File: SupportClass.cs

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using System;

/* Contains conversion support elements such as classes, interfaces and static methods. */
namespace zlib
{
	class SupportClass
	{
		/// <summary>
		/// This method returns the literal value received
		/// </summary>
		/// <param name="literal">The literal to return</param>
		/// <returns>The received value</returns>
		public static long Identity(long literal)
		{
			return literal;
		}

		/// <summary>
		/// This method returns the literal value received
		/// </summary>
		/// <param name="literal">The literal to return</param>
		/// <returns>The received value</returns>
		public static ulong Identity(ulong literal)
		{
			return literal;
		}

		/// <summary>
		/// This method returns the literal value received
		/// </summary>
		/// <param name="literal">The literal to return</param>
		/// <returns>The received value</returns>
		public static float Identity(float literal)
		{
			return literal;
		}

		/// <summary>
		/// This method returns the literal value received
		/// </summary>
		/// <param name="literal">The literal to return</param>
		/// <returns>The received value</returns>
		public static double Identity(double literal)
		{
			return literal;
		}

		/*******************************/
		/// <summary>
		/// Performs an unsigned bitwise right shift with the specified number
		/// </summary>
		/// <param name="number">Number to operate on</param>
		/// <param name="bits">Ammount of bits to shift</param>
		/// <returns>The resulting number from the shift operation</returns>
		public static int URShift(int number, int bits)
		{
			if ( number >= 0)
				return number >> bits;
			else
				return (number >> bits) + (2 << ~bits);
		}

		/// <summary>
		/// Performs an unsigned bitwise right shift with the specified number
		/// </summary>
		/// <param name="number">Number to operate on</param>
		/// <param name="bits">Ammount of bits to shift</param>
		/// <returns>The resulting number from the shift operation</returns>
		public static int URShift(int number, long bits)
		{
			return URShift(number, (int)bits);
		}

		/// <summary>
		/// Performs an unsigned bitwise right shift with the specified number
		/// </summary>
		/// <param name="number">Number to operate on</param>
		/// <param name="bits">Ammount of bits to shift</param>
		/// <returns>The resulting number from the shift operation</returns>
		public static long URShift(long number, int bits)
		{
			if ( number >= 0)
				return number >> bits;
			else
				return (number >> bits) + (2L << ~bits);
		}

		/// <summary>
		/// Performs an unsigned bitwise right shift with the specified number
		/// </summary>
		/// <param name="number">Number to operate on</param>
		/// <param name="bits">Ammount of bits to shift</param>
		/// <returns>The resulting number from the shift operation</returns>
		public static long URShift(long number, long bits)
		{
			return URShift(number, (int)bits);
		}

		/*******************************/
		/// <summary>Reads a number of characters from the current source Stream and writes the data to the target array at the specified index.</summary>
		/// <param name="sourceStream">The source Stream to read from.</param>
		/// <param name="target">Contains the array of characteres read from the source Stream.</param>
		/// <param name="start">The starting index of the target array.</param>
		/// <param name="count">The maximum number of characters to read from the source Stream.</param>
		/// <returns>The number of characters read. The number will be less than or equal to count depending on the data available in the source Stream. Returns -1 if the end of the stream is reached.</returns>
		public static System.Int32 ReadInput(System.IO.Stream sourceStream, byte[] target, int start, int count)
		{
			// Returns 0 bytes if not enough space in target
			if (target.Length == 0)
				return 0;

			byte[] receiver = new byte[target.Length];
			int bytesRead   = sourceStream.Read(receiver, start, count);

			// Returns -1 if EOF
			if (bytesRead == 0)	
				return -1;
                
			for(int i = start; i < start + bytesRead; i++)
				target[i] = (byte)receiver[i];
                
			return bytesRead;
		}

		/// <summary>Reads a number of characters from the current source TextReader and writes the data to the target array at the specified index.</summary>
		/// <param name="sourceTextReader">The source TextReader to read from</param>
		/// <param name="target">Contains the array of characteres read from the source TextReader.</param>
		/// <param name="start">The starting index of the target array.</param>
		/// <param name="count">The maximum number of characters to read from the source TextReader.</param>
		/// <returns>The number of characters read. The number will be less than or equal to count depending on the data available in the source TextReader. Returns -1 if the end of the stream is reached.</returns>
		public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
		{
			// Returns 0 bytes if not enough space in target
			if (target.Length == 0) return 0;

			char[] charArray = new char[target.Length];
			int bytesRead = sourceTextReader.Read(charArray, start, count);

			// Returns -1 if EOF
			if (bytesRead == 0) return -1;

			for(int index=start; index<start+bytesRead; index++)
				target[index] = (byte)charArray[index];

			return bytesRead;
		}

		/// <summary>
		/// Converts a string to an array of bytes
		/// </summary>
		/// <param name="sourceString">The string to be converted</param>
		/// <returns>The new array of bytes</returns>
		public static byte[] ToByteArray(System.String sourceString)
		{
			return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
		}

		/// <summary>
		/// Converts an array of bytes to an array of chars
		/// </summary>
		/// <param name="byteArray">The array of bytes to convert</param>
		/// <returns>The new array of chars</returns>
		public static char[] ToCharArray(byte[] byteArray) 
		{
			return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
		}

#if !CF
		/*******************************/
		/// <summary>
		/// Writes an object to the specified Stream
		/// </summary>
		/// <param name="stream">The target Stream</param>
		/// <param name="objectToSend">The object to be sent</param>
		public static void Serialize(System.IO.Stream stream, System.Object objectToSend)
		{
			System.Runtime.Serialization.Formatters.Binary.BinaryFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
			formatter.Serialize(stream, objectToSend);
		}

		/// <summary>
		/// Writes an object to the specified BinaryWriter
		/// </summary>
		/// <param name="binaryWriter">The target BinaryWriter</param>
		/// <param name="objectToSend">The object to be sent</param>
		public static void Serialize(System.IO.BinaryWriter binaryWriter, System.Object objectToSend)
		{
			System.Runtime.Serialization.Formatters.Binary.BinaryFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
			formatter.Serialize(binaryWriter.BaseStream, objectToSend);
		}

		/*******************************/
		/// <summary>
		/// Deserializes an object, or an entire graph of connected objects, and returns the object intance
		/// </summary>
		/// <param name="binaryReader">Reader instance used to read the object</param>
		/// <returns>The object instance</returns>
		public static System.Object Deserialize(System.IO.BinaryReader binaryReader)
		{
			System.Runtime.Serialization.Formatters.Binary.BinaryFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
			return formatter.Deserialize(binaryReader.BaseStream);
		}

#endif

		/*******************************/
		/// <summary>
		/// Writes the exception stack trace to the received stream
		/// </summary>
		/// <param name="throwable">Exception to obtain information from</param>
		/// <param name="stream">Output sream used to write to</param>
		public static void WriteStackTrace(System.Exception throwable, System.IO.TextWriter stream)
		{
			stream.Write(throwable.StackTrace);
			stream.Flush();
		}

	}
}