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/* Copyright (C) 2004 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/**
* @file myx_gc_connection.cpp
* @brief Implementation of the connection class.
*
*/
#include "myx_gc_connection.h"
#include "myx_gc_canvas.h"
//----------------------------------------------------------------------------------------------------------------------
CConnectionDecor::CConnectionDecor(CGCModel* model, wstring type, wstring layoutClass): CGCBase(model->canvas())
{
_className = "CConnectionDecor";
FModel = model;
FType = type;
FClass = layoutClass;
}
//----------------------------------------------------------------------------------------------------------------------
CConnectionDecor::~CConnectionDecor(void)
{
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by path. The path syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index The index of the sub property to return if it is located in a list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CConnectionDecor::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
result = utf16ToUtf8(FType);
break;
};
case GC_PROPERTY_OWNER:
{
result = FModel;
break;
};
};
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index The index of the sub property to return if it is located in a list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CConnectionDecor::propertySet(const char* name, unsigned int index, TGCVariant value)
{
// There are currently no properties that could be changed. The name is a unique identifier and must not be changed.
}
//----------------- CFigureListener ------------------------------------------------------------------------------------
void CConnection::CFigureListener::onAction(CGCBase* sender, CGCBase* origin, TAction** action)
{
// Do not forward actions triggered in the figures. They are handled on their own.
}
//----------------------------------------------------------------------------------------------------------------------
void CConnection::CFigureListener::onDestroy(CGCBase* object)
{
connection->figureDestroyed((CFigure*) object);
}
//----------------------------------------------------------------------------------------------------------------------
void CConnection::CFigureListener::onError(CGCBase* sender, CGCBase* origin, const char* message)
{
// Let the model report any errors up the chain. This is not our business.
}
//----------------- CConnection ----------------------------------------------------------------------------------------
CConnection::CConnection(CGenericCanvas* canvas, CConnectionDecor* decor, CFigure* endPoint1, CFigure* endPoint2):
CGraphicElement(canvas)
{
_className = "CConnection";
FDecor = decor;
FListener.connection = this;
FEnd1 = endPoint1;
FEnd1->addListener(&FListener);
FEnd2 = endPoint2;
FEnd2->addListener(&FListener);
FDecorations.end1Decoration = NULL;
FDecorations.end1Label = NULL;
FDecorations.end2Decoration = NULL;
FDecorations.end2Label = NULL;
FDecorations.centerDecoration = NULL;
FDecorations.centerLabel = NULL;
}
//----------------------------------------------------------------------------------------------------------------------
CConnection::~CConnection(void)
{
if (FEnd1)
FEnd1->removeListener(&FListener);
if (FEnd2)
FEnd2->removeListener(&FListener);
if (FDecorations.end1Decoration != NULL)
FDecorations.end1Decoration->removeListener(&FListener);
if (FDecorations.end1Label != NULL)
FDecorations.end1Label->removeListener(&FListener);
if (FDecorations.end2Decoration != NULL)
FDecorations.end2Decoration->removeListener(&FListener);
if (FDecorations.end2Label != NULL)
FDecorations.end2Label->removeListener(&FListener);
if (FDecorations.centerDecoration != NULL)
FDecorations.centerDecoration->removeListener(&FListener);
if (FDecorations.centerLabel != NULL)
FDecorations.centerLabel->removeListener(&FListener);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Core action execution function.
*
* @param action The action to be executed.
* @return The actual action that was executed (can be changed by the application in a callback, but is usually what was passed in).
*/
TAction* CConnection::doAction(TAction* action)
{
TAction* result = action;
// Notify listeners about the action and see if they confirm it.
// Listeners can set the action to something else (including GC_ACTION_NONE) to control what happens.
this->action(this, &result);
if (result != NULL)
{
switch (result->type)
{
case GC_ACTION_CHANGE_STYLE:
{
// Just a place holder. Remove that once an action is executed here.
break;
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets all decoration info in one call.
*
* @param data A list of CFigure instances that are to be used as decoration for the connection.
* Some or all entries can be NULL indicating so there should be no decoration for the corresponding part.
*/
void CConnection::decorationsSet(const TConnectionDecorations& data)
{
if (FDecorations.end1Decoration != NULL)
FDecorations.end1Decoration->removeListener(&FListener);
if (FDecorations.end1Label != NULL)
FDecorations.end1Label->removeListener(&FListener);
if (FDecorations.end2Decoration != NULL)
FDecorations.end2Decoration->removeListener(&FListener);
if (FDecorations.end2Label != NULL)
FDecorations.end2Label->removeListener(&FListener);
if (FDecorations.centerDecoration != NULL)
FDecorations.centerDecoration->removeListener(&FListener);
if (FDecorations.centerLabel != NULL)
FDecorations.centerLabel->removeListener(&FListener);
FDecorations = data;
if (FDecorations.end1Decoration != NULL)
FDecorations.end1Decoration->addListener(&FListener);
if (FDecorations.end1Label != NULL)
FDecorations.end1Label->addListener(&FListener);
if (FDecorations.end2Decoration != NULL)
FDecorations.end2Decoration->addListener(&FListener);
if (FDecorations.end2Label != NULL)
FDecorations.end2Label->addListener(&FListener);
if (FDecorations.centerDecoration != NULL)
FDecorations.centerDecoration->addListener(&FListener);
if (FDecorations.centerLabel != NULL)
FDecorations.centerLabel->addListener(&FListener);
change(this, GC_CHANGE_CONNECTION_DECORATION);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the actions of the figure element that is located at the given location. The given coordinates are
* already in element space, so no further conversion is needed.
* Only actions with the correct trigger conditions are executed.
*
* @param button The mouse button which triggered the call.
* @param event The event which triggered the action.
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The mouse coordinates in element space.
* @return The last executed action or NULL if none.
*/
TAction* CConnection::executeAssociatedActions(TMouseButton button, TMouseEvent event, TModifiers modifiers, const TVertex& coords)
{
TAction* result = NULL;
if (containsPoint(coords.x, coords.y) && FDecor != NULL)
{
// None of the child element has had an action that could be used.
// So execute those assigned to this element, if there are any.
// Only actions which fit the given trigger conditions are considered.
if (FDecor->actions().size() > 0)
{
for (CActions::iterator iterator = FDecor->actions().begin(); iterator != FDecor->actions().end(); ++iterator)
{
TAction* action = (*iterator);
// If the action has no triggeres assigned then execute it unconditionally.
if (action->triggers.size() == 0)
result = doAction(action);
else
for (CTriggers::iterator triggerIterator = action->triggers.begin(); triggerIterator != action->triggers.end(); ++triggerIterator)
{
if ((triggerIterator->button == GC_MOUSE_BUTTON_IGNORE || triggerIterator->button == button) &&
(triggerIterator->modifiers == GC_MODIFIER_IGNORE || triggerIterator->modifiers == modifiers) &&
(triggerIterator->event == GC_MOUSE_IGNORE || triggerIterator->event == event))
{
result = doAction(action);
// Once we found a valid trigger we can continue with the next action.
break;
};
};
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called by the figure listener notifying the connection about the destruction of a figure it is using.
*
* @param figure The figure that is being destroyed.
*/
void CConnection::figureDestroyed(CFigure* figure)
{
// Deleting one of the endpoints means the connection is no longer valid, hence destroy it in that case.
if (FEnd1 == figure)
{
FEnd1 = NULL;
delete this;
}
else
if (FEnd2 == figure)
{
FEnd2 = NULL;
delete this;
}
else
if (FDecorations.end1Decoration == figure)
FDecorations.end1Decoration = NULL;
else
if (FDecorations.end1Label == figure)
FDecorations.end1Label = NULL;
else
if (FDecorations.centerDecoration == figure)
FDecorations.centerDecoration = NULL;
else
if (FDecorations.centerLabel == figure)
FDecorations.centerLabel = NULL;
else
if (FDecorations.end2Decoration == figure)
FDecorations.end2Decoration = NULL;
else
if (FDecorations.end2Label == figure)
FDecorations.end2Label = NULL;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by path. The path syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index The index of the sub property to return if it is located in a list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CConnection::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
// place holder
break;
};
};
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index The index of the sub property to return if it is located in a list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CConnection::propertySet(const char* name, unsigned int index, TGCVariant value)
{
// There are currently no properties that could be changed.
