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unit GenericCanvas;
// Copyright (C) 2003, 2004 MySQL AB
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//----------------------------------------------------------------------------------------------------------------------
//
// Proof-of-concept implementation of an OpenGL canvas for database design purposes.
//----------------------------------------------------------------------------------------------------------------------
interface
uses
Windows, Messages, Controls, Classes, Graphics, Sysutils;
type
TViewport = record
Left, Top,
Width, Height: Integer;
end;
TGenericCanvasViewer = class(TWinControl)
private
FRenderingContext: HGLRC;
FDeviceContext: HDC;
FViewport: TViewport;
FOnRender,
FOnSetup: TNotifyEvent;
FBackground: TColor;
FCanRender: Boolean;
procedure SetBackground(const Value: TColor);
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); Message WM_ERASEBKGND;
procedure WMPaint(var Message: TWMPaint); Message WM_PAINT;
procedure WMSize(var Message: TWMSize); Message WM_SIZE;
protected
procedure ApplyBackground;
procedure ApplyPerspective;
procedure ClearBuffers;
procedure CreateParams(var Params: TCreateParams); override;
procedure CreateWnd; override;
procedure DestroyWnd; override;
public
constructor Create(AOwner: TComponent); override;
procedure DisableContext;
procedure EnableContext;
procedure RenderScene;
property DeviceContext: HDC read FDeviceContext;
property Font;
property RenderingContext: HGLRC read FRenderingContext;
published
property Anchors;
property Align;
property Background: TColor read FBackground write SetBackground;
property Constraints;
property DragCursor;
property DragMode;
property Enabled;
property HelpContext;
property Hint;
property PopupMenu;
property Visible;
property OnClick;
property OnDragDrop;
property OnDragOver;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnRender: TNotifyEvent read FOnRender write FOnRender;
property OnSetup: TNotifyEvent read FOnSetup write FOnSetup;
end;
//----------------------------------------------------------------------------------------------------------------------
implementation
//----------------------------------------------------------------------------------------------------------------------
constructor TGenericCanvasViewer.Create(AOwner: TComponent);
begin
inherited;
Width := 150;
Height := 150;
FCanRender := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.SetBackground(const Value: TColor);
begin
if FBackground <> Value then
begin
FBackground := Value;
if not (csLoading in ComponentState) and (FRenderingContext <> 0) and FCanRender then
ApplyBackground;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.WMPaint(var Message: TWMPaint);
var
PS: TPaintStruct;
begin
BeginPaint(Handle, PS);
if FCanRender then
RenderScene;
EndPaint(Handle, PS);
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.WMSize(var Message: TWMSize);
begin
// Update viewport (here always the entire window).
with FViewPort do
begin
Width := Message.Width;
Height := Message.Height;
if Height = 0 then
Height := 1;
end;
if (FRenderingContext <> 0) and FCanRender then
begin
ActivateRenderingContext(FDeviceContext, FRenderingContext);
ApplyPerspective;
DeactivateRenderingContext;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.ApplyBackground;
var
Color: COLORREF;
R, G, B: Single;
begin
ActivateRenderingContext(FDeviceContext, FRenderingContext);
Color := ColorToRGB(FBackground);
R := GetRValue(Color) / 255;
G := GetGValue(Color) / 255;
B := GetBValue(Color) / 255;
glClearColor(R, G, B, 1);
DeactivateRenderingContext;
Refresh;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.ApplyPerspective;
begin
with FViewport do
begin
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
//gluPerspective(35, Width / Height, 1, 100);
glOrtho(Left, Left + Width, Top + Height, Top, -100, 100);
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, Width, Height);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.ClearBuffers;
begin
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.CreateParams(var Params: TCreateParams);
begin
inherited;
with Params do
begin
Style := Style or WS_CLIPCHILDREN or WS_CLIPSIBLINGS;
WindowClass.Style := CS_VREDRAW or CS_HREDRAW or CS_OWNDC;
end
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.CreateWnd;
var
Dummy: HPALETTE;
begin
inherited;
FDeviceContext := GetDC(Handle);
FRenderingContext := CreateRenderingContext(FDeviceContext, [opDoubleBuffered], 32, 0, 0, 0, 0, Dummy);
if FRenderingContext = 0 then
raise Exception.Create('Creation of OpenGL rendering context failed.');
ActivateRenderingContext(FDeviceContext, FRenderingContext);
if not GL_VERSION_1_1 then
begin
DestroyRenderingContext(FRenderingContext);
raise Exception.Create('Your version of OpenGL is outdated.');
end;
// Set the viewport to the entire window size.
with FViewPort do
begin
Left := 0;
Top := 0;
Width := Self.Width;
Height := Self.Height;
ApplyPerspective;
end;
ApplyBackground;
if Assigned(FOnSetup) then
FOnSetup(Self);
DeactivateRenderingContext;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.DestroyWnd;
begin
ReleaseDC(Handle, FDeviceContext);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.DisableContext;
begin
FCanRender := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.EnableContext;
begin
if not FCanRender then
begin
FCanRender := True;
if FRenderingContext <> 0 then
begin
ActivateRenderingContext(FDeviceContext, FRenderingContext);
ApplyPerspective;
DeactivateRenderingContext;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TGenericCanvasViewer.RenderScene;
// This is the actual paint routine. All initialization must already have been done.
// The event FOnRender is triggered to let the application draw whatever is needed.
begin
ActivateRenderingContext(FDeviceContext, FRenderingContext);
ClearBuffers;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
if Assigned(FOnRender) then
FOnRender(Self);
SwapBuffers(FDeviceContext);
DeactivateRenderingContext;
end;
//----------------------------------------------------------------------------------------------------------------------
end.
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