File: FadeNodeAnimator.h

package info (click to toggle)
mygui 3.4.3%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 38,792 kB
  • sloc: cpp: 133,849; ansic: 30,249; xml: 15,794; cs: 12,601; tcl: 776; python: 400; makefile: 35; sh: 4
file content (57 lines) | stat: -rw-r--r-- 1,117 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/*!
	@file
	@author     Albert Semenov
	@date       08/2008
*/
#ifndef FADE_NODE_ANIMATOR_H_
#define FADE_NODE_ANIMATOR_H_

#include <MyGUI.h>
#include "MyGUI_LayerNodeAnimation.h"
#include "MyGUI_VertexData.h"
#include "MyGUI_RTTLayerNode.h"
#include "Tesselator.h"

namespace demo
{

	class FadeNodeAnimator : public MyGUI::LayerNodeAnimation, public Tesselator
	{
		MYGUI_RTTI_DERIVED(FadeNodeAnimator)

	public:
		FadeNodeAnimator();

		void attach(MyGUI::ILayerNode* _node) override;

		void create() override;
		void destroy() override;

		size_t animate(
			bool _update,
			size_t _quad_count,
			MyGUI::VectorQuadData& _data,
			float _time,
			MyGUI::IVertexBuffer* _buffer,
			MyGUI::ITexture* _texture,
			const MyGUI::RenderTargetInfo& _info,
			const MyGUI::IntCoord& _coord,
			bool& _isAnimate) override;

	private:
		void addTime(float _time);

		void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) override;

	private:
		float mFadeDuration{0};
		int mFadeType{0};

		bool mDestroy{true};
		float mAlpha{0};
		std::vector<int> mSpeed;
	};

}

#endif // FADE_NODE_ANIMATOR_H_