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/* Copyright (C) 2000-2003 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#ifdef USE_PRAGMA_INTERFACE
#pragma interface /* gcc class implementation */
#endif
/* mysql standard class memory allocator */
class Sql_alloc
{
public:
static void *operator new(size_t size) throw ()
{
return (void*) sql_alloc((uint) size);
}
static void *operator new[](size_t size)
{
return (void*) sql_alloc((uint) size);
}
static void *operator new[](size_t size, MEM_ROOT *mem_root) throw ()
{ return (void*) alloc_root(mem_root, (uint) size); }
static void *operator new(size_t size, MEM_ROOT *mem_root) throw ()
{ return (void*) alloc_root(mem_root, (uint) size); }
static void operator delete(void *ptr, size_t size) { TRASH(ptr, size); }
static void operator delete(void *ptr, MEM_ROOT *mem_root)
{ /* never called */ }
static void operator delete[](void *ptr, size_t size) { TRASH(ptr, size); }
#ifdef HAVE_purify
bool dummy;
inline Sql_alloc() :dummy(0) {}
inline ~Sql_alloc() {}
#else
inline Sql_alloc() {}
inline ~Sql_alloc() {}
#endif
};
/*
Basic single linked list
Used for item and item_buffs.
All list ends with a pointer to the 'end_of_list' element, which
data pointer is a null pointer and the next pointer points to itself.
This makes it very fast to traverse lists as we don't have to
test for a specialend condition for list that can't contain a null
pointer.
*/
/**
list_node - a node of a single-linked list.
@note We never call a destructor for instances of this class.
*/
struct list_node :public Sql_alloc
{
list_node *next;
void *info;
list_node(void *info_par,list_node *next_par)
:next(next_par),info(info_par)
{}
list_node() /* For end_of_list */
{
info= 0;
next= this;
}
};
extern list_node end_of_list;
class base_list :public Sql_alloc
{
protected:
list_node *first,**last;
public:
uint elements;
inline void empty() { elements=0; first= &end_of_list; last=&first;}
inline base_list() { empty(); }
/**
This is a shallow copy constructor that implicitly passes the ownership
from the source list to the new instance. The old instance is not
updated, so both objects end up sharing the same nodes. If one of
the instances then adds or removes a node, the other becomes out of
sync ('last' pointer), while still operational. Some old code uses and
relies on this behaviour. This logic is quite tricky: please do not use
it in any new code.
*/
inline base_list(const base_list &tmp) :Sql_alloc()
{
elements= tmp.elements;
first= tmp.first;
last= elements ? tmp.last : &first;
}
/**
Construct a deep copy of the argument in memory root mem_root.
The elements themselves are copied by pointer.
*/
inline base_list(const base_list &rhs, MEM_ROOT *mem_root)
{
if (rhs.elements)
{
/*
It's okay to allocate an array of nodes at once: we never
call a destructor for list_node objects anyway.
*/
first= (list_node*) alloc_root(mem_root,
sizeof(list_node) * rhs.elements);
if (first)
{
elements= rhs.elements;
list_node *dst= first;
list_node *src= rhs.first;
for (; dst < first + elements - 1; dst++, src= src->next)
{
dst->info= src->info;
dst->next= dst + 1;
}
/* Copy the last node */
dst->info= src->info;
dst->next= &end_of_list;
/* Setup 'last' member */
last= &dst->next;
return;
}
}
elements= 0;
first= &end_of_list;
last= &first;
}
inline base_list(bool error) { }
inline bool push_back(void *info)
{
if (((*last)=new list_node(info, &end_of_list)))
{
last= &(*last)->next;
elements++;
return 0;
}
return 1;
}
inline bool push_back(void *info, MEM_ROOT *mem_root)
{
if (((*last)=new (mem_root) list_node(info, &end_of_list)))
{
last= &(*last)->next;
elements++;
return 0;
}
return 1;
}
inline bool push_front(void *info)
{
list_node *node=new list_node(info,first);
if (node)
{
if (last == &first)
last= &node->next;
first=node;
elements++;
return 0;
}
return 1;
}
void remove(list_node **prev)
{
list_node *node=(*prev)->next;
if (!--elements)
last= &first;
else if (last == &(*prev)->next)
last= prev;
delete *prev;
*prev=node;
}
inline void concat(base_list *list)
{
if (!list->is_empty())
{
*last= list->first;
last= list->last;
elements+= list->elements;
}
}
inline void *pop(void)
{
if (first == &end_of_list) return 0;
list_node *tmp=first;
first=first->next;
if (!--elements)
last= &first;
return tmp->info;
}
inline void disjoin(base_list *list)
{
list_node **prev= &first;
list_node *node= first;
list_node *list_first= list->first;
elements=0;
while (node && node != list_first)
{
prev= &node->next;
node= node->next;
elements++;
}
*prev= *last;
last= prev;
}
inline void prepand(base_list *list)
{
if (!list->is_empty())
{
*list->last= first;
first= list->first;
elements+= list->elements;
}
}
inline list_node* last_node() { return *last; }
inline list_node* first_node() { return first;}
inline void *head() { return first->info; }
inline void **head_ref() { return first != &end_of_list ? &first->info : 0; }
inline bool is_empty() { return first == &end_of_list ; }
inline list_node *last_ref() { return &end_of_list; }
friend class base_list_iterator;
friend class error_list;
friend class error_list_iterator;
#ifdef LIST_EXTRA_DEBUG
/*
Check list invariants and print results into trace. Invariants are:
- (*last) points to end_of_list
- There are no NULLs in the list.
