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/* Copyright (c) 2003-2007 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef SIMPLE_PROPERTIES_HPP
#define SIMPLE_PROPERTIES_HPP
#include <ndb_global.h>
#include <NdbOut.hpp>
/**
* @class SimpleProperties
* @brief Key-value-pair container. Actully a list of named elements.
*
* SimpleProperties:
* - The keys are Uint16
* - The values are either Uint32 or null terminated c-strings
*
* @note Keys may be repeated.
*
* Examples of things that can be stored in a SimpleProperties object:
* - Lists like: ((1, "foo"), (2, "bar"), (3, 32), (2, "baz"))
*/
class SimpleProperties {
public:
/**
* Value types
*/
enum ValueType {
Uint32Value = 0,
StringValue = 1,
BinaryValue = 2,
InvalidValue = 3
};
/**
* Struct for defining mapping to be used with unpack
*/
struct SP2StructMapping {
Uint16 Key;
Uint32 Offset;
ValueType Type;
Uint32 minValue;
Uint32 maxValue;
Uint32 Length_Offset; // Offset used for looking up length of
// data if Type = BinaryValue
};
/**
* UnpackStatus - Value returned from unpack
*/
enum UnpackStatus {
Eof = 0, // Success, end of SimpleProperties object reached
Break = 1, // Success
TypeMismatch = 2,
ValueTooLow = 3,
ValueTooHigh = 4,
UnknownKey = 5,
OutOfMemory = 6 // Only used when packing
};
/**
* Unpack
*/
class Reader;
static UnpackStatus unpack(class Reader & it,
void * dst,
const SP2StructMapping[], Uint32 mapSz,
bool ignoreMinMax,
bool ignoreUnknownKeys);
class Writer;
static UnpackStatus pack(class Writer &,
const void * src,
const SP2StructMapping[], Uint32 mapSz,
bool ignoreMinMax);
/**
* Reader class
*/
class Reader {
public:
virtual ~Reader() {}
/**
* Move to first element
* Return true if element exist
*/
bool first();
/**
* Move to next element
* Return true if element exist
*/
bool next();
/**
* Is this valid
*/
bool valid() const;
/**
* Get key
* Note only valid is valid() == true
*/
Uint16 getKey() const;
/**
* Get value length in bytes - (including terminating 0 for strings)
* Note only valid is valid() == true
*/
Uint16 getValueLen() const;
/**
* Get value type
* Note only valid is valid() == true
*/
ValueType getValueType() const;
/**
* Get value
* Note only valid is valid() == true
*/
Uint32 getUint32() const;
char * getString(char * dst) const;
/**
* Print the complete simple properties (for debugging)
*/
void printAll(NdbOut& ndbout);
private:
bool readValue();
Uint16 m_key;
Uint16 m_itemLen;
union {
Uint32 m_ui32_value;
Uint32 m_strLen; // Including 0-byte in words
};
ValueType m_type;
protected:
Reader();
virtual void reset() = 0;
virtual bool step(Uint32 len) = 0;
virtual bool getWord(Uint32 * dst) = 0;
virtual bool peekWord(Uint32 * dst) const = 0;
virtual bool peekWords(Uint32 * dst, Uint32 len) const = 0;
};
/**
* Writer class
*/
class Writer {
public:
Writer() {}
bool first();
bool add(Uint16 key, Uint32 value);
bool add(Uint16 key, const char * value);
bool add(Uint16 key, const void* value, int len);
protected:
virtual ~Writer() {}
virtual bool reset() = 0;
virtual bool putWord(Uint32 val) = 0;
virtual bool putWords(const Uint32 * src, Uint32 len) = 0;
private:
bool add(const char* value, int len);
};
};
/**
* Reader for linear memory
*/
class SimplePropertiesLinearReader : public SimpleProperties::Reader {
public:
SimplePropertiesLinearReader(const Uint32 * src, Uint32 len);
virtual ~SimplePropertiesLinearReader() {}
virtual void reset();
virtual bool step(Uint32 len);
virtual bool getWord(Uint32 * dst);
virtual bool peekWord(Uint32 * dst) const ;
virtual bool peekWords(Uint32 * dst, Uint32 len) const;
private:
Uint32 m_len;
Uint32 m_pos;
const Uint32 * m_src;
};
/**
* Writer for linear memory
*/
class LinearWriter : public SimpleProperties::Writer {
public:
LinearWriter(Uint32 * src, Uint32 len);
virtual ~LinearWriter() {}
virtual bool reset();
virtual bool putWord(Uint32 val);
virtual bool putWords(const Uint32 * src, Uint32 len);
Uint32 getWordsUsed() const;
private:
Uint32 m_len;
Uint32 m_pos;
Uint32 * m_src;
};
/**
* Writer for UtilBuffer
*/
class UtilBufferWriter : public SimpleProperties::Writer {
public:
UtilBufferWriter(class UtilBuffer & buf);
virtual ~UtilBufferWriter() {}
virtual bool reset();
virtual bool putWord(Uint32 val);
virtual bool putWords(const Uint32 * src, Uint32 len);
Uint32 getWordsUsed() const;
private:
class UtilBuffer & m_buf;
};
/**
* Reader for long signal section memory
*
*
* Implemented in kernel/vm/SimplePropertiesSection.cpp
*/
class SimplePropertiesSectionReader : public SimpleProperties::Reader {
public:
SimplePropertiesSectionReader(struct SegmentedSectionPtr &,
class SectionSegmentPool &);
virtual ~SimplePropertiesSectionReader() {}
virtual void reset();
virtual bool step(Uint32 len);
virtual bool getWord(Uint32 * dst);
virtual bool peekWord(Uint32 * dst) const ;
virtual bool peekWords(Uint32 * dst, Uint32 len) const;
Uint32 getSize() const;
bool getWords(Uint32 * dst, Uint32 len);
private:
Uint32 m_pos;
Uint32 m_len;
class SectionSegmentPool & m_pool;
struct SectionSegment * m_head;
struct SectionSegment * m_currentSegment;
};
inline
Uint32 SimplePropertiesSectionReader::getSize() const
{
return m_len;
}
/**
* Writer for long signal section memory
*
*
* Implemented in kernel/vm/SimplePropertiesSection.cpp
*/
class SimplePropertiesSectionWriter : public SimpleProperties::Writer {
public:
SimplePropertiesSectionWriter(class SectionSegmentPool &);
virtual ~SimplePropertiesSectionWriter() {}
virtual bool reset();
virtual bool putWord(Uint32 val);
virtual bool putWords(const Uint32 * src, Uint32 len);
/**
* This "unlinks" the writer from the memory
*/
void getPtr(struct SegmentedSectionPtr & dst);
private:
Int32 m_pos;
Uint32 m_sz;
class SectionSegmentPool & m_pool;
struct SectionSegment * m_head;
Uint32 m_prevPtrI; // Prev to m_currentSegment
struct SectionSegment * m_currentSegment;
};
#endif
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