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/* Copyright (C) 2004 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANy WARRANTy; without even the implied warranty of
MERCHANTABILITy or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
you should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/**
* @file myx_gc_figure.cpp
* @brief Implementation of the model element class.
*
*/
#include "myx_gc_figure.h"
#include "myx_gc_canvas.h"
#include "gc_glext.h"
#include "myx_gc_gl_helper.h"
extern const TMatrix identity;
extern const string DefaultLayout = "column"; // The layout to be used for figure elements without any given layout.
extern const string DefaultResize = "all"; // By default all figure elements can be resized.
//----------------------------------------------------------------------------------------------------------------------
static inline bool isWordBoundary(wchar_t ch)
{
return g_unichar_isspace(ch) || g_unichar_ispunct(ch);
}
//----------------------------------------------------------------------------------------------------------------------
static inline wstring::size_type findLineBoundary(const wstring &line)
{
wstring::const_iterator iter;
wstring::size_type i = 0;
for (iter = line.begin(); iter != line.end(); ++iter, ++i)
{
GUnicodeBreakType breakType = g_unichar_break_type(*iter);
switch (breakType)
{
case G_UNICODE_BREAK_CARRIAGE_RETURN:
case G_UNICODE_BREAK_LINE_FEED:
return i;
};
}
return line.size();
}
//----------------- CStyleListener -------------------------------------------------------------------------------------
void CFigureElementTemplate::CStyleListener::onDestroy(CGCBase* sender)
{
if (template_ != NULL)
template_->freeNotification(sender);
}
//----------------- CFigureElementTemplate ------------------------------------------------------------------------------
CFigureElementTemplate::CFigureElementTemplate(wstring id, wstring key)
{
FId = id;
FKey = key;
FLayout = GC_LAYOUT_ROW;
FResizeMode = GC_RESIZE_NONE;
FParent = NULL;
FFigure = NULL;
FCaption = NULL;
FOccurence = GC_OCC_ONCE;
FListener.template_ = this;
}
//----------------------------------------------------------------------------------------------------------------------
CFigureElementTemplate::~CFigureElementTemplate(void)
{
if (FStyle != NULL && !FStyle->destroying())
FStyle->removeListener(&FListener);
for (CElementTemplateList::iterator iterator = FChildren.begin(); iterator != FChildren.end(); ++iterator)
delete *iterator;
delete FCaption;
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureElementTemplate::addChild(CFigureElementTemplate* Child)
{
Child->FParent = this;
Child->FFigure = NULL;
FChildren.push_back(Child);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when a style is about to be destroyed.
*
* @param object The object, which is about to be freed.
*/
void CFigureElementTemplate::freeNotification(CGCBase* object)
{
if (FStyle == object)
FStyle = NULL;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the list element of this figure element template. There is only a list element if this template is a list
* that is, has only one child that can appear more than once. This child element is then the list element.
*
* @return The only child element of this template if it is a list template, otherwise NULL.
*/
CFigureElementTemplate* CFigureElementTemplate::getListElement(void)
{
CFigureElementTemplate* result = NULL;
if (FChildren.size() == 1)
{
CFigureElementTemplate* child = FChildren[0];
if (child->occurence() != GC_OCC_ONCE)
result = FChildren[0];
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Helper method used by the figure parser to initialize some members.
*
* @param layout The the layout to be used in the element.
* @param resizeMode Resizable flag.
* @param constraints The resize constraints.
*/
void CFigureElementTemplate::initialize(TFigureElementLayout layout, TFigureElementResize resizeMode, CGCStyle* style,
const TConstraints& constraints, TOccurence occurence)
{
FLayout = layout;
FResizeMode = resizeMode;
FStyle = style;
if (FStyle != NULL)
FStyle->addListener(&FListener);
FConstraints = constraints;
FOccurence = occurence;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines if this template is a list. A list is defined as having only one child, which is allowed
* to appear more than once.
*
* @return True if this template is a list, otherwise false.
*/
bool CFigureElementTemplate::isList(void)
{
if (FChildren.size() == 1)
{
CFigureElementTemplate* child = FChildren[0];
return child->occurence() != GC_OCC_ONCE;
};
return false;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the (optional) caption for this element. If there is already one then it is freed.
*
* @param Caption The caption to be used from now on.
*/
void CFigureElementTemplate::setCaption(CCaptionElementTemplate* Caption)
{
if (FCaption != NULL)
delete FCaption;
FCaption = Caption;
if (FCaption != NULL)
FCaption->FParent = this;
}
//----------------- CCaptionElementTemplate ------------------------------------------------------------------------------------
CCaptionElementTemplate::CCaptionElementTemplate(wstring key)
{
FKey = key;
FFontSize = 20;
FWeight = 400;
FHorizontalAlignment = GC_ALIGN_LEFT_TOP;
FVerticalAlignment = GC_ALIGN_LEFT_TOP;
FHasColor = false;
FColor[0] = 0;
FColor[1] = 0;
FColor[2] = 0;
FColor[3] = 255;
}
//----------------------------------------------------------------------------------------------------------------------
void CCaptionElementTemplate::initialize(wstring Text, float x, float y, string FontFamily, int FontSize, int Weight,
string FontStyle, TAlignment HorizontalAlignment, TAlignment VerticalAlignment,
GLubyte* Color, const TConstraints& constraints, bool WrapText)
{
FText = Text;
FOffsetX = x;
FOffsetY = y;
FFontFamily = FontFamily;
FFontSize = FontSize;
FWeight = Weight;
FFontStyle = FontStyle;
FHorizontalAlignment = HorizontalAlignment;
FVerticalAlignment = VerticalAlignment;
FHasColor = Color != NULL;
FWrapText= WrapText;
if (FHasColor)
{
for (int I = 0; I < 4; ++I)
FColor[I] = (float) Color[I] / 255;
};
FConstraints = constraints;
}
//----------------- CFigureTemplate ------------------------------------------------------------------------------------
CFigureTemplate::CFigureTemplate(CGCModel* model, wstring type, wstring layoutClass): CGCBase(model->canvas())
{
FModel = model;
FType = type;
FClass = layoutClass;
FContent = NULL;
_className = "CFigureTemplate";
}
//----------------------------------------------------------------------------------------------------------------------
CFigureTemplate::~CFigureTemplate(void)
{
delete FContent;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by path. The path syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index The index of the sub property to return if it is located in a list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CFigureTemplate::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
result = utf16ToUtf8(FType + L"@" + FClass);
break;
};
case GC_PROPERTY_OWNER:
{
result = FModel;
break;
};
};
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index The index of the sub property to return if it is located in a list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CFigureTemplate::propertySet(const char* name, unsigned int index, TGCVariant value)
{
// There are currently no properties that could be changed. The name is a unique identifier and must not be changed.
}
//----------------- CCaptionElement ------------------------------------------------------------------------------------
CCaptionElement::CCaptionElement(CGenericCanvas* canvas): CGraphicElement(canvas)
{
_className = "CCaptionElement";
FFontFamily = "Arial";
FFontSize = 20;
FWeight = 400;
FFontStyle = "normal";
FHorizontalAlignment = GC_ALIGN_LEFT_TOP;
FVerticalAlignment = GC_ALIGN_LEFT_TOP;
FParent = NULL;
FHasColor = false;
FWrapText = false;
FBidiMode = GC_BIDI_LEFT_TO_RIGHT;
if (canvas->currentViewGet() != NULL)
FActualFontSize = ROUND(canvas->currentViewGet()->zoomGet() * FFontSize);
}
//----------------------------------------------------------------------------------------------------------------------
CCaptionElement::~CCaptionElement(void)
{
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the end position of a part in the given text, which fits into a certain area.
* The break algorithm takes care not to split words.
*
* @param line The line to break into parts that fit into the given space.
* @param start The start position in the text for processing.
* @param stop [out] The end position of the substring that fits.
* @param availableWidth The space that is available for the text part.
* @result Returns the bound box of the substring.
*/
TBoundingBox CCaptionElement::breakLine(const wstring& line, wstring::size_type start, wstring::size_type& stop,
float availableWidth)
{
TBoundingBox localBounds;
fontManager()->boundingBox(line.substr(start), FFontId, localBounds);
if (localBounds.width() > availableWidth)
{
// Do a binary search for the optimal string length which fits into the given width.
// Note: currently not RTL context is considered here. If needed it must be implemented here.
wstring::size_type left = start;
wstring::size_type right = line.size() - 1;
while (left < right)
{
wstring::size_type center = (left + right + 1) >> 1;
fontManager()->boundingBox(line.substr(start, center - start + 1), FFontId, localBounds);
if (localBounds.width() <= availableWidth)
left = center;
else
right = center - 1;
};
// Here we have the last character that still fits.
// Check that we do not split words.
if (left < line.size() - 1)
{
wstring::size_type saveLeft = left;
while (left > 0 && !isWordBoundary(line[left]))
--left;
if (left == 0)
left = saveLeft;
else
// Recompute bounds as we changed the actual string again.
fontManager()->boundingBox(line.substr(start, left - start + 1), FFontId, localBounds);
stop = left + 1;
}
else
stop = line.length();
}
else
stop = line.length();
return localBounds;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the actual layout of one text line. If the given text fits entirely into the given space then it is aligned
* as given by the FHorizontalAlignment and FVerticalAlignment properties. Otherwise the text is shortend and
* an ellipsis (three dots) are appended to the display text (influenced by the bidi mode). If there isn't even enough
* room for the ellipsis then no text will be displayed at all.
*
* @param layout [in/out] On enter contains the text to be layouted. On exit the actual display text is stored in there
* as well as its actual width and position values.
* @param availableWidth Available horizontal space to place the text in.
* @param availableHeight Available vertical space to place the text in.
* @param ellipsisWidth Precomputed width of the ellipsis ('...') using the current font data.
* @parma freeSpace If true then we do not have outer bounds for alignment and/or shorten the caption. This means the full
* caption is played and availableWidth and availableHeight are ignored.
*/
void CCaptionElement::computeLayout(CTextLineLayout& layout, float availableWidth, float availableHeight, float ellipsisWidth,
bool freeSpace)
{
if (!freeSpace && (availableWidth <= ellipsisWidth || layout.text.empty()))
{
layout.text.clear();
layout.xOffset = 0;
layout.yOffset = 0;
}
else
{
if (!freeSpace && (layout.width > availableWidth))
{
// There is not enough space to display the full text.
layout.xOffset = 0;
float lastWidth = 0;
TBoundingBox localBounds;
// Do a binary search for the optimal string length which fits into the given width.
int L = 0;
int H = (int) layout.text.size() - 1;
if (FBidiMode == GC_BIDI_RIGHT_TO_LEFT)
{
while (L < H)
{
int N = (L + H) >> 1;
fontManager()->boundingBox(layout.text.substr(N), FFontId, localBounds);
lastWidth = localBounds.lower.x - localBounds.upper.x + ellipsisWidth;
if (lastWidth <= availableWidth)
H = N;
else
L = N + 1;
};
layout.text = L"..." + layout.text.substr(L + 1);
}
else
{
while (L < H)
{
int N = (L + H + 1) >> 1;
fontManager()->boundingBox(layout.text.substr(0, N), FFontId, localBounds);
lastWidth = localBounds.lower.x - localBounds.upper.x + ellipsisWidth;
if (lastWidth <= availableWidth)
L = N;
else
H = N - 1;
};
layout.text = layout.text.substr(0, L - 1) + L"...";
};
layout.width = lastWidth;
}
else
{
// The full text line can be displayed. Compute actual horizontal alignment.
