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<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>7.Using MySQL++ in a Multithreaded Program</title><link rel="stylesheet" href="tangentsoft.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.69.1"><link rel="start" href="index.html" title="MySQL++ v3.0.9 User Manual"><link rel="up" href="index.html" title="MySQL++ v3.0.9 User Manual"><link rel="prev" href="unicode.html" title="6.Using Unicode with MySQL++"><link rel="next" href="configuration.html" title="8.Configuring MySQL++"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">7.Using MySQL++ in a Multithreaded Program</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="unicode.html">Prev</a></td><th width="60%" align="center"></th><td width="20%" align="right"><a accesskey="n" href="configuration.html">Next</a></td></tr></table><hr></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="threads"></a>7.Using MySQL++ in a Multithreaded Program</h2></div></div></div><p>MySQL++ is not &#8220;thread safe&#8221; in any
  meaningful sense. MySQL++ contains very little code that
  actively prevents trouble with threads, and all of it is
  optional. We have done some work in MySQL++ to make thread
  safety <span class="emphasis"><em>achievable</em></span>, but it doesn&#8217;t come
  for free.</p><p>The main reason for this is that MySQL++ is
  generally I/O-bound, not processor-bound. That is, if
  your program&#8217;s bottleneck is MySQL++, the ultimate
  cause is usually the I/O overhead of using a client-server
  database. Doubling the number of threads will just let your
  program get back to waiting for I/O twice as fast. Since <a href="http://www.eecs.berkeley.edu/Pubs/TechRpts/2006/EECS-2006-1.pdf" target="_top">threads
  are evil</a> and generally can&#8217;t help MySQL++, the only
  optional thread awareness features we turn on in the shipping
  version of MySQL++ are those few that have no practical negative
  consequences. Everything else is up to you, the programmer, to
  evaluate and enable as and when you need it.</p><p>We&#8217;re going to assume that you either agree with these
  views but find yourself needing to use threads for some other
  reason, or are foolishly disregarding these facts and are going to
  use threads anyway. Our purpose here is limited to setting down
  the rules for avoiding problems with MySQL++ in a multi-threaded
  program. We won&#8217;t go into the broader issues of thread safety
  outside the scope of MySQL++. You will need a grounding in threads
  in general to get the full value of this advice.</p><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="thread-build"></a>7.1.Build Issues</h3></div></div></div><p>Before you can safely use MySQL++ with threads, there are
    several things you must do to get a thread-aware build:</p><div class="orderedlist"><ol type="1"><li><p><span class="emphasis"><em>Build MySQL++ itself with thread awareness
        turned on.</em></span></p><p>On Linux, Cygwin and Unix (OS X, *BSD, Solaris...),
        pass the <code class="computeroutput">--enable-thread-check</code>
        flag to the <code class="filename">configure</code> script. Beware, this
        is only a request to the <code class="filename">configure</code> script
        to look for thread support on your system, not a requirement
        to do or die: if the script doesn&#8217;t find what it needs
        to do threading, MySQL++ will just get built without thread
        support. See <code class="filename">README-Unix.txt</code> for more
        details.</p><p>On Windows, if you use the Visual C++ project files or
        the MinGW Makefile that comes with the MySQL++ distribution,
        threading is always turned on, due to the nature of
        Windows.</p><p>If you build MySQL++ in some other way, such as with
        Dev-Cpp (based on MinGW) you&#8217;re on your own to enable
        thread awareness.</p></li><li><p><span class="emphasis"><em>Link your program to a thread-aware build of the
        MySQL C API library.</em></span></p><p>If you use a binary distribution of MySQL on Unixy
        systems, you usually get two different versions of the MySQL
        C API library, one with thread support and one without. These
        are typically called <code class="filename">libmysqlclient</code> and
        <code class="filename">libmysqlclient_r</code>, the latter being the
        thread-safe one. (The &#8220;<code class="filename">_r</code>&#8221;
        means reentrant.)</p><p>If you&#8217;re using the Windows binary distribution of
