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unit ColorTools;
//----------------------------------------------------------------------------------------------------------------------
//
// ColorTools contains general purpose functions for handling colors and requires Delphi 6 or better to compile.
// The calculations contained here are optimized for precision, not for speed, while still keeping complexity at a
// reasonable level. Unless otherwise specified all XYZ coordinates are given for a 2 observer. All code here works
// without CMS support but has limits with regard to precision. For highest quality color management support
// include ColorManagement.pas in your project, which will then include Marti Maria's little CMS (www.littlecms.com).
//
//----------------------------------------------------------------------------------------------------------------------
//
// This unit is released under the MIT license:
// Copyright (c) 1999-2005 Mike Lischke (support@soft-gems.net, www.soft-gems.net).
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// You are asked to give the author(s) the due credit. This means that you acknowledge the work of the author(s)
// in the product documentation, about box, help or wherever a prominent place is.
//
//----------------------------------------------------------------------------------------------------------------------
// The original code is ColorTools.pas, released 1. June 2003.
//
// The initial developer of the original code is:
// Mike Lischke, Delphi Gems software solutions (support@delphi-gems.com, www.delphi-gems.com).
//
// References:
// [1] Foley, van Dam, Feiner, Hughs, "Computer graphics, principles and practice", second edition, Addison-Wesley 1990
// [2] Bruce Lindbloom, www.brucelindbloom.com
// [3] Earl F. Glynn, www.efg2.com/Lab
// [4] Gernot Hoffmann, "CIE Lab Color Space" PDF document, http://www.fho-emden.de/~hoffmann/
// [5] X-Rite, "A guide to understanding color communication", PDF document, http://www.x-rite.com
// [6] J A Stephen Viggiano, "Modeling the Color of Multi-Colored Halftones", PDF document (1990_TAGA.pdf)
//
// Portions created by Delphi Gems are
// (C) 1999-2004 Delphi Gems. All Rights Reserved.
//----------------------------------------------------------------------------------------------------------------------
interface
{$Include Compilers.inc}
{$ifdef COMPILER_7_UP}
// For some things to work we need code, which is classified as being unsafe for .NET.
// We switch off warnings about that fact. We know it and we accept it.
{$warn UNSAFE_TYPE off}
{$warn UNSAFE_CAST off}
{$warn UNSAFE_CODE off}
{$endif COMPILER_7_UP}
uses
Windows, Classes, Graphics, ColorTypes;
type
// Color formats, which can be handled by the library.
TColorFormat = (
cfUnknown,
cfGray, // Grayscale.
cfRGB, // Red, green, blue.
cfCMY, // Cyan, magenta, yellow
cfCMYK, // CMY with black
cfCIELab, // CIE color format using luminance and chromaticities
cfYCbCr, // Another format using luminance and chromaticities.
cfXYZ,
cfYUVK,
cfYUV,
cfHSV,
cfHLS,
cfYxy
);
// CIE XYZ color primaries for various "phosphors".
TPrimaries = (
primTrinitron, // Apple RGB
primCCIR6011, // SMPTE-C (CCIR 601-1)
primHDTV, // sRGB
primEBUITU, // EBU/ITU (Pal/Secam)
primP22EBU, // P22-EBU (Color Match RGB)
primAdobeRGB, // Adobe RGB (1998)
primNTSC, // NTSC (1953)
primCIERGB, // CIE RGB
primWideGamutRGB // 700/525/450nm
);
TPrimariesValues = record
Red, Green, Blue: TXYZ;
end;
// Reference white points for various illuminants. They are used when converting from and to CIE XYZ.
TWhitePoint = (
wpA, // Illuminant A (CIE) Incandescent illumination, yellow-orange in color, with a correlated color
// temperature of 2856K. It is defined in the wavelength range of 380 to 770nm.
wpB, // Illuminant B (CIE) Direct sunlight.
wpC, // Illuminant C (CIE) Tungsten illumination that simulates average daylight, bluish in color,
// with a correlated color temperature of 6774K.
wpD50, // Illuminants D (CIE) Daylight illuminants, defined from 300 to 830nm (the UV portion 300 to 380nm
// being necessary to correctly describe colors that contain fluorescent dyes or pigments).
// They are designated as D, with a subscript to describe the correlated color temperature; D65 is
// the most commonly used, having a correlated color temperature of 6504K, close to that
// of illuminant C. They are based on actual measurements of the spectral distribution of daylight.
wpD55, // Illuminant D55 (CIE) Cloudy daylight.
wpD60,
wpD65,
wpD75,
wpE, // Illuminant E (CIE) - Normalized reference source.
wpF2, // Illuminant F2 (CIE) - Fluorescent illuminant.
wpF7,
wpF11,
wp9300K // Illuminant with a color temperature of 9300K. Default of some old or low-quality CRT monitors,
// very bad for imaging.
);
// An ink color describes the CIE XYZ corrdinates of a certain CMYK color component, either pure or overprinted
// in various combinations. Such an ink color is part of a set of ink colors predefined for certain
// print media (e.g. AD-LITHO, Eurostandard uncoated) etc. and are the same as those values used in Adobe Photoshop.
TInkColor = (
icC, // Pure cyan.
icM, // Pure magenta.
icY, // Pure yellow.
icMY, // Magenta-yellow overprint, aka pure red.
icCY, // Cyan-yellow overprint, aka pure green.
icCM, // Cyan-magenta overprint, aka pure blue.
icCMY, // Cyan-magenta-yellow overprint, aka pure black from the 3 inks.
icW, // White (paper).
icK // Black ink.
);
// Some predefined ink colors (same as in Adobe Photoshop).
