1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776
|
/* Copyright (C) 2004 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/**
* @file myx_gc_animation.cpp
* @brief Implementation of the animation manager.
*
*/
#include "myx_gc_animation.h"
#define DEFAULT_INTERPOLATION GC_INTERPOLATION_LINEAR
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes a linear interpolation between 0 and the given end value, determined by parameter t.
*/
float interpolate(float endValue, float t, TInterpolation interpolation)
{
float result = 0;
switch (interpolation)
{
case GC_INTERPOLATION_LINEAR:
{
// /
// /
// /
// /
// /
// /
result = endValue * t;
break;
};
case GC_INTERPOLATION_ACCELLERATED:
{
// ----
// /
// |
// |
// /
// ---/
result = endValue * (atan(5.0f * t - 2.5f) / (float) M_PI + 0.5f);
break;
};
};
return result;
}
//----------------- CAnimation -----------------------------------------------------------------------------------------
CAnimation::CAnimation(CAnimationManager* manager, int duration, bool suspended)
{
FManager = manager;
FDuration = (float) duration;
FSuspended = suspended;
FUsedTime = 0;
if (!FSuspended)
animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
CAnimation::~CAnimation(void)
{
FManager->removeAllDependencies(this);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Base implementation for one animation step.
*
* @param step The number of milliseconds that passed by since the last animation step (not counted in suspend state).
* @result True if the animation actually took place otherwise false.
*/
bool CAnimation::animate(int step)
{
bool result = !FSuspended && !finished();
if (result)
{
FUsedTime += step;
// If we finished the animation with this step then trigger dependant animations.
if (finished())
FManager->triggerDependentAnimations(this);
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Adds a dependency between this animation and the animation given as parameter.
*
* @param animation That animation depends on this animation, that is, it is move from suspended to unsuspended state
* when this animation has finished. The given animation must be in suspend state.
*/
void CAnimation::addDependency(CAnimation* animation)
{
if (animation->suspendedGet())
FManager->addDependency(this, animation);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the caller if the animation has used its full time slice already.
*
* @result True if the available time was used otherwise false.
*/
bool CAnimation::finished(void)
{
return (FDuration == 0) || (FUsedTime >= FDuration);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets a new suspended state holding or continuing so effectively the animation.
*
* @param suspended It true then the animation is stopped and waits. If false then a waiting animation continues.
*/
void CAnimation::suspendedSet(bool suspended)
{
if (FSuspended != suspended)
{
FSuspended = suspended;
if (FSuspended)
animationStopped();
else
animationStarted();
};
}
//----------------- CFigureInstancePathAnimation -----------------------------------------------------------------------
CFigureInstancePathAnimation::CFigureInstancePathAnimation(CAnimationManager* manager, int duration, bool suspended,
CGraphicElement* element): CAnimation(manager, duration, suspended)
{
FInstance = (CFigureInstance*) element;
if (!suspended)
FInstance->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Adds a new point to the path.
*
* @param offset The values for x, y and z to be used for the move.
* @param slice The duration this one move may use in relation to the full animation duration (0..1).
* Values <= 0 will prevent the new point from being added. A value > 1 is clamped to 1.
*/
void CFigureInstancePathAnimation::addPoint(const TVertex offset, float slice)
{
if (slice > 1)
slice = 1;
if (slice > 0)
{
TAnimationPoint point;
point.offset = offset;
point.usedSlice = 0;
point.usableSlice = slice * FDuration;
FPoints.push_back(point);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the necessary values to advance in the path animation and applies them to the target element.
*
* @param step The number of milliseconds that passed by since the last animation step (not counted in suspend state).
* @result True if the animation actually took place otherwise false.
*/
bool CFigureInstancePathAnimation::animate(int step)
{
bool result = CAnimation::animate(step) && (FPoints.size() > 0);
if (result)
{
// The point at index 0 is always the active one.
