1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907
|
/* Copyright (C) 2004 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/**
* @file myx_gc_canvas.cpp
* @brief Generic canvas main class and entry point.
*
*/
#ifdef _WINDOWS
#include <windows.h>
#else
#endif // ifdef _WINDOWS
#include <assert.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include "myx_gc_figure.h"
#include "myx_gc_layer.h"
#include "myx_gc_model.h"
#include "myx_gc_canvas.h"
#include "myx_gc_gl_helper.h"
#include "myx_gc_font_manager.h"
#include "myx_gc_texture.h"
//----------------------------------------------------------------------------------------------------------------------
// Factory function for a canvas.
GENERIC_CANVAS_API CGenericCanvas* CreateGenericCanvas(GCContext Context)
{
return new CGenericCanvas(Context);
}
//----------------------------------------------------------------------------------------------------------------------
void CHitResults::AddHit(CFigureInstance* Instance, double Min, double Max)
{
THitEntry Entry;
Entry.Instance = Instance;
Entry.ZMax = Max;
Entry.ZMin = Min;
FEntries.push_back(Entry);
}
//----------------------------------------------------------------------------------------------------------------------
int CHitResults::Count(void)
{
return FEntries.size();
}
//----------------------------------------------------------------------------------------------------------------------
THitEntry* CHitResults::Get(int I)
{
return &FEntries[I];
}
//----------------------------------------------------------------------------------------------------------------------
void CHitResults::Release(void)
{
delete this;
}
//----------------- CGenericCanvas -------------------------------------------------------------------------------------
CGenericCanvas::CGenericCanvas(GCContext Context)
{
FIsPicking = false;
FContext = Context;
FViewport.Left = 0;
FViewport.Top = 0;
FViewport.Width = 100;
FViewport.Height = 100;
FUpdateCount = 0;
FZoomX = 1;
FZoomY = 1;
FOffsetX = 0;
FOffsetY = 0;
FModel = new CGCModel(this);
FontManager()->CreateDefaultEntry();
FSelectionLayer = new CSelectionLayer(this);
FBackgroundColor = 0;
glClearColor(0, 0, 0, 1);
// TODO: make this dynamically configurable (where applicable).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glFrontFace(GL_CW);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
//----------------------------------------------------------------------------------------------------------------------
CGenericCanvas::~CGenericCanvas(void)
{
// Free any dynamically allocated memory. Explicitely increase update count. We don't want any recursive
// notifcations anymore.
FUpdateCount++;
FSelectionLayer->BeginUpdate();
for (CLayerIterator Iterator = FLayers.begin(); Iterator != FLayers.end(); Iterator++)
{
CLayer* Layer = *Iterator;
delete Layer;
};
ClearTemplates();
delete FModel;
delete FSelectionLayer;
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::ApplyViewport(void)
{
glViewport(FViewport.Left, FViewport.Top, FViewport.Width, FViewport.Height);
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::ClearBuffers(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
//----------------------------------------------------------------------------------------------------------------------
/*
* Looks through the templates and attempts to find one with the given name.
*
* @param Name The name of the template to fined.
* @return Returns the -1 if the template could not be found. Otherwise the result is the associated OpenGL display list.
*/
GLuint CGenericCanvas::FindTemplate(const string& Name)
{
CTemplateIterator Iterator = FTemplates.find(Name);
if (Iterator == FTemplates.end())
return -1;
else
return Iterator->second;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* @brief Adds the given layer at the end of the layer list. The new layer becomes the top layer in the view then.
* @param Layer The layer to add.
*/
void CGenericCanvas::AddLayer(CLayer* Layer)
{
FLayers.push_back(Layer);
if (FUpdateCount == 0)
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* @brief Adds a listener to the internal list.
*
* @param Listener The listener to add.
*/
void CGenericCanvas::AddListener(CGCListener* Listener)
{
FListeners.push_back(Listener);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Reads the layout info stored in the given (XML) file and creates OpenGL display lists. These lists are stored in a
* hash map together with their names, so they can quickly be found by the figures.
*
* @param Filename The name of the file to load.
* @return Returns GC_NO_ERROR if everything was ok, otherwise an error code.