}
//----------------- CConnectionListener --------------------------------------------------------------------------------
void CConnectionInstance::CConnectionListener::onAction(CGCBase* sender, CGCBase* origin, TAction** action)
{
if (sender->classIs("CConnection"))
instance->action(origin, action);
}
//----------------------------------------------------------------------------------------------------------------------
void CConnectionInstance::CConnectionListener::onChange(CGCBase* sender, CGCBase* origin, TGCChangeReason reason)
{
switch (reason)
{
case GC_CHANGE_CAPTION_PROPERTY:
break; // Ignore
case GC_CHANGE_CONNECTION_DECORATION:
{
instance->updateDecorations();
instance->makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
}
default:
instance->makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
};
}
//----------------------------------------------------------------------------------------------------------------------
void CConnectionInstance::CConnectionListener::onDestroy(CGCBase* object)
{
delete instance;
}
//----------------- CConnectionInstance --------------------------------------------------------------------------------
/**
* Constructor of the class.
*
* @param canvas The canvas to which this class belongs.
* @param connection The connection which is instantiated in this class.
* @param endPoint1 The first endpoint.
* @param endPoint2 The second endpoint.
*/
CConnectionInstance::CConnectionInstance(CConnectionLayer* layer, CConnection* connection, CFigureInstance* endPoint1,
CFigureInstance* endPoint2): CGraphicElement(connection->canvas())
{
_className = "CConnectionInstance";
FLayer = layer;
FListener.instance = this;
FConnection = connection;
FConnection->addListener(&FListener);
FEnd1 = endPoint1;
FEnd1->addListener(&FListener);
FEnd2 = endPoint2;
FEnd2->addListener(&FListener);
FDisplayList = 0;
FDirection1 = GC_DIR_NONE;
FDirection2 = GC_DIR_NONE;
FLineStyle = GC_CONNECTION_STYLE_SOLID;
FColor[0] = 0;
FColor[1] = 0;
FColor[2] = 0;
FColor[3] = 1;
FHotColor[0] = 0;
FHotColor[1] = 0;
FHotColor[2] = 1;
FHotColor[3] = 1;
// Decorations and labels.
FEnd1Decoration = NULL;
FEnd1Label = NULL;
FCenterDecoration = NULL;
FCenterLabel = NULL;
FEnd2Decoration = NULL;
FEnd2Label = NULL;
// If this connection is self referencing then move the center closer to the (one) end point otherwise center it.
if (FEnd1 == FEnd2)
FCenter = 0.01f;
else
FCenter = 0.5f;
updateDecorations();
}
//----------------------------------------------------------------------------------------------------------------------
CConnectionInstance::~CConnectionInstance(void)
{
FConnection->removeListener(&FListener);
FEnd1->removeListener(&FListener);
FEnd2->removeListener(&FListener);
// Decorations and labels.
if (FEnd1Decoration != NULL)
{
FEnd1Decoration->removeListener(&FListener);
delete FEnd1Decoration;
};
if (FEnd1Label != NULL)
{
FEnd1Label->removeListener(&FListener);
delete FEnd1Label;
};
if (FCenterDecoration != NULL)
{
FCenterDecoration->removeListener(&FListener);
delete FCenterDecoration;
};
if (FCenterLabel != NULL)
{
FCenterLabel->removeListener(&FListener);
delete FCenterLabel;
};
if (FEnd2Decoration != NULL)
{
FEnd2Decoration->removeListener(&FListener);
delete FEnd2Decoration;
};
if (FEnd2Label != NULL)
{
FEnd2Label->removeListener(&FListener);
delete FEnd2Label;
};
if (FDisplayList != 0)
glDeleteLists(FDisplayList, 1);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the correct orientation of the target element and applies all necessary transformations.
*
* @param target The figure instance that must be transformed.
* @param position The position to which the target must be moved.
* @param direction The orientation of the target. This is used to rotation or mirror the figure instance accordingly.
*/
void CConnectionInstance::applyTransformations(CFigureInstance* target, TVertex* position, TConnectionDirection direction)
{
target->disableEvents();
target->translate(position->x, position->y, 0);
switch (direction)
{
case GC_DIR_EAST:
{
target->rotate(0, 0, 0, 1);
target->scale(1, 1, 1);
break;
};
case GC_DIR_SOUTH:
{
target->rotate(90, 0, 0, 1);
target->scale(1, 1, 1);
break;
};
case GC_DIR_WEST:
{
target->rotate(0, 0, 0, 1);
target->scale(-1, 1, 1);
break;
};
case GC_DIR_NORTH:
{
target->rotate(-90, 0, 0, 1);
target->scale(1, 1, 1);
break;
};
};
target->enableEvents();
target->validate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the current center coordinate depending on the connection orientation, the relative center value and the
* current end points.
*/
float CConnectionInstance::computeCenterPosition(void)
{
float result = 0;
if (FEnd1 == FEnd2)
{
// Self referencing, means this connections starts and stops at the same end point.
float fullWidth;
float fullHeight;
// Compute the center as percentage of the entire width/height.
canvas()->currentViewGet()->getWorkspace(&fullWidth, &fullHeight);
switch (FDirection1)
{
case GC_DIR_SOUTH:
case GC_DIR_NORTH:
{
float offset = (FEnd1Decoration != NULL) ? FEnd1Decoration->height() : 0;
if ((FEnd2Decoration != NULL) && FEnd2Decoration->height() > offset)
offset = FEnd2Decoration->height();
if (FDirection1 == GC_DIR_NORTH)
result = FEndVertex1.y - offset - FCenter * fullHeight;
else
result = FEndVertex1.y + offset + FCenter * fullHeight;
break;
}
default:
{
// GC_DIR_EAST/GC_DIR_WEST
float offset = (FEnd1Decoration != NULL) ? FEnd1Decoration->width() : 0;
if ((FEnd2Decoration != NULL) && FEnd2Decoration->width() > offset)
offset = FEnd2Decoration->width();
if (FDirection1 == GC_DIR_WEST)
result = FEndVertex1.x - offset - FCenter * fullWidth;
else
result = FEndVertex1.x + offset + FCenter * fullWidth;
break;
};
};
}
else
switch (FDirection1)
{
case GC_DIR_SOUTH:
case GC_DIR_NORTH:
{
float offset1 = (FEnd1Decoration != NULL) ? FEnd1Decoration->height() : 0;
float offset2 = (FEnd2Decoration != NULL) ? FEnd2Decoration->height() : 0;
if (FEndVertex1.y <= FEndVertex2.y)
result = FEndVertex1.y + offset1 + FCenter * (FEndVertex2.y - offset2 - FEndVertex1.y - offset1);
else
result = FEndVertex2.y + offset2 + FCenter * (FEndVertex1.y - offset1 - FEndVertex2.y - offset2);
break;
}
default:
{
// GC_DIR_EAST/GC_DIR_WEST
float offset1 = (FEnd1Decoration != NULL) ? FEnd1Decoration->width() : 0;
float offset2 = (FEnd2Decoration != NULL) ? FEnd2Decoration->width() : 0;
if (FEndVertex1.x <= FEndVertex2.x)
result = FEndVertex1.x + offset1 + FCenter * (FEndVertex2.x - offset2 - FEndVertex1.x - offset1);
else
result = FEndVertex2.x + offset2 + FCenter * (FEndVertex1.x - offset1 - FEndVertex2.x - offset2);
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the visual orienation of the center decoration, which depends not only on the direction of the
* connection but also the relation of its end points.