        MySQL, there are two versions of the client library, but both
        are thread aware. One just has debugging symbols, and the other
        doesn&#8217;t. See <code class="filename">README-Visual-C++.txt</code>
        or <code class="filename">README-MinGW.txt</code> for details.</p><p>If you build MySQL from source, you might only get
        one version of the MySQL C API library, and it can have
        thread awareness or not, depending on your configuration
        choices. This is the case with Cygwin, where you currently
        have no choice but to build the C API library from source. (See
        <code class="filename">README-Cygwin.txt</code>.)</p></li><li><p><span class="emphasis"><em>Enable threading in your program&#8217;s build
        options.</em></span></p><p>This is different for every platform, but it&#8217;s
        usually the case that you don&#8217;t get thread-aware builds
        by default. Depending on the platform, you might need to change
        compiler options, linker options, or both. See your development
        environment&#8217;s documentation, or study how MySQL++ itself
        turns on thread-aware build options when requested.</p></li></ol></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="thread-conn-mgmt"></a>7.2.Connection Management</h3></div></div></div><p>The MySQL C API underpinning MySQL++ does not allow multiple
    concurrent queries on a single connection. You can run into this
    problem in a single-threaded program, too, which is why we cover the
    details elsewhere, in <a href="tutorial.html#concurrentqueries" title="3.16.Concurrent Queries on a Connection">Section3.16, &#8220;Concurrent Queries on a Connection&#8221;</a>.
    It&#8217;s a thornier problem when using threads, though.</p><p>The simple fix is to just create a separarate <tt><a href="../refman/classmysqlpp_1_1Connection.html">Connection</a></tt> object for each thread
    that needs to make database queries. This works well if you
    have a small number of threads that need to make queries, and
    each thread uses its connection often enough that the server
    doesn&#8217;t time out waiting for queries.<sup>[<a name="id2670846" href="#ftn.id2670846">13</a>]</sup></p><p>If you have lots of threads or the frequency of queries is
    low, the connection management overhead will be excessive. To avoid
    that, we created the <tt><a href="../refman/classmysqlpp_1_1ConnectionPool.html">ConnectionPool</a></tt>
    class. It manages a pool of <code class="classname">Connection</code>
    objects like library books: a thread checks one out, uses it,
    and then returns it to the pool as soon as it&#8217;s done with
    it. This keeps the number of active connections low.</p><p><code class="classname">ConnectionPool</code> has three
    methods that you need to override in a subclass to
    make it concrete: <code class="methodname">create()</code>,
    <code class="methodname">destroy()</code>, and
    <code class="methodname">max_idle_time()</code>. These overrides let
    the base class delegate operations it can&#8217;t successfully do
    itself to its subclass. The <code class="classname">ConnectionPool</code>
    can&#8217;t know how to <code class="methodname">create()</code>
    the <code class="classname">Connection</code> objects, because that
    depends on how your program gets login parameters, server
    information, etc.  <code class="classname">ConnectionPool</code>
    also makes the subclass <code class="methodname">destroy()</code>
    the <code class="classname">Connection</code> objects it created; it
    could assume that they&#8217;re simply allocated on the heap
    with <code class="methodname">new</code>, but it can&#8217;t be sure,
    so the base class delegates destruction, too. Finally, the base
    class can&#8217;t know what the connection idle timeout policy
    in the client would make the most sense, so it asks its subclass
    via the <code class="methodname">max_idle_time()</code> method.</p><p><code class="classname">ConnectionPool</code> also allows you to
    override <code class="methodname">release()</code>, if needed. For simple
    uses, it&#8217;s not necessary to override this.</p><p>In designing your <code class="classname">ConnectionPool</code>
    derivative, you might consider making it a Singleton (see Gamma
    et al.), since there should only be one pool in a program.</p><p>Here is an example showing how to use connection pools with
    threads:</p><pre class="programlisting">#include "cmdline.h"
#include "threads.h"