*/
TGCError CGenericCanvas::AddTemplatesFromFile(const char* Filename)
{
TGCError Result = GC_NO_ERROR;
xmlDocPtr Document;
xmlNodePtr Root, Current;
Result = GC_NO_ERROR;
string CurrentDir = GetCurrentDir();
Document = xmlParseFile(Utf8ToANSI(string(Filename)).c_str());
if (Document == NULL)
return GC_XML_PARSE_ERROR;
Root = xmlDocGetRootElement(Document);
if (Root == NULL)
{
xmlFreeDoc(Document);
return GC_XML_EMPTY_DOCUMENT;
}
if (xmlStrcmp(Root->name, (const xmlChar *) "gc-layout") != 0)
{
xmlFreeDoc(Document);
return GC_XML_INVALID_DOCUMENT;
}
// Switch to the directory of the given file. This is necessary to make relative file names working.
string Path = ExtractFilePath(Filename);
SetCurrentDir(Path);
// Parse description elements.
Current = Root->children;
while (Current != NULL)
{
// Be flexible, ignore any unknown layout entries.
if ((Current->type == XML_ELEMENT_NODE) && (xmlStrcmp(Current->name, (const xmlChar *) "layout-definition") == 0))
{
xmlChar* Attribute = xmlGetProp(Current, (const xmlChar*) "id");
if (Attribute != NULL)
{
// Handle sub entries of the layout definition.
xmlNodePtr Element = Current->children;
GLuint DisplayList = 0;
while (Element != NULL)
{
if (Element->type == XML_ELEMENT_NODE)
{
if (xmlStrcmp(Element->name, (const xmlChar *) "svg") == 0)
DisplayList = ReadTemplateDefinition(Element);
CheckError();
// Ignore everything else.
break;
};
Element = Element->next;
};
string Key((char*) Attribute);
FTemplates[Key] = DisplayList;
};
}
else
if ((Current->type == XML_ELEMENT_NODE) && (xmlStrcmp(Current->name, (const xmlChar *) "font") == 0))
{
// Adds a new font definition to the font manager.
ParseFontEntry(Current);
CheckError();
}
else
if ((Current->type == XML_ELEMENT_NODE) && (xmlStrcmp(Current->name, (const xmlChar *) "texture") == 0))
{
// Adds a new texture to the texture list.
ParseTextureEntry(Current);
CheckError();
};
Current = Current->next;
}
SetCurrentDir(CurrentDir);
xmlFreeDoc(Document);
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Adds the given figure instance to the current selection. This call is simply forwared to the selection layer.
*
* @param Instance The instance to be added to the selection. It is taken care that an instance is only added once.
*/
void CGenericCanvas::AddToSelection(CFigureInstance* Instance)
{
FSelectionLayer->AddToSelection(Instance);
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Increases the update count by 1 to stop any recursive update until (@see EndUpdate()) was called.
*/
void CGenericCanvas::BeginUpdate(void)
{
FUpdateCount++;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Notifies all registered listeners that a change has occured.
*
* @param AObject The reference to an object for which the change event is triggered. Can be anything like a figure, figure
* instance, the canvas itself, a layer etc.
* @param Reason Indicates what change actually happend.
*/
void CGenericCanvas::Change(void* AObject, TGCChangeReason Reason)
{
for (CListenerIterator Iterator = FListeners.begin(); Iterator != FListeners.end(); Iterator++)
{
try
{
CGCListener* Listener = *Iterator;
Listener->OnChange(AObject, Reason);
}
catch(...)
{
// If there was an exception while executing the method the listener is removed from our list
// to avoid further harm.
FListeners.erase(Iterator);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Checks if there is an OpenGL error registered and triggers the error method if so.
*/
void CGenericCanvas::CheckError(void)
{
GLenum OGLError = glGetError();
if (OGLError != GL_NO_ERROR)
{
char Buffer[100];
sprintf(Buffer, "OpenGL error encountered (0x%x).", OGLError);
Error(Buffer);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes all currently selected figure instances from the selection set. This call is simply forwareded to the
* selection layer.
*/
void CGenericCanvas::ClearSelection(void)
{
FSelectionLayer->ClearSelection();
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::ClearTemplates(void)
{
BeginUpdate();
try
{
FTemplates.clear();
EndUpdate();
}
catch(...)
