File: myx_gc_texture.cpp

package info (click to toggle)
mysql-query-browser 1.2.5beta-3
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 63,792 kB
  • ctags: 46,485
  • sloc: pascal: 249,299; ansic: 80,111; cpp: 72,467; sh: 25,271; objc: 20,015; yacc: 10,755; java: 9,917; xml: 4,580; php: 2,806; python: 1,566; sql: 1,563; makefile: 1,452; perl: 3
file content (260 lines) | stat: -rw-r--r-- 8,745 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
/* Copyright (C) 2004 MySQL AB

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */

/**
 * @file myx_gc_texture.cpp 
 * @brief Implementation of a texture class.
 * 
 */

#include "myx_gc_texture.h"
#include "myx_gc_gl_helper.h"

//----------------- CGCTexture -----------------------------------------------------------------------------------------

CGCTexture::CGCTexture(const TLODList& lodData, const wstring& id, GLenum wrapModeS, GLenum wrapModeT, 
                       GLenum minFilter, GLenum magFilter, int dimensions, GLenum textureMode)
{
  FName = id;
  FLODList = lodData;
  FWrapModeS = wrapModeS;
  FWrapModeT = wrapModeT;
  FMinFilter = minFilter;
  FMagFilter = magFilter;
  FTarget = dimensions == 1 ? GL_TEXTURE_1D : GL_TEXTURE_2D;
  FMode = textureMode;
  FHandle = 0;
}

//----------------------------------------------------------------------------------------------------------------------

CGCTexture::~CGCTexture(void)
{
  invalidateHandle();
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Delay loads texture data. Called from activateTexture, that is, when the texture is used the first time.
 * All level-of-detail texture data is loaded here and uploaded to OpenGL depending on the number of images given and
 * what is set for the minification filter.
 */
void CGCTexture::loadTexture(void)
{
  TImage* image;
  unsigned char* buffer;

  if ((FMinFilter == GL_NEAREST) || (FMinFilter == GL_LINEAR) || (FLODList.size() < 2))
  {
    // No mip-mapping.
    if (FLODList.size() > 0)
    {
      image = loadTextureImage(FLODList[0], buffer);
      if (image != NULL)
      {
        if (FTarget == GL_TEXTURE_1D)
        {
          if ((FMinFilter == GL_NEAREST) || (FMinFilter == GL_LINEAR))
            glTexImage1D(GL_TEXTURE_1D, 0, image->format, image->width, 0, image->format, GL_UNSIGNED_BYTE, buffer);
          else
            gluBuild1DMipmaps(GL_TEXTURE_1D, image->format, image->width, image->format, GL_UNSIGNED_BYTE, buffer);
        }
        else
        {
          if ((FMinFilter == GL_NEAREST) || (FMinFilter == GL_LINEAR))
            glTexImage2D(GL_TEXTURE_2D, 0, image->format, image->width, image->height, 0, image->format, 
              GL_UNSIGNED_BYTE, buffer);
          else
            gluBuild2DMipmaps(GL_TEXTURE_2D, image->format, image->width, image->height, image->format, 
              GL_UNSIGNED_BYTE, buffer);
        };

        if (buffer != image->data)
          free(buffer);
        freeImage(image);
      }
      else
        g_message("Can't load '%s'", utf16ToANSI(FLODList[0]).c_str());
    };
  }
  else
  {
    TLODList::size_type i;

    // Prepare mip-mapping pyramid using the size of the LOD 0 texture. All files must have the same color format!
    image = loadTextureImage(FLODList[0], buffer);
    if (image != NULL)
    {
      GLenum format = image->format;
      gluBuild2DMipmaps(GL_TEXTURE_2D, format, image->width, image->height, format, GL_UNSIGNED_BYTE, buffer);
      freeImage(image);