TAnimationPoint& point = FPoints[0];
point.usedSlice += step;
TVertex newOffset;
float factor = point.usedSlice / point.usableSlice;
if (factor > 1)
factor = 1;
newOffset.x = interpolate(point.offset.x, factor, DEFAULT_INTERPOLATION);
newOffset.y = interpolate(point.offset.y, factor, DEFAULT_INTERPOLATION);
newOffset.z = interpolate(point.offset.z, factor, DEFAULT_INTERPOLATION);
FInstance->FTranslation[0] += newOffset.x - FLastOffset.x;
FInstance->FTranslation[1] += newOffset.y - FLastOffset.y;
FInstance->FTranslation[2] += newOffset.z - FLastOffset.z;
FLastOffset = newOffset;
// Remove the current point if we have used up its time slice.
if (point.usedSlice >= point.usableSlice)
FPoints.erase(FPoints.begin());
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CFigureInstancePathAnimation::animationStarted(void)
{
FInstance->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CFigureInstancePathAnimation::animationStopped(void)
{
FInstance->animationStopped();
}
//----------------- CViewZoomAnimation ---------------------------------------------------------------------------------
CViewZoomAnimation::CViewZoomAnimation(CAnimationManager* manager, float newZoom, int duration, bool suspended, CGCView* element):
CAnimation(manager, duration, suspended)
{
FView = element;
FTargetZoom = newZoom;
FZoomDelta = newZoom - FView->FZoom;
FLastStep = 0;
if (!suspended)
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
CViewZoomAnimation::CViewZoomAnimation(CAnimationManager* manager, float from, float to, int duration, bool suspended,
CGCView* element): CAnimation(manager, duration, suspended)
{
FView = element;
FTargetZoom = to;
FZoomDelta = to - from;
FLastStep = 0;
if (!suspended)
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the next zoom value and applies it.
*
* @param step The number of milliseconds that passed by since the last animation step (not counted in suspend state).
* @result True if the animation actually took place otherwise false.
*/
bool CViewZoomAnimation::animate(int step)
{
bool result = CAnimation::animate(step);
if (result)
{
float newOffset = interpolate(FZoomDelta, FUsedTime / FDuration, DEFAULT_INTERPOLATION);
FView->FZoom += newOffset - FLastStep;
FLastStep = newOffset;
// Set the end value explicitely because of computation inaccuracies
// it can happen we did not hit the end point exactly.
if (finished())
FView->FZoom = FTargetZoom;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CViewZoomAnimation::animationStarted(void)
{
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CViewZoomAnimation::animationStopped(void)
{
FView->animationStopped(true, false);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the caller if the animation has used its full time slice already or no change was actually necessary.
*
* @result True if no further steps are needed otherwise false.
*/
bool CViewZoomAnimation::finished(void)
{
return CAnimation::finished() || (FZoomDelta == 0);
}
//----------------- CViewOffsetAnimation -------------------------------------------------------------------------------
CViewOffsetAnimation::CViewOffsetAnimation(CAnimationManager* manager, float x, float y, int duration, bool suspended,
CGCView* element): CAnimation(manager, duration, suspended)
{
FView = element;
FTargetOffsetX = x;
FTargetOffsetY = y;
FOffsetXDelta = x - FView->FOffsetX;
FOffsetYDelta = y - FView->FOffsetY;
FLastStepX = 0;
FLastStepY = 0;
if (!suspended)
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
CViewOffsetAnimation::CViewOffsetAnimation(CAnimationManager* manager, float fromX, float fromY, float toX, float toY,
int duration, bool suspended, CGCView* element): CAnimation(manager, duration, suspended)
{
FView = element;
FTargetOffsetX = toX;
FTargetOffsetY = toY;
FOffsetXDelta = toX - fromX;
FOffsetYDelta = toY - fromY;
FLastStepX = 0;
FLastStepY = 0;
if (!suspended)
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the next zoom value and applies it.
*
* @param step The number of milliseconds that passed by since the last animation step (not counted in suspend state).
* @result True if the animation actually took place otherwise false.
*/
bool CViewOffsetAnimation::animate(int step)
{
bool result = CAnimation::animate(step);
if (result)
{
float newOffsetX = interpolate(FOffsetXDelta, FUsedTime / FDuration, DEFAULT_INTERPOLATION);
float newOffsetY = interpolate(FOffsetYDelta, FUsedTime / FDuration, DEFAULT_INTERPOLATION);
FView->FOffsetX += newOffsetX - FLastStepX;
FView->FOffsetY += newOffsetY - FLastStepY;
FLastStepX = newOffsetX;
FLastStepY = newOffsetY;
// Set the end value explicitely because of computation inaccuracies
// it can happen we did not hit the end point exactly.
if (finished())
{
FView->FOffsetX = FTargetOffsetX;
FView->FOffsetY = FTargetOffsetY;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CViewOffsetAnimation::animationStarted(void)
{
FView->animationStarted();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the animation notification for the animated element.
*/
void CViewOffsetAnimation::animationStopped(void)
{
FView->animationStopped(false, true);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the caller if the animation has used its full time slice already or no change was actually necessary.