TAlignment alignment = FHorizontalAlignment;
// In right-to-left mode alignment is reverted.
if (FBidiMode == GC_BIDI_RIGHT_TO_LEFT)
if (alignment == GC_ALIGN_LEFT_TOP)
alignment = GC_ALIGN_RIGHT_BOTTOM;
else
if (alignment == GC_ALIGN_RIGHT_BOTTOM)
alignment = GC_ALIGN_LEFT_TOP;
// If there is no space setting that we can use to align the text then
// always align left, regardless of the actual alignment setting.
if (freeSpace)
alignment = GC_ALIGN_LEFT_TOP;
switch (alignment)
{
case GC_ALIGN_LEFT_TOP: // Left aligned.
{
layout.xOffset = 0;
break;
};
case GC_ALIGN_CENTER: // Centered.
{
layout.xOffset = (availableWidth - layout.width) / 2;
break;
};
case GC_ALIGN_RIGHT_BOTTOM: // Right aligned.
{
layout.xOffset = availableWidth - layout.width;
break;
};
};
};
};
};
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the entire text layout of this caption. Depending on the text an enabled text wrapping this
* might result in several output lines.
*
* @param availableWidth The available space that the caption can use. This is also used to center or right align the caption
* or to shorten it, if it only partially fits.
* @param availableHeight The available vertical space the caption can use. Only fullly visible lines are displayed.
* @param totalHeight [out] Since we need this for the bounding box computation and it is here computed anyway, we return
* this overall height to the caller.
* @parma freeSpace If true then we do not have outer bounds for alignment and/or shorten the caption. This means the full
* caption is played and availableWidth and availableHeight are ignored.
* @result The computed text lines.
*/
CCaptionElement::CTextLayout CCaptionElement::createTextLayout(float availableWidth, float availableHeight,
float& totalHeight, bool freeSpace)
{
CTextLayout lines;
CTextLineLayout layout;
TBoundingBox bounds;
TAlignment alignment = FHorizontalAlignment;
// In right-to-left mode alignment is reverted.
if (FBidiMode == GC_BIDI_RIGHT_TO_LEFT)
if (alignment == GC_ALIGN_LEFT_TOP)
alignment = GC_ALIGN_RIGHT_BOTTOM;
else
if (alignment == GC_ALIGN_RIGHT_BOTTOM)
alignment = GC_ALIGN_LEFT_TOP;
fontManager()->boundingBox(L"...", FFontId, bounds);
float ellipsisWidth = bounds.lower.x - bounds.upper.x;
totalHeight = 0;
if (FWrapText)
{
bool pendingLinebreak = false;
StringTokenizer tokenizer(FText, L"\n\r\x2029", false);
while (tokenizer.hasMoreTokens())
{
// Go for each line.
wstring line = tokenizer.nextToken();
// If we found a newline line break in the previous run then check for a line feed now
// (Windows style line breaks) and skip it.
if ((line.length() == 0) && pendingLinebreak && (tokenizer.lastDelimiter() == '\n'))
pendingLinebreak = false;
else
{
pendingLinebreak = (tokenizer.lastDelimiter() == '\r');
if (line.length() == 0)
{
// Only a line break was found. Create an empty line for display.
layout.text = L"";
layout.width = 0;
layout.xOffset = 0;
layout.yOffset = totalHeight;
lines.push_back(layout);
totalHeight += FLineHeight;
}
else
{
// Split the line in case it does not fit into the available space.
wstring::size_type start = 0, stop;
while ((start < line.length()) && (freeSpace || (totalHeight + FLineHeight < availableHeight)))
{
TBoundingBox lineBox = breakLine(line, start, stop, availableWidth);
layout.text = line.substr(start, stop - start);
start = stop;
layout.width = lineBox.width();
computeLayout(layout, availableWidth, availableHeight, ellipsisWidth, freeSpace);
layout.yOffset = totalHeight;
lines.push_back(layout);
totalHeight += FLineHeight;
};
};
};
};
}
else
{
layout.text = FText;
fontManager()->boundingBox(FText, FFontId, bounds);
layout.width = bounds.width();
layout.xOffset = 0;
layout.yOffset = 0;
computeLayout(layout, availableWidth, availableHeight, ellipsisWidth, freeSpace);
lines.push_back(layout);
totalHeight = FLineHeight;
};
// Rearrange the lines according to alignment.
float offset = 0;
switch (FVerticalAlignment)
{
case GC_ALIGN_LEFT_TOP: // Top aligned.
{
break;
};
case GC_ALIGN_CENTER: // Centered.
{
offset = (availableHeight - totalHeight) / 2;
break;
};
case GC_ALIGN_RIGHT_BOTTOM: // Bottom aligned.
{
offset = availableHeight - totalHeight;
break;
};
};
// Apply alignment.
if (offset != 0)
for (wstring::size_type i = 0; i < lines.size(); ++i)
lines[i].yOffset += offset;
return lines;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Marks the element as changed so its bounding box it is validated next time it is used.
*
* @param reason An optional change reason.
*/
void CCaptionElement::makeDirty(TGCChangeReason reason)
{
if (!dirty())
{
CGraphicElement::makeDirty(reason);
if (FParent != NULL)
FParent->makeDirty();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by name. The name syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property to return.
* @param index If the property is a list then this is the index into that list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CCaptionElement::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_OWNER:
{
result = FParent;
break;
};
case GC_PROPERTY_DESCRIPTION:
{
result = "The optional caption of an element";
break;
};
case GC_PROPERTY_NAME:
case GC_PROPERTY_TEXT:
{
result = utf16ToUtf8(FOriginalText);
break;
};
case GC_PROPERTY_FONT_FAMILY:
{
result = FFontFamily;
break;
};
case GC_PROPERTY_FONT_SIZE:
{
result = FFontSize;
break;
};
case GC_PROPERTY_FONT_WEIGHT:
{
result = FWeight;
break;
};
case GC_PROPERTY_FONT_STYLE:
{
result = FFontStyle;
break;
};
case GC_PROPERTY_COLOR:
{
result = colorToString(FColor);
break;
};
case GC_PROPERTY_ALIGNMENT_VERTICAL:
{
static char* VAlignmentToString[3] = {"top", "center", "bottom"};
result = VAlignmentToString[FVerticalAlignment];
break;
};
case GC_PROPERTY_ALIGNMENT_HORIZONTAL:
{
static char* HAlignmentToString[3] = {"left", "center", "right"};
result = HAlignmentToString[FHorizontalAlignment];
break;
};
case GC_PROPERTY_BIDI_MODE:
{
static char* BidiModeToString[2] = {"left-to-right", "right-to-left"};
result = BidiModeToString[FBidiMode];
break;
};
case GC_PROPERTY_WRAP_TEXT:
{
result = FWrapText ? "true" : "false";
break;
};
case GC_PROPERTY_MIN_WIDTH:
{
result = FConstraints.minWidth;
break;
};
case GC_PROPERTY_MIN_HEIGHT:
{
result = FConstraints.minHeight;
break;
};
case GC_PROPERTY_MAX_WIDTH:
{
result = FConstraints.maxWidth;
break;
};
case GC_PROPERTY_MAX_HEIGHT:
{
result = FConstraints.maxHeight;
break;
};
};
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @param Value The new value of the property. Automatic conversion is performed where possible.
*/
void CCaptionElement::propertySet(const char* name, unsigned int index, TGCVariant value)
{
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_TEXT:
{
FOriginalText = utf8ToUtf16(value);
if (FOriginalText.size() > 100)
FText = FOriginalText.substr(1, 100) + L"...";
else
FText = FOriginalText;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_FONT_FAMILY:
{
FFontFamily = (string)value;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_FONT_SIZE:
{
FFontSize = value;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_FONT_WEIGHT:
{
FWeight = value;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_FONT_STYLE:
{
FFontStyle = (string)value;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_COLOR:
{
GLfloat newColor[4];
if (stringToColor(value, newColor) == 0)
{
memcpy(FColor, newColor, sizeof(newColor));
FColor[3] = 1;
};
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_ALIGNMENT_VERTICAL:
{
string s = value;
if (s == "top")
FVerticalAlignment = GC_ALIGN_LEFT_TOP;
else
if (s == "center")
FVerticalAlignment = GC_ALIGN_CENTER;
else
if (s == "bottom")
FVerticalAlignment = GC_ALIGN_RIGHT_BOTTOM;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_ALIGNMENT_HORIZONTAL:
{
string s = value;
if (s == "left")
FHorizontalAlignment = GC_ALIGN_LEFT_TOP;
else
if (s == "center")
FHorizontalAlignment = GC_ALIGN_CENTER;
else
if (s == "right")
FHorizontalAlignment = GC_ALIGN_RIGHT_BOTTOM;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_BIDI_MODE:
{
string s = value;
if (s == "left-to-right")
FBidiMode = GC_BIDI_LEFT_TO_RIGHT;
else
if (s == "right-to-left")
FBidiMode = GC_BIDI_RIGHT_TO_LEFT;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
break;
};
case GC_PROPERTY_WRAP_TEXT:
{
string s = value;
FWrapText = s == "true";
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
};
case GC_PROPERTY_MIN_WIDTH:
{
FConstraints.minWidth = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MIN_HEIGHT:
{
FConstraints.minHeight = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MAX_WIDTH:
{
FConstraints.maxWidth = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MAX_HEIGHT:
{
FConstraints.maxHeight = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
};
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Renders the caption element.
*/
void CCaptionElement::render(void)
{
if (FActualFontSize > 6 && !canvas()->currentViewGet()->inAnimation())
{
glPushAttrib(GL_ENABLE_BIT);
if (canvas()->supportsExtension(GC_OE_MULTISAMPLING))
{
if (FActualFontSize > 20)
glEnable(GL_MULTISAMPLE_ARB);
else
glDisable(GL_MULTISAMPLE_ARB);
};
glColor4fv(FColor);
unsigned int i;
unsigned int count = (unsigned int) FTextLayout.size();
for (i = 0; i < count; i++)
{
CTextLineLayout* layout = &FTextLayout[i];
glRasterPos2f(FOffsetX + layout->xOffset, FOffsetY + layout->yOffset + FAscender);
fontManager()->textOut(layout->text, FRenderFontId);
};
#if 0 // Render bounding box (for debugging)
TBoundingBox temp = bounds();
glPushAttrib(GL_CURRENT_BIT | GL_POLYGON_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor3f(0, 1, 0);
glRectf(temp.upper.x, temp.upper.y, temp.lower.x, temp.lower.y);
glPopAttrib();
#endif
glPopAttrib();
}
else
{
glColor4f(FColor[0], FColor[1], FColor[2], FColor[3] * 0.25f);
unsigned int i;
unsigned int count = (unsigned int) FTextLayout.size();
for (i = 0; i < count; i++)
{
CTextLineLayout layout = FTextLayout[i];
glRectf(FOffsetX + layout.xOffset + 2, FOffsetY + layout.yOffset + 2,
FOffsetX + layout.xOffset + layout.width - 2, FOffsetY + layout.yOffset + FLineHeight - 2);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets a new text string.
*
* @param newText The new text to set.