#include &lt;iostream&gt;

using namespace std;


// Define a concrete ConnectionPool derivative.  Takes connection
// parameters as inputs to its ctor, which it uses to create the
// connections we're called upon to make.  Note that we also declare
// a global pointer to an object of this type, which we create soon
// after startup; this should be a common usage pattern, as what use
// are multiple pools?
class SimpleConnectionPool : public mysqlpp::ConnectionPool
{
public:
    // The object's only constructor
    SimpleConnectionPool(const char* db, const char* server,
            const char* user, const char* password) :
    db_(db ? db : ""),
    server_(server ? server : ""),
    user_(user ? user : ""),
    password_(password ? password : "")
    {
    }

    // The destructor.  We _must_ call ConnectionPool::clear() here,
    // because our superclass can't do it for us.
    ~SimpleConnectionPool()
    {
        clear();
    }

protected:
    // Superclass overrides
    mysqlpp::Connection* create()
    {
        // Create connection using the parameters we were passed upon
        // creation.  This could be something much more complex, but for
        // the purposes of the example, this suffices.
        cout.put('C'); cout.flush(); // indicate connection creation
        return new mysqlpp::Connection(
                db_.empty() ? 0 : db_.c_str(),
                server_.empty() ? 0 : server_.c_str(),
                user_.empty() ? 0 : user_.c_str(),
                password_.empty() ? "" : password_.c_str());
    }

    void destroy(mysqlpp::Connection* cp)
    {
        // Our superclass can't know how we created the Connection, so
        // it delegates destruction to us, to be safe.
        cout.put('D'); cout.flush(); // indicate connection destruction
        delete cp;
    }

    unsigned int max_idle_time()
    {
        // Set our idle time at an example-friendly 3 seconds.  A real
        // pool would return some fraction of the server's connection
        // idle timeout instead.
        return 3;
    }

private:
    // Our connection parameters
    std::string db_, server_, user_, password_;
};
SimpleConnectionPool* poolptr = 0;


#if defined(HAVE_THREADS)
static thread_return_t CALLBACK_SPECIFIER
worker_thread(thread_arg_t running_flag)
{
    // Ask the underlying C API to allocate any per-thread resources it
    // needs, in case it hasn't happened already.  In this particular
    // program, it's almost guaranteed that the grab() call below will
    // create a new connection the first time through, and thus allocate
    // these resources implicitly, but there's a nonzero chance that
    // this won't happen.  Anyway, this is an example program, meant to
    // show good style, so we take the high road and ensure the
    // resources are allocated before we do any queries.
    mysqlpp::Connection::thread_start();

    // Pull data from the sample table a bunch of times, releasing the
    // connection we use each time.
    for (size_t i = 0; i &lt; 6; ++i) {
        // Go get a free connection from the pool, or create a new one
        // if there are no free conns yet.
        mysqlpp::Connection* cp = poolptr-&gt;grab();
        if (!cp) {
            cerr &lt;&lt; "Failed to get a connection from the pool!" &lt;&lt; endl;
            break;
        }

        // Pull a copy of the sample stock table and print a dot for
        // each row in the result set.
        mysqlpp::Query query(cp-&gt;query("select * from stock"));
        mysqlpp::StoreQueryResult res = query.store();
        for (size_t j = 0; j &lt; res.num_rows(); ++j) {
            cout.put('.');
        }

        // Immediately release the connection once we're done using it.
        // If we don't, the pool can't detect idle connections reliably.
        poolptr-&gt;release(cp);

        // Delay 1-4 seconds before doing it again.  Because this can
        // delay longer than the idle timeout, we'll occasionally force
        // the creation of a new connection on the next loop.
        sleep(rand() % 4 + 1);  
    }

    // Tell main() that this thread is no longer running
    *reinterpret_cast&lt;bool*&gt;(running_flag) = false;
    
    // Release the per-thread resources before we exit
    mysqlpp::Connection::thread_end();

    return 0;
}
#endif


int
main(int argc, char *argv[])
{
#if defined(HAVE_THREADS)
    // Get database access parameters from command line
    const char* db = 0, *server = 0, *user = 0, *pass = "";
    if (!parse_command_line(argc, argv, &amp;db, &amp;server, &amp;user, &amp;pass)) {
        return 1;
    }

    // Create the pool and grab a connection.  We do it partly to test
    // that the parameters are good before we start doing real work, and
    // partly because we need a Connection object to call thread_aware()
    // on to check that it's okay to start doing that real work.  This
    // latter check should never fail on Windows, but will fail on most
    // other systems unless you take positive steps to build with thread
    // awareness turned on.  See README-*.txt for your platform.
    poolptr = new SimpleConnectionPool(db, server, user, pass);
    try {
        mysqlpp::Connection* cp = poolptr-&gt;grab();
        if (!cp-&gt;thread_aware()) {
            cerr &lt;&lt; "MySQL++ wasn't built with thread awareness!  " &lt;&lt;
                    argv[0] &lt;&lt; " can't run without it." &lt;&lt; endl;
            return 1;
        }
        poolptr-&gt;release(cp);
    }
    catch (mysqlpp::Exception&amp; e) {
        cerr &lt;&lt; "Failed to set up initial pooled connection: " &lt;&lt;
                e.what() &lt;&lt; endl;
        return 1;
    }