*/
TConnectionDirection CConnectionInstance::determineCenterDirection(void)
{
TConnectionDirection result = GC_DIR_NONE;
TBoundingBox bounds = FCenterDecoration->bounds();
float centerWidth = bounds.lower.x - bounds.upper.x;
float dX = FEndVertex2.x - FEndVertex1.x;
float dY = FEndVertex2.y - FEndVertex1.y;
// For the center we consider the connection to be oriented in a certain direction (from end point 1 to 2).
switch (FDirection1)
{
case GC_DIR_NORTH:
{
// If the second end point is to the right of the first and its horizontal distance is large enough
// then the center points east. If there is not enough distance to make up a meaningful horizontal
// direction then point the center upwards. Finally if the second point is placed to the left of the
// first point the center points to west. Similar for all other cases.
if (fabs(dX) < centerWidth)
result = GC_DIR_NORTH;
else
if (dX > 0)
result = GC_DIR_EAST;
else
result = GC_DIR_WEST;
break;
};
case GC_DIR_EAST:
{
if (fabs(dY) < centerWidth)
result = GC_DIR_EAST;
else
if (dY > 0)
result = GC_DIR_SOUTH;
else
result = GC_DIR_NORTH;
break;
};
case GC_DIR_SOUTH:
{
if (fabs(dX) < centerWidth)
result = GC_DIR_SOUTH;
else
if (dX > 0)
result = GC_DIR_EAST;
else
result = GC_DIR_WEST;
break;
};
case GC_DIR_WEST:
{
if (fabs(dY) < centerWidth)
result = GC_DIR_WEST;
else
if (dY > 0)
result = GC_DIR_SOUTH;
else
result = GC_DIR_NORTH;
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the actions of the connection instance that is located at the given location. The given coordinates are
* in view space but are implicitely converted by the figure instances.
* Only actions with the correct trigger conditions are executed.
*
* @param button The mouse button which triggered the call.
* @param event The event which triggered the action.
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The mouse coordinates in element space.
* @return The last executed action or NULL if none.
*/
TAction* CConnectionInstance::executeAssociatedActions(TMouseButton button, TMouseEvent event, TModifiers modifiers, const TVertex& coords)
{
TAction* lastAction = NULL;
// End points. They are always assigned.
lastAction = FEnd1->executeAssociatedActions(button, event, modifiers, coords);
if (lastAction == NULL)
lastAction = FEnd2->executeAssociatedActions(button, event, modifiers, coords);
// Decorations and labels. They may not always be assigned.
if (lastAction == NULL && FEnd1Decoration != NULL)
lastAction = FEnd1Decoration->executeAssociatedActions(button, event, modifiers, coords);
if (lastAction == NULL && FEnd1Label != NULL)
lastAction = FEnd1Label->executeAssociatedActions(button, event, modifiers, coords - FLabel1Offset);
if (lastAction == NULL && FCenterDecoration != NULL)
lastAction = FCenterDecoration->executeAssociatedActions(button, event, modifiers, coords);
if (lastAction == NULL && FCenterLabel != NULL)
lastAction = FCenterLabel->executeAssociatedActions(button, event, modifiers, coords - FCenterLabelOffset);
if (lastAction == NULL && FEnd2Decoration != NULL)
lastAction = FEnd2Decoration->executeAssociatedActions(button, event, modifiers, coords);
if (lastAction == NULL && FEnd2Label != NULL)
lastAction = FEnd2Label->executeAssociatedActions(button, event, modifiers, coords - FLabel2Offset);
if (lastAction == NULL && FConnection != NULL)
lastAction = FConnection->executeAssociatedActions(button, event, modifiers, coords);
return lastAction;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Renders the given decoration and label if they are assigned.
*
* @param part The part to render.
*/
void CConnectionInstance::renderDecoration(TConnectionPart part)
{
CFigureInstance* decoration = NULL;
CFigureInstance* label = NULL;
TVertex offset;
switch (part)
{
case GC_CONNECTION_PART_1:
{
decoration = FEnd1Decoration;
label = FEnd1Label;
offset = FLabel1Offset;
break;
};
case GC_CONNECTION_PART_CENTER:
{
decoration = FCenterDecoration;
label = FCenterLabel;
offset = FCenterLabelOffset;
break;
};
case GC_CONNECTION_PART_2:
{
decoration = FEnd2Decoration;
label = FEnd2Label;
offset = FLabel2Offset;
break;
};
};
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_LINE_SMOOTH);
if (decoration != NULL)
decoration->render();
if (label != NULL)
{
glPushMatrix();
glTranslatef(offset.x, offset.y, offset.z);
label->render();
glPopMatrix();
};
glPopAttrib();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the correct position and orientation of the decoration part indicated by part.
*
* @param part Determines the part (ends or center) to update.
*/
void CConnectionInstance::updateDecoration(TConnectionPart part)
{
// niceDistance is a small offset to avoid packing elements too tightly.
float niceDistance = 2;
TBoundingBox decorationBounds;
if (part == GC_CONNECTION_PART_CENTER)
{
if (FDirection1 == GC_DIR_NORTH || FDirection1 == GC_DIR_SOUTH)
{
if (FCenterDecoration != NULL)
{
TVertex position;
position.x = (FEndVertex1.x + FEndVertex2.x) / 2;
position.y = computeCenterPosition();
applyTransformations(FCenterDecoration, &position, determineCenterDirection());
decorationBounds = FCenterDecoration->bounds();
};
if (FCenterLabel != NULL)
{
TBoundingBox labelBounds = FCenterLabel->localBounds();
float labelWidth = labelBounds.lower.x - labelBounds.upper.x;
float labelHeight = labelBounds.lower.y - labelBounds.upper.y;
float centerX = (FEndVertex1.x + FEndVertex2.x) / 2 - labelWidth / 2;
float centerY = decorationBounds.upper.y - labelHeight - niceDistance;
FCenterLabel->disableEvents();
FCenterLabel->translate(centerX, centerY, 0);
FCenterLabel->enableEvents();
};
}
else
{
if (FCenterDecoration != NULL)
{
TVertex position;
position.x = computeCenterPosition();
position.y = (FEndVertex1.y + FEndVertex2.y) / 2;
applyTransformations(FCenterDecoration, &position, determineCenterDirection());
decorationBounds = FCenterDecoration->bounds();
};
if (FCenterLabel != NULL)
{
TBoundingBox labelBounds = FCenterLabel->localBounds();
float labelHeight = labelBounds.lower.y - labelBounds.upper.y;
float centerX = decorationBounds.lower.x + niceDistance;
float centerY = (FEndVertex1.y + FEndVertex2.y) / 2 - labelHeight / 2;
FCenterLabel->disableEvents();
FCenterLabel->translate(centerX, centerY, 0);
FCenterLabel->enableEvents();
};
};
}
else
{
CFigureInstance* decoration;
CFigureInstance* label;
TConnectionDirection direction;
TVertex* position;
if (part == GC_CONNECTION_PART_1)
{
decoration = FEnd1Decoration;
label = FEnd1Label;
direction = FDirection1;
position = &FEndVertex1;
}
else
{
decoration = FEnd2Decoration;
label = FEnd2Label;
direction = FDirection2;
position = &FEndVertex2;
};
// Start with the decoration figure.
if (decoration != NULL)
applyTransformations(decoration, position, direction);
// Next step is the label.
if (label != NULL)
{
label->validate();
if (decoration != NULL)
decorationBounds = decoration->bounds();
TBoundingBox labelBounds = label->localBounds();
float labelWidth = labelBounds.lower.x - labelBounds.upper.x;
float labelHeight = labelBounds.lower.y - labelBounds.upper.y;
float labelX = 0;
float labelY = 0;
// Position computation is based on the idea to keep the label as close as possible to the local origin,
// that is, the coordinate of the end point.
switch (direction)
{
case GC_DIR_NORTH:
{
float dX1 = fabs(position->x - decorationBounds.upper.x);
float dX2 = fabs(decorationBounds.lower.x - position->x);
float dY = fabs(position->y - decorationBounds.upper.y);
float x = (dX1 <= dX2) ? decorationBounds.upper.x : decorationBounds.lower.x;
if (dX1 < dY || dX2 < dY)
{
// Left or right to the decoration is closer.
if (dX1 <= dX2)
labelX = x -labelWidth - niceDistance;
else
labelX = x + niceDistance;
labelY = position->y - labelHeight - niceDistance;
}
else
{
// Above the decoration is closer.
labelX = position->x + niceDistance;
labelY = decorationBounds.lower.y - labelHeight - niceDistance;
};
break;
};
case GC_DIR_EAST:
{
float dY1 = fabs(decorationBounds.upper.y - position->y);
float dY2 = fabs(position->y - decorationBounds.lower.y);
float dX = fabs(decorationBounds.lower.x - position->x);
float y = (dY1 <= dY2) ? decorationBounds.upper.y : decorationBounds.lower.y;
if (dY1 < dX || dY2 < dX)
{
// Above or below the decoration is closer.
labelX = position->x + niceDistance;
if (dY1 <= dY2)
labelY = y - labelHeight - niceDistance;
else
labelY = y + niceDistance;
}
else
{
// To the right of the decoration is closer.
