File: FTTextureGlyph.h

package info (click to toggle)
mysql-gui-tools 5.0r12-1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 105,540 kB
  • ctags: 50,897
  • sloc: sql: 348,439; pascal: 285,780; cpp: 94,578; ansic: 90,768; objc: 33,761; sh: 25,629; xml: 10,924; yacc: 10,755; java: 9,986; php: 2,806; python: 2,068; makefile: 1,945; perl: 3
file content (94 lines) | stat: -rw-r--r-- 2,539 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#ifndef     __FTTextureGlyph__
#define     __FTTextureGlyph__


#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H

#include "FTGL.h"
#include "FTGlyph.h"


/**
 * FTTextureGlyph is a specialisation of FTGlyph for creating texture
 * glyphs.
 * 
 * @see FTGlyphContainer
 *
 */
class FTGL_EXPORT FTTextureGlyph : public FTGlyph
{
    public:
        /**
         * Constructor
         *
         * @param glyph     The Freetype glyph to be processed
         * @param id        The id of the texture that this glyph will be
         *                  drawn in
         * @param xOffset   The x offset into the parent texture to draw
         *                  this glyph
         * @param yOffset   The y offset into the parent texture to draw
         *                  this glyph
         * @param width     The width of the parent texture
         * @param height    The height (number of rows) of the parent texture
         */
        FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);

        /**
         * Destructor
         */
        virtual ~FTTextureGlyph();

        /**
         * Renders this glyph at the current pen position.
         *
         * @param pen   The current pen position.
         * @return      The advance distance for this glyph.
         */
        virtual const FTPoint& Render( const FTPoint& pen);
        
        /**
         * Reset the currently active texture to zero to get into a known state before
         * drawing a string. This is to get round possible threading issues.
         */
        static void ResetActiveTexture(){ activeTextureID = 0;}
        
    private:
        /**
         * The width of the glyph 'image'
         */
        int destWidth;

        /**
         * The height of the glyph 'image'
         */
        int destHeight;

        /**
         * Vector from the pen position to the topleft corner of the pixmap
         */
        FTPoint pos;
        
        /**
         * The texture co-ords of this glyph within the texture.
         */
        FTPoint uv[2];
        
        /**
         * The texture index that this glyph is contained in.
         */
        int glTextureID;

        /**
         * The texture index of the currently active texture
         *
         * We keep track of the currently active texture to try to reduce the number
         * of texture bind operations.
         */
        static GLint activeTextureID;
        
};


#endif  //  __FTTextureGlyph__