{
EndUpdate();
throw;
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new layer with the given name and returns it to the caller. The new layer is added to this canvas.
*
* @param Name The layer identification, encoded in UTF-8.
*/
CLayer* CGenericCanvas::CreateLayer(const char* Name, TGCLayerType Type)
{
CLayer* Layer = NULL;
switch (Type)
{
case GC_LAYER_NORMAL:
{
Layer = new CLayer(this);
break;
};
case GC_LAYER_GRID:
{
Layer = new CGridLayer(this);
break;
};
};
if (Layer != NULL)
{
Layer->FName = Utf8ToUtf16(Name);
AddLayer(Layer);
};
return Layer;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* The counterpart to (@see BeginUpdate). It releases one update lock and invalidates the canvas if the count drops to 0.
*/
void CGenericCanvas::EndUpdate(void)
{
if (FUpdateCount > 0)
FUpdateCount--;
if (FUpdateCount == 0)
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* @brief Notifies all registered listeners about an error that occured.
*/
void CGenericCanvas::Error(const char* Message)
{
for (CListenerIterator Iterator = FListeners.begin(); Iterator != FListeners.end(); Iterator++)
{
try
{
CGCListener* Listener = *Iterator;
Listener->OnError(Message);
}
catch(...)
{
// If there was an exception while executing the method the listener is removed from our list
// to avoid further harm.
FListeners.erase(Iterator);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Takes the given coordinates and tries to find a figure that was rendered at this position.
*
* @param X The horizontal window (viewer) coordinate.
* @param Y The vertical coordinate.
* @return A hit result class is returned regardless of the actual number of hits. It must be freed by the caller.
* @note: Don't turn the Y value (e.g. on Windows where positive Y points down). All necessary adjustments are done implicitely.
*/
CHitResults* CGenericCanvas::GetHitTestInfoAt(const int X, const int Y)
{
FIsPicking = true;
GLint Viewport[4];
glGetIntegerv(GL_VIEWPORT, Viewport);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix(X, Y, 4, 4, Viewport);
// The projection is set up so that the center of the scene (the origin) is located in the upper left corner of the viewport.
glOrtho(0, Viewport[2], 0, Viewport[3], -100, 100);
GLsizei BufferSize = 500;
GLuint* Buffer = NULL;
int Hits = 0;
do
{
Buffer = (GLuint*) realloc(Buffer, BufferSize * sizeof(GLuint));
glSelectBuffer(BufferSize, Buffer);
glRenderMode(GL_SELECT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glInitNames();
glPushName(0);
// Render the scene (in select mode nothing is drawn).
glTranslated(FOffsetX, FOffsetY, 0);
glScaled(FZoomX, FZoomY, 1);
for (CLayerIterator Iterator = FLayers.begin(); Iterator != FLayers.end(); Iterator++)
{
CLayer* Layer = *Iterator;
if (Layer->FEnabled)
Layer->Render();
};
Hits = glRenderMode(GL_RENDER);
BufferSize <<= 1;
}
while (Hits < 0);
CheckError();
FIsPicking = false;
CHitResults* Result = new CHitResults();
GLuint* Run = Buffer;
for (int I = 0; I < Hits; I++)
{
int Count = *Run++;
// The depth values are normalized so that the largest value corresponds to 1, while the smallest one is 0.
// To store this as integer a mapping is applied to make 1 <=> 0xFFFFFFFF.
double ZMin = (double) *Run++ / 0xFFFFFFFF;
double ZMax = (double) *Run++ / 0xFFFFFFFF;
CFigureInstance* Instance = (CFigureInstance*) (*Run++);
Result->AddHit(Instance, ZMin, ZMax);
// Usually we have only one entry per hit record.
// That's the way it works when we only use glLoadName when rendering figures.
// In order to be error tolerant we skip unused entries accordingly.
Run += Count - 1;
};
free(Buffer);
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
CGCModel* CGenericCanvas::GetModel(void)
{
return FModel;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the given property, if it is a property of this class.
*
* @param Property The property to retrieve.
* @param Value [out] The value of the property.
* @return True if the asked property is known in this class, false otherwise (in this case Value is not changed).