labelX = decorationBounds.lower.x + niceDistance;
labelY = position->y + niceDistance;
};
break;
};
case GC_DIR_SOUTH:
{
float dX1 = fabs(position->x - decorationBounds.upper.x);
float dX2 = fabs(decorationBounds.lower.x - position->x);
float dY = fabs(decorationBounds.lower.y - position->y);
float x = (dX1 <= dX2) ? decorationBounds.upper.x : decorationBounds.lower.x;
if (dX1 < dY || dX2 < dY)
{
// Left or right to the decoration is closer.
if (dX1 <= dX2)
labelX = x - labelWidth - niceDistance;
else
labelX = x + niceDistance;
labelY = position->y + niceDistance;
}
else
{
// Below the decoration is closer.
labelX = position->x + niceDistance;
labelY = decorationBounds.lower.y + niceDistance;
};
break;
};
case GC_DIR_WEST:
{
float dY1 = fabs(decorationBounds.upper.y - position->y);
float dY2 = fabs(position->y - decorationBounds.lower.y);
float dX = fabs(position->x - decorationBounds.upper.x);
float y = (dY1 <= dY2) ? decorationBounds.upper.y : decorationBounds.lower.y;
if (dY1 < dX || dY2 < dX)
{
// Above or below the decoration is closer.
labelX = position->x - labelWidth - niceDistance;
if (dY1 <= dY2)
labelY = y - labelHeight - niceDistance;
else
labelY = y + niceDistance;
}
else
{
// To the left of the decoration is closer.
labelX = decorationBounds.upper.x - labelWidth - niceDistance;
labelY = position->y + niceDistance;
};
break;
};
};
label->disableEvents();
label->translate(labelX, labelY, 0);
label->enableEvents();
};
};
};
//----------------------------------------------------------------------------------------------------------------------
/**
* Helper method for CConnectionInstance::updateDecorations. It checks if the given figure instance still corresponds
* to the figure and if not updates the instance.
*/
void CConnectionInstance::updateFigureInstance(CFigureInstance** instance, CFigure* figure)
{
if ((*instance != NULL) && (figure != NULL))
{
// Both references exist. Check if they refer to the same figure.
if ((*instance)->figure() != figure)
{
// Our connection has a new figure as decoration/label. Delete the instance we created for it.
// A new figure instance will be created by the following code then.
(*instance)->removeListener(&FListener);
delete *instance;
*instance = NULL;
};
};
if ((*instance == NULL) != (figure == NULL))
{
// One of both entries does not yet/no longer exist.
if (*instance != NULL)
{
(*instance)->removeListener(&FListener);
delete *instance;
*instance = NULL;
}
else
{
// A new decoration/label was added, create a figure instance for that.
*instance = new CFigureInstance(NULL, figure);
(*instance)->addListener(&FListener);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when the zoom level in the owner view changed. Tell the decorations about it.
*
* @param newZoom The new zoom level.
*/
void CConnectionInstance::zoomChanged(float newZoom)
{
if (FEnd1Decoration != NULL)
FEnd1Decoration->zoomChanged(newZoom);
if (FEnd1Label != NULL)
FEnd1Label->zoomChanged(newZoom);
if (FCenterDecoration != NULL)
FCenterDecoration->zoomChanged(newZoom);
if (FCenterLabel != NULL)
FCenterLabel->zoomChanged(newZoom);
if (FEnd2Decoration != NULL)
FEnd2Decoration->zoomChanged(newZoom);
if (FEnd2Label != NULL)
FEnd2Label->zoomChanged(newZoom);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Overrides the hit computation of the base class to precise the result further.
*
* @param x Horizontal hit coordinate.
* @param y Vertical hit coordinate.
*/
bool CConnectionInstance::containsPoint(const float x, const float y)
{
bool result = CGraphicElement::containsPoint(x, y);
if (result)
{
TVertex vertex = TVertex(x, y, 0);
result = getFeedbackInfo(GC_MODIFIER_IGNORE, vertex) != GC_FI_NONE;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the final coordinates of this connection at the given end point (which must be one of the end points
* of this connection instance).
*
* @param point One of the end points of this connection.
* @param direction Indicates the edge where the connection leaves the end point.
* @param slot A distribution offset in the range (0..1) that controls the relative position along the edge.
* @param alternative Indicates to to use the opposite end point instead what @point would refer to.
* Used, e.g., for self references.
*/
void CConnectionInstance::computeCoordinates(CFigureInstance* point, TConnectionDirection direction, float slot,
bool alternative)
{
TVertex coordinates;
if ((point == FEnd1) != alternative)
FDirection1 = direction;
else
FDirection2 = direction;
TBoundingBox bounds = point->bounds();
switch (direction)
{
case GC_DIR_NORTH:
{
coordinates.x = (bounds.lower.x - bounds.upper.x) * slot + bounds.upper.x;
coordinates.y = bounds.upper.y;
break;
};
case GC_DIR_EAST:
{
coordinates.x = bounds.lower.x;
coordinates.y = (bounds.lower.y - bounds.upper.y) * slot + bounds.upper.y;
break;
};
case GC_DIR_SOUTH:
{
coordinates.x = (bounds.lower.x - bounds.upper.x) * slot + bounds.upper.x;
coordinates.y = bounds.lower.y;
break;
};
case GC_DIR_WEST:
{
coordinates.x = bounds.upper.x;
coordinates.y = (bounds.lower.y - bounds.upper.y) * slot + bounds.upper.y;
break;
};
};
if ((point == FEnd1) != alternative)
FEndVertex1 = coordinates;
else
FEndVertex2 = coordinates;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines in which direction this connection leaves the given point. This depends entirely on the positions of the
* endpoints.
*
* @param point The point to consider, must be one of the end points of this connection.
* @return One of the direction flags.
*/
TConnectionDirection CConnectionInstance::getDirection(CFigureInstance* point)
{
TConnectionDirection result = GC_DIR_NONE;
CFigureInstance* from = NULL;
CFigureInstance* to = NULL;
if (point == FEnd1)
{
from = FEnd1;
to = FEnd2;
}
else
if (point == FEnd2)
{
from = FEnd2;
to = FEnd1;
};
if (from != NULL && to != NULL)
{
if (from == to)
// The connection starts and ends on the same end point.
result = GC_DIR_SELF;
else
{
TBoundingBox fromBounds = from->bounds();
TBoundingBox toBounds = to->bounds();
result = GC_DIR_NORTH;
float distance = fromBounds.upper.y - toBounds.lower.y;
if (toBounds.upper.x - fromBounds.lower.x > distance)
{
result = GC_DIR_EAST;
distance = toBounds.upper.x - fromBounds.lower.x;
};
if (toBounds.upper.y - fromBounds.lower.y > distance)
{
result = GC_DIR_SOUTH;
distance = toBounds.upper.y - fromBounds.lower.y;
};
if (fromBounds.upper.x - toBounds.lower.x > distance)
{
result = GC_DIR_WEST;
distance = toBounds.lower.x - fromBounds.upper.x;
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns info about the connection at the specified point.
*
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The coordinates to check against.
* @return The requested info.
*/
TFeedbackInfo CConnectionInstance::getFeedbackInfo(TModifiers modifiers, const TVertex& coords)
{
TFeedbackInfo result;
// End points. They are always assigned.
result = FEnd1->getFeedbackInfo(modifiers, coords);
if (result == GC_FI_NONE)
result = FEnd2->getFeedbackInfo(modifiers, coords);
// Decorations and labels. They may not always be assigned.
if (result == GC_FI_NONE && FEnd1Decoration != NULL)
result = FEnd1Decoration->getFeedbackInfo(modifiers, coords);
if (result == GC_FI_NONE && FEnd1Label != NULL)
result = FEnd1Label->getFeedbackInfo(modifiers, coords - FLabel1Offset);
if (result == GC_FI_NONE && FCenterDecoration != NULL)
result = FCenterDecoration->getFeedbackInfo(modifiers, coords);
if (result == GC_FI_NONE && FCenterLabel != NULL)
result = FCenterLabel->getFeedbackInfo(modifiers, coords - FCenterLabelOffset);
if (result == GC_FI_NONE && FEnd2Decoration != NULL)
result = FEnd2Decoration->getFeedbackInfo(modifiers, coords);
if (result == GC_FI_NONE && FEnd2Label != NULL)
result = FEnd2Label->getFeedbackInfo(modifiers, coords - FLabel2Offset);
if (result == GC_FI_NONE)
{
float distance = 10; // Distance to the line segments to be considered as "on line".