*/
void CCaptionElement::text(wstring newText)
{
FOriginalText = newText;
if (FOriginalText.size() > 100)
FText = FOriginalText.substr(1, 100) + L"...";
else
FText = FOriginalText;
makeDirty(GC_CHANGE_CAPTION_PROPERTY);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Validates the bounding box.
*/
void CCaptionElement::validate(void)
{
if (dirty())
{
CGraphicElement::validate();
// -- Horizontal alignment
// If the text is larger than the available space then shorten it.
TBoundingBox mainBounds = FParent->bounds();
// Apply constraints to the bounding box.
if (FConstraints.maxHeight > -1)
{
if (mainBounds.lower.y - mainBounds.upper.y > FConstraints.maxHeight)
mainBounds.lower.y = mainBounds.upper.y + FConstraints.maxHeight;
};
if (FConstraints.maxWidth > -1)
{
if (mainBounds.lower.x - mainBounds.upper.x > FConstraints.maxWidth)
mainBounds.lower.x = mainBounds.upper.x + FConstraints.maxWidth;
};
if (FConstraints.minHeight > -1)
{
if (mainBounds.lower.y - mainBounds.upper.y < FConstraints.minHeight)
mainBounds.lower.y = mainBounds.upper.y + FConstraints.minHeight;
};
if (FConstraints.minWidth > -1)
{
if (mainBounds.lower.x - mainBounds.upper.x < FConstraints.minWidth)
mainBounds.lower.x = mainBounds.upper.x + FConstraints.minWidth;
};
// Implicitly give it a 3 pixel border on the right hand side, to avoid a touch of text and parent border.
float availableWidth = mainBounds.width() - FOffsetX - 3;
float availableHeight = mainBounds.height() - FOffsetY;
bool freeSpace = (mainBounds.width() == 0) && (mainBounds.height() == 0);
// Get a font identifier from the font manager for our font. This will implicitely create
// a font in the font manager if not yet done.
FFontId = fontManager()->fontIdCreate(FFontFamily, FFontStyle, FWeight, FFontSize);
FRenderFontId = fontManager()->fontIdCreate(FFontFamily, FFontStyle, FWeight, FActualFontSize);
FLineHeight = fontManager()->lineHeight(FFontId);
FAscender = fontManager()->ascender(FFontId);
float totalHeight = 0;
FTextLayout = createTextLayout(availableWidth, availableHeight, totalHeight, freeSpace);
boundsNew();
TVertex vertex;
for (wstring::size_type i = 0; i < FTextLayout.size(); ++i)
{
boundsAdd(TVertex(FOffsetX + FTextLayout[i].xOffset, FOffsetY + FTextLayout[i].yOffset, 0));
boundsAdd(TVertex(FOffsetX + FTextLayout[i].xOffset + FTextLayout[i].width,
FOffsetY + FTextLayout[i].yOffset + FLineHeight, 0));
};
boundsFinished();
canvas()->checkError();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when the current zoom (scale) factor has changed. Recompute font size.
*
* @param zoomFactor The new zoom factor.
*/
void CCaptionElement::zoomChanged(float zoomFactor)
{
int NewFontSize = ROUND(zoomFactor * FFontSize);
if (FActualFontSize != NewFontSize)
{
FActualFontSize = NewFontSize;
makeDirty();
};
}
//----------------- CElementListener -----------------------------------------------------------------------------------
void CFigureElement::CElementListener::onAction(CGCBase* sender, CGCBase* origin, TAction** action)
{
element->action(origin, action);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureElement::CElementListener::onChange(CGCBase* sender, CGCBase* origin, TGCChangeReason reason)
{
element->change(origin, reason);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureElement::CElementListener::onDestroy(CGCBase* sender)
{
if (sender == element->style())
element->style(NULL);
else
{
// A figure or caption element is about to be freed.
if (strcmp(sender->className(), "CFigureElement") == 0)
element->figure()->removeMapping((CFigureElement*) sender);
element->removeListener(this);
};
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureElement::CElementListener::onError(CGCBase* sender, CGCBase* origin, const char* message)
{
if (element != NULL)
element->error(origin, message);
}
//----------------- CFigureElement -------------------------------------------------------------------------------------
CFigureElement::CFigureElement(CFigureElementTemplate* aTemplate, CGenericCanvas* canvas):CGraphicElement(canvas)
{
_className = "CFigureElement";
FTemplate = aTemplate;
FTranslation[0] = 0;
FTranslation[1] = 0;
FTranslation[2] = 0;
FTranslation[3] = 0;
FLayout = GC_LAYOUT_COLUMN;
FResizeMode = GC_RESIZE_NONE;
FStyle = NULL;
FParent = NULL;
FFigure = NULL;
FCaption = NULL;
FLayouter = NULL;
FExpanded = true;
FListener.element = this;
FForcedWidth = -1;
FForcedHeight = -1;
FNeedStyleScale = false;
FStyleScaleX = 1;
FStyleScaleY = 1;
}
//----------------------------------------------------------------------------------------------------------------------
CFigureElement::~CFigureElement(void)
{
if (FStyle != NULL)
{
CGCStyle* OldStyle = FStyle;
// Avoid recursion.
FStyle = NULL;
if (OldStyle != NULL && !OldStyle->destroying())
OldStyle->removeListener(&FListener);
};
for (CElementList::iterator iterator = FChildren.begin(); iterator != FChildren.end(); ++iterator)
delete *iterator; // No need to remove the listener at this point.
delete FCaption;
delete FLayouter;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* (Re) computes the overall bounding box for this element. This includes the bounds of the style as well as all children.
* It is assumed that the caller has already validated the owning figure (and so all contained elements).
*/
void CFigureElement::computeBoundingBox(void)
{
boundsNew();
if (FChildren.size() > 0)
{
TBoundingBox localBox;
FLayouter->reset();
while (FLayouter->hasNext())
{
FLayouter->nextBoundingBox(&localBox);
boundsAdd(localBox);
};
}
else
{
if (FStyle != NULL)
boundsAdd(FStyle->boundingBox());
else
if (FCaption != NULL)
boundsAdd(FCaption->bounds());
};
boundsFinished(FConstraints);
// Override size settings if there is a forced size.
if (FChildren.size() == 0 && (FForcedWidth >= 0 || FForcedHeight >= 0))
{
float implicitWidth = width();
float implicitHeight = height();
boundsNew();
boundsAdd(TVertex(0, 0, 0));
if (FForcedWidth >= 0)
boundsAdd(TVertex(FForcedWidth, implicitHeight, 0));
if (FForcedHeight >= 0)
boundsAdd(TVertex(implicitWidth, FForcedHeight, 0));
boundsFinished(FConstraints);
};
// Once the bounding box is computed we can determine whether the style must be scaled to fit its size.
if (FStyle != NULL)
{
TBoundingBox styleBounds = FStyle->boundingBox();
float styleWidth = styleBounds.lower.x - styleBounds.upper.x;
float styleHeight = styleBounds.lower.y - styleBounds.upper.y;
FStyleScaleX = width() / styleWidth;
FStyleScaleY = height() / styleHeight;
FNeedStyleScale = (FStyleScaleX != 1) || (FStyleScaleY != 1);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Computes the offset of the given element (which must be a child of this figure element) relative to its owning figure.
*
* @param child The child element for which the offset is requested.
* @result The computed offset.
*/
TVertex CFigureElement::computeOffset(CFigureElement* child)
{
TVertex result;
if (FParent != NULL)
result = FParent->computeOffset(this);
TBoundingBox localBox = FLayouter->boundingBoxForChild(child);
result.x += localBox.upper.x;
result.y += localBox.upper.y;
result.z += localBox.upper.z;
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Core action execution function.
*
* @param action The action to be executed.
* @return The actual action that was executed (can be changed by the application in a callback, but is usually what was passed in).
*/
TAction* CFigureElement::doAction(TAction* action)
{
TAction* result = action;
// Notify listeners about the action and see if they confirm it.
// Listeners can set the action to something else (including GC_ACTION_NONE) to control what happens.
this->action(this, &result);
if (result != NULL)
{
switch (result->type)
{
case GC_ACTION_TOGGLE:
{
// Invert expand state:
// Synopsis: toggle(id-of-element-to-toggle, expanded-style-id, collapsed-style-id)
if (action->parameters.size() >= 3)
{
CFigureElement* element = elementFromId(action->parameters[0]);
if (element != NULL)
{
element->expanded(!element->expanded());
CGCStyle* newStyle = figure()->model()->style(element->expanded() ? action->parameters[1] : action->parameters[2]);
style(newStyle);
}
else
error(this, ("CFigureElement: invalid element path %s", utf16ToUtf8(action->parameters[0])).c_str());
}
else
error(this, "CFigureElement: invalid # of parameters to toggle action");
break;
};
case GC_ACTION_EXPAND:
{
// Expand an element:
// Synopsis: expand(id-of-element-to-expand, expanded-style-id)
if (action->parameters.size() >= 2)
{
CFigureElement* element = elementFromId(action->parameters[0]);
if (element != NULL && !element->expanded())
{
element->expanded(true);
CGCStyle* newStyle = figure()->model()->style(action->parameters[1]);
style(newStyle);
};
};
break;
};
case GC_ACTION_COLLAPSE:
{
// Collapse an element:
// Synopsis: collapse(id-of-element-to-collapse, collapsed-style-id)
if (action->parameters.size() >= 2)
{
CFigureElement* element = elementFromId(action->parameters[0]);
if (element != NULL && element->expanded())
{
element->expanded(false);
CGCStyle* newStyle = figure()->model()->style(action->parameters[1]);
style(newStyle);
};
};
break;
};
case GC_ACTION_CHANGE_STYLE:
{
// Change the style of an element:
// Synopsis: changeStyle(id-of-element-to-change, new-style-id)
if (action->parameters.size() >= 1)
{
CFigureElement* element = elementFromId(action->parameters[0]);
if (element != NULL)
{
CGCStyle* newStyle = figure()->model()->style(action->parameters[1]);
style(newStyle);
};
};
break;
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Helper method to explicitely trigger creation of a child figure element.
* The point here is that this must only be called for figures that represent lists, that is,
* figures that only have one child template element, which can appear any number of times.
*/
CFigureElement* CFigureElement::addSubElement(void)
{
CFigureElement* result = NULL;
if (FTemplate != NULL)
{
CFigureElementTemplate* child = FTemplate->getListElement();
// There is only a list element if the template is actually a list.
if (child != NULL)
{
result = CFigureElement::createFromTemplate(canvas(), FFigure, child);
if (result)
{
result->FParent = this;
result->addListener(&FListener);
FFigure->addMapping(child->key(), result);
FChildren.push_back(result);
change(this, GC_CHANGE_ELEMENT_ADD_CHILD);
makeDirty();
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines whether this element can be resized in the given direction.
*
* @param vertical If true then the element is checked for vertical size changes, otherwise for horizontal changes.
* @return true if the element can be resized in the given direction, otherwise false.
*/
bool CFigureElement::canResize(bool vertical)
{
if (vertical)
return (FResizeMode == GC_RESIZE_VERTICAL_ONLY) || (FResizeMode == GC_RESIZE_ALL);
else
return (FResizeMode == GC_RESIZE_HORIZONTAL_ONLY) || (FResizeMode == GC_RESIZE_ALL);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a figure element from a layoutTemplate and returns it.
*
* @param owner The controller for the new figure element. It is responsible to free the returned instance.