TInkColorSet = (
icsADLithoNewsprint, // AD-LITHO (Newsprint)
icsDainipponInk, // Dainippon Ink
icsEurostandardCoated, // Eurostandard (Coated)
icsEurostandardNewsPrint, // Eurostandard (Newsprint)
icsEurostandardUncoated, // Eurostandard (Uncoated)
icsSWOPCoated, // SWOP (Coated)
icsSWOPNewsprint, // SWOP (Newsprint)
icsSWOPUncoated, // SWOP (Uncoated)
icsToyoInksCoatedWebOffset, // Toyo Inks (Coated Web Office)
icsToyoInksCoated, // Toyo Inks (Coated)
icsToyoInksDullCoated, // Toyo Inks (Dull coated)
icsToyoInksUncoated // Toyo Inks (Uncoated)
);
TInkColors = array[TInkColor] of TXYZ;
TInkColorsRGB = array[TInkColor] of TRGB;
const
ColorFormatStrings: array[TColorFormat] of string = (
'Unknown',
'Grayscale',
'RGB',
'CMY',
'CMYK',
'CIE L*a*b*',
'YCbCr',
'CIE XYZ',
'Yu''v''K',
'Yu''v''',
'HSV',
'HLS',
'CIE xyY'
);
ComponentNames: array[TColorFormat] of string = (
'Unknown',
'G',
'R, G, B',
'C, M, Y',
'C, M, Y, K',
'L*, a*, b*',
'Y, Cb, Cr',
'X, Y, Z',
'Y, u'', v'', K',
'Y, u'', v''',
'H, S, V',
'H, L, S',
'x, y, Y'
);
FormatToChannels: array[TColorFormat] of Cardinal = (
0, // cfUnknown
1, // cfGray
3, // cfRGB
3, // cfCMY
4, // cfCMYK
3, // cfCIELab
3, // cfYCbCr
3, // cfXYZ
4, // cfYUVK
3, // cfYUV
3, // cfHSV
3, // cfHLS
3 // cfYxy
);
// Support for CIE XYZ conversions.
WhitePoints: array[TWhitePoint] of TXYZ = (
(X: 1.0986; Y: 1.0000; Z: 0.3559), // wpA
(X: 0.9908; Y: 1.0000; Z: 0.8532), // wpB
(X: 0.9810; Y: 1.0000; Z: 1.1835), // wpC
(X: 0.9642; Y: 1.0000; Z: 0.8251), // wpD50
(X: 0.9568; Y: 1.0000; Z: 0.9217), // wpD55
(X: 0.9539; Y: 1.0000; Z: 1.0030), // wpD60
(X: 0.9504; Y: 1.0000; Z: 1.0890), // wpD65
(X: 0.9495; Y: 1.0000; Z: 1.2261), // wpD75
(X: 1.0000; Y: 1.0000; Z: 1.0000), // wpE
(X: 0.9918; Y: 1.0000; Z: 0.6739), // wpF2
(X: 0.9504; Y: 1.0000; Z: 1.0876), // wpF7
(X: 1.0097; Y: 1.0000; Z: 0.6437), // wpF11
(X: 0.9714; Y: 1.0000; Z: 1.4393) // wp9300K
);
// XYZ values for the various primaries.
PrimariesValues: array[TPrimaries] of TPrimariesValues = (
(Red: (X: 1.838235294; Y: 1; Z: 0.10294); Green: (X: 0.47059; Y: 1; Z: 0.21008); Blue: (X: 2.21429; Y: 1; Z: 11.07142857)), // Trinitron
(Red: (X: 1.852941176; Y: 1; Z: 0.08824); Green: (X: 0.52101; Y: 1; Z: 0.15966); Blue: (X: 2.21429; Y: 1; Z: 11.07142857)), // SMPTE-C (CCIR 601-1)
(Red: (X: 1.939393939; Y: 1; Z: 0.09091); Green: (X: 0.50000; Y: 1; Z: 0.16667); Blue: (X: 2.50000; Y: 1; Z: 13.16666667)), // HDTV
(Red: (X: 1.939393939; Y: 1; Z: 0.09091); Green: (X: 0.48333; Y: 1; Z: 0.18333); Blue: (X: 2.50000; Y: 1; Z: 13.16666667)), // EBU/ITU
(Red: (X: 1.852941176; Y: 1; Z: 0.08824); Green: (X: 0.48760; Y: 1; Z: 0.16529); Blue: (X: 2.01299; Y: 1; Z: 9.97402597)), // P22-EBU
(Red: (X: 1.939393939; Y: 1; Z: 0.09091); Green: (X: 0.29577; Y: 1; Z: 0.11268); Blue: (X: 2.50000; Y: 1; Z: 13.16666667)), // Adobe RGB (1998)
(Red: (X: 2.030303030; Y: 1; Z: 0.00000); Green: (X: 0.29577; Y: 1; Z: 0.11268); Blue: (X: 1.75000; Y: 1; Z: 9.75000000)), // NTSC (1953)
(Red: (X: 2.773584906; Y: 1; Z: 0.00000); Green: (X: 0.38215; Y: 1; Z: 0.01255); Blue: (X: 18.55560; Y: 1; Z: 91.55555556)), // CIE RGB
(Red: (X: 2.769317753; Y: 1; Z: 0.00000); Green: (X: 0.13940; Y: 1; Z: 0.07067); Blue: (X: 8.84746; Y: 1; Z: 46.64971751)) // Wide Gamut RGB
);
// Support for CMYK conversions without color management help.
// The ink colors below are used in the Yule-Nielsen Modified Neugebauer model
// to compute a CMYK-to-RGB conversion analytically.