      for (i = 0; i < FLODList.size(); i++)
      {
        image = loadTextureImage(FLODList[i], buffer);
        if (image != NULL && image->format == format)
        {
          if (FTarget == GL_TEXTURE_1D)
            glTexImage1D(GL_TEXTURE_1D, (int) i, format, image->width, 0, format, GL_UNSIGNED_BYTE, buffer);
          else
            glTexImage2D(GL_TEXTURE_2D, (int) i, format, image->width, image->height, 0, format, GL_UNSIGNED_BYTE, buffer);
          if (buffer != image->data)
            free(buffer);
          freeImage(image);
        }
        else
          g_message("Can't load '%s'", utf16ToANSI(FLODList[i]).c_str());
        };
    }
    else
      g_message("Can't load '%s'", utf16ToANSI(FLODList[0]).c_str());
  };
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Loads the image data referenced by name and returns it. If the either size of the image is not a power of 2 then
 * the image is scaled up so that it becomes this size.
 *
 * @param name The name of the file to load (ANSI encoded).
 * @param buffer A variable that gets either the the address of the actual image data (TImage->data) or a new memory
 *               reference if the image must be scaled. The caller is responsible to free this buffer if it differs 
 *               from TImage->data.
 * @return An image structure containing the actual image data. The caller is responsible to free this stucture via 
 *         freeImage if it is non null. If the image could not be loaded then the result is NULL and the content of 
 *         buffer is not touched.
 */
TImage* CGCTexture::loadTextureImage(const wstring& name, unsigned char*& buffer)
{
  TImage* image = loadPNG(name);

  if (image != NULL)
  {
		int actualWidth = roundUpToPowerOf2(image->width);
    int actualHeight = roundUpToPowerOf2(image->height);

    switch (image->colorType)
    {
      case COLOR_TYPE_PALETTE:
        {
          image->format = GL_COLOR_INDEX;
          break;
        };
      case COLOR_TYPE_GRAY:
        {
          image->format = GL_LUMINANCE;
          break;
        };
      case COLOR_TYPE_GRAY_ALPHA:
        {
          image->format = GL_LUMINANCE_ALPHA;
          break;
        };
      case COLOR_TYPE_RGB:
        {
          image->format = GL_RGB;
          break;
        };
      case COLOR_TYPE_RGB_ALPHA:
        {
          image->format = GL_RGBA;
          break;
        };
    };

    if (actualWidth != image->width || actualHeight != image->height)
    {
      buffer = (unsigned char*) malloc(actualWidth * actualHeight * image->channels);
      gluScaleImage(image->format, image->width, image->height, GL_UNSIGNED_BYTE, image->data, actualWidth, actualHeight, 
        GL_UNSIGNED_BYTE, buffer);
      image->width = actualWidth;
      image->height = actualHeight;
    }
    else
      buffer = image->data;
  };

  return image;
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Activates this texture in OpenGL so all following vertex definitions are textured using this texture.
 * If the texture has not been loaded yet it will be done now. Additionally, texture mode is enabled in OpenGL.
 */
void CGCTexture::activateTexture(void)
{                        
  validateHandle();

  glEnable(FTarget);
  glBindTexture(FTarget, FHandle); 
  
  glTexParameteri(FTarget, GL_TEXTURE_WRAP_S, FWrapModeS);
  if (FTarget == GL_TEXTURE_2D)
    glTexParameteri(FTarget, GL_TEXTURE_WRAP_T, FWrapModeT);
	glTexParameteri(FTarget, GL_TEXTURE_MIN_FILTER, FMinFilter);
	glTexParameteri(FTarget, GL_TEXTURE_MAG_FILTER, FMagFilter);

  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, FMode);
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Deactivates this texture and the texture mode in OpenGL.
 */
void CGCTexture::deactivateTexture(void)
{
  glDisable(FTarget);
  glBindTexture(FTarget, 0);
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Destroys the texture's handle. This is required e.g. when the associated rendering context changes.
 */
void CGCTexture::invalidateHandle(void)
{
  if (FHandle != 0)
  {
    glBindTexture(FTarget, 0);
    glDeleteTextures(1, &FHandle);
    FHandle = 0;
  };
}

//----------------------------------------------------------------------------------------------------------------------

/**
 * Checks if the texture's handle (texture object) has been created already and creates it if not yet done.
 */
void CGCTexture::validateHandle(void)
{
  if (FHandle == 0)
  {
    glGenTextures(1, &FHandle);
    glBindTexture(FTarget, FHandle); 
    loadTexture();
    glBindTexture(FTarget, 0);
  };
}

//----------------------------------------------------------------------------------------------------------------------