* @param layoutTemplate The layoutTemplate to be used when creating the figure element.
* @param Model The model to which the new element belongs.
*
* @return The new figure element instance.
*/
CFigureElement* CFigureElement::createFromTemplate(CGenericCanvas* canvas, CFigure* owner,
CFigureElementTemplate* layoutTemplate)
{
CFigureElement* newElement = NULL;
float currentZoom = 1;
if (canvas->currentViewGet() != NULL)
currentZoom = canvas->currentViewGet()->zoomGet();
if (layoutTemplate != NULL)
{
newElement = new CFigureElement(layoutTemplate, canvas);
newElement->FLayout = layoutTemplate->FLayout;
newElement->FLayouter = LayoutMapper::layouterForElement(newElement);
newElement->FResizeMode = layoutTemplate->FResizeMode;
newElement->style(layoutTemplate->FStyle);
newElement->FConstraints = layoutTemplate->FConstraints;
CCaptionElementTemplate* CaptionTemplate = layoutTemplate->FCaption;
if (CaptionTemplate != NULL)
{
newElement->FCaption = new CCaptionElement(canvas);
newElement->FCaption->addListener(&newElement->FListener);
newElement->FCaption->FOriginalText = CaptionTemplate->FText;
if (newElement->FCaption->FOriginalText.size() > 100)
newElement->FCaption->FText = newElement->FCaption->FOriginalText.substr(1, 100) + L"...";
else
newElement->FCaption->FText = newElement->FCaption->FOriginalText;
newElement->FCaption->FFontFamily = CaptionTemplate->FFontFamily;
newElement->FCaption->FFontSize = CaptionTemplate->FFontSize;
newElement->FCaption->FActualFontSize = ROUND(currentZoom * CaptionTemplate->FFontSize);
newElement->FCaption->FWeight = CaptionTemplate->FWeight;
newElement->FCaption->FFontStyle = CaptionTemplate->FFontStyle;
newElement->FCaption->FHorizontalAlignment = CaptionTemplate->FHorizontalAlignment;
newElement->FCaption->FVerticalAlignment = CaptionTemplate->FVerticalAlignment;
newElement->FCaption->FParent = newElement;
newElement->FCaption->FHasColor = CaptionTemplate->FHasColor;
for (int j = 0; j < 4; ++j)
newElement->FCaption->FColor[j] = CaptionTemplate->FColor[j];
newElement->FCaption->FConstraints = CaptionTemplate->FConstraints;
newElement->FCaption->FOffsetX = CaptionTemplate->FOffsetX;
newElement->FCaption->FOffsetY = CaptionTemplate->FOffsetY;
newElement->FCaption->FWrapText = CaptionTemplate->FWrapText;
}
else
newElement->FCaption = NULL;
// Child elements.
for (CElementTemplateList::iterator iterator = layoutTemplate->FChildren.begin(); iterator != layoutTemplate->FChildren.end();
++iterator)
{
CFigureElementTemplate* template_ = *iterator;
if (template_->occurence() != GC_OCC_ZERO_OR_MORE)
{
CFigureElement* childElement = CFigureElement::createFromTemplate(canvas, owner, template_);
if (childElement != NULL)
{
childElement->FParent = newElement;
childElement->addListener(&newElement->FListener);
newElement->FChildren.push_back(childElement);
owner->addMapping(template_->key(), childElement);
};
};
};
newElement->FFigure = owner;
};
return newElement;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the child figure element with the given xml id and returns it. The identifier might contain a path
* which is then analyzed and followed (similar to XPath).
*
* @param id The id to search for.
* @return The figure element that corresponds to the given id or NULL if there is none.
*/
CFigureElement* CFigureElement::elementFromId(wstring id)
{
CFigureElement* result = NULL;
if (!id.empty())
{
bool doChildScan = true;
if (id[0] == '/')
{
// If the given id contains an absolute path then start searching at figure level.
if (FFigure != NULL)
result = FFigure->elementFromId(id);
}
else
{
// Is a path included?
wstring path;
wstring rest;
wstring::size_type position = id.find_first_of('/');
if (position != wstring::npos)
{
path = id.substr(0, position);
rest = id.substr(position + 1);
// Handle special cases first.
if (path == L".")
{
path.clear();
doChildScan = false;
// An id of "./" addresses this element.
if (rest.empty())
result = this;
else
// If there is more to parse then call this method recursively
// to handle other potential special cases.
result = elementFromId(rest);
}
else
if (path == L"..")
{
doChildScan = false;
if (FParent != NULL)
result = FParent->elementFromId(rest);
};
}
else
path = id;
if (doChildScan)
{
for (CElementList::iterator iterator = FChildren.begin(); iterator != FChildren.end(); ++iterator)
{
if ((*iterator)->FTemplate->FId == path)
{
// If no more sub parts need to be parsed then return the found element
// otherwise use this to scan deeper.
if (rest.empty())
result = *iterator;
else
result = (*iterator)->elementFromId(rest);
break;
};
};
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the figure element that contains the given point.
*
* @param coords The point to check for in figure space.
* @return NULL or a figure element occupying the given point.
*/
CFigureElement* CFigureElement::elementFromPoint(TVertex coords)
{
CFigureElement* result = NULL;
if (containsPoint(coords.x, coords.y))
{
if (FExpanded)
{
FLayouter->reset();
while (FLayouter->hasNext())
{
result = FLayouter->elementFromPoint(coords);
if (result != NULL)
break;
};
};
if (result == NULL)
result = this;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from local space to figure space (of the figure that owns this element).
*
* @param coords The coordinates to convert.
* @result The converted coordinates in figure space.
* @note This function is quite time consuming as it requires a recursive computation.
*/
TVertex CFigureElement::elementToFigure(TVertex coords)
{
TVertex result = coords;
if (FParent != NULL)
{
TVertex offset = FParent->computeOffset(this);
result.x += offset.x;
result.y += offset.y;
result.z += offset.z;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the actions of the figure element that is located at the given location. The given coordinates are
* already in element space, so no further conversion is needed.
* Only actions with the correct trigger conditions are executed.
*
* @param button The mouse button which triggered the call.
* @param event The event which triggered the action.
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The mouse coordinates in element space.
* @return The last executed action or NULL if none.
*/
TAction* CFigureElement::executeAssociatedActions(TMouseButton button, TMouseEvent event, TModifiers modifiers, const TVertex& coords)
{
TAction* result = NULL;
if (containsPoint(coords.x, coords.y))
{
if (FExpanded)
{
FLayouter->reset();
while (FLayouter->hasNext())
{
result = FLayouter->executeAssociatedActions(button, event, modifiers, coords);
if (result != NULL && result->type != GC_ACTION_NONE)
break;
};
};
if (result == NULL && FTemplate != NULL)
{
// None of the child element has had an action that could be used.
// So execute those assigned to this element, if there are any.
// Only actions which fit the given trigger conditions are considered.
if (FTemplate->actions().size() > 0)
{
for (CActions::iterator iterator = FTemplate->actions().begin(); iterator != FTemplate->actions().end(); ++iterator)
{
TAction* action = (*iterator);
// If the action has no triggeres assigned then execute it unconditionally.
if (action->triggers.size() == 0)
result = doAction(action);
else
for (CTriggers::iterator triggerIterator = action->triggers.begin(); triggerIterator != action->triggers.end(); ++triggerIterator)
{
if ((triggerIterator->button == GC_MOUSE_BUTTON_IGNORE || triggerIterator->button == button) &&
(triggerIterator->modifiers == GC_MODIFIER_IGNORE || triggerIterator->modifiers == modifiers) &&
(triggerIterator->event == GC_MOUSE_IGNORE || triggerIterator->event == event))
{
result = doAction(action);
// Once we found a valid trigger we can continue with the next action.
break;
};
};
};
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Executes a single action by looking it up in the associated action list. They first action entry that corresponds to
* the given action type is executed (if any) using the defined parameters.
* Note: Eventually assigned triggeres are not checked. If an action of the given type is found then it will be executed.
*
* @param action The type of the action to be executed.
* @return The actual action that was executed or that must be handled on a high level.
*/
TAction* CFigureElement::executeAction(TActionType action)
{
TAction* result = NULL;
if (FTemplate != NULL && FTemplate->actions().size() > 0)
{
for (CActions::iterator iterator = FTemplate->actions().begin(); iterator != FTemplate->actions().end(); ++iterator)
if ((*iterator)->type == action)
{
result = doAction(*iterator);
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the expanded state of the element.
*
* @param isExpanded The new expand state.
*/
void CFigureElement::expanded(bool isExpanded)
{
if (FExpanded != isExpanded)
{
FExpanded = isExpanded;
// Do not pass the change reason to the makeDirty call to avoid a flood of change events
// for the entire parent chain. Instead trigger it once here.
change(this, GC_CHANGE_ELEMENT_PROPERTY);
makeDirty();
if (FExpanded && FCaption != NULL)
FCaption->makeDirty();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from figure space (of the figure that owns this element) to local space.
*
* @param coords The coordinates to convert.
* @result The converted coordinates in element space.
* @note This function is quite time consuming as it requires a recursive computation.
*/
TVertex CFigureElement::figureToElement(TVertex coords)
{
TVertex result;
if (FParent != NULL)
{
TVertex offset = FParent->computeOffset(this);
result.x -= offset.x;
result.y -= offset.y;
result.z -= offset.z;
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
const
TFeedbackInfo ActionToFiMapper[] =
{
GC_FI_NONE, // GC_ACTION_NONE
GC_FI_TOGGLE, // GC_ACTION_TOGGLE
GC_FI_EXPAND, // GC_ACTION_EXPAND
GC_FI_COLLAPSE, // GC_ACTION_COLLAPSE
GC_FI_CHANGE_STYLE, // GC_ACTION_CHANGE_STYLE
GC_FI_DRAG_FIGURE, // GC_ACTION_DRAG_FIGURE
GC_FI_DRAG_ALL, // GC_ACTION_DRAG_ALL
GC_FI_CONNECTION // GC_ACTION_CONNECTION
};
/**
* Used to determine more specifically what action they could execute at the specified location.
* This method is mainly used to determine visual feedback for user in a frequent manner (e.g. cursor image), so
* actual implementations should be fast.
*
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The mouse coordinates in element space.
* @return Returns a TFeedbackInfo result specifying what action could take place at the given location.
*/
TFeedbackInfo CFigureElement::getFeedbackInfo(TModifiers modifiers, const TVertex& coords)
{
TFeedbackInfo result = GC_FI_NONE;
if (containsPoint(coords.x, coords.y))
{
if (FExpanded)
{
FLayouter->reset();
while (FLayouter->hasNext())
{
result = FLayouter->getFeedbackInfo(modifiers, coords);
if (result != GC_FI_NONE)
break;
};
};
if ((result == GC_FI_NONE) && FTemplate != NULL && FTemplate->actions().size() > 0)
{
// None of the child element has had an action that could be used.