InkColorSets: array[TInkColorSet] of TInkColors = (
( // icsADLithoNewsprint
(X: 0.2337892; Y: 0.2964000; Z: 0.5238649), // icC
(X: 0.3302363; Y: 0.2469000; Z: 0.2864524), // icM
(X: 0.4736773; Y: 0.5346000; Z: 0.1433815), // icY
(X: 0.2696947; Y: 0.1907000; Z: 0.0959063), // icMY
(X: 0.1495673; Y: 0.2395000; Z: 0.1452924), // icCY
(X: 0.1323682; Y: 0.1260000; Z: 0.2470469), // icCM
(X: 0.1003919; Y: 0.1081000; Z: 0.1035750), // icCMY
(X: 0.5726126; Y: 0.6060000; Z: 0.6164111), // icW
(X: 0.0657882; Y: 0.0691000; Z: 0.0682873) // icK
),
( // icsDainipponInk
(X: 0.1432582; Y: 0.2206000; Z: 0.5150263), // icC
(X: 0.3287591; Y: 0.1647000; Z: 0.1473969), // icM
(X: 0.6782831; Y: 0.7282000; Z: 0.0616621), // icY
(X: 0.3116207; Y: 0.1643000; Z: 0.0234714), // icMY
(X: 0.0755371; Y: 0.1809000; Z: 0.0677565), // icCY
(X: 0.4810000; Y: 0.0333000; Z: 0.1498500), // icCM
(X: 0.0319366; Y: 0.0337000; Z: 0.0323285), // icCMY
(X: 0.8187928; Y: 0.8446000; Z: 0.6827183), // icW
(X: 0.2263990; Y: 0.0227000; Z: 0.0147130) // icK
),
( // icsEurostandardCoated
(X: 0.1816082; Y: 0.2380000; Z: 0.6904664), // icC
(X: 0.3111163; Y: 0.1711000; Z: 0.2147288), // icM
(X: 0.6435414; Y: 0.7333000; Z: 0.1018842), // icY
(X: 0.2748426; Y: 0.1598000; Z: 0.0425147), // icMY
(X: 0.0698038; Y: 0.1643000; Z: 0.0626809), // icCY
(X: 0.0614112; Y: 0.0428000; Z: 0.1847827), // icCM
(X: 0.0292002; Y: 0.0316000; Z: 0.0249063), // icCMY
(X: 0.8214599; Y: 0.8624000; Z: 0.9745864), // icW
(X: 0.0162992; Y: 0.0174000; Z: 0.0207950) // icK
),
( // icsEurostandardNewsPrint
(X: 0.2047723; Y: 0.2646000; Z: 0.5146367), // icC
(X: 0.3097918; Y: 0.2106000; Z: 0.2479410), // icM
(X: 0.5126939; Y: 0.5799000; Z: 0.1428130), // icY
(X: 0.2731338; Y: 0.1954000; Z: 0.0923158), // icMY
(X: 0.1353116; Y: 0.2209000; Z: 0.1317495), // icCY
(X: 0.1145588; Y: 0.1028000; Z: 0.2280485), // icCM
(X: 0.0853078; Y: 0.0939000; Z: 0.0876293), // icCMY
(X: 0.6165159; Y: 0.6550000; Z: 0.6526910), // icW
(X: 0.0469007; Y: 0.0498000; Z: 0.0497268) // icK
),
( // icsEurostandardUncoated
(X: 0.2362325; Y: 0.2856000; Z: 0.6971175), // icC
(X: 0.3294105; Y: 0.2060000; Z: 0.2541640), // icM
(X: 0.6466524; Y: 0.7276000; Z: 0.1735034), // icY
(X: 0.2845871; Y: 0.1839000; Z: 0.0933828), // icMY
(X: 0.1313217; Y: 0.2175000; Z: 0.1522149), // icCY
(X: 0.1105097; Y: 0.0951000; Z: 0.2346681), // icCM
(X: 0.0746042; Y: 0.0767000; Z: 0.0895877), // icCMY
(X: 0.8140339; Y: 0.8459000; Z: 0.9736277), // icW
(X: 0.0625035; Y: 0.0647000; Z: 0.0689166) // icK
),
( // icsSWOPCoated
(X: 0.1886437; Y: 0.2625000; Z: 0.6764336), // icC
(X: 0.2932074; Y: 0.1450000; Z: 0.1669679), // icM
(X: 0.6188278; Y: 0.7120000; Z: 0.0894794), // icY
(X: 0.2682443; Y: 0.1409000; Z: 0.0324101), // icMY
(X: 0.0792976; Y: 0.1925000; Z: 0.0773771), // icCY
(X: 0.0491161; Y: 0.0298000; Z: 0.1604413), // icCM
(X: 0.0303961; Y: 0.0279000; Z: 0.0358970), // icCMY
(X: 0.7872026; Y: 0.8302000; Z: 0.8824469), // icW
(X: 0.0081013; Y: 0.0082000; Z: 0.0089995) // icK
),
( // icsSWOPNewsprint
(X: 0.1825833; Y: 0.2459000; Z: 0.5040157), // icC
(X: 0.2744340; Y: 0.1658000; Z: 0.1791160), // icM
(X: 0.5275775; Y: 0.5870000; Z: 0.1311781), // icY
(X: 0.2500002; Y: 0.1547000; Z: 0.0778325), // icMY
(X: 0.1155489; Y: 0.2105000; Z: 0.1306662), // icCY
(X: 0.0855147; Y: 0.0748000; Z: 0.1776880), // icCM
(X: 0.0626148; Y: 0.0633000; Z: 0.0756134), // icCMY
(X: 0.6096216; Y: 0.6445000; Z: 0.6210602), // icW
(X: 0.0389047; Y: 0.0403000; Z: 0.0464971) // icK
),
( // icsSWOPUncoated
(X: 0.1886437; Y: 0.2625000; Z: 0.6764336), // icC
(X: 0.2932074; Y: 0.1450000; Z: 0.1669679), // icM
(X: 0.6188278; Y: 0.7120000; Z: 0.0894794), // icY