float centerPoint = computeCenterPosition();
if (FDirection1 == GC_DIR_NORTH || FDirection1 == GC_DIR_SOUTH)
{
float minX = MIN(FEndVertex1.x, FEndVertex2.x);
float maxX = MAX(FEndVertex1.x, FEndVertex2.x);
if (fabs(centerPoint - coords.y) <= distance && (minX <= coords.x) && (coords.x <= maxX))
// Close to the center line.
result = GC_FI_HLINE_MOVE;
else
{
// Check the other two segments.
if (coords.y < centerPoint)
{
// Above the center.
float actualX = (FEndVertex1.y <= centerPoint) ? FEndVertex1.x : FEndVertex2.x;
if (fabs(actualX - coords.x) <= distance)
result = GC_FI_CONNECTION;
}
else
{
// Below the center
float actualX = (FEndVertex1.y > centerPoint) ? FEndVertex1.x : FEndVertex2.x;
if (fabs(actualX - coords.x) <= distance)
result = GC_FI_CONNECTION;
};
};
}
else
{
float minY = MIN(FEndVertex1.y, FEndVertex2.y);
float maxY = MAX(FEndVertex1.y, FEndVertex2.y);
if (fabs(centerPoint - coords.x) <= distance && (minY <= coords.y) && (coords.y <= maxY))
// Close to the center line.
result = GC_FI_VLINE_MOVE;
else
{
// Check the other two segments.
if (coords.x < centerPoint)
{
// Left to the center.
float actualY = (FEndVertex1.x <= centerPoint) ? FEndVertex1.y : FEndVertex2.y;
if (fabs(actualY - coords.y) <= distance)
result = GC_FI_CONNECTION;
}
else
{
// Right to the center
float actualY = (FEndVertex1.x > centerPoint) ? FEndVertex1.y : FEndVertex2.y;
if (fabs(actualY - coords.y) <= distance)
result = GC_FI_CONNECTION;
};
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the connection decoration part whose label is at the given position.
*
* @param x The x coordinate to check in layer space.
* @param y The y coordinate.
* @return The part that has a label at the given position.
*/
TConnectionPart CConnectionInstance::labelPartFromPoint(float x, float y)
{
TConnectionPart result = GC_CONNECTION_PART_NONE;
if (FEnd1Label != NULL && FEnd1Label->containsPoint(x - FLabel1Offset.x, y - FLabel1Offset.y))
result = GC_CONNECTION_PART_1;
else
if (FEnd2Label != NULL && FEnd2Label->containsPoint(x - FLabel2Offset.x, y - FLabel2Offset.y))
result = GC_CONNECTION_PART_2;
else
if (FCenterLabel != NULL && FCenterLabel->containsPoint(x - FCenterLabelOffset.x, y - FCenterLabelOffset.y))
result = GC_CONNECTION_PART_CENTER;
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Changes the visual style of the connection lines.
*
* @param lineStyle The new line style to apply.
*/
void CConnectionInstance::lineStyleSet(TConnectionLineStyle newStyle)
{
if (FLineStyle != newStyle)
{
FLineStyle = newStyle;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the current center point to the given position. This position is converted into a procentual value for the
* center and only one dimension (depending on the orientation of the connection) is considered.
*
* @param position The new position for the center.
*/
void CConnectionInstance::moveCenterTo(TVertex position)
{
if (FEnd1 == FEnd2)
{
// Self referencing, means this connections starts and stops at the same end point.
float fullWidth;
float fullHeight;
// Compute the center as percentage of the entire width/height.
canvas()->currentViewGet()->getWorkspace(&fullWidth, &fullHeight);
switch (FDirection1)
{
case GC_DIR_SOUTH:
case GC_DIR_NORTH:
{
float offset = (FEnd1Decoration != NULL) ? FEnd1Decoration->height() : 0;
if ((FEnd2Decoration != NULL) && FEnd2Decoration->height() > offset)
offset = FEnd2Decoration->height();
if (FDirection1 == GC_DIR_NORTH)
FCenter = (FEndVertex1.y - offset - position.y) / fullHeight;
else
FCenter = (position.y - FEndVertex1.y - offset) / fullHeight;
break;
}
default:
{
// GC_DIR_EAST/GC_DIR_WEST
float offset = (FEnd1Decoration != NULL) ? FEnd1Decoration->width() : 0;
if ((FEnd2Decoration != NULL) && FEnd2Decoration->width() > offset)
offset = FEnd2Decoration->width();
if (FDirection1 == GC_DIR_WEST)
FCenter = (FEndVertex1.x - offset - position.x) / fullWidth;
else
FCenter = (position.x - FEndVertex1.x - offset) / fullWidth;
break;
};
};
}
else
switch (FDirection1)
{
case GC_DIR_SOUTH:
case GC_DIR_NORTH:
{
if (FEndVertex1.y <= FEndVertex2.y)
FCenter = (position.y - FEndVertex1.y) / (FEndVertex2.y - FEndVertex1.y);
else
FCenter = (position.y - FEndVertex2.y) / (FEndVertex1.y - FEndVertex2.y);
break;
}
default:
{
// GC_DIR_EAST/GC_DIR_WEST
if (FEndVertex1.x <= FEndVertex2.x)
FCenter = (position.x - FEndVertex1.x) / (FEndVertex2.x - FEndVertex1.x);
else
FCenter = (position.x - FEndVertex2.x) / (FEndVertex1.x - FEndVertex2.x);
break;
};
};
if (FCenter < 0)
FCenter = 0;
if (FCenter > 1)
FCenter = 1;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the label of the given part by the given amount.
*
* @param part The part whose label is to be moved.
* @param dX The horizontal amount to move the label.
* @param dY The vertical amount to move the label.
*/
void CConnectionInstance::moveLabel(TConnectionPart part, float dX, float dY)
{
switch (part)
{
case GC_CONNECTION_PART_1:
{
FLabel1Offset.x += dX;
FLabel1Offset.y += dY;
break;
};
case GC_CONNECTION_PART_2:
{
FLabel2Offset.x += dX;
FLabel2Offset.y += dY;
break;
};
case GC_CONNECTION_PART_CENTER:
{
FCenterLabelOffset.x += dX;
FCenterLabelOffset.y += dY;
break;
};
};
makeDirty(GC_CHANGE_CONNECTION_LABEL);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by path. The path syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index The index of the sub property to return if it is located in a list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CConnectionInstance::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_CENTER:
{
result = FCenter;
break;
};
case GC_PROPERTY_LABEL1_OFFSET_X:
{
result = FLabel1Offset.x;
break;
};
case GC_PROPERTY_LABEL1_OFFSET_Y:
{
result = FLabel1Offset.y;
break;
};
case GC_PROPERTY_LABEL2_OFFSET_X:
{
result = FLabel2Offset.x;
break;
};
case GC_PROPERTY_LABEL2_OFFSET_Y:
{
result = FLabel2Offset.y;
break;
};
case GC_PROPERTY_LABEL_CENTER_OFFSET_X:
{
result = FCenterLabelOffset.x;
break;
};
case GC_PROPERTY_LABEL_CENTER_OFFSET_Y:
{
result = FCenterLabelOffset.y;
break;
};
};
break;
};
case GC_CONTAINER_COLOR:
{
if (index < 4)
{
result = FColor[index];
};
break;
};
case GC_CONTAINER_HOT_COLOR:
{
if (index < 4)
{
result = FHotColor[index];
};
break;
};
case GC_CONTAINER_CONNECTION:
{
result = FConnection;
break;
};
case GC_CONTAINER_END1:
{
result = FEnd1;
break;
};
case GC_CONTAINER_END1_DECORATION:
{
result = FEnd1Decoration;
break;
};
case GC_CONTAINER_END1_LABEL:
{
result = FEnd1Label;
break;
};
case GC_CONTAINER_END2:
{
result = FEnd2;
break;
};
case GC_CONTAINER_END2_DECORATION:
{
result = FEnd2Decoration;
break;
};
case GC_CONTAINER_END2_LABEL:
{
result = FEnd2Label;
break;
};
case GC_CONTAINER_CENTER_DECORATION:
{
result = FCenterDecoration;
break;
};
case GC_CONTAINER_CENTER_LABEL:
{
result = FCenterLabel;
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index The index of the sub property to return if it is located in a list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CConnectionInstance::propertySet(const char* name, unsigned int index, TGCVariant value)
{
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_CENTER:
{
FCenter = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL1_OFFSET_X:
{
FLabel1Offset.x = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL1_OFFSET_Y:
{
FLabel1Offset.y = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL2_OFFSET_X:
{
FLabel2Offset.x = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL2_OFFSET_Y:
{
FLabel2Offset.y = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL_CENTER_OFFSET_X:
{
FCenterLabelOffset.x = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_PROPERTY_LABEL_CENTER_OFFSET_Y:
{
FCenterLabelOffset.y = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
};
break;
};
case GC_CONTAINER_COLOR:
{
if (index < 4)
{
FColor[index] = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
};
break;
};
case GC_CONTAINER_HOT_COLOR:
{
if (index < 4)
{
FHotColor[index] = value;
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
};
break;
};
case GC_CONTAINER_CONNECTION:
{
FConnection = value.cast<CConnection>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END1:
{
FEnd1 = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END1_DECORATION:
{
FEnd1Decoration = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END1_LABEL:
{
FEnd1Label = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END2:
{
FEnd2 = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END2_DECORATION:
{
FEnd2Decoration = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_END2_LABEL:
{
FEnd2Label = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_CENTER_DECORATION:
{
FCenterDecoration = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
case GC_CONTAINER_CENTER_LABEL:
{
FCenterLabel = value.cast<CFigureInstance>();
makeDirty(GC_CHANGE_CONNECTION_INSTANCE);
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Renders this instance.