// So take the first one assigned to this element, if there is any and current input fits the assigned triggers.
bool foundAction = false;
TAction* action = NULL;
for (CActions::iterator iterator = FTemplate->actions().begin(); iterator != FTemplate->actions().end(); ++iterator)
{
action = (*iterator);
// If the action has no triggeres assigned then take that unconditionally.
if (action->triggers.size() == 0)
foundAction = true;
else
for (CTriggers::iterator triggerIterator = action->triggers.begin(); triggerIterator != action->triggers.end(); ++triggerIterator)
{
if (triggerIterator->modifiers == GC_MODIFIER_IGNORE || triggerIterator->modifiers == modifiers)
{
foundAction = true;
break;
};
};
if (foundAction)
break;
};
if (foundAction)
{
if (action->type < GC_ACTION_RESIZE)
result = ActionToFiMapper[action->type];
else
if (action->type == GC_ACTION_RESIZE)
result = action->feedbackInfo;
};
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when either a child element or the style changes. The event is propagated to the parent element.
*
* @param reason An optional reason.
*/
void CFigureElement::makeDirty(TGCChangeReason reason)
{
if (!updating() && !dirty())
{
CGraphicElement::makeDirty(reason);
if (FParent != NULL)
FParent->makeDirty(reason);
else
if (FFigure != NULL)
{
if (reason == GC_CHANGE_NONE)
reason = GC_CHANGE_ELEMENT_PROPERTY;
FFigure->makeDirty(reason);
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by name. The name syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CFigureElement::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_OWNER:
{
if (FParent != NULL)
result = FParent;
else
result = FFigure;
break;
};
case GC_PROPERTY_NAME:
{
if (FStyle == NULL)
result = "style element";
else
{
result = FStyle->propertyGet("name", 0);
result += " element";
};
break;
};
case GC_PROPERTY_DESCRIPTION:
{
result = "The visual atom of which figures consist";
break;
};
case GC_PROPERTY_LAYOUT:
{
switch (FLayout)
{
case GC_LAYOUT_ROW:
{
result = "row";
break;
};
case GC_LAYOUT_COLUMN:
{
result = "column";
break;
};
};
break;
};
case GC_PROPERTY_RESIZABLE:
{
result = FResizeMode;
break;
};
case GC_PROPERTY_EXPANDED:
{
result = FExpanded;
break;
};
case GC_PROPERTY_MIN_WIDTH:
{
result = FConstraints.minWidth;
break;
};
case GC_PROPERTY_MIN_HEIGHT:
{
result = FConstraints.minHeight;
break;
};
case GC_PROPERTY_MAX_WIDTH:
{
result = FConstraints.maxWidth;
break;
};
case GC_PROPERTY_MAX_HEIGHT:
{
result = FConstraints.maxHeight;
break;
};
};
break;
};
case GC_CONTAINER_STYLE:
{
result = FStyle;
break;
};
case GC_CONTAINER_TRANSLATION:
{
if (index < 3)
result = FTranslation[index];
break;
};
case GC_CONTAINER_CHILDREN:
{
if (index < FChildren.size())
result = FChildren[index];
break;
};
case GC_CONTAINER_CAPTION:
{
result = FCaption;
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @param value The new value of the property. Automatic conversion is performed where possible.
*/
void CFigureElement::propertySet(const char* name, unsigned int index, TGCVariant value)
{
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_LAYOUT:
{
string s = value;
if (s == "row")
FLayout = GC_LAYOUT_ROW;
else
if (s == "column")
FLayout = GC_LAYOUT_COLUMN;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_RESIZABLE:
{
string s = value;
if (s == "horizontal")
FResizeMode = GC_RESIZE_HORIZONTAL_ONLY;
else
if (s == "vertical")
FResizeMode = GC_RESIZE_VERTICAL_ONLY;
else
if (s == "both")
FResizeMode = GC_RESIZE_ALL;
else
FResizeMode = GC_RESIZE_NONE;
change(this, GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_EXPANDED:
{
expanded(value);
break;
};
case GC_PROPERTY_MIN_WIDTH:
{
FConstraints.minWidth = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MIN_HEIGHT:
{
FConstraints.minHeight = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MAX_WIDTH:
{
FConstraints.maxWidth = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
case GC_PROPERTY_MAX_HEIGHT:
{
FConstraints.maxHeight = value;
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
break;
};
};
break;
};
case GC_CONTAINER_STYLE:
{
// Be flexible, accept a new style as string or as reference.
CGCStyle* newStyle = NULL;
if (value.isString())
newStyle = FFigure->model()->style(utf8ToUtf16(value));
else
if (value.isReference() && value->classIs("CGCStyle"))
{
CGCBase* temp = value;
newStyle = (CGCStyle*) temp;
};
if (newStyle != NULL)
style(newStyle);
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* This method renders the element and triggers rendering of its (potential) caption as well as its child elements.
*/
void CFigureElement::render()
{
if (FStyle != NULL)
{
if (FNeedStyleScale)
{
glPushMatrix();
glScalef(FStyleScaleX, FStyleScaleY, 1);
};
glCallList(FStyle->displayList());
if (FNeedStyleScale)
glPopMatrix();
};
if (FExpanded)
{
FLayouter->reset();
while (FLayouter->hasNext())
FLayouter->renderNext();
};
if (FCaption != NULL)
FCaption->render();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when by user input a figure must be resized. The current view is handling user input and forwards the
* appropriate call to the figure instance.
*
* @param dX Horizontal amount to resize.
* @param dY vertical amount to resize.
* @param info Result of the feedback hit test that tells us how to resize.
* @return true if the element was actually resized, otherwise false.
*/
bool CFigureElement::resize(float dX, float dY, TFeedbackInfo info)
{
bool result = false;
bool resizeHorizontal = false;
bool resizeVertical = false;
switch (info)
{
case GC_FI_RESIZE_EAST:
case GC_FI_RESIZE_WEST:
case GC_FI_RESIZE_NORTH_EAST:
case GC_FI_RESIZE_SOUTH_EAST:
case GC_FI_RESIZE_SOUTH_WEST:
case GC_FI_RESIZE_NORTH_WEST:
{
resizeHorizontal = canResize(false);
break;
};
};
switch (info)
{
case GC_FI_RESIZE_NORTH:
case GC_FI_RESIZE_SOUTH:
case GC_FI_RESIZE_NORTH_EAST:
case GC_FI_RESIZE_SOUTH_EAST:
case GC_FI_RESIZE_SOUTH_WEST:
case GC_FI_RESIZE_NORTH_WEST:
{
resizeVertical = canResize(true);
break;
};
};
if (!resizeHorizontal)
dX = 0;
if (!resizeVertical)
dY = 0;
if (resizeHorizontal)
{
float minimalWidth = 0;
if (FConstraints.minWidth > -1)
minimalWidth = FConstraints.minWidth;
// Start resizing from the current size if this is the first resize action.
if (FForcedWidth < 0)
FForcedWidth = width();
FForcedWidth += dX;
// Enforce constraints, avoid resizing child elements if a limit is hit.
if (FForcedWidth < minimalWidth)
{
dX -= FForcedWidth - minimalWidth;
FForcedWidth = minimalWidth;
};
if (FConstraints.maxWidth > -1 && FForcedWidth > FConstraints.maxWidth)
{
dX -= FForcedWidth - FConstraints.maxWidth;
FForcedWidth = FConstraints.maxWidth;
};
};
if (resizeVertical)
{
float minimalHeight = 0;
if (FConstraints.minHeight > -1)
minimalHeight = FConstraints.minHeight;
if (FForcedHeight < 0)
FForcedHeight = height();
FForcedHeight += dY;
// Enforce constraints, avoid resizing child elements if a limit is hit.
if (FForcedHeight < minimalHeight)
{
dY -= FForcedHeight - minimalHeight;
FForcedHeight = minimalHeight;
};
if (FConstraints.maxHeight > -1 && FForcedHeight > FConstraints.maxHeight)
{
dY -= FForcedHeight - FConstraints.maxHeight;
FForcedHeight = FConstraints.maxHeight;
};
};
if (dX != 0 || dY != 0)
{
if (FChildren.size() == 0)
{
// When there are no child elements then the size change is always used for resizing.
makeDirty(GC_CHANGE_FIGURE_RESIZE);
result = true;
}
else
result = FLayouter->distributeSizeChange(dX, dY, info);
if (result && FCaption != NULL)
FCaption->makeDirty();
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Convenience method to set the text of the caption of this element (if there is a caption at all).
*
* @param text The new text to display. Must be UTF-8 encoded.
*/
void CFigureElement::setCaption(const char* text)
{
if (FCaption != NULL)
{
wstring newText = utf8ToUtf16(text);
FCaption->text(newText);
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets a new style to be used for this element.
*
* @param newStyle The new style to be used.
*/
void CFigureElement::style(CGCStyle* newStyle)
{
if (FStyle != newStyle)
{
if (FStyle != NULL && !FStyle->destroying())
FStyle->removeListener(&FListener);
FStyle = newStyle;
if (FStyle != NULL)
FStyle->addListener(&FListener);
makeDirty(GC_CHANGE_ELEMENT_PROPERTY);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the currently used style.
*
* @return The current style for this element.
*/
CGCStyle* CFigureElement::style(void)
{
return FStyle;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called before the owner figure creates its display list, so it can be used to create anything necessary that
* must not be done while a display list is being compiled.
*/
void CFigureElement::validate(void)
{
if (dirty())
{
CGraphicElement::validate();
for (CElementList::iterator iterator = FChildren.begin(); iterator != FChildren.end(); ++iterator)
(*iterator)->validate();
computeBoundingBox();
if (FCaption != NULL)
FCaption->validate();
canvas()->checkError();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when the current scale factor was changed. Recompute caption if necessary.
*
* @param newZoom The current zoom (scale) factor.
*/
void CFigureElement::zoomChanged(float newZoom)
{
if (FCaption != NULL)
FCaption->zoomChanged(newZoom);
for (CElementList::iterator iterator = FChildren.begin(); iterator != FChildren.end(); ++iterator)
(*iterator)->zoomChanged(newZoom);
}
//----------------- CFigureELementListener -----------------------------------------------------------------------------
void CFigure::CFigureElementListener::onAction(CGCBase* sender, CGCBase* origin, TAction** actionType)
{
figure->action(origin, actionType);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigure::CFigureElementListener::onChange(CGCBase* sender, CGCBase* origin, TGCChangeReason reason)
{
figure->change(origin, reason);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigure::CFigureElementListener::onDestroy(CGCBase* sender)
{
CFigureElement* element = (CFigureElement*) sender;
if (element != NULL)
figure->freeNotification(element);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigure::CFigureElementListener::onError(CGCBase* sender, CGCBase* origin, const char* message)
{
figure->error(origin, message);
}
//----------------- CFigure --------------------------------------------------------------------------------------------
CFigure::CFigure(CGCModel* owner, CFigureTemplate* layoutTemplate): CGraphicElement(owner->canvas())
{
_className = "CFigure";
FModel = owner;
if (owner != NULL)
owner->addFigure(this);
FContent = NULL;
FLastZoom = -1;
// Initialize with useful values.
memcpy(FMatrix, identity, sizeof(TMatrix));
memcpy(FInverse, identity, sizeof(TMatrix));
FRotation[0] = 0;
FRotation[1] = 0;
FRotation[2] = 0;
FRotation[3] = 1;
FScaling[0] = 1;
FScaling[1] = 1;
FScaling[2] = 1;
FTranslation[0] = 0;
FTranslation[1] = 0;
FTranslation[2] = 0;
FDisplayList = 0;
FTemplate = NULL;
buildFromTemplate(layoutTemplate);
FListener.figure = this;
}
//----------------------------------------------------------------------------------------------------------------------
CFigure::~CFigure(void)
{
delete FContent;
if (FDisplayList != 0)
glDeleteLists(FDisplayList, 1);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Applies the current translation, rotation and scalie factors.
