
MyGUI::TextBox* mWeightValue{nullptr};
MyGUI::TextBox* mPositionValue{nullptr};
MyGUI::TextBox* mStartValue{nullptr};
MyGUI::TextBox* mStopValue{nullptr};
};
} // namespace demo
#endif // GRAPH_NODE_SKELETON_STATE_H_
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