*
* @param isHot A marker if the current instance has the mouse cursor over it.
*/
void CConnectionInstance::render(bool isHot)
{
if (isHot)
glColor4fv(FHotColor);
else
glColor4fv(FColor);
glCallList(FDisplayList);
// Decorations
renderDecoration(GC_CONNECTION_PART_1);
renderDecoration(GC_CONNECTION_PART_CENTER);
renderDecoration(GC_CONNECTION_PART_2);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called by the listener when something in the connection's decoration changed or any of used figure instance is being
* destroyed. Use this notification to (re)build the figure instances we use for decoration.
*/
void CConnectionInstance::updateDecorations(void)
{
TConnectionDecorations decorations = FConnection->decorationsGet();
updateFigureInstance(&FEnd1Decoration, decorations.end1Decoration);
updateFigureInstance(&FEnd1Label, decorations.end1Label);
updateFigureInstance(&FCenterDecoration, decorations.centerDecoration);
updateFigureInstance(&FCenterLabel, decorations.centerLabel);
updateFigureInstance(&FEnd2Decoration, decorations.end2Decoration);
updateFigureInstance(&FEnd2Label, decorations.end2Label);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes all detail elements for this connection depending on computed start and end point as well as other properties.
*/
void CConnectionInstance::validate(void)
{
if (dirty())
{
if (FLayer != NULL)
{
FLayer->validateEndPoint(FEnd1, true);
FLayer->validateEndPoint(FEnd2, false);
};
if (FEnd1Decoration != NULL)
FEnd1Decoration->validate();
if (FEnd1Label != NULL)
FEnd1Label->validate();
if (FCenterDecoration != NULL)
FCenterDecoration->validate();
if (FCenterLabel != NULL)
FCenterLabel->validate();
if (FEnd2Decoration != NULL)
FEnd2Decoration->validate();
if (FEnd2Label != NULL)
FEnd2Label->validate();
if (FDisplayList == 0)
FDisplayList = glGenLists(1);
glNewList(FDisplayList, GL_COMPILE);
glPushMatrix();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
if (canvas()->supportsExtension(GC_OE_MULTISAMPLING))
glDisable(GL_MULTISAMPLE_ARB);
switch (FLineStyle)
{
case GC_CONNECTION_STYLE_SOLID:
break;
case GC_CONNECTION_STYLE_DOTTED:
{
glEnable(GL_LINE_STIPPLE);
glLineStipple (1, 0x3333);
break;
};
};
glBegin(GL_LINE_STRIP);
float centerPoint = computeCenterPosition();
if (FDirection1 == GC_DIR_NORTH || FDirection1 == GC_DIR_SOUTH)
{
// We need to distinguish here only if we have a vertical or horizontal run.
// So checking only one direction is enough.
glVertex2f(FEndVertex1.x, FEndVertex1.y);
glVertex2f(FEndVertex1.x, centerPoint);
glVertex2f(FEndVertex2.x, centerPoint);
glVertex2f(FEndVertex2.x, FEndVertex2.y);
}
else
{
glVertex2f(FEndVertex1.x, FEndVertex1.y);
glVertex2f(centerPoint, FEndVertex1.y);
glVertex2f(centerPoint, FEndVertex2.y);
glVertex2f(FEndVertex2.x, FEndVertex2.y);
};
glEnd();
glPopAttrib();
glPopMatrix();
glEndList();
// Valdate decoration and compute the overall bounding box.
boundsNew();
boundsAdd(FEndVertex1);
boundsAdd(FEndVertex2);
updateDecoration(GC_CONNECTION_PART_1);
if (FEnd1Decoration != NULL)
boundsAdd(FEnd1Decoration->bounds());
if (FEnd1Label != NULL)
boundsAdd(FEnd1Label->bounds(), FLabel1Offset);
updateDecoration(GC_CONNECTION_PART_CENTER);
if (FCenterDecoration != NULL)
boundsAdd(FCenterDecoration->bounds());
if (FCenterLabel != NULL)
boundsAdd(FCenterLabel->bounds(), FCenterLabelOffset);
updateDecoration(GC_CONNECTION_PART_2);
if (FEnd2Decoration != NULL)
boundsAdd(FEnd2Decoration->bounds());
if (FEnd2Label != NULL)
boundsAdd(FEnd2Label->bounds(), FLabel2Offset);
boundsFinished();
FConnection->boundsNew();
FConnection->boundsAdd(FEndVertex1);
FConnection->boundsAdd(FEndVertex2);
FConnection->boundsFinished();
CGraphicElement::validate();
};
}
//----------------- CConnectionInstanceListener --------------------------------------------------------------------------
void CConnectionLayer::CConnectionInstanceListener::onChange(CGCBase* sender, CGCBase* origin, TGCChangeReason reason)
{
layer->handleChange((CConnectionInstance*) sender, reason);
}
//----------------------------------------------------------------------------------------------------------------------
void CConnectionLayer::CConnectionInstanceListener::onDestroy(CGCBase* object)
{
layer->removeInstance((CConnectionInstance*) object);
}
//----------------------------------------------------------------------------------------------------------------------
void CConnectionLayer::CConnectionInstanceListener::onError(CGCBase* sender, CGCBase* origin, const char* message)
{
layer->error(origin, message);
}
//----------------- CConnectionLayer ------------------------------------------------------------------------------------
CConnectionLayer::CConnectionLayer(CGCView* view): CLayer("connections", view->canvas())
{
_className = "CConnectionLayer";
FView = view;
FListener.layer = this;
FHotConnection = NULL;
FStates = 0;
FCache = NULL;
FCurrentFeedback = GC_FI_NONE;
}
//----------------------------------------------------------------------------------------------------------------------
CConnectionLayer::~CConnectionLayer(void)
{
setDestroying();
delete FCache;
for (CConnectionInstanceList::iterator iterator = FConnections.begin(); iterator != FConnections.end(); ++iterator)
delete *iterator;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Checks for an action that can be executed in the layer.
*
* @param button Which button has been pressed (left, middle, right, x1, x2).
* @param event The mouse event that caused the handling chain to start (up, down etc.).
* @param modifiers Special flags that control the processing.
* @param windowX Horizontal mouse coordinate in window space.
* @param windowY Vertical mouse coordinate in window space.
* @param viewCoords Mouse coordinates converted to view space.
* @return True if there was an action to execute, otherwise false.