*/
void CFigure::applyTransformations(void)
{
glTranslatef(FTranslation[0], FTranslation[1], FTranslation[2]);
// Index 0 contains the angle, while the other three coordinates form the axis to rotate around.
glRotatef(FRotation[0], FRotation[1], FRotation[2], FRotation[3]);
glScalef(FScaling[0], FScaling[1], FScaling[2]);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Parses the given layoutTemplate and creates its child structure.
*/
void CFigure::buildFromTemplate(CFigureTemplate* layoutTemplate)
{
if (layoutTemplate->content() == NULL)
{
wstring name = layoutTemplate->type() + L"@" + layoutTemplate->layoutClass();
string message = "CFigure::buildFromTemplate: No content for layoutTemplate \"" + utf16ToUtf8(name) + "\" found.";
error(this, message.c_str());
}
else
{
if (FContent != NULL)
{
delete FContent; // No need to remove the listener here.
FContent = NULL;
};
FTemplate = layoutTemplate;
FContent = CFigureElement::createFromTemplate(canvas(), this, layoutTemplate->content());
if (FContent != NULL)
FContent->addListener(&FListener);
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Recomputes the local transformation matrix.
*/
void CFigure::updateMatrix(void)
{
memcpy(FMatrix, identity, sizeof(TMatrix));
matrixTranslate(FMatrix, FTranslation[0], FTranslation[1], FTranslation[2]);
matrixRotate(FMatrix, FRotation[0], FRotation[1], FRotation[2], FRotation[3]);
matrixScale(FMatrix, FScaling[0], FScaling[1], FScaling[2]);
matrixInvert(FMatrix, FInverse);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the figure's elements that the current zoom has changed (needed for text adjustments).
*
* @param newZoom The new zoom value.
*/
void CFigure::zoomChanged(float newZoom)
{
if (FContent != NULL)
FContent->zoomChanged(newZoom);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Adds a new mapping between the given key and element to the figure, for later lookup.
*
* @param path The key used for the mapping.
* @param element The element to map to the given key.
*/
void CFigure::addMapping(wstring path, CFigureElement* element)
{
if (path.size() > 0)
FElementMap[path] = element;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the child figure element with the given xml id and returns it. The identifier might contain a path
* which is used similar to XPath to retrieve the sub element.
*
* @param id The id to search for. Must always begin with a slash (/).
* @return The figure element that corresponds to the given id or NULL if there is none.
*/
CFigureElement* CFigure::elementFromId(const wstring& id)
{
if (FContent != NULL && !id.empty() && id[0] == '/')
return FContent->elementFromId(id.substr(1));
else
return NULL;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the child figure element with the given key and returns it.
*
* @param key The key to search for (UTF-8 encoded).
* @return The figure element that corresponds to the given key or NULL if there is none.
*/
CFigureElement* CFigure::elementFromKey(const char* key)
{
return elementFromKey(utf8ToUtf16(key));
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Determines the child figure element with the given key and returns it.
* See also description of CFigureElement::elementFromKey.
*
* @param key The key to search for.
* @return The figure element that corresponds to the given key or NULL if there is none.
*/
CFigureElement* CFigure::elementFromKey(wstring key)
{
CFigureElement* result = NULL;
CFigureElementMap::iterator iterator = FElementMap.find(key);
if (iterator != FElementMap.end())
result = iterator->second;
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the figure element that contains the given point.
*
* @param coords The point to check for in figure space.
* @return NULL or a figure element occupying the given point.
*/
CFigureElement* CFigure::elementFromPoint(TVertex coords)
{
if (FContent != NULL)
return FContent->elementFromPoint(coords);
else
return NULL;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from local space to view space.
*
* @param original The coordinates to convert to view space.
* @param instance The instance relative to which the coordinates are to be converted.
* @param result [out] Converted coordinates.
*/
void CFigure::figureToView(TVertex original, CFigureInstance* instance, TVertex& result)
{
validate();
result = matrixTransform(FMatrix, original);
if (instance != NULL)
instance->instanceToView(result, result);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigure::freeNotification(CFigureElement* object)
{
if (object == FContent)
{
FContent = NULL;
makeDirty();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by name. The name syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @return The value of the property, if found.
*/
TGCVariant CFigure::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
if (FTemplate == NULL)
result = "figure";
else
result = utf16ToUtf8(FTemplate->type() + L"@" + FTemplate->layoutClass() + L" figure");
break;
};
case GC_PROPERTY_DESCRIPTION:
{
result = "The visual base element of the canvas";
break;
};
case GC_PROPERTY_OWNER:
{
result = FModel;
break;
};
};
break;
};
case GC_CONTAINER_SCALING:
{
if (index < 3)
{
result = FScaling[index];
};
break;
};
case GC_CONTAINER_TRANSLATION:
{
if (index < 3)
{
result = FTranslation[index];
};
break;
};
case GC_CONTAINER_ROTATION:
{
if (index < 4)
{
result = FRotation[index];
};
break;
};
case GC_CONTAINER_CONTENT:
{
result = FContent;
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @param Value The new value of the property. Automatic conversion is performed where possible.
*/
void CFigure::propertySet(const char* name, unsigned int index, TGCVariant value)
{
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_DESCRIPTION:
{
// This branch only as a placeholder.
break;
};
};
break;
};
case GC_CONTAINER_SCALING:
{
if (index < 3)
{
FScaling[index] = value;
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
};
break;
};
case GC_CONTAINER_TRANSLATION:
{
if (index < 3)
{
FTranslation[index] = value;
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
};
break;
};
case GC_CONTAINER_ROTATION:
{
if (index < 4)
{
FRotation[index] = value;
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
};
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Removes a previously added mapping (@see addMapping).
*
* @param element The element to map to the given key.
*/
void CFigure::removeMapping(CFigureElement* element)
{
wstring key = element->template_()->key();
CFigureElementMap::iterator iterator = FElementMap.find(key);
if (iterator != FElementMap.end())
FElementMap.erase(iterator);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Executes the figure's display list.
*/
void CFigure::render(void)
{
if (FContent != NULL)
{
glPushMatrix();
applyTransformations();
glCallList(FDisplayList);
glPopMatrix();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Turns the figure around the given axis by the angle Angle (in radians). This version of Rotate uses a single float
* values in the parameter list.
*
* @param Angle The angle in radians to turn the figure.
* @param Rx The x part of the rotation axis.
* @param Ry The y part of the rotation axis.
* @param Rz The z part of the rotation axis.
* @note Currently there is no accumulative version of Rotate available (requires a quaternion lib, which we don't have yet).
*/
void CFigure::rotate(float Angle, float Rx, float Ry, float Rz)
{
FRotation[0] = Angle;
FRotation[1] = Rx;
FRotation[2] = Ry;
FRotation[3] = Rz;
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Turns the figure around the given axis by the angle Angle (in radians). This version of Rotate uses a vector for the
* rotation axis in the parameter list.
*
* @param Angle The angle in radians to turn the figure.
* @param Axis The axis around which the figure is to be rotated.
* @note Currently there is no accumulative version of Rotate available (requires a quaternion lib, which we don't have yet).
*/
void CFigure::rotateV(float Angle, const float Axis[3])
{
FRotation[0] = Angle;
FRotation[1] = Axis[0];
FRotation[2] = Axis[1];
FRotation[3] = Axis[2];
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Scales the figure by the amount given in Factor. If Accumulative is true then the new scale factors are multiplied
* with the existing values. This version of Scale uses single float values as parameters.
*
* @param Sx The scale factor in x direction.
* @param Sy The scale factor in y direction.
* @param Sz The scale factor in z direction.
* @param Accumulative If true then the given values are added to any existing values otherwiese they are used as given.
*/
void CFigure::scale(float Sx, float Sy, float Sz, bool Accumulative)
{
if (Accumulative)
{
FScaling[0] += Sx;
FScaling[1] += Sy;
FScaling[2] += Sz;
}
else
{
FScaling[0] = Sx;
FScaling[1] = Sy;
FScaling[2] = Sz;
};
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Scales the figure by the amount given in Factor. If Accumulative is true then the new scale factors are multiplied
* with the existing values. This version of Scale uses an array of values in the parameter list.
*
* @param Factor An array containing the three scale values for x, y and z.
* @param Accumulative If true then the given values are added to any existing values otherwiese they are used as given.
*/
void CFigure::scaleV(const float Factor[3], bool Accumulative)
{
if (Accumulative)
{
FScaling[0] += Factor[0];
FScaling[1] += Factor[1];
FScaling[2] += Factor[2];
}
else
{
FScaling[0] = Factor[0];
FScaling[1] = Factor[1];
FScaling[2] = Factor[2];
};
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets a new size of the figure, that is, of the unscaled size of its content figure element.
*
* @param width The new width in layer space.
* @param height The new height in layer space.
* @return True if the figure really was resized (can be denied due to constraints).
*/
bool CFigure::setSize(float width, float height)
{
if (FContent != NULL)
{
float dX = width - FContent->width();
float dY = height - FContent->height();
return FContent->resize(dX, dY, GC_FI_RESIZE_SOUTH_EAST);
}
else
return false;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the figure by the amount given in Factor. If Accumulative is true then the new translation factors are
* multiplied with the existing values. This version of Translate uses an array for the values in the parameter list.
*
* @param Tx Scale factor for the x axis.
* @param Ty Scale factor for the y axis.
* @param Tz Scale factor for the z axis.
* @param Accumulative If true then the given values are added to any existing values otherwiese they are used as given.
*/
void CFigure::translate(float Tx, float Ty, float Tz, bool Accumulative)
{
if (Accumulative)
{
FTranslation[0] += Tx;
FTranslation[1] += Ty;
FTranslation[2] += Tz;
}
else
{
FTranslation[0] = Tx;
FTranslation[1] = Ty;
FTranslation[2] = Tz;
};
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the figure by the amount given in Factor. If Accumulative is true then the new translation factors are
* multiplied with the existing values. This version of Translate uses an array for the values in the parameter list.
*
* @param Factor An array of translation values, for each axis one.
* @param Accumulative If true then the given values are added to any existing values otherwiese they are used as given.
*/
void CFigure::translateV(const float Factor[3], bool Accumulative)
{
if (Accumulative)
{
FTranslation[0] += Factor[0];
FTranslation[1] += Factor[1];
FTranslation[2] += Factor[2];
}
else
{
FTranslation[0] = Factor[0];
FTranslation[1] = Factor[1];
FTranslation[2] = Factor[2];
};
change(this, GC_CHANGE_FIGURE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates the display list of this figure (and all child figures) if necessary.
*/
void CFigure::validate(void)
{
if (dirty())
{
CGraphicElement::validate();
FMinimalScale = FScaling[0] < FScaling[1] ? FScaling[0] : FScaling[1];
updateMatrix();
// Let the content prepare itself if necessary.
if (FContent != NULL)
{
FContent->validate();
// Update bounding box. Take the bounds of the figure this instance standes for and
// transform that with the local rotation, translation and scaling factors.
boundsNew();
boundsAdd(FContent->bounds(), FMatrix);
boundsFinished();
if (FDisplayList == 0)
FDisplayList = glGenLists(1);
glNewList(FDisplayList, GL_COMPILE);
FContent->render();
glEndList();
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from view space to figure space.