    // Setup complete.  Now let's spin some threads...
    cout &lt;&lt; endl &lt;&lt; "Pool created and working correctly.  Now to do "
            "some real work..." &lt;&lt; endl;
    srand(time(0));
    bool running[] = {
            true, true, true, true, true, true, true,
            true, true, true, true, true, true, true };
    const size_t num_threads = sizeof(running) / sizeof(running[0]);
    size_t i;
    for (i = 0; i &lt; num_threads; ++i) {
        if (int err = create_thread(worker_thread, running + i)) {
            cerr &lt;&lt; "Failed to create thread " &lt;&lt; i &lt;&lt;
                    ": error code " &lt;&lt; err &lt;&lt; endl;
            return 1;
        }
    }

    // Test the 'running' flags every second until we find that they're
    // all turned off, indicating that all threads are stopped.
    cout.put('W'); cout.flush(); // indicate waiting for completion
    do {
        sleep(1);
        i = 0;
        while (i &lt; num_threads &amp;&amp; !running[i]) ++i;
    }
    while (i &lt; num_threads);
    cout &lt;&lt; endl &lt;&lt; "All threads stopped!" &lt;&lt; endl;

    // Shut it all down...
    delete poolptr;
    cout &lt;&lt; endl;
#else
    (void)argc;     // warning squisher
    cout &lt;&lt; argv[0] &lt;&lt; " requires that threads be enabled!" &lt;&lt; endl;
#endif

