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/* Copyright (C) 2004 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/**
* @file myx_gc_animation.h
* @brief Implementation of the animation manager.
*
*/
#ifndef __GC_ANIMATION_H__
#define __GC_ANIMATION_H__
#include "myx_gc_base.h"
#include "myx_gc_canvas.h"
#include "myx_gc_figure.h"
//----------------------------------------------------------------------------------------------------------------------
typedef enum tagInterpolation
{
GC_INTERPOLATION_LINEAR,
GC_INTERPOLATION_ACCELLERATED
} TInterpolation;
class CFigureInstance;
class CAnimationManager;
/**
* This is the base animation class, which handles time computations and communication with the
* animated elements.
*/
class GENERIC_CANVAS_API CAnimation
{
friend class CAnimationManager;
protected:
CAnimationManager* FManager;
float FDuration; // The time the entire animation can use (in milliseconds).
float FUsedTime; // The time the animation already consumed (in milliseconds, not counted in suspended mode).
bool FSuspended; // If true then the animation is stopped and has no effect.
virtual bool __cdecl animate(int step);
public:
CAnimation(CAnimationManager* manager, int duration, bool suspended);
virtual ~CAnimation(void);
virtual void __cdecl addDependency(CAnimation* animation);
virtual void __cdecl animationStarted(void) {};
virtual void __cdecl animationStopped(void) {};
virtual bool __cdecl finished(void);
virtual bool __cdecl suspendedGet(void) { return FSuspended; };
virtual void __cdecl suspendedSet(bool suspended);
};
/**
* Describes properties of one point in a series of movements commonly known as path.
*/
typedef struct tagAnimationPoint
{
TVertex offset; // The relative distance to move.
float usableSlice; // Duration for the move to this point (in milliseconds).
float usedSlice; // Already consumed time.
} TAnimationPoint;
typedef vector<TAnimationPoint> TPoints;
/**
* A specialized class for an animation of a figure instance which involves travelling over one or more target
* points (offsets).
*/
class CFigureInstancePathAnimation: public CAnimation
{
friend class CAnimationManager;
private:
TPoints FPoints;
TVertex FLastOffset; // Keeps the last computed position to determine relative movements.
CFigureInstance* FInstance;
protected:
void addPoint(const TVertex offset, float slice);
virtual bool __cdecl animate(int step);
public:
CFigureInstancePathAnimation(CAnimationManager* manager, int duration, bool suspended, CGraphicElement* element);
virtual void __cdecl animationStarted(void);
virtual void __cdecl animationStopped(void);
};
/**
* A specialized class for an animation of the zoom of a view.
*/
class CViewZoomAnimation: public CAnimation
{
friend class CAnimationManager;
private:
float FTargetZoom;
float FZoomDelta;
float FLastStep;
CGCView* FView;
protected:
virtual bool __cdecl animate(int step);
public:
CViewZoomAnimation(CAnimationManager* manager, float newZoom, int duration, bool suspended, CGCView* element);
CViewZoomAnimation(CAnimationManager* manager, float from, float to, int duration, bool suspended, CGCView* element);
virtual void __cdecl animationStarted(void);
virtual void __cdecl animationStopped(void);
virtual bool __cdecl finished(void);
};
/**
* A specialized class for an animation of the offset of a view.
*/
class CViewOffsetAnimation: public CAnimation
{
friend class CAnimationManager;
private:
float FTargetOffsetX;
float FTargetOffsetY;
float FOffsetXDelta;
float FOffsetYDelta;
float FLastStepX;
float FLastStepY;
CGCView* FView;
protected:
virtual bool __cdecl animate(int step);
public:
CViewOffsetAnimation(CAnimationManager* manager, float x, float y, int duration, bool suspended, CGCView* element);
CViewOffsetAnimation(CAnimationManager* manager, float fromX, float fromY, float toX, float toY, int duration,
bool suspended, CGCView* element);
virtual void __cdecl animationStarted(void);
virtual void __cdecl animationStopped(void);
virtual bool __cdecl finished(void);
};
//----------------------------------------------------------------------------------------------------------------------
typedef vector<CAnimation*> CAnimations;
typedef multimap<CAnimation*, CAnimation*> CAnimationDependancies;
typedef pair<CAnimation*, CAnimation*> CAnimationDependanciesPair;
class CAnimationManager: public CGCBase
{
friend class CAnimation;
private:
int FTimerBase;
CAnimations FAnimations;
CAnimationDependancies FDependencies;
protected:
void addDependency(CAnimation* animation, CAnimation* dependentAnimation);
void removeAllDependencies(CAnimation* animation);
void removeDependency(CAnimation* animation, CAnimation* dependentAnimation);
void triggerDependentAnimations(CAnimation* animation);
public:
CAnimationManager(CGenericCanvas* canvas);
virtual ~CAnimationManager(void);
virtual CAnimation* __cdecl createPathAnimation(const TVertex& offset, int duration, bool suspended, CGraphicElement* element);
virtual CAnimation* __cdecl createViewOffsetAnimation(float x, float y, int duration, bool suspended, CGCView* element);
// Need an own name for the overloaded method here because of limitations imposed through access by non-C++ languages (like Delphi).
virtual CAnimation* __cdecl createViewOffsetAnimation2(float fromX, float fromY, float toX, float toY, int duration,
bool suspended, CGCView* element);
virtual CAnimation* __cdecl createViewZoomAnimation(float newZoom, int duration, bool suspended, CGCView* element);
virtual CAnimation* __cdecl createViewZoomAnimation2(float from, float to, int duration, bool suspended, CGCView* element);
virtual TGCVariant __cdecl propertyGet(const char* name, unsigned int index);
virtual void __cdecl propertySet(const char* name, unsigned int index, TGCVariant value);
virtual void __cdecl pulse(void);
virtual void __cdecl timerBase(int base);
};
//----------------------------------------------------------------------------------------------------------------------
#endif // __GC_ANIMATION_H__
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