*
* @param original The coordinates to convert to local space.
* @param instance The instance relative to which the coordinates are to be converted.
* @param Converted coordinates.
*/
void CFigure::viewToFigure(TVertex original, CFigureInstance* instance, TVertex& result)
{
validate();
if (instance != NULL)
{
instance->viewToInstance(original, result);
result = matrixTransform(FInverse, result);
}
else
result = matrixTransform(FInverse, original);
}
//----------------- CFigureListener ------------------------------------------------------------------------------------
void CFigureInstance::CFigureListener::onAction(CGCBase* sender, CGCBase* origin, TAction** actionType)
{
instance->action(origin, actionType);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureInstance::CFigureListener::onChange(CGCBase* sender, CGCBase* origin, TGCChangeReason reason)
{
if (instance != NULL)
{
switch (reason)
{
case GC_CHANGE_FIGURE_PROPERTY:
case GC_CHANGE_ELEMENT_PROPERTY:
{
instance->makeDirty();
break;
};
case GC_CHANGE_FIGURE_EXCHANGE:
{
instance->replaceFigure((CFigure*) origin);
break;
};
};
instance->change(origin, reason);
};
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureInstance::CFigureListener::onDestroy(CGCBase* sender)
{
instance->onDestroy(sender);
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureInstance::CFigureListener::onError(CGCBase* sender, CGCBase* origin, const char* message)
{
instance->error(origin, message);
}
//----------------- CFigureInstance ------------------------------------------------------------------------------------
int created = 0;
int destroyed = 0;
CFigureInstance::CFigureInstance(CLayer* owner, CFigure* figure):CGraphicElement(figure->canvas())
{
_className = "CFigureInstance";
FLayer = NULL;
FFigure = figure;
FShadow = 0;
FShadowTexture = 0;
FLastWidth = -1;
FLastHeight = -1;
FSelected = false;
memcpy(FMatrix, identity, sizeof(TMatrix));
memcpy(FInverse, identity, sizeof(TMatrix));
FRotation[0] = 0;
FRotation[1] = 0;
FRotation[2] = 0;
FRotation[3] = 1;
FScaling[0] = 1;
FScaling[1] = 1;
FScaling[2] = 1;
FTranslation[0] = 0;
FTranslation[1] = 0;
FTranslation[2] = 0;
FListener.instance = this;
if (figure != NULL)
figure->addListener(&FListener);
++created;
}
//----------------------------------------------------------------------------------------------------------------------
CFigureInstance::~CFigureInstance(void)
{
if (FShadowTexture != 0)
glDeleteTextures(1, &FShadowTexture);
if (FShadow != 0)
glDeleteLists(FShadow, 1);
if ((FFigure != NULL) && (!FFigure->destroying()))
FFigure->removeListener(&FListener);
++destroyed;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Applies the current translation, rotation and scalie factors.
*/
void CFigureInstance::applyTransformations(void)
{
glTranslatef(FTranslation[0], FTranslation[1], FTranslation[2]);
// Index 0 contains the angle, while the other three coordinates form the axis to rotate around.
glRotatef(FRotation[0], FRotation[1], FRotation[2], FRotation[3]);
glScalef(FScaling[0], FScaling[1], FScaling[2]);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Creates a drop shadow of the current figure content. Must only be called if there is an attached figure.
*
* @note Shadows can only be used if frame buffer objects are supported by the graphics board.
*/
void CFigureInstance::makeShadow(void)
{
static int shadowOffset = 10;
static int shadowSize = 6;
if (FFigure != NULL && canvas()->supportsExtension(GC_OE_FRAME_BUFFER_OBJECTS))
{
bool canUseFBOs = true;
// Make sure we do not allocate more buffer space than supported.
GLint maxBufferSize = 0x7FFFFFFF;
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &maxBufferSize);
// Compute local coordinates used for single figure rendering.
GLsizei objectWidth = (GLsizei) width() + 2 * shadowSize;
GLsizei objectHeight = (GLsizei) height() + 2 * shadowSize;
// Make sure the current view ratio is kept the same for the local render area.
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
float ratio = (float) viewport[2] / viewport[3];
GLsizei renderWidth;
GLsizei renderHeight;
if (objectWidth > objectHeight)
{
renderWidth = objectWidth;
renderHeight = ROUND(objectWidth / ratio);
}
else
{
renderWidth = ROUND(objectHeight * ratio);
renderHeight = objectHeight;
};
int textureWidth = roundUpToPowerOf2(objectWidth);
int textureHeight = roundUpToPowerOf2(objectHeight);
if (textureWidth <= maxBufferSize && textureHeight <= maxBufferSize)
{
// Get current draw buffer for later restoration.
GLint currentDrawBuffer = 0;
glGetIntegerv(GL_DRAW_BUFFER, ¤tDrawBuffer);
GLuint frameBuffer = 0;
GLuint renderBuffer = 0;
glGenFramebuffersEXT(1, &frameBuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBuffer);
// Render depth values to a buffer.
glGenRenderbuffersEXT(1, &renderBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT32, textureWidth, textureHeight);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, renderBuffer);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
// Check validity of the frame buffer.
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
canUseFBOs = false;
unsigned char* buffer = NULL;
int bufferSize = textureWidth * textureHeight;
if (canUseFBOs)
{
glViewport(0, 0, renderWidth, renderHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, renderWidth, renderHeight, 0, 10, -10);
GLfloat matrix[16];
glGetFloatv(GL_PROJECTION_MATRIX, matrix);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
canvas()->clearBuffers();
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_DEPTH_TEST);
// Set a small depth offset for rendering otherwise we don't get any depth values back.
//glTranslatef((GLfloat) shadowSize, (GLfloat) shadowSize, 5);
glTranslatef(0, 0, 5);
//FFigure->render(1);
glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(textureWidth, 0);
glVertex2f(textureWidth / 2.0f, (float) textureHeight);
glEnd();
glPopAttrib();
buffer = (unsigned char*) malloc(bufferSize);
glReadPixels(0, 0, textureWidth, textureHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, buffer);
// Convert depth map so that unused values become 0 (transparent).
unsigned char* run = buffer;
for (int i = 0; i < bufferSize; ++i)
*run = 255 - *run++;
};
// Release frame buffer binding to enable normal rendering again.
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
glDeleteRenderbuffersEXT(1, &renderBuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, &frameBuffer);
glDrawBuffer(currentDrawBuffer);
if (buffer != NULL)
{
// Setup the target texture object.
if (FShadowTexture != 0)
glDeleteTextures(1, &FShadowTexture);
glGenTextures(1, &FShadowTexture);
glBindTexture(GL_TEXTURE_2D, FShadowTexture);
// Convert the silhouette to an alpha channel of an otherwise black image. Blur it to make a soft shadow.
//averageMeanBlur(buffer, textureWidth, textureHeight, shadowSize / 2);
unsigned char* shadowImage = (unsigned char*) malloc(4 * textureWidth * textureHeight);
memset(shadowImage, 0, 4 * textureWidth * textureHeight);
unsigned char* run = buffer;
//for (int y = textureHeight - 1; y >= 0; --y)
for (int y = 0; y < textureHeight; ++y)
for (int x = 0; x < textureWidth; ++x)
shadowImage[y * 4 * textureWidth + 4 * x + 3] = *run++;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, shadowImage);
free(shadowImage);
free(buffer);
if (FShadow == 0)
FShadow = glGenLists(1);
glNewList(FShadow, GL_COMPILE);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, FShadowTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(0, 0, 0, 0.5);
glBegin(GL_QUADS);
/*
glTexCoord2f(0, 0);
glVertex2i(0, objectHeight);
glTexCoord2f((float) objectWidth / textureWidth, 0);
glVertex2i(objectWidth, objectHeight);
//glTexCoord2f((float) objectWidth / textureWidth, (float) objectHeight / textureHeight);
glTexCoord2f((float) objectWidth / textureWidth, 1);
glVertex2i(objectWidth, 0);
//glTexCoord2f(0, (float) objectHeight / textureHeight);
glTexCoord2f(0, 1);
glVertex2i(0, 0);
*/
glTexCoord2f(0, 0);
glVertex2i(0, 0);
glTexCoord2f(1, 0);
glVertex2i(textureWidth, 0);
glTexCoord2f(1, 1);
glVertex2i(textureWidth, textureHeight);
glTexCoord2f(0, 1);
glVertex2i(0, textureHeight);
glEnd();
glDisable(GL_TEXTURE_2D);
// Debug only.
glColor4f(1, 0, 0, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRecti(0, 0, objectWidth, objectHeight);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEndList();
canvas()->checkError();
glBindTexture(GL_TEXTURE_2D, 0);
};
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called when by user input a figure must be resized. The current view is handling user input and forwards the
* appropriate call to the figure instance.
*
* @param dX Horizontal amount to resize.
* @param dY vertical amount to resize.
* @param info Result of the feedback hit test that tells us how to resize.
*/
void CFigureInstance::resize(float dX, float dY, TFeedbackInfo info)
{
if (FFigure != NULL && FFigure->FContent != NULL)
{
bool resizeUp = false;
float oldHeight = FFigure->height();
switch (info)
{
case GC_FI_RESIZE_NORTH:
case GC_FI_RESIZE_NORTH_EAST:
case GC_FI_RESIZE_NORTH_WEST:
{
resizeUp = true;
dY = -dY;
break;
};
};
bool resizeLeft = false;
float oldWidth = FFigure->width();
switch (info)
{
case GC_FI_RESIZE_SOUTH_WEST:
case GC_FI_RESIZE_WEST:
case GC_FI_RESIZE_NORTH_WEST:
{
resizeLeft = true;
dX = -dX;
break;
};
};
if (FFigure->FContent->resize(dX, dY, info))
{
// Move the figure instance if resize direction is either up or left.
// The translation amount must be determined from the old and new sizes
// as the mouse movement alone cannot tell us about size constraints.
if (resizeUp)
FTranslation[1] -= FFigure->height() - oldHeight;
if (resizeLeft)
FTranslation[0] -= FFigure->width() - oldWidth;
makeDirty(GC_CHANGE_FIGURE_RESIZE);
canvas()->refresh();
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Recomputes the local transformation matrix.
*/
void CFigureInstance::updateMatrix(void)
{
memcpy(FMatrix, identity, sizeof(TMatrix));
matrixTranslate(FMatrix, FTranslation[0], FTranslation[1], FTranslation[2]);
matrixRotate(FMatrix, FRotation[0], FRotation[1], FRotation[2], FRotation[3]);
matrixScale(FMatrix, FScaling[0], FScaling[1], FScaling[2]);
matrixInvert(FMatrix, FInverse);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the figure element that contains the given point.
*
* @param coords The point to check for in view space.
* @return NULL or a figure element occupying the given point.
*/
CFigureElement* CFigureInstance::elementFromPoint(TVertex coords)
{
if (FFigure != NULL)
{
TVertex v;
FFigure->viewToFigure(coords, this, v);
return FFigure->elementFromPoint(v);
}
else
return NULL;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Triggers the actions of the figure element that is located at the given location. The given coordinates must
* be converted to figure space first, though. They are given in view coordinates.
* On call of this function the current view's transformations are already applied.
* OpenGL modelview and projection matrix are saved and restored.
* Only actions with the correct trigger conditions are executed.