    return 0;
}
</pre><p>The example works with both Windows native
    threads and with POSIX threads.<sup>[<a name="id2674336" href="#ftn.id2674336">14</a>]</sup> Because thread-enabled builds are only
    the default on Windows, it&#8217;s quite possible for this program
    to do nothing on other platforms. See above for instructions on
    enabling a thread-aware build.</p><p>If you write your code without checks for thread support
    like you see in the code above and link it to a build of MySQL++
    that isn&#8217;t thread-aware, it will still try to run. The
    threading mechanisms fall back to a single-threaded mode when
    threads aren&#8217;t available. A particular danger is that the
    mutex lock mechanism used to keep the pool&#8217;s internal data
    consistent while multiple threads access it will just quietly
    become a no-op if MySQL++ is built without thread support. We do
    it this way because we don&#8217;t want to make thread support
    a MySQL++ prerequisite. And, although it would be of limited
    value, this lets you use <code class="classname">ConnectionPool</code>
    in single-threaded programs.</p><p>You might wonder why we don&#8217;t just work around
    this weakness in the C API transparently in MySQL++ instead of
    suggesting design guidelines to avoid it. We&#8217;d like to do
    just that, but how?</p><p>If you consider just the threaded case, you could argue for
    the use of mutexes to protect a connection from trying to execute
    two queries at once. The cure is worse than the disease: it turns a
    design error into a performance sap, as the second thread is blocked
    indefinitely waiting for the connection to free up. Much better to
    let the program get the &#8220;Commands out of sync&#8221; error,
    which will guide you to this section of the manual, which tells you
    how to avoid the error with a better design.</p><p>Another option would be to bury
    <code class="classname">ConnectionPool</code> functionality within MySQL++
    itself, so the library could create new connections at need.
    That&#8217;s no good because the above example is the most complex
    in MySQL++, so if it were mandatory to use connection pools, the
    whole library would be that much more complex to use. The whole
    point of MySQL++ is to make using the database easier. MySQL++
    offers the connection pool mechanism for those that really need it,
    but an option it must remain.</p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="thread-helpers"></a>7.3.Helper Functions</h3></div></div></div><p><code class="classname">Connection</code> has several thread-related
    static methods you might care about when using MySQL++ with
    threads.</p><p>You can call
    <code class="methodname">Connection::thread_aware()</code> to
    determine whether MySQL++ and the underlying C API library
    were both built to be thread-aware. Again, I stress that thread
    <span class="emphasis"><em>awareness</em></span> is not the same thing as thread
    <span class="emphasis"><em>safety</em></span>: it&#8217;s still up to you to
    make your code thread-safe. If this method returns true, it
    just means it&#8217;s <span class="emphasis"><em>possible</em></span> to achieve
    thread-safety.</p><p>If your program&#8217;s connection-management strategy allows
    a thread to use a <code class="classname">Connection</code> object that
    another thread created before it creates a connection of its own,
    you must call <code class="methodname">Connection::thread_start()</code>
    from that thread before it does anything with MySQL++. If a
    thread creates a new connection before it uses a connection
    created by another thread, though, it doesn&#8217;t need to call
    <code class="methodname">Connection::thread_start()</code> because the
    per-thread resources this allocates are implicitly created upon
    creation of a connection if necessary.</p><p>This is why the simple
    <code class="classname">Connection</code>-per-thread strategy
    works: each thread that uses MySQL++ creates a connection
    in that thread, implicitly allocating the per-thread
    resources at the same time. You never need to call
    <code class="methodname">Connection::thread_start()</code> in this
    instance. It&#8217;s not harmful to call this function, just
    unnecessary.</p><p>A good counterexample is using
    <code class="classname">ConnectionPool</code>: you probably do need
    to call <code class="methodname">Connection::thread_start()</code>
    at the start of each worker thread because you can&#8217;t
    usually tell whether you&#8217;re getting a new connection
    from the pool, or reusing one that another thread returned
    to the pool after allocating it. It&#8217;s possible to
    conceive of situations where you can guarantee that each pool
    user always allocates a fresh connection the first time it
    calls <code class="methodname">ConnectionPool::grab()</code>,
    but thread programming is complex enough that
    it&#8217;s best to take the safe path and always call
    <code class="methodname">Connection::thread_start()</code> early in each
    worker thread.</p><p>Finally, there&#8217;s the complementary method,
    <code class="methodname">Connection::thread_end()</code>. Strictly
    speaking, it&#8217;s not <span class="emphasis"><em>necessary</em></span> to call
    this. The per-thread memory allocated by the C API is small,
    it doesn&#8217;t grow over time, and a typical thread is going
    to need this memory for its entire run time. Memory debuggers
    aren&#8217;t smart enough to know all this, though, so they will
    gripe about a memory leak unless you call this from each thread
    that uses MySQL++ before that thread exits.</p><p>Although its name suggests otherwise,
    <code class="methodname">Connection::thread_id()</code> has nothing to
    do with anything in this chapter.</p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="thread-data-sharing"></a>7.4.Sharing MySQL++ Data Structures</h3></div></div></div><p>We&#8217;re in the process of making it safer to share
    MySQL++&#8217;s data structures across threads.</p><p>By way of illustration, let me explain a problem we had up
    until MySQL++ v3.0. When you issue a database query that returns
    rows, you also get information about the columns in each row. Since
    the column information is the same for each row in the result set,
    older versions of MySQL++ kept this information in the result set
    object, and each <tt><a href="../refman/classmysqlpp_1_1Row.html">Row</a></tt> kept a pointer
    back to the result set object that created it so it could access
    this common data at need. This was fine as long as each result set
    object outlived the <code class="classname">Row</code> objects it returned.
    It required uncommon usage patterns to run into trouble in this area
    in a single-threaded program, but in a multi-threaded program it was
    easy. For example, there&#8217;s frequently a desire to let one
    connection do the queries, and other threads process the results.
    You can see how avoiding lifetime problems here would require a
    careful locking strategy.</p><p>We got around this in MySQL++ v3.0 by giving these shared data
    structures a lifetime independent of the result set object that
    intitially creates it. These shared data structures stick around
    until the last object needing them gets destroyed.</p><p>Although this is now a solved problem, I bring it up because
    there are likely other similar lifetime and sequencing problems
    waiting to be discovered inside MySQL++. If you would like to help
    us find these, by all means, share data between threads willy-nilly.
    We welcome your crash reports on the MySQL++ mailing list. But if
    you&#8217;d prefer to avoid problems, it&#8217;s better to keep all
    data about a query within a single thread. Between this and the
    previous section&#8217;s advice, you should be able to use threads
    with MySQL++ without trouble.</p></div><div class="footnotes"><br><hr width="100" align="left"><div class="footnote"><p><sup>[<a name="ftn.id2670846" href="#id2670846">13</a>] </sup>By
    default, current MySQL servers have an 8 hour idle timeout on
    connections. It&#8217;s a configuration option, though, so your
    server may be set differently.</p></div><div class="footnote"><p><sup>[<a name="ftn.id2674336" href="#id2674336">14</a>] </sup>The file
    <code class="filename">examples/threads.h</code> contains a few macros and
    such to abstract away the differences between the two threading
    models.</p></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="unicode.html">Prev</a></td><td width="20%" align="center"></td><td width="40%" align="right"><a accesskey="n" href="configuration.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">6.Using Unicode with MySQL++</td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top">8.Configuring MySQL++</td></tr></table></div></body></html>