- base_list::elements is the number of elements in the list.
SYNOPSIS
check_list()
name Name to print to trace file
RETURN
1 The list is Ok.
0 List invariants are not met.
*/
bool check_list(const char *name)
{
base_list *list= this;
list_node *node= first;
uint cnt= 0;
while (node->next != &end_of_list)
{
if (!node->info)
{
DBUG_PRINT("list_invariants",("%s: error: NULL element in the list",
name));
return FALSE;
}
node= node->next;
cnt++;
}
if (last != &(node->next))
{
DBUG_PRINT("list_invariants", ("%s: error: wrong last pointer", name));
return FALSE;
}
if (cnt+1 != elements)
{
DBUG_PRINT("list_invariants", ("%s: error: wrong element count", name));
return FALSE;
}
DBUG_PRINT("list_invariants", ("%s: list is ok", name));
return TRUE;
}
#endif // LIST_EXTRA_DEBUG
protected:
void after(void *info,list_node *node)
{
list_node *new_node=new list_node(info,node->next);
node->next=new_node;
elements++;
if (last == &(node->next))
last= &new_node->next;
}
};
class base_list_iterator
{
protected:
base_list *list;
list_node **el,**prev,*current;
void sublist(base_list &ls, uint elm)
{
ls.first= *el;
ls.last= list->last;
ls.elements= elm;
}
public:
base_list_iterator()
:list(0), el(0), prev(0), current(0)
{}
base_list_iterator(base_list &list_par)
{ init(list_par); }
inline void init(base_list &list_par)
{
list= &list_par;
el= &list_par.first;
prev= 0;
current= 0;
}
inline void *next(void)
{
prev=el;
current= *el;
el= ¤t->next;
return current->info;
}
inline void *next_fast(void)
{
list_node *tmp;
tmp= *el;
el= &tmp->next;
return tmp->info;
}
inline void rewind(void)
{
el= &list->first;
}
inline void *replace(void *element)
{ // Return old element
void *tmp=current->info;
DBUG_ASSERT(current->info != 0);
current->info=element;
return tmp;
}
void *replace(base_list &new_list)
{
void *ret_value=current->info;
if (!new_list.is_empty())
{
*new_list.last=current->next;
current->info=new_list.first->info;
current->next=new_list.first->next;
if ((list->last == ¤t->next) && (new_list.elements > 1))
list->last= new_list.last;
list->elements+=new_list.elements-1;
}
return ret_value; // return old element
}
inline void remove(void) // Remove current
{
list->remove(prev);
el=prev;
current=0; // Safeguard
}
void after(void *element) // Insert element after current
{
list->after(element,current);
current=current->next;
el= ¤t->next;
}
inline void **ref(void) // Get reference pointer
{
return ¤t->info;
}
inline bool is_last(void)
{
return el == &list->last_ref()->next;
}
friend class error_list_iterator;
};
template <class T> class List :public base_list
{
public:
inline List() :base_list() {}
inline List(const List<T> &tmp) :base_list(tmp) {}
inline List(const List<T> &tmp, MEM_ROOT *mem_root) :
base_list(tmp, mem_root) {}
inline bool push_back(T *a) { return base_list::push_back(a); }
inline bool push_back(T *a, MEM_ROOT *mem_root)
{ return base_list::push_back(a, mem_root); }
inline bool push_front(T *a) { return base_list::push_front(a); }
inline T* head() {return (T*) base_list::head(); }
inline T** head_ref() {return (T**) base_list::head_ref(); }
inline T* pop() {return (T*) base_list::pop(); }
inline void concat(List<T> *list) { base_list::concat(list); }
inline void disjoin(List<T> *list) { base_list::disjoin(list); }
inline void prepand(List<T> *list) { base_list::prepand(list); }
void delete_elements(void)
{
list_node *element,*next;
for (element=first; element != &end_of_list; element=next)
{
next=element->next;
delete (T*) element->info;
}
empty();
}
};
template <class T> class List_iterator :public base_list_iterator
{
public:
List_iterator(List<T> &a) : base_list_iterator(a) {}
List_iterator() : base_list_iterator() {}