*
* @result True if no further steps are needed otherwise false.
*/
bool CViewOffsetAnimation::finished(void)
{
return CAnimation::finished() || (FOffsetXDelta == 0 && FOffsetYDelta == 0);
}
//----------------- CAnimationManager ----------------------------------------------------------------------------------
CAnimationManager::CAnimationManager(CGenericCanvas* canvas): CGCBase(canvas)
{
_className = "CAnimationManager";
FTimerBase = 10; // 10 milliseconds per tick in pulse() per default.
}
//----------------------------------------------------------------------------------------------------------------------
CAnimationManager::~CAnimationManager(void)
{
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Adds the given animation pair to the internal dependency list.
*
* @param animation The animation that enables @dependentAnimation once it is finished.
* @param dependantAnimation The animation that is started after @animation finished. This animation must be created with
* suspended state on.
*/
void CAnimationManager::addDependency(CAnimation* animation, CAnimation* dependentAnimation)
{
FDependencies.insert(CAnimationDependanciesPair(animation, dependentAnimation));
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes all dependencies for the given animation.
*
* @param animation All animations that depend on this animation are removed from the internal dependancies list.
*/
void CAnimationManager::removeAllDependencies(CAnimation* animation)
{
// First remove all entries that have the given animation as trigger.
CAnimationDependancies::iterator iterator = FDependencies.find(animation);
while (iterator != FDependencies.end())
{
// Stop loop if there are no more entries for the given animation.
if (iterator->first != animation)
break;
#ifdef __GNUC__
FDependencies.erase(iterator++);
#else
iterator = FDependencies.erase(iterator);
#endif
};
// Then remove all entries that trigger the given animation.
iterator = FDependencies.begin();
while (iterator != FDependencies.end())
{
#ifdef __GNUC__
if (iterator->second == animation)
FDependencies.erase(iterator++);
else
++iterator;
#else
if (iterator->second == animation)
iterator= FDependencies.erase(iterator);
else
++iterator;
#endif
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes the given dependency.
*
* @param animation The animation on which @dependentAnimation depends.
* @param dependentAnimation The animation that depends on @animation and which should be removed from the internal
* dependancy list.
*/
void CAnimationManager::removeDependency(CAnimation* animation, CAnimation* dependentAnimation)
{
CAnimationDependancies::iterator iterator = FDependencies.find(animation);
while (iterator != FDependencies.end())
{
// Stop loop if there are no more entries for the given animation.
if (iterator->first != animation)
break;
if (iterator->second == dependentAnimation)
{
// We found the dependent animation. Remove it and leave the loop.
FDependencies.erase(iterator);
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when an animation was finished to awake any dependent animations from their suspended state.
*
* @param animation The animation that just ended.
*/
void CAnimationManager::triggerDependentAnimations(CAnimation* animation)
{
CAnimationDependancies::iterator iterator = FDependencies.find(animation);
while (iterator != FDependencies.end())
{
// Stop loop if there are no more entries for the given animation.
if (iterator->first != animation)
break;
iterator->second->suspendedSet(false);
#ifdef __GNUC__
FDependencies.erase(iterator++);
#else
iterator = FDependencies.erase(iterator);
#endif
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates and returns a new path animation. It accepts one offset which gets the full duration assigned.
* This way the most commonly used path animation (a single move to a new location) is created with this one call.
* However there can be more offsets added for which a time slice (percentage of the entire duration) must be given.
* In that case sum of all time slices must not go beyond 1 (= 100%).
*
* @param offset The amount to move the target object.
* @param duration The time the entire animation must last. It will neither be use less nor more than that (in milliseconds).
* @param suspended Set to true if you want to add more target points (offsets) otherwise to false.
* @element The element to be animated.
* @result A new instance of a path animation for the given element or NULL, if the animation could not be created.
*/
CAnimation* CAnimationManager::createPathAnimation(const TVertex& offset, int duration, bool suspended,
CGraphicElement* element)
{
CAnimation* result = NULL;
if (element->classIs("CFigureInstance"))
{
CFigureInstancePathAnimation* animation = new CFigureInstancePathAnimation(this, duration, suspended, element);
animation->addPoint(offset, 1);
result = animation;
};
if (result != NULL)
FAnimations.push_back(result);
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new view animation for offset changes and returns it.
*
* @param x The new horizontal offset for the view.
* @param y The new vertical offset for the view.
* @param duration The time the entire animation must last. It will neither be use less nor more than that (in milliseconds).
