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/*!
@file
@author Albert Semenov
@date 02/2008
*/
#ifndef MYGUI_RTT_LAYER_NODE_H_
#define MYGUI_RTT_LAYER_NODE_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_LayerNode.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_LayerNodeAnimation.h"
#include <MyGUI_Timer.h>
namespace MyGUI
{
class /*MYGUI_EXPORT */ RTTLayerNode : public LayerNode
{
MYGUI_RTTI_DERIVED(RTTLayerNode)
public:
explicit RTTLayerNode(ILayer* _layer, ILayerNode* _parent = nullptr);
~RTTLayerNode() override;
// необходимо обновление нода
void outOfDate(RenderItem* _item) override;
// добавляем айтем к ноду
void attachLayerItem(ILayerItem* _item) override;
// удаляем айтем из нода
void detachLayerItem(ILayerItem* _item) override;
// рисует леер
void renderToTarget(IRenderTarget* _target, bool _update) override;
bool getCacheUsing() const
{
return mChacheUsing;
}
void setCacheUsing(bool _value);
bool getAnimate() const
{
return mIsAnimate;
}
void setDestroy(bool _value)
{
mDestroy = _value;
}
bool getDestroy() const
{
return mDestroy;
}
void addLayerNodeAnimation(LayerNodeAnimation* _impl);
private:
void checkTexture();
private:
IVertexBuffer* mVertexBuffer{nullptr};
ITexture* mTexture{nullptr};
IntSize mTextureSize;
IntCoord mCurrentCoord;
bool mOutOfDateRtt{false};
bool mMajorUpdate{false};
bool mChacheUsing{true};
bool mDestroy{false};
bool mIsAnimate{false};
using VectorLayerNodeAnimation = std::vector<LayerNodeAnimation*>;
VectorLayerNodeAnimation mLayerNodeAnimation;
VectorQuadData mData;
QuadData mDefaultData;
MyGUI::Timer mTimer;
};
} // namespace MyGUI
#endif // MYGUI_RTT_LAYER_NODE_H_
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