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// Copyright (c) 2004-2008 MySQL AB, 2008-2009 Sun Microsystems, Inc.
//
// MySQL Connector/NET is licensed under the terms of the GPLv2
// <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html>, like most
// MySQL Connectors. There are special exceptions to the terms and
// conditions of the GPLv2 as it is applied to this software, see the
// FLOSS License Exception
// <http://www.mysql.com/about/legal/licensing/foss-exception.html>.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; version 2 of the License.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Diagnostics;
using MySql.Data.MySqlClient.Properties;
using System.Runtime.InteropServices;
namespace MySql.Data.Common
{
/// <summary>
/// Summary description for StreamCreator.
/// </summary>
internal class StreamCreator
{
string hostList;
uint port;
string pipeName;
uint timeOut;
uint keepalive;
public StreamCreator(string hosts, uint port, string pipeName, uint keepalive)
{
hostList = hosts;
if (hostList == null || hostList.Length == 0)
hostList = "localhost";
this.port = port;
this.pipeName = pipeName;
this.keepalive = keepalive;
}
private Stream GetStreamFromHost(string pipeName, string hostName, uint timeout)
{
Stream stream = null;
if (pipeName != null && pipeName.Length != 0)
{
#if !CF
stream = NamedPipeStream.Create(pipeName, hostName, timeout);
#endif
}
else
{
IPHostEntry ipHE = GetHostEntry(hostName);
foreach (IPAddress address in ipHE.AddressList)
{
try
{
stream = CreateSocketStream(address, false);
if (stream != null) break;
}
catch (Exception ex)
{
SocketException socketException = ex as SocketException;
// if the exception is a ConnectionRefused then we eat it as we may have other address
// to attempt
if (socketException == null) throw;
#if !CF
if (socketException.SocketErrorCode != SocketError.ConnectionRefused) throw;
#endif
}
}
}
return stream;
}
public Stream GetStream(uint timeout)
{
timeOut = timeout;
if (hostList.StartsWith("/", StringComparison.OrdinalIgnoreCase))
return CreateSocketStream(null, true);
string[] dnsHosts = hostList.Split(',');
Random random = new Random((int)DateTime.Now.Ticks);
int index = random.Next(dnsHosts.Length);
int pos = 0;
Stream stream = null;
while (stream == null && pos < dnsHosts.Length)
{
stream = GetStreamFromHost(pipeName, dnsHosts[index++], timeout);
if (index == dnsHosts.Length) index = 0;
pos++;
}
return stream;
}
private IPHostEntry ParseIPAddress(string hostname)
{
IPHostEntry ipHE = null;
#if !CF
IPAddress addr;
if (IPAddress.TryParse(hostname, out addr))
{
ipHE = new IPHostEntry();
ipHE.AddressList = new IPAddress[1];
ipHE.AddressList[0] = addr;
}
#endif
return ipHE;
}
#if CF
IPHostEntry GetDnsHostEntry(string hostname)
{
return Dns.GetHostEntry(hostname);
}
#else
IPHostEntry GetDnsHostEntry(string hostname)
{
LowResolutionStopwatch stopwatch = new LowResolutionStopwatch();
try
{
stopwatch.Start();
return Dns.GetHostEntry(hostname);
}
catch (SocketException ex)
{
string message = String.Format(Resources.GetHostEntryFailed,
stopwatch.Elapsed, hostname, ex.SocketErrorCode,
ex.ErrorCode, ex.NativeErrorCode);
throw new Exception(message, ex);
}
finally
{
stopwatch.Stop();
}
}
#endif
private IPHostEntry GetHostEntry(string hostname)
{
IPHostEntry ipHE = ParseIPAddress(hostname);
if (ipHE != null) return ipHE;
return GetDnsHostEntry(hostname);
}
#if !CF
private static EndPoint CreateUnixEndPoint(string host)
{
// first we need to load the Mono.posix assembly
Assembly a = Assembly.Load(@"Mono.Posix, Version=2.0.0.0,
Culture=neutral, PublicKeyToken=0738eb9f132ed756");
// then we need to construct a UnixEndPoint object
EndPoint ep = (EndPoint)a.CreateInstance("Mono.Posix.UnixEndPoint",
false, BindingFlags.CreateInstance, null,
new object[1] { host }, null, null);
return ep;
}
#endif
private Stream CreateSocketStream(IPAddress ip, bool unix)
{
EndPoint endPoint;
#if !CF
if (!Platform.IsWindows() && unix)
endPoint = CreateUnixEndPoint(hostList);
else
#endif
endPoint = new IPEndPoint(ip, (int)port);
Socket socket = unix ?
new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP) :
new Socket(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (keepalive > 0)
{
SetKeepAlive(socket, keepalive);
}
IAsyncResult ias = socket.BeginConnect(endPoint, null, null);
if (!ias.AsyncWaitHandle.WaitOne((int)timeOut * 1000, false))
{
socket.Close();
return null;
}
try
{
socket.EndConnect(ias);
}
catch (Exception)
{
socket.Close();
throw;
}
MyNetworkStream stream = new MyNetworkStream(socket, true);
GC.SuppressFinalize(socket);
GC.SuppressFinalize(stream);
return stream;
}
/// <summary>
/// Set keepalive + timeout on socket.
/// </summary>
/// <param name="s">socket</param>
/// <param name="time">keepalive timeout, in seconds</param>
private static void SetKeepAlive(Socket s, uint time)
{
#if !CF
uint on = 1;
uint interval = 1000; // default interval = 1 sec
uint timeMilliseconds;
if (time > UInt32.MaxValue / 1000)
timeMilliseconds = UInt32.MaxValue;
else
timeMilliseconds = time * 1000;
// Use Socket.IOControl to implement equivalent of
// WSAIoctl with SOL_KEEPALIVE_VALS
// the native structure passed to WSAIoctl is
//struct tcp_keepalive {
// ULONG onoff;
// ULONG keepalivetime;
// ULONG keepaliveinterval;
//};
// marshal the equivalent of the native structure into a byte array
byte[] inOptionValues = new byte[12];
BitConverter.GetBytes(on).CopyTo(inOptionValues, 0);
BitConverter.GetBytes(time).CopyTo(inOptionValues, 4);
BitConverter.GetBytes(interval).CopyTo(inOptionValues, 8);
try
{
// call WSAIoctl via IOControl
s.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
return;
}
catch (NotImplementedException)
{
// Mono throws not implemented currently
}
#endif
// Fallback if Socket.IOControl is not available ( Compact Framework )
// or not implemented ( Mono ). Keepalive option will still be set, but
// with timeout is kept default.
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, 1);
}
}
}
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