*
* @param button The mouse button which triggered the call.
* @param event The event which triggered the action.
* @param modifiers Any combination of Alt, Control and Shift key.
* @param coords The mouse coordinates in element space.
* @return The last executed action or NULL if none.
*/
TAction* CFigureInstance::executeAssociatedActions(TMouseButton button, TMouseEvent event, TModifiers modifiers, const TVertex& coords)
{
TAction* result = NULL;
if (FFigure != NULL && FFigure->FContent != NULL)
{
TVertex v;
FFigure->viewToFigure(coords, this, v);
result = FFigure->FContent->executeAssociatedActions(button, event, modifiers, v);
if (result != NULL && result->type != GC_ACTION_NONE)
canvas()->refresh();
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Used to determine more specifically what action they could execute at the specified location.
* This method is mainly used to determine visual feedback for user in a frequent manner (e.g. cursor image), so
* actual implementations should be fast.
*
* @param coords The coordinates in space of the view to which this instance belongs.
* @return Returns a TFeedbackInfo result specifying what action could take place at the given location.
*/
TFeedbackInfo CFigureInstance::getFeedbackInfo(TModifiers modifiers, const TVertex& coords)
{
if (FFigure != NULL && FFigure->FContent != NULL)
{
TVertex v;
FFigure->viewToFigure(coords, this, v);
return FFigure->FContent->getFeedbackInfo(modifiers, v);
}
else
return GC_FI_NONE;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from local space to view space.
*
* @param coords The coordinates to convert to view space.
* @param result [out] Converted coordinates.
*/
void CFigureInstance::instanceToView(TVertex original, TVertex& result)
{
validate();
result = matrixTransform(FMatrix, original);
if (FLayer != NULL)
FLayer->layerToView(result, result);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Returns the untransformed bounds of the instance, that is, the bounds of the used figure. If there is no figure then
* empty bounds are returned.
*/
TBoundingBox CFigureInstance::localBounds(void)
{
if (FFigure != NULL)
return FFigure->bounds();
else
{
TBoundingBox dummy;
return dummy;
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Marks the display list for this figure instance as invalid, hence it will be recreated next time validate
* is called.
*
* @param reason An optional change reason.
*/
void CFigureInstance::makeDirty(TGCChangeReason reason)
{
if (!dirty())
{
CGraphicElement::makeDirty(reason);
if (FLayer != NULL && !FLayer->updating())
FLayer->makeDirty();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Called by a class (usually CFigure) with which we registered as notification sink and which is
* about to be destroyed.
*/
void CFigureInstance::onDestroy(CGCBase* figure)
{
if (figure == FFigure)
delete this;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Retrieves the value of the property given by name. The name syntax is must be something like (here expressed as regex)
* (container)*(property), where container is a slash and the name of a container class (e.g. layers, figures) and
* property is the name of a simple property of that container.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @return A description of the property value and, if the property is simple, the actual value.
*/
TGCVariant CFigureInstance::propertyGet(const char* name, unsigned int index)
{
TGCVariant result;
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_NAME:
{
// figure instance do not have names.
if (FFigure == NULL)
result = "figure instance";
else
{
result = FFigure->propertyGet("name", 0);
result += " instance";
};
break;
};
case GC_PROPERTY_DESCRIPTION:
{
result = "An instance of a figure on a layer";
break;
};
case GC_PROPERTY_OWNER:
{
result = FLayer;
break;
};
case GC_PROPERTY_SELECTED:
{
result = FSelected;
break;
};
};
break;
};
case GC_CONTAINER_SCALING:
{
if (index < 3)
{
result = FScaling[index];
};
break;
};
case GC_CONTAINER_TRANSLATION:
{
if (index < 3)
result = FTranslation[index];
break;
};
case GC_CONTAINER_ROTATION:
{
if (index < 4)
result = FRotation[index];
break;
};
case GC_CONTAINER_FIGURE:
{
result = FFigure;
break;
};
};
return result;
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Sets the value of the given property, which must be a simple property.
*
* @param name The name of the property.
* @param index If the property is a list then this is the index into that list.
* @param Value The new value of the property. Automatic conversion is performed where possible.
*/
void CFigureInstance::propertySet(const char* name, unsigned int index, TGCVariant value)
{
switch (getContainerID(name))
{
case GC_CONTAINER_UNKNOWN:
{
switch (getPropertyID(name))
{
case GC_PROPERTY_SELECTED:
{
FSelected = value;
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
break;
};
};
break;
};
case GC_CONTAINER_SCALING:
{
if (index < 3)
{
FScaling[index] = value;
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
};
break;
};
case GC_CONTAINER_TRANSLATION:
{
if (index < 3)
{
FTranslation[index] = value;
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
};
break;
};
case GC_CONTAINER_ROTATION:
{
if (index < 4)
{
FRotation[index] = value;
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
};
break;
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Executes the figure's instance display list.
*/
void CFigureInstance::render(void)
{
if (FFigure != NULL)
{
glPushMatrix();
applyTransformations();
/*
if (FShadow != 0)
glCallList(FShadow);
*/
FFigure->render();
glPopMatrix();
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Replaces the figure this instance points to.
*
* @param figure The new figure this instance should use from now on. It must not be NULL.
*/
void CFigureInstance::replaceFigure(CFigure* figure)
{
FFigure->removeListener(&FListener);
FFigure = figure;
FFigure->addListener(&FListener);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Rotates the figure around the given axis by the angle Angle (in radians). This version of Rotate uses a vector for the
* rotation axis in the parameter list.
*
* @param Angle The rotation angle in radians.
* @param Rx The x part of the axis around which to rotate the figure instance.
* @param Ry The y part of the axis around which to rotate the figure instance.
* @param Rz The z part of the axis around which to rotate the figure instance.
* @note: Currently there is no accumulative version of Rotate available (requires a quaternion lib, which we don't have yet).
*/
void CFigureInstance::rotate(float Angle, float Rx, float Ry, float Rz)
{
FRotation[0] = Angle;
FRotation[1] = Rx;
FRotation[2] = Ry;
FRotation[3] = Rz;
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Rotates the figure around the given axis by the angle Angle (in radians). This version of Rotate uses a vector for the
* rotation axis in the parameter list.
*
* @param Angle The rotation angle in radians.
* @param Axis The axis around which to rotate the figure instance.
* @note: Currently there is no accumulative version of Rotate available (requires a quaternion lib, which we don't have yet).
*/
void CFigureInstance::rotateV(float Angle, const float Axis[3])
{
FRotation[0] = Angle;
FRotation[1] = Axis[0];
FRotation[2] = Axis[1];
FRotation[3] = Axis[2];
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Scales the figure by the amount given in Factor. If Accumulative is true then the new scale factors are multiplied
* with the existing values. This version of Scale uses an array of values in the parameter list.
*
* @param Sx The scale value for the x-axis
* @param Sy The scale value for the y-axis
* @param Sz The scale value for the z-axis
* @param Accumulative If true then the new scale values are added to any previously assigned values.
*/
void CFigureInstance::scale(float Sx, float Sy, float Sz, bool Accumulative)
{
if (Accumulative)
{
FScaling[0] += Sx;
FScaling[1] += Sy;
FScaling[2] += Sz;
}
else
{
FScaling[0] = Sx;
FScaling[1] = Sy;
FScaling[2] = Sz;
};
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Scales the figure by the amount given in Factor. If Accumulative is true then the new scale factors are multiplied
* with the existing values. This version of Scale uses an array of values in the parameter list.
*
* @param Factor Contains the scaling factors for all three axes. Index 0 contains the value for the x-axis, index 1
* that for the y-axis and index 2 for z.
* @param Accumulative If true then the new scale values are added to any previously assigned values.
*/
void CFigureInstance::scaleV(const float Factor[3], bool Accumulative)
{
if (Accumulative)
{
FScaling[0] += Factor[0];
FScaling[1] += Factor[1];
FScaling[2] += Factor[2];
}
else
{
FScaling[0] = Factor[0];
FScaling[1] = Factor[1];
FScaling[2] = Factor[2];
};
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the caller whether this instance is currently selected.
*
* @return True if this figure instance is currently selected, otherwise false.
*/
bool CFigureInstance::selected(void)
{
return FSelected;
}
//----------------------------------------------------------------------------------------------------------------------
void CFigureInstance::setSize(float width, float height)
{
float dX = width - this->width();
float dY = height - this->height();
resize(dX, dY, GC_FI_RESIZE_SOUTH_EAST);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the figure by the amount given in Factor. If Accumulative is true then the new translation factors are multiplied
* with the existing values.
*
* @param Tx The scale factor to apply on the x-axis.
* @param Ty The scale factor to apply on the y-axis.
* @param Tz The scale factor to apply on the z-axis.
* @param Accumulative If true scaling factors are added to the values already set previously.
*/
void CFigureInstance::translate(float Tx, float Ty, float Tz, bool Accumulative)
{
if (Accumulative)
{
FTranslation[0] += Tx;
FTranslation[1] += Ty;
FTranslation[2] += Tz;
}
else
{
FTranslation[0] = Tx;
FTranslation[1] = Ty;
FTranslation[2] = Tz;
};
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Moves the figure by the amount given in Factor. If Accumulative is true then the new translation factors are multiplied
* with the existing values.
*
* @param Factor The scale factor to apply. Index 0 contains the factor for the x-axis etc.
* @param Accumulative If true scaling factors are added to the values already set previously.
*/
void CFigureInstance::translateV(const float Factor[3], bool Accumulative)
{
if (Accumulative)
{
FTranslation[0] += Factor[0];
FTranslation[1] += Factor[1];
FTranslation[2] += Factor[2];
}
else
{
FTranslation[0] = Factor[0];
FTranslation[1] = Factor[1];
FTranslation[2] = Factor[2];
};
change(this, GC_CHANGE_FINSTANCE_PROPERTY);
makeDirty();
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Validates the associated figure if it is dirty.
*/
void CFigureInstance::validate(void)
{
if (dirty())
{
CGraphicElement::validate();
updateMatrix();
FMinimalScale = FScaling[0] < FScaling[1] ? FScaling[0] : FScaling[1];
if (FFigure != NULL)
{
FFigure->validate();
// Update bounding box. Take the bounds of the figure this instance standes for and
// transform that with the local rotation, translation and scaling factors.
boundsNew();
boundsAdd(FFigure->bounds(), FMatrix);
boundsFinished();
if (fabs(FLastWidth - width()) >= 1 || fabs(FLastHeight - height()) >= 1)
{
//makeShadow();
FLastWidth = width();
FLastHeight = height();
};
};
};
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Converts the given coordinates from view space to figure instance space.
*
* @param coords The coordinates to convert to local space.
* @param result [out] Converted coordinates.
*/
void CFigureInstance::viewToInstance(TVertex original, TVertex& result)
{
validate();
if (FLayer != NULL)
{
FLayer->viewToLayer(original, result);
result = matrixTransform(FInverse, result);
}
else
result = matrixTransform(FInverse, original);
}
//----------------------------------------------------------------------------------------------------------------------
/**
* Tells the associated figure that the current zoom has changed (needed for text adjustments).
*
* @param newZoom The new zoom value.
*/
void CFigureInstance::zoomChanged(float newZoom)
{
if (FFigure != NULL)
FFigure->zoomChanged(newZoom);
}
//----------------------------------------------------------------------------------------------------------------------
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