*/
bool CConnectionLayer::handleAction(TMouseButton button, TMouseEvent event, TModifiers modifiers, int windowX, int windowY,
TVertex& viewCoords)
{
bool result = false;
bool keepHitInfo = false;
updateCache();
FLastHit = (CConnectionInstance*) FCache->findElement(viewCoords);
if (FLastHit != NULL)
{
TAction* action = FLastHit->executeAssociatedActions(button, event, modifiers, viewCoords);
if (action != NULL)
{
result = true;
if (action != NULL)
{
if (action->type == GC_ACTION_DRAG)
{
FStates |= GC_CLAYER_STATE_DRAG_LABEL_PENDING;
FLabelPart = FLastHit->labelPartFromPoint(viewCoords.x, viewCoords.y);
keepHitInfo = true;
}
};
}
else
{
TFeedbackInfo info = FLastHit->getFeedbackInfo(modifiers, viewCoords);
switch (info)
{
case GC_FI_CONNECTION:
{
// Select the connection.
break;
};
case GC_FI_HLINE_MOVE:
{
FStates |= GC_CLAYER_STATE_HDRAG_PENDING;
result = true;
break;
};
case GC_FI_VLINE_MOVE:
{
FStates |= GC_CLAYER_STATE_VDRAG_PENDING;
result = true;
break;
};
};
};
};
if (keepHitInfo)
{
FLastWindowX = windowX;
FLastWindowY = windowY;
FLastViewX = viewCoords.x;
FLastViewY = viewCoords.y;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Marks all connection instances the are connected to the given endpoint as dirty, if they are not already.
*
* @param point The endpoint to iterate.
*/
void CConnectionLayer::invalidateEndPoint(CFigureInstance* point)
{
CFigureConnectionList::iterator pointIterator = FConnectionPointList.find(point);
for (CConnectionInstanceList::iterator iterator = pointIterator->second.begin(); iterator != pointIterator->second.end();
++iterator)
{
CConnectionInstance* instance = *iterator;
if (!instance->dirty())
{
instance->makeDirty();
if (instance->endPoint1() == point)
invalidateEndPoint(instance->endPoint2());
else
invalidateEndPoint(instance->endPoint1());
};
};
}
//----------------------------------------------------------------------------------------------------------------------
// Binary predicates used to sort the direction lists in the next method.
// Return whether first element is less than the second
bool moreLeft(CConnectionInstance* element1, CConnectionInstance* element2)
{
// Both connections share one end point. Compare the other two.
CFigureInstance* point1 = element1->endPoint2();
CFigureInstance* point2 = element1->endPoint2();
if (element1->endPoint1() == element2->endPoint2())
point2 = element2->endPoint1();
else
if (element1->endPoint2() == element2->endPoint1())
point1 = element1->endPoint1();
else
if (element1->endPoint2() == element2->endPoint2())
{
point1 = element1->endPoint1();
point2 = element2->endPoint1();
};
TBoundingBox bounds1 = point1->bounds();
float middle1 = (bounds1.lower.x + bounds1.upper.x) / 2;
TBoundingBox bounds2 = point2->bounds();
float middle2 = (bounds2.lower.x + bounds2.upper.x) / 2;
return middle1 < middle2;;
}
//----------------------------------------------------------------------------------------------------------------------
bool moreTop(CConnectionInstance* element1, CConnectionInstance* element2)
{
// Both connections share one end point. Compare the other two.
CFigureInstance* point1 = element1->endPoint2();
CFigureInstance* point2 = element1->endPoint2();
if (element1->endPoint1() == element2->endPoint2())
point2 = element2->endPoint1();
else
if (element1->endPoint2() == element2->endPoint1())
point1 = element1->endPoint1();
else
if (element1->endPoint2() == element2->endPoint2())
{
point1 = element1->endPoint1();
point2 = element2->endPoint1();
};
TBoundingBox bounds1 = point1->bounds();
float middle1 = (bounds1.lower.y + bounds1.upper.y) / 2;
TBoundingBox bounds2 = point2->bounds();
float middle2 = (bounds2.lower.y + bounds2.upper.y) / 2;
return middle1 < middle2;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Renders all connections, which have been validate before in validateLayerContent.
*/
void CConnectionLayer::renderLayerContent(TBoundingBox bounds)
{
for (CConnectionInstanceList::iterator iterator = FConnections.begin(); iterator != FConnections.end(); ++iterator)
{
CConnectionInstance* instance = *iterator;
if (instance->overlaps(bounds))
instance->render(instance == FHotConnection);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Checks if the layer's element cache must be created and validated.
*/
void CConnectionLayer::updateCache(void)
{
if (FCache == NULL)
{
float width, height;
FView->getWorkspace(&width, &height);
FCache = new CElementLookupCache(width, height);
};
if (!FCache->isValid())
{
for (CConnectionInstanceList::iterator iterator = FConnections.begin(); iterator != FConnections.end(); ++iterator)
FCache->addElement(*iterator);
FCache->validate();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the layout for all connection instances.
* Note: the invalidation code (@see invalidateInstance) takes care that either all connection instances connected to an
* end point are dirty or none of them.
*/
void CConnectionLayer::validateLayerContent(void)
{
// Iterate through all dirty connection instances and validates them.
for (CConnectionInstanceList::iterator iterator = FConnections.begin(); iterator != FConnections.end(); ++iterator)
(*iterator)->validate();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when the zoom level in the owner view is changed. Forward the call to the connections.
*
* @param newZoom The new zoom level.
*/
void CConnectionLayer::zoomChanged(float newZoom)
{
for (CConnectionInstanceList::iterator iterator = FConnections.begin(); iterator != FConnections.end(); ++iterator)
(*iterator)->zoomChanged(newZoom);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a new connection instance.
*
* @param connection The connection for which the instance is to be created.
* @param endPoint1 One end point of the instnace.
* @param endPoint2 The other end point of the instance.
*/
CConnectionInstance* CConnectionLayer::createInstance(CConnection* connection, CFigureInstance* endPoint1,
CFigureInstance* endPoint2)
{
CConnectionInstance* result = new CConnectionInstance(this, connection, endPoint1, endPoint2);
result->addListener(&FListener);
FConnections.insert(result);
FConnectionPointList[endPoint1].insert(result);
invalidateEndPoint(endPoint1);
FConnectionPointList[endPoint2].insert(result);
invalidateEndPoint(endPoint2);
if (FCache != NULL)
FCache->addElement(result);
makeDirty();
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Checks the given position and hit element for a detailed hit information.
*
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The position to test against.
* @return Info about the hit if any.
*/
TFeedbackInfo CConnectionLayer::getFeedbackInfo(TModifiers modifiers, TVertex& coords)
{
TFeedbackInfo result = GC_FI_NONE;
if (FStates == 0)
{
updateCache();
CConnectionInstance* instance = (CConnectionInstance*) FCache->findElement(coords);
if (instance != NULL)
result = instance->getFeedbackInfo(modifiers, coords);
}
else
result = FCurrentFeedback;
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Takes the given coordinates and tries to find a graphic element that was rendered at this position.
* Positions are given in view space.
*
* @param hits [out] The hit collection that is updated.
* @param point The point to check given in view space. If necessary convert window coordinates first by using windowToView.
* @param singleHit If true then search for hits is stopped after the first one was found.
* @return A hit result class is returned regardless of the actual number of hits. It must be freed by the caller.
*/
void CConnectionLayer::getHitTestInfoAt(CHitResults* hits, TVertex point, bool singleHit)
{
updateCache();
if (singleHit)
{
CGraphicElement* element = FCache->findElement(point);
if (element != NULL)
hits->addHit(element);
}
else
FCache->findElements(point, hits);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Invalidates all connection instances that are connected to the end point of the given connection instance.
*
* @param The connection instance that has changed.