* @note Implicit datatype conversion is performed if datatypes of property and Value parameter do not match.
* This can result in lost precision or even conversion errors. So make sure to use the right datatype for the call.
*/
bool CGenericCanvas::GetProperty(TProperty Property, double& Value)
{
bool Result = true;
switch (Property)
{
case GC_PROPERTY_HANDLE_SIZE:
{
break;
};
default:
{
// Property is not known here so try the special classes.
Result = FSelectionLayer->GetProperty(Property, Value);
break;
};
};
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the given property, if it is a property of this class.
*
* @param Property The property to retrieve.
* @param Value [out] The value of the property.
* @return True if the asked property is known in this class, false otherwise (in this case Value is not changed).
* @note Implicit datatype conversion is performed if datatypes of property and Value parameter do not match.
* This can result in lost precision or even conversion errors. So make sure to use the right datatype for the call.
*/
bool CGenericCanvas::GetProperty(TProperty Property, int& Value)
{
bool Result = true;
switch (Property)
{
case GC_PROPERTY_HANDLE_SIZE:
{
break;
};
default:
{
// Property is not known here so try the special classes.
Result = FSelectionLayer->GetProperty(Property, Value);
break;
};
};
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines whether the given position corresponds to any of the parts (body, handles) of a selection decoration.
* This test is quite fast and can be used for cursor feedback and such. This method is simply forwarded to
* CSelectionLayer::GetSelectionInfo after modelview and projection matrix are constructed with the current settings.
*
* @param X The horizontal mouse coordinate.
* @param Y The vertical mouse coordinate.
* @return One of the selection info flags.
*/
TGCSelectionInfo CGenericCanvas::GetSelectionInfo(const int X, const int Y)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// The projection is set up so that the center of the scene (the origin) is located in the upper left corner of the viewport.
glOrtho(0, FViewport.Width, 0, FViewport.Height, -100, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslated(FOffsetX, FOffsetY, 0);
glScaled(FZoomX, FZoomY, 1);
return FSelectionLayer->GetSelectionInfo(X, Y);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Notifies all registered listeners that a change has occured and they need to invalidate their viewers.
*/
void CGenericCanvas::Invalidate(void)
{
for (CListenerIterator Iterator = FListeners.begin(); Iterator != FListeners.end(); Iterator++)
{
try
{
CGCListener* Listener = *Iterator;
Listener->OnInvalidate();
}
catch(...)
{
// If there was an exception while executing the method the listener is removed from our list
// to avoid further harm.
FListeners.erase(Iterator);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the selection layer to recompute the bounds of the selection decoration for the given figure instance.
*
* @param Instance The figure instance for which to recompute the selection decoration.
*/
void CGenericCanvas::InvalidateSelectionBounds(CFigureInstance* Instance)
{
FSelectionLayer->InvalidateBounds(Instance);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the caller whether the canvas is currently being updated.
*/
bool CGenericCanvas::IsUpdating(void)
{
return FUpdateCount != 0;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Destroys this canvas instance. The release method is used by non-C++ languages access this code in order to avoid
* releasing memory in an environment where it wasn't allocated.
*/
void CGenericCanvas::Release(void)
{
delete this;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes the given figure instance from the current selection. This call is simply forwared to the selection layer.
*
* @param Instance The figure instance to be removed from the selection. Nothing happens if it isn't selected.
*/
void CGenericCanvas::RemoveFromSelection(CFigureInstance* Instance)
{
FSelectionLayer->RemoveFromSelection(Instance);
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes the given layer from the internal layer list. The layer itself will not be destroed, just removed.
*
* @param Layer The layer to be removed.
*/
void CGenericCanvas::RemoveLayer(CLayer* Layer)
{
for (CLayerIterator Iterator = FLayers.begin(); Iterator != FLayers.end(); Iterator++)
if (*Iterator == Layer)
{
FLayers.erase(Iterator);
Layer->FCanvas = NULL;
Invalidate();
break;
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes a listener from the internal list. If the listener is not in the list then this call has no effect.
*
* @param Listener The listener to remove.