inline void init(List<T> &a) { base_list_iterator::init(a); }
inline T* operator++(int) { return (T*) base_list_iterator::next(); }
inline T *replace(T *a) { return (T*) base_list_iterator::replace(a); }
inline T *replace(List<T> &a) { return (T*) base_list_iterator::replace(a); }
inline void rewind(void) { base_list_iterator::rewind(); }
inline void remove() { base_list_iterator::remove(); }
inline void after(T *a) { base_list_iterator::after(a); }
inline T** ref(void) { return (T**) base_list_iterator::ref(); }
};
template <class T> class List_iterator_fast :public base_list_iterator
{
protected:
inline T *replace(T *a) { return (T*) 0; }
inline T *replace(List<T> &a) { return (T*) 0; }
inline void remove(void) { }
inline void after(T *a) { }
inline T** ref(void) { return (T**) 0; }
public:
inline List_iterator_fast(List<T> &a) : base_list_iterator(a) {}
inline List_iterator_fast() : base_list_iterator() {}
inline void init(List<T> &a) { base_list_iterator::init(a); }
inline T* operator++(int) { return (T*) base_list_iterator::next_fast(); }
inline void rewind(void) { base_list_iterator::rewind(); }
void sublist(List<T> &list_arg, uint el_arg)
{
base_list_iterator::sublist(list_arg, el_arg);
}
};
/*
A simple intrusive list which automaticly removes element from list
on delete (for THD element)
*/
struct ilink
{
struct ilink **prev,*next;
static void *operator new(size_t size)
{
return (void*)my_malloc((uint)size, MYF(MY_WME | MY_FAE));
}
static void operator delete(void* ptr_arg, size_t size)
{
my_free((gptr)ptr_arg, MYF(MY_WME|MY_ALLOW_ZERO_PTR));
}
inline ilink()
{
prev=0; next=0;
}
inline void unlink()
{
/* Extra tests because element doesn't have to be linked */
if (prev) *prev= next;
if (next) next->prev=prev;
prev=0 ; next=0;
}
virtual ~ilink() { unlink(); } /*lint -e1740 */
};
template <class T> class I_List_iterator;
/*
WARNING: copy constructor of this class does not create a usable
copy, as its members may point at each other.
*/
class base_ilist
{
public:
struct ilink *first,last;
inline void empty() { first= &last; last.prev= &first; }
base_ilist() { empty(); }
inline bool is_empty() { return first == &last; }
inline void append(ilink *a)
{
first->prev= &a->next;
a->next=first; a->prev= &first; first=a;
}
inline void push_back(ilink *a)
{
*last.prev= a;
a->next= &last;
a->prev= last.prev;
last.prev= &a->next;
}
inline struct ilink *get()
{
struct ilink *first_link=first;
if (first_link == &last)
return 0;
first_link->unlink(); // Unlink from list
return first_link;
}
inline struct ilink *head()
{
return (first != &last) ? first : 0;
}
friend class base_list_iterator;
};
class base_ilist_iterator
{
base_ilist *list;
struct ilink **el,*current;
public:
base_ilist_iterator(base_ilist &list_par) :list(&list_par),
el(&list_par.first),current(0) {}
void *next(void)
{
/* This is coded to allow push_back() while iterating */
current= *el;
if (current == &list->last) return 0;
el= ¤t->next;
return current;
}
};
template <class T>
class I_List :private base_ilist
{
public:
I_List() :base_ilist() {}
inline void empty() { base_ilist::empty(); }
inline bool is_empty() { return base_ilist::is_empty(); }
inline void append(T* a) { base_ilist::append(a); }
inline void push_back(T* a) { base_ilist::push_back(a); }
inline T* get() { return (T*) base_ilist::get(); }
inline T* head() { return (T*) base_ilist::head(); }
#ifndef _lint
friend class I_List_iterator<T>;
#endif
};
template <class T> class I_List_iterator :public base_ilist_iterator
{
public:
I_List_iterator(I_List<T> &a) : base_ilist_iterator(a) {}
inline T* operator++(int) { return (T*) base_ilist_iterator::next(); }
};
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