* @param suspended Set to true if you want to add more target points (offsets) otherwise to false.
* @element The element to be animated.
* @result A new instance of an animation for the given element or NULL, if the animation could not be created.
*/
CAnimation* CAnimationManager::createViewOffsetAnimation(float x, float y, int duration, bool suspended, CGCView* element)
{
CViewOffsetAnimation* animation = new CViewOffsetAnimation(this, x, y, duration, suspended, element);
if (animation->finished())
{
delete animation;
animation = NULL;
}
else
FAnimations.push_back(animation);
return animation;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new view animation for offset changes and returns it.
*
* @param fromX The horizontal offset for the view to start from.
* @param fromY The vertical offset for the view to start from.
* @param toX The horizontal offset for the view at the end.
* @param toY The vertical offset for the view at the end.
* @param duration The time the entire animation must last. It will neither be use less nor more than that (in milliseconds).
* @param suspended Set to true if you want to add more target points (offsets) otherwise to false.
* @element The element to be animated.
* @result A new instance of an animation for the given element or NULL, if the animation could not be created.
*/
CAnimation* CAnimationManager::createViewOffsetAnimation2(float fromX, float fromY, float toX, float toY, int duration,
bool suspended, CGCView* element)
{
CViewOffsetAnimation* animation = new CViewOffsetAnimation(this, fromX, fromY, toX, toY, duration, suspended, element);
if (animation->finished())
{
delete animation;
animation = NULL;
}
else
FAnimations.push_back(animation);
return animation;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new view animation for zoom changes and returns it.
*
* @param newZoom The new zoom for the view.
* @param duration The time the entire animation must last. It will neither be use less nor more than that (in milliseconds).
* @param suspended Set to true if you want to add more target points (offsets) otherwise to false.
* @element The element to be animated.
* @result A new instance of an animation for the given element or NULL, if the animation could not be created.
*/
CAnimation* CAnimationManager::createViewZoomAnimation(float newZoom, int duration, bool suspended, CGCView* element)
{
CViewZoomAnimation* animation = new CViewZoomAnimation(this, newZoom, duration, suspended, element);
if (animation->finished())
{
delete animation;
animation = NULL;
}
else
FAnimations.push_back(animation);
return animation;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new view animation for zoom changes and returns it.
*
* @param from The zoom for the view to start from.
* @param to The zoom for the view at the end.
* @param duration The time the entire animation must last. It will neither be use less nor more than that (in milliseconds).
* @param suspended Set to true if you want to add more target points (offsets) otherwise to false.
* @element The element to be animated.
* @result A new instance of an animation for the given element or NULL, if the animation could not be created.
*/
CAnimation* CAnimationManager::createViewZoomAnimation2(float from, float to, int duration, bool suspended, CGCView* element)
{
CViewZoomAnimation* animation = new CViewZoomAnimation(this, from, to, duration, suspended, element);
if (animation->finished())
{
delete animation;
animation = NULL;
}
else
FAnimations.push_back(animation);
return animation;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by path. The path syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index The index of the sub property to return if it is located in a list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CAnimationManager::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
result = "";
break;
};
};
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index The index of the sub property to return if it is located in a list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CAnimationManager::propertySet(const char* name, unsigned int index, TGCVariant value)
{
// There are currently no properties that could be changed. The name is a unique identifier and must not be changed.
}
//----------------------------------------------------------------------------------------------------------------------
/**
* External clock entry. Since there is no platform independant way of a reliable timer in milliseconds range
* we let the application pulse the manager. The calling frequency of this method must correspond to the
* timer base, which is by default 10ms per tick and can be set via method timerBase.
*/
void CAnimationManager::pulse(void)
{
if (FAnimations.size() > 0)
{
bool needRefresh = false;
CAnimations::iterator iterator = FAnimations.begin();
while (iterator != FAnimations.end())
{
CAnimation* animation = *iterator;
if (animation->animate(FTimerBase))
needRefresh = true;
if (animation->finished())
{
if (!animation->suspendedGet())
animation->animationStopped();
delete animation;
iterator = FAnimations.erase(iterator);
}
else
++iterator;
};
// Finally repaint scene.
if (needRefresh)
canvas()->refresh();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the internal time base used to compute the amount of time which passed between two calls to pulse().
*
* @param base The new time base in milliseconds.
*/
void CAnimationManager::timerBase(int base)
{
FTimerBase = base;
}
//----------------------------------------------------------------------------------------------------------------------
|