1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
/*
* Copyright (c) 2008, 2014, Oracle and/or its affiliates. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; version 2 of the
* License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef __CANVAS_VIEWER_H__
#define __CANVAS_VIEWER_H__
#include "Canvas.h"
namespace MySQL
{
namespace GUI
{
namespace Mdc
{
public ref class WindowsCanvasViewerPanel : System::Windows::Forms::Panel
{
System::Windows::Forms::ScrollBar ^vScrollbar = nullptr;
System::Windows::Forms::ScrollBar ^hScrollbar = nullptr;
BaseWindowsCanvasView ^canvas = nullptr;
bool canvasInitialized = false;
bool scrolling = false;
bool handleInput = false;
System::Windows::Forms::ToolStripLabel ^canvasFPSLabel = nullptr;
public:
WindowsCanvasViewerPanel();
WindowsGLCanvasView ^CreateGLCanvas(Form ^ownerForm, bool handleInput);
WindowsGDICanvasView ^CreateGDICanvas(Form ^ownerForm, bool handleInput);
void FinalizeCanvas();
property BaseWindowsCanvasView ^Canvas
{
BaseWindowsCanvasView ^get() { return canvas; }
}
property Form ^OwnerForm
{
Form ^get()
{
if (canvas != nullptr)
return canvas->GetOwnerForm();
else
return nullptr;
}
void set(Form ^value)
{
if (canvas != nullptr)
canvas->SetOwnerForm(value);
}
}
property ScrollBar ^VScrollbar
{
ScrollBar ^get() { return vScrollbar; }
void set(ScrollBar ^value) { vScrollbar = value; }
}
property ScrollBar ^HScrollbar
{
ScrollBar ^get() { return hScrollbar; }
void set(ScrollBar ^value) { hScrollbar = value; }
}
protected:
virtual void OnMouseMove(MouseEventArgs ^e) override;
virtual void OnMouseDown(MouseEventArgs