(X: 0.2682443; Y: 0.1409000; Z: 0.0324101), // icMY
(X: 0.0792976; Y: 0.1925000; Z: 0.0773771), // icCY
(X: 0.0491161; Y: 0.0298000; Z: 0.1604413), // icCM
(X: 0.0303961; Y: 0.0279000; Z: 0.0358970), // icCMY
(X: 0.7872026; Y: 0.8302000; Z: 0.8824469), // icW
(X: 0.0081013; Y: 0.0082000; Z: 0.0089995) // icK
),
( // icsToyoInksCoatedWebOffset
(X: 0.1291621; Y: 0.2035000; Z: 0.4416910), // icC
(X: 0.3025505; Y: 0.1579000; Z: 0.1473247), // icM
(X: 0.6071853; Y: 0.6567000; Z: 0.0635859), // icY
(X: 0.2879861; Y: 0.1585000; Z: 0.0214796), // icMY
(X: 0.0623987; Y: 0.1563000; Z: 0.0569140), // icCY
(X: 0.0466041; Y: 0.0376000; Z: 0.1521252), // icCM
(X: 0.0252940; Y: 0.0306000; Z: 0.0264969), // icCMY
(X: 0.7227407; Y: 0.7496000; Z: 0.5779875), // icW
(X: 0.0190025; Y: 0.0194000; Z: 0.0146030) // icK
),
( // icsToyoInksCoated
(X: 0.1442180; Y: 0.2222000; Z: 0.5167298), // icC
(X: 0.3214524; Y: 0.1590000; Z: 0.1472617), // icM
(X: 0.6644957; Y: 0.7146000; Z: 0.0648324), // icY
(X: 0.3178042; Y: 0.1738000; Z: 0.0212314), // icMY
(X: 0.0747102; Y: 0.1824000; Z: 0.0694204), // icCY
(X: 0.0538125; Y: 0.0397000; Z: 0.1784053), // icCM
(X: 0.0271978; Y: 0.0304000; Z: 0.0277955), // icCMY
(X: 0.8192851; Y: 0.8456000; Z: 0.6846564), // icW
(X: 0.0146001; Y: 0.0150000; Z: 0.0112051) // icK
),
( // icsToyoInksDullCoated
(X: 0.1587067; Y: 0.2400000; Z: 0.5250808), // icC
(X: 0.3369794; Y: 0.1718000; Z: 0.1599633), // icM
(X: 0.6812333; Y: 0.7318000; Z: 0.0786096), // icY
(X: 0.3186991; Y: 0.1703000; Z: 0.0275311), // icMY
(X: 0.0835147; Y: 0.1910000; Z: 0.0728843), // icCY
(X: 0.0549003; Y: 0.0403000; Z: 0.1641304), // icCM
(X: 0.0333022; Y: 0.0339000; Z: 0.0341128), // icCMY
(X: 0.8167748; Y: 0.8372000; Z: 0.6937538), // icW
(X: 0.0243043; Y: 0.0248000; Z: 0.0188037) // icK
),
( // icsToyoInksUncoated
(X: 0.2498113; Y: 0.3311000; Z: 0.5000550), // icC
(X: 0.3945188; Y: 0.2569000; Z: 0.2217967), // icM
(X: 0.6826369; Y: 0.7359000; Z: 0.1343223), // icY
(X: 0.3656157; Y: 0.2428000; Z: 0.0994560), // icMY
(X: 0.1837588; Y: 0.2852000; Z: 0.1439791), // icCY
(X: 0.1389863; Y: 0.1306000; Z: 0.2208381), // icCM
(X: 0.1136905; Y: 0.1196000; Z: 0.1024759), // icCMY
(X: 0.7723548; Y: 0.8045000; Z: 0.5951215), // icW
(X: 0.1410827; Y: 0.1444000; Z: 0.1047876) // icK
)
);
// Yule-Nielsen parameter used in the CMYK to RGB conversion.
YuleNielsenParameter = 1.4;
var
// CMYK ink colors converted to RGB for use in color conversion, which do not use the color management system.
InkColorSetsRGB: array[TInkColorSet] of TInkColorsRGB;
// Simple color convertion functions not using the color management system.
function CMYKToRGB(const CMYK: TCMYK; const InkSet: TInkColorSet = icsSWOPCoated): TRGB;
function HLSToRGB(const HLS: THLS): TRGB;
function RGBToHLS(const RGB: TRGB): THLS;
function RGBToXYZ(const RGB: TRGB; const Matrix: TColorMatrix): TXYZ;
function LabToXYZ(const Lab: TLab; WhitePoint: TWhitePoint = wpD65): TXYZ;
function XYZToRGB(const XYZ: TXYZ; const Matrix: TColorMatrix): TRGB;
function XYZToLab(const XYZ: TXYZ; WhitePoint: TWhitePoint = wpD65): TLab;
// Color utility functions.
function BrightenColor(const RGB: TRGB; Amount: Double): TRGB; overload;
function ColorInterpolation(const HLS1, HLS2: THLS; Ratio: Double): THLS; overload;
function ColorInterpolation(const RGB1, RGB2: TRGB; Ratio: Double): TRGB; overload;
function DarkenColor(const RGB: TRGB; Amount: Double): TRGB; overload;
procedure GammaCorrection(var RGB: TRGB; Gamma: Double);
function InvertColorMatrix(const M: TColorMatrix): TColorMatrix;
function SameColor(const Color1, Color2: TColorComponents; Delta: Double = 0.001): Boolean;
// Creation function for colors and matrices.
function MakeCMYK(const C, M, Y, K: Double): TCMYK;
function MakeColorRef(RGB: TRGB; Gamma: Double = 1): COLORREF; overload;
function MakeHLS(const H, L, S: Double): THLS; overload;
function MakeHLS(const Values: TColorComponents): THLS; overload;
function MakeLab(const L, a, b: Double): TLab;
function MakeRGB(const Color: TColor): TRGB; overload;
function MakeRGB(const R, G, B: Double): TRGB; overload;
function MakeRGB(const Values: TColorComponents): TRGB; overload;
function MakeRGB2XYZColorMatrix(Primaries: TPrimaries = primHDTV; WhitePoint: TWhitePoint = wpD65): TColorMatrix;
function MakeXYZ(const X, Y, Z: Double): TXYZ;
function MakeXYZ2RGBColorMatrix(Primaries: TPrimaries = primHDTV; WhitePoint: TWhitePoint = wpD65): TColorMatrix;
// Gamut functions.
function MakeSafeColor(var RGB: TRGB): Boolean;
//----------------------------------------------------------------------------------------------------------------------
implementation
uses
Math, SysUtils;
const
// Do not modify the copyright in any way! Usage of this unit is prohibited without the copyright notice
// in the compiled binary file.
Copyright: string = 'Color Tools 2003 Mike Lischke, Delphi Gems software solutions';
//----------------- common color conversion functions ------------------------------------------------------------------
function CMYKToRGB(const CMYK: TCMYK; const InkSet: TInkColorSet): TRGB;
// Calculates an RGB triple from a CMYK color using the Yule-Nielsen Modified Neugebauer model and
// the given ink set. Default ink color set is SWOP coated, as used by default in Adobe Photoshop 5 and up.
// Although results are very close to the colors in Photoshop they are not exactly the same.
// Use color management functions to create exact results.
// All CMYK values must be in the range [0..100] (%).
var
Cn, Cr,
Mn, Mr,
Yn, Yr,
Kn, Kr: Double;
Ap,
Ac, Am, Ay,
Ar, Ag, Ab,
A3: Double;
Rtemp, Gtemp, Btemp: Double;
begin
with CMYK do
begin
Cn := C / 100;
Cr := 1 - Cn;
Mn := M / 100;
Mr := 1 - Mn;
Yn := Y / 100;
Yr := 1 - Yn;
Kn := K / 100;
Kr := 1 - Kn;
end;
Ap := Cr * Mr * Yr * Kr;
Ac := Cn * Mr * Yr * Kr;
Am := Cr * Mn * Yr * Kr;
Ay := Cr * Mr * Yn * Kr;
Ar := Cr * Mn * Yn * Kr;
Ag := Cn * Mr * Yn * Kr;
Ab := Cn * Mn * Yr * Kr;
A3 := Cn * Mn * Yn * Kr;
// Red.
// Note: the RGB values in the ink color sets are already raised to the power of the Yule-Nielsen parameter.
Rtemp := Ap * InkColorSetsRGB[InkSet][icW].R + Ac * InkColorSetsRGB[InkSet][icC].R +
Am * InkColorSetsRGB[InkSet][icM].R + Ay * InkColorSetsRGB[InkSet][icY].R +
Ar * InkColorSetsRGB[InkSet][icMY].R + Ag * InkColorSetsRGB[InkSet][icCY].R +
Ab * InkColorSetsRGB[InkSet][icCM].R + A3 * InkColorSetsRGB[InkSet][icCMY].R;
Result.R := Power(Rtemp, YuleNielsenParameter);
// Green.
Gtemp := Ap * InkColorSetsRGB[InkSet][icW].G + Ac * InkColorSetsRGB[InkSet][icC].G +
Am * InkColorSetsRGB[InkSet][icM].G + Ay * InkColorSetsRGB[InkSet][icY].G +
Ar * InkColorSetsRGB[InkSet][icMY].G + Ag * InkColorSetsRGB[InkSet][icCY].G +
Ab * InkColorSetsRGB[InkSet][icCM].G + A3 * InkColorSetsRGB[InkSet][icCMY].G;
Result.G := Power(Gtemp, YuleNielsenParameter);
// Blue.
Btemp := Ap * InkColorSetsRGB[InkSet][icW].B + Ac * InkColorSetsRGB[InkSet][icC].B +
Am * InkColorSetsRGB[InkSet][icM].B + Ay * InkColorSetsRGB[InkSet][icY].B +
Ar * InkColorSetsRGB[InkSet][icMY].B + Ag * InkColorSetsRGB[InkSet][icCY].B +
Ab * InkColorSetsRGB[InkSet][icCM].B + A3 * InkColorSetsRGB[InkSet][icCMY].B;
Result.B := Power(Btemp, YuleNielsenParameter);
end;
//----------------------------------------------------------------------------------------------------------------------
function HLSToRGB(const HLS: THLS): TRGB;
// Converts from HLS (hue, luminance, saturation) to RGB.
// Input parameters and result values are all in the range 0..1.
// Note: Hue is normalized so 360 corresponds to 1.
//--------------- local function --------------------------------------------
function HueToRGB(m1, m2, Hue: Double): Double;
begin
if Hue > 1 then
Hue := Hue - 1
else
if Hue < 0 then
Hue := Hue + 1;
if 6 * Hue < 1 then
Result := m1 + (m2 - m1) * Hue * 6
else
if 2 * Hue < 1 then
Result := m2
else
if 3 * Hue < 2 then
Result := m1 + (m2 - m1) * (2 / 3 - Hue) * 6
else
Result := m1;
end;
//--------------- end local function ----------------------------------------
var
m1, m2: Double;
begin
with HLS, Result do
begin
if S = 0 then
begin
// Achromatic case (no hue).
R := L;
G := L;
B := L;
end
else
begin
if L <= 0.5 then
m2 := L * (S + 1)
else
m2 := L + S - L * S;
m1 := 2 * L - m2;
R := HueToRGB(m1, m2, H + 1 / 3);
G := HueToRGB(m1, m2, H);
B := HueToRGB(m1, m2, H - 1 / 3)
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function RGBToHLS(const RGB: TRGB): THLS;
// Converts from RGB to HLS.
// Input parameters and result values are all in the range 0..1.
// Note: Hue is normalized so 360 corresponds to 1.
var
Delta,
Max,
Min: Double;
begin
with RGB, Result do
begin
Max := MaxValue([R, G, B]);
Min := MinValue([R, G, B]);
L := (Max + Min) / 2;
if Max = Min then
begin
// Achromatic case.
S := 0;
H := 0; // Undefined
end
else
begin
Delta := Max - Min;
if L < 0.5 then
S := Delta / (Max + Min)
else
S := Delta / (2 - (Max + Min));
if R = Max then
H := (G - B) / Delta
else
if G = Max then
H := 2 + (B - R) / Delta
else
if B = Max then
H := 4 + (R - G) / Delta;
H := H / 6;
if H < 0 then
H := H + 1;
end
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function RGBToXYZ(const RGB: TRGB; const Matrix: TColorMatrix): TXYZ;
// Conversion from RGB to CIE XYZ using the given matrix, which is built from a white point and a certain set of
// primaries.
begin
with RGB, Result do
begin
X := Matrix[0, 0] * R + Matrix[0, 1] * G + Matrix[0, 2] * B;
Y := Matrix[1, 0] * R + Matrix[1, 1] * G + Matrix[1, 2] * B;
Z := Matrix[2, 0] * R + Matrix[2, 1] * G + Matrix[2, 2] * B;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function LabToXYZ(const Lab: TLab; WhitePoint: TWhitePoint): TXYZ;
// Converts the given L*a*b* color to CIE XYZ using the given white point (default is D65).
// L must be in the range [0..100] and a as well as b must be [-127..128].
const
Factor = 16 / 116;
var
X1, Y1, Z1: Double;
begin
with Lab do
begin
Y1 := (L + 16) / 116;
X1 := a / 500 + Y1;
Z1 := -b / 200 + Y1;
end;
if X1 > 0.206893 then
X1 := X1 * X1 * X1
else
X1 := (X1 - Factor) / 7.787;
if Y1 > 0.206893 then
Y1 := Y1 * Y1 * Y1
else
Y1 := (Y1 - Factor) / 7.787;
if Z1 > 0.206893 then
Z1 := Z1 * Z1 * Z1
else
Z1 := (Z1 - Factor) / 7.787;
with WhitePoints[WhitePoint] do
begin
Result.X := X * X1;
Result.Y := Y * Y1;
Result.Z := Z * Z1;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function XYZToRGB(const XYZ: TXYZ; const Matrix: TColorMatrix): TRGB;
// Conversion from CIE XYZ to RGB using the given matrix, which is built from a white point and a certain set of
// primaries.
begin
with XYZ, Result do
begin
R := Matrix[0, 0] * X + Matrix[0, 1] * Y + Matrix[0, 2] * Z;
G := Matrix[1, 0] * X + Matrix[1, 1] * Y + Matrix[1, 2] * Z;
B := Matrix[2, 0] * X + Matrix[2, 1] * Y + Matrix[2, 2] * Z;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function XYZToLab(const XYZ: TXYZ; WhitePoint: TWhitePoint): TLab;
// Converts the given CIE XYZ color to L*a*b* using the given white point (default is D65).
// XYZ components must be in the range [0..1].
const
OneThird = 1 / 3;
Factor = 16 / 116;
var
X1, Y1, Z1: Double;
begin
with WhitePoints[WhitePoint] do
begin
X1 := XYZ.X / X;
Y1 := XYZ.Y / Y;
Z1 := XYZ.Z / Z;
end;
if X1 > 0.008856 then
X1 := Power(X1, OneThird)
else
X1 := 7.787 * X1 + Factor;
if Y1 > 0.008856 then
Y1 := Power(Y1, OneThird)
else
Y1 := 7.787 * Y1 + Factor;
if Z1 > 0.008856 then
Z1 := Power(Z1, OneThird)
else
Z1 := 7.787 * Z1 + Factor;
with Result do
begin
L := 116 * Y1 - 16;
a := 500 * (X1 - Y1);
b := 200 * (Y1 - Z1);
end;
end;
//----------------- Color utility functions ----------------------------------------------------------------------------
function BrightenColor(const RGB: TRGB; Amount: Double): TRGB;
var
HLS: THLS;
begin
HLS := RGBToHLS(RGB);
HLS.L := (1 + Amount) * HLS.L;
Result := HLSToRGB(HLS);
end;
//----------------------------------------------------------------------------------------------------------------------
function ColorInterpolation(const HLS1, HLS2: THLS; Ratio: Double): THLS;
// Interpolates linearly from HLS1 to HLS2 with the given ratio.
// Parameters as well as result are in the range 0..1.
begin
if Ratio <= 0 then
Result := HLS1
else
if Ratio >= 1 then
Result := HLS2
else
begin
Result.H := HLS1.H + (HLS2.H - HLS1.H) * Ratio;
Result.L := HLS1.L + (HLS2.L - HLS1.L) * Ratio;
Result.S := HLS1.S + (HLS2.S - HLS1.S) * Ratio;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function ColorInterpolation(const RGB1, RGB2: TRGB; Ratio: Double): TRGB;
// Interpolates linearly from RGB1 to RGB2 with the given ratio using the HLS color space
// which produces more natural results.
// Parameters as well as result are in the range 0..1.
var
HLS1, HLS2: THLS;
begin
if Ratio <= 0 then
Result := RGB1
else
if Ratio >= 1 then
Result := RGB2
else
begin
HLS1 := RGBToHLS(RGB1);
HLS2 := RGBToHLS(RGB2);
HLS2.H := HLS1.H + (HLS1.H - HLS2.H) * Ratio;
HLS2.L := HLS1.L + (HLS1.L - HLS2.L) * Ratio;
HLS2.S := HLS1.S + (HLS1.S - HLS2.S) * Ratio;
Result := HLSToRGB(HLS2);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function DarkenColor(const RGB: TRGB; Amount: Double): TRGB;
var
HLS: THLS;
begin
HLS := RGBToHLS(RGB);
// Darken means to decrease luminance.
HLS.L := (1 - Amount) * HLS.L;
Result := HLSToRGB(HLS);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure GammaCorrection(var RGB: TRGB; Gamma: Double);
// Computes the gamma corrected RGB color and ensures the result is in-gamut.
begin
if Gamma <> 1 then
begin
Gamma := 1 / Gamma;
with RGB do
begin
if R > 0 then
R := Power(R, Gamma)
else
R := 0;
if G > 0 then
G := Power(G, Gamma)
else
G := 0;
if B > 0 then
B := Power(B, Gamma)
else
B := 0;
end;
end;
MakeSafeColor(RGB);
end;
//----------------------------------------------------------------------------------------------------------------------
function InvertColorMatrix(const M: TColorMatrix): TColorMatrix;
// Simple 3x3 matrix inversion.
var
D: Double;
Temp: TColorMatrix;
begin
// Compute determinant.
D := M[0, 0] * (M[2, 2] * M[1, 1] - M[2, 1] * M[1, 2]) - M[1, 0] * (M[2, 2] * M[0, 1] - M[2, 1] * M[0, 2]) +
M[2, 0] * (M[1, 2] * M[0, 1] - M[1, 1] * M[0, 2]);
// We cannot invert in-place, so make sure source and target matrices are different.
Temp[0, 0] := (M[2, 2] * M[1, 1] - M[2, 1] * M[1, 2]) / D;
Temp[0, 1] := -(M[2, 2] * M[0, 1] - M[2, 1] * M[0, 2]) / D;
Temp[0, 2] := (M[1, 2] * M[0, 1] - M[1, 1] * M[0, 2]) / D;
Temp[1, 0] := -(M[2, 2] * M[1, 0] - M[2, 0] * M[1, 2]) / D;
Temp[1, 1] := (M[2, 2] * M[0, 0] - M[2, 0] * M[0, 2]) / D;
Temp[1, 2] := -(M[1, 2] * M[0, 0] - M[1, 0] * M[0, 2]) / D;
Temp[2, 0] := (M[2, 1] * M[1, 0] - M[2, 0] * M[1, 1]) / D;
Temp[2, 1] := -(M[2, 1] * M[0, 0] - M[2, 0] * M[0, 1]) / D;
Temp[2, 2] := (M[1, 1] * M[0, 0] - M[1, 0] * M[0, 1]) / D;
Result := Temp;
end;
//----------------------------------------------------------------------------------------------------------------------
function SameColor(const Color1, Color2: TColorComponents; Delta: Double): Boolean;
// Compares the two given colors and returns True if both are equal (within the range given by Delta).
// Otherwise False is returned. Both colors must have the same number of elements.
var
I: Integer;
begin
Result := Length(Color1) = Length(Color2);
if Result then
for I := 0 to High(Color1) do
if Abs(Color1[I] - Color2[I]) > Delta then
begin
Result := False;
Break;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeCMYK(const C, M, Y, K: Double): TCMYK;
begin
Result.C := C;
Result.M := M;
Result.Y := Y;
Result.K := K;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeColorRef(RGB: TRGB; Gamma: Double = 1): COLORREF; overload;
// Converts a floating point RGB color to an 8 bit color reference as used by Windows.
// The function takes care not to produce out-of-gamut colors and allows to apply an optional gamma correction
// (inverse gamma).
begin
GammaCorrection(RGB, Gamma);
with RGB do
Result := Windows.RGB(Round(R * 255), Round(G * 255), Round(B * 255));
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeHLS(const H, L, S: Double): THLS;
begin
Result.H := H;
Result.L := L;
Result.S := S;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeHLS(const Values: TColorComponents): THLS;
begin
FillChar(Result, SizeOf(Result), 0);
if Length(Values) > 0 then
begin
Result.H := Values[0];
if Length(Values) > 1 then
begin
Result.L := Values[1];
if Length(Values) > 2 then
Result.S := Values[2];
end
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeLab(const L, a, b: Double): TLab;
begin
Result.L := L;
Result.a := a;
Result.b := b;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeRGB(const Color: TColor): TRGB;
var
Reference: COLORREF;
begin
Reference := ColorToRGB(Color);
Result.R := GetRValue(Reference) / 255;
Result.G := GetGValue(Reference) / 255;
Result.B := GetBValue(Reference) / 255;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeRGB(const R, G, B: Double): TRGB;
begin
Result.R := R;
Result.G := G;
Result.B := B;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeRGB(const Values: TColorComponents): TRGB;
begin
Result.R := Values[0];
Result.G := Values[1];
Result.B := Values[2];
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeRGB2XYZColorMatrix(Primaries: TPrimaries; WhitePoint: TWhitePoint): TColorMatrix;
// Creates a matrix for the conversion from RGB to CIE XYZ using the given primaries and white point.
// Since calculating the transformation matrix is a one-time job followed by many color conversions with the same
// settings it has been moved into an own function, in order to avoid frequent recalculations with the same
// primaries and white point.
var
Dhelp, Uhelp, Vhelp,
u, v, w: Double;
Rn, Gn, Bn, Wn: TXYZ;
begin
with PrimariesValues[Primaries], WhitePoints[WhitePoint] do
begin
// Calculate normalized XYZ values for the three primaries first.
Dhelp := Red.X + Red.Y + Red.Z;
Rn.X := Red.X / Dhelp;
Rn.Y := Red.Y / Dhelp;
Rn.Z := Red.Z / Dhelp;
Dhelp := Green.X + Green.Y + Green.Z;
Gn.X := Green.X / Dhelp;
Gn.Y := Green.Y / Dhelp;
Gn.Z := Green.Z / Dhelp;
Dhelp := Blue.X + Blue.Y + Blue.Z;
Bn.X := Blue.X / Dhelp;
Bn.Y := Blue.Y / Dhelp;
Bn.Z := Blue.Z / Dhelp;
// White point.
Dhelp := X + Y + Z;
Wn.X := X / Dhelp;
Wn.Y := Y / Dhelp;
Wn.Z := Z / Dhelp;
end;
Dhelp := (Rn.X - Bn.X) * (Gn.Y - Bn.Y) - (Rn.Y - Bn.Y) * (Gn.X - Bn.X);
Uhelp := (Wn.X - Bn.X) * (Gn.Y - Bn.Y) - (Wn.Y - Bn.Y) * (Gn.X - Bn.X);
Vhelp := (Rn.X - Bn.X) * (Wn.Y - Bn.Y) - (Rn.Y - Bn.Y) * (Wn.X - Bn.X);
u := Uhelp / Dhelp;
v := Vhelp / Dhelp;
w := 1 - u - v;
// 1. Row
Result[0, 0] := u * Rn.X / Wn.Y;
Result[0, 1] := v * Gn.X / Wn.Y;
Result[0, 2] := w * Bn.X / Wn.Y;
// 2. Row
Result[1, 0] := u * Rn.Y / Wn.Y;
Result[1, 1] := v * Gn.Y / Wn.Y;
Result[1, 2] := w * Bn.Y / Wn.Y;
// 3. Row
Result[2, 0] := u * Rn.Z / Wn.Y;
Result[2, 1] := v * Gn.Z / Wn.Y;
Result[2, 2] := w * Bn.Z / Wn.Y;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeXYZ(const X, Y, Z: Double): TXYZ;
begin
Result.X := X;
Result.Y := Y;
Result.Z := Z;
end;
//----------------------------------------------------------------------------------------------------------------------
function MakeXYZ2RGBColorMatrix(Primaries: TPrimaries; WhitePoint: TWhitePoint): TColorMatrix;
// Creates a matrix for the conversion from CIE XYZ to RGB using the given primaries and white point.
// Since calculating the transformation matrix is a one-time job followed by many color conversion with the same
// settings it has been moved into an own function, in order to avoid frequent recalculations with the same
// primaries and white point.
begin
Result := MakeRGB2XYZColorMatrix(Primaries, WhitePoint);
Result := InvertColorMatrix(Result);
end;
//----------------- Gamut functions ------------------------------------------------------------------------------------
function MakeSafeColor(var RGB: TRGB): Boolean;
// Ensures the given RGB color is in-gamut, that is, no component is < 0 or > 1.
// Returns True if the color had to be adjusted to be in-gamut, otherwise False.
begin
Result := False;
if RGB.R < 0 then
begin
Result := True;
RGB.R := 0;
end;
if RGB.R > 1 then
begin
Result := True;
RGB.R := 1;
end;
if RGB.G < 0 then
begin
Result := True;
RGB.G := 0;
end;
if RGB.G > 1 then
begin
Result := True;
RGB.G := 1;
end;
if RGB.B < 0 then
begin
Result := True;
RGB.B := 0;
end;
if RGB.B > 1 then
begin
Result := True;
RGB.B := 1;
end;
end;
//----------------- Color managment helper functions -------------------------------------------------------------------
procedure InitializeGlobalData;
var
ColorSet: TInkColorSet;
InkColor: TInkColor;
Matrix: TColorMatrix;
Parameter: Double;
begin
// One time conversion of the XYZ values of the CMYK ink colors to RGB for faster computation.
// The standard working space of Adobe Photoshop is used here to match the results.
Matrix := MakeXYZ2RGBColorMatrix(primHDTV, wpD65);
Parameter := 1 / YuleNielsenParameter;
for ColorSet := Low(TInkColorSet) to High(TInkColorSet) do
for InkColor := Low(TInkColor) to High(TInkColor) do
begin
InkColorSetsRGB[ColorSet][InkColor] := XYZToRGB(InkColorSets[ColorSet][InkColor], Matrix);
// Correct out-of-gamut values.
MakeSafeColor(InkColorSetsRGB[ColorSet][InkColor]);
// Precalculate also the modified RGB values, which are the core of the Yule-Nielsen modification.
with InkColorSetsRGB[ColorSet][InkColor] do
begin
R := Power(R, Parameter);
G := Power(G, Parameter);
B := Power(B, Parameter);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
initialization
InitializeGlobalData;
finalization
end.
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