*/
void CGenericCanvas::RemoveListener(CGCListener* Listener)
{
for (CListenerIterator Iterator = FListeners.begin(); Iterator != FListeners.end(); Iterator++)
if (*Iterator == Listener)
{
FListeners.erase(Iterator);
break;
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* This is the main paint routine. It must be called by the viewer holding the reference to this canvas (e.g. when a
* window must be redrawn).
*/
void CGenericCanvas::Render(void)
{
// No display if the canvas is currently being updated.
if (FUpdateCount == 0)
{
ClearBuffers();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// The projection is set up so that the center of the scene (the origin) is located in the upper left corner of the viewport.
glOrtho(0, FViewport.Width, 0, FViewport.Height, -100, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslated(FOffsetX, FOffsetY, 0);
glScaled(FZoomX, FZoomY, 1);
for (CLayerIterator Iterator = FLayers.begin(); Iterator != FLayers.end(); Iterator++)
(*Iterator)->Render();
FSelectionLayer->Render();
CheckError();
};
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::SetBackgroundColor(COLORREF NewColor)
{
if (NewColor != FBackgroundColor)
{
FBackgroundColor = NewColor;
glClearColor((float) GetRValue(FBackgroundColor) / 255, (float) GetGValue(FBackgroundColor) / 255,
(float) GetBValue(FBackgroundColor) / 255, 1);
}
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the current display offsets.
*
* @param X The horizontal display offset.
* @param Y The vertical display offset.
*/
void CGenericCanvas::SetOffset(double X, double Y)
{
FOffsetX = X;
FOffsetY = Y;
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the the value of the given property, if it is a property of this class.
*
* @param Property The property to set.
* @param Value The new value of the property.
* @return True if the asked property is known in this class, false otherwise (in this case the property is not changed).
* @note Implicit datatype conversion is performed if datatypes of property and Value parameter do not match.
* This can result in lost precision or even conversion errors. So make sure to use the right datatype for the call.
*/
bool CGenericCanvas::SetProperty(TProperty Property, double Value)
{
bool Result = true;
switch (Property)
{
case GC_PROPERTY_HANDLE_SIZE:
{
break;
};
default:
{
// Property is not known here so try the special classes.
Result = FSelectionLayer->SetProperty(Property, Value);
break;
};
};
if (Result)
Invalidate();
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the the value of the given property, if it is a property of this class.
*
* @param Property The property to set.
* @param Value The new value of the property.
* @return True if the asked property is known in this class, false otherwise (in this case the property is not changed).
* @note Implicit datatype conversion is performed if datatypes of property and Value parameter do not match.
* This can result in lost precision or even conversion errors. So make sure to use the right datatype for the call.
*/
bool CGenericCanvas::SetProperty(TProperty Property, int Value)
{
bool Result = true;
switch (Property)
{
case GC_PROPERTY_HANDLE_SIZE:
{
break;
};
default:
{
// Property is not known here so try the special classes.
Result = FSelectionLayer->SetProperty(Property, Value);
break;
};
};
if (Result)
Invalidate();
return Result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the viewport of the canvas. The viewport is the area in the viewer where the canvas may draw its content.
* Hence the viewport is given in pixels in the viewer (window) space.
*
* @param NewViewport The new viewport to use.
*/
void CGenericCanvas::SetViewportV(TGCViewport* NewViewport)
{
FViewport = *NewViewport;
ApplyViewport();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the viewport of the canvas. The viewport is the area in the viewer where the canvas may draw its content.
* Hence the viewport is given in pixels in the viewer (window) space.
*
* @param Left The left pixel position for the output area.
* @param Top The upper pixel position for the output area.
* @param Width The width for the output area.
* @param Height The height for the output area.
*/
void CGenericCanvas::SetViewport(int Left, int Top, int Width, int Height)
{
FViewport.Left = Left;
FViewport.Top = Top;
FViewport.Width = Width;
FViewport.Height = Height;
ApplyViewport();
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::SetZoom(double X, double Y)
{
FZoomX = X;
FZoomY = Y;
Invalidate();
}
//----------------------------------------------------------------------------------------------------------------------
void CGenericCanvas::ShowSelection(bool Visible)
{
FSelectionLayer->SetVisible(Visible);
}
//----------------------------------------------------------------------------------------------------------------------
|