*/
void CConnectionLayer::handleChange(CConnectionInstance* instance, TGCChangeReason reason)
{
switch (reason)
{
case GC_CHANGE_CONNECTION_INSTANCE:
{
#if USE_BSP_TREE
if (FCache)
FCache->invalidate();
#endif
invalidateEndPoint(instance->endPoint1());
invalidateEndPoint(instance->endPoint2());
break;
};
};
change(instance, reason);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
bool CConnectionLayer::handleMouseDown(TMouseButton button, TModifiers modifiers, int windowX, int windowY, TVertex& viewCoords)
{
bool result = handleAction(button, GC_MOUSE_DOWN, modifiers, windowX, windowY, viewCoords);
return result;
}
//----------------------------------------------------------------------------------------------------------------------
bool CConnectionLayer::handleMouseMove(TModifiers modifiers, int windowX, int windowY, TVertex& viewCoords)
{
bool result = false;
if (FStates == 0)
{
// No special action active so highlight the current connection if hot tracking is enabled.
updateCache();
CGraphicElement* element = FCache->findElement(viewCoords);
if (element != NULL)
{
if (element->classIs("CConnectionInstance") && element != FHotConnection)
{
FHotConnection = (CConnectionInstance*) element;
canvas()->refresh();
};
}
else
if (FHotConnection != NULL)
{
FHotConnection = NULL;
canvas()->refresh();
};
}
else
{
float threshold = 4; // Empirically found.
float dX = viewCoords.x - FLastViewX;
float dY = viewCoords.y - FLastViewY;
// Check for center line dragging.
if ((FStates & GC_CLAYER_STATE_HDRAG_PENDING) != 0)
{
// Drag is still waiting to start. Check if the user moved the mouse a bit.
if (fabs(dY) >= threshold)
{
FStates &= ~GC_CLAYER_STATE_HDRAG_PENDING;
FStates |= GC_CLAYER_STATE_CENTER_DRAGGING;
FCurrentFeedback = GC_FI_HLINE_MOVE;
};
}
else
if ((FStates & GC_CLAYER_STATE_VDRAG_PENDING) != 0)
{
// Drag is still waiting to start. Check if the user moved the mouse a bit.
float threshold = 4; // Empirically found.
if (fabs(dX) >= threshold)
{
FStates &= ~GC_CLAYER_STATE_VDRAG_PENDING;
FStates |= GC_CLAYER_STATE_CENTER_DRAGGING;
FCurrentFeedback = GC_FI_VLINE_MOVE;
};
}
else
if ((FStates & GC_CLAYER_STATE_DRAG_LABEL_PENDING) != 0)
{
// Label drag is still waiting to start. Check if the user moved the mouse a bit.
if (fabs(dX) >= threshold || fabs(dY) >= threshold)
{
FStates &= ~GC_CLAYER_STATE_DRAG_LABEL_PENDING;
FStates |= GC_CLAYER_STATE_DRAG_LABEL;
FCurrentFeedback = GC_FI_DRAG_FIGURE;
};
};
if ((FStates & GC_CLAYER_STATE_CENTER_DRAGGING) != 0)
{
FLastHit->moveCenterTo(viewCoords);
#if USE_BSP_TREE
FCache->invalidate();
#endif
result = true;
}
else
if ((FStates & GC_CLAYER_STATE_DRAG_LABEL) != 0)
{
FLastHit->moveLabel(FLabelPart, dX, dY);
result = true;
};
};
if (result)
{
FLastViewX = viewCoords.x;
FLastViewY = viewCoords.y;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
bool CConnectionLayer::handleMouseUp(TMouseButton button, TModifiers modifiers, int windowX, int windowY, TVertex& viewCoords)
{
bool result = handleAction(button, GC_MOUSE_UP, modifiers, windowX, windowY, viewCoords);
FStates &= ~(GC_CLAYER_STATE_HDRAG_PENDING | GC_CLAYER_STATE_VDRAG_PENDING | GC_CLAYER_STATE_DRAG_LABEL_PENDING |
GC_CLAYER_STATE_CENTER_DRAGGING | GC_CLAYER_STATE_DRAG_LABEL);
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes the given instance from the internal list. The connection instance is not destroyed, though.
*
* @param instance The connection instance to be removed.
*/
void CConnectionLayer::removeInstance(CConnectionInstance* instance)
{
if (!destroying())
{
if (FCache)
FCache->invalidate();
if (FHotConnection == instance)
FHotConnection = NULL;
CFigureInstance* point = instance->FEnd1;
FConnectionPointList[point].erase(instance);
if (FConnectionPointList[point].size() == 0)
FConnectionPointList.erase(point);
point = instance->FEnd2;
FConnectionPointList[point].erase(instance);
if (FConnectionPointList[point].size() == 0)
FConnectionPointList.erase(point);
FConnections.erase(instance);
makeDirty();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the coordinates of all connection instances touching the given point.
*
* @param point The endpoint to validate.
* @param handleSelfReferences If true then also consider connections that start and end at the same point.
*/
void CConnectionLayer::validateEndPoint(CFigureInstance* point, bool handleSelfReferences)
{
typedef vector<CConnectionInstance*> CLocalConnectionList;
CLocalConnectionList northConnections;
CLocalConnectionList eastConnections;
CLocalConnectionList southConnections;
CLocalConnectionList westConnections;
CLocalConnectionList selfConnections;
// In order to validate a connection instance both end points must be validated, that is, all
// connections attached to these end points must be validated and the coordinates of the connection lines
// must be computed.
CFigureConnectionList::iterator pointIterator = FConnectionPointList.find(point);
// Go through all connections attached to this point and determine the direction of them (i.e. where they are
// attached to the point).
for (CConnectionInstanceList::iterator iterator = pointIterator->second.begin(); iterator != pointIterator->second.end();
++iterator)
{
switch ((*iterator)->getDirection(point))
{
case GC_DIR_SELF:
{
if (handleSelfReferences)
selfConnections.push_back(*iterator);
break;
};
case GC_DIR_NORTH:
{
northConnections.push_back(*iterator);
break;
};
case GC_DIR_EAST:
{
eastConnections.push_back(*iterator);
break;
};
case GC_DIR_SOUTH:
{
southConnections.push_back(*iterator);
break;
};
case GC_DIR_WEST:
{
westConnections.push_back(*iterator);
break;
};
};
};
// Sort each direction list so connections do not overlap and compute for each direction the connection coordinates.
sort(northConnections.begin(), northConnections.end(), moreLeft);
sort(eastConnections.begin(), eastConnections.end(), moreTop);
sort(southConnections.begin(), southConnections.end(), moreLeft);
sort(westConnections.begin(), westConnections.end(), moreTop);
CLocalConnectionList::iterator instanceIterator;
// Distribute all self references so that all sides are equally filled.
for (instanceIterator = selfConnections.begin(); instanceIterator != selfConnections.end(); ++instanceIterator)
{
CLocalConnectionList* targetList = &northConnections;
if (eastConnections.size() < targetList->size())
targetList = &eastConnections;
if (southConnections.size() < targetList->size())
targetList = &southConnections;
if (westConnections.size() < targetList->size())
targetList = &westConnections;
// Add the point twice. We need room for both ends.
targetList->insert(targetList->begin() + targetList->size() / 2, *instanceIterator);
targetList->insert(targetList->begin() + targetList->size() / 2, *instanceIterator);
};
int index;
CConnectionInstance* lastInstance = NULL;
for (instanceIterator = northConnections.begin(), index = 1; instanceIterator != northConnections.end();
++instanceIterator, ++index)
{
bool isSelfReference = lastInstance == *instanceIterator;
lastInstance = *instanceIterator;
lastInstance->computeCoordinates(point, GC_DIR_NORTH, (float) index / (northConnections.size() + 1), isSelfReference);
};
lastInstance = NULL;
for (instanceIterator = eastConnections.begin(), index = 1; instanceIterator != eastConnections.end();
++instanceIterator, ++index)
{
bool isSelfReference = lastInstance == *instanceIterator;
lastInstance = *instanceIterator;
lastInstance->computeCoordinates(point, GC_DIR_EAST, (float) index / (eastConnections.size() + 1), isSelfReference);
};
lastInstance = NULL;
for (instanceIterator = southConnections.begin(), index = 1; instanceIterator != southConnections.end();
++instanceIterator, ++index)
{
bool isSelfReference = lastInstance == *instanceIterator;
lastInstance = *instanceIterator;
lastInstance->computeCoordinates(point, GC_DIR_SOUTH, (float) index / (southConnections.size() + 1), isSelfReference);
};
lastInstance = NULL;
for (instanceIterator = westConnections.begin(), index = 1; instanceIterator != westConnections.end();
++instanceIterator, ++index)
{
bool isSelfReference = lastInstance == *instanceIterator;
lastInstance = *instanceIterator;
lastInstance->computeCoordinates(point, GC_DIR_WEST, (float) index / (westConnections.size() + 1), isSelfReference);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called by the owning view to let us know when the workspace size has changed. This directly influences the element cache
* (if it uses a BSP tree).
*/
void CConnectionLayer::workspaceChanged(void)
{
#if USE_BSP_TREE
delete FCache;
FCache = NULL;
#endif
}
//----------------------------------------------------------------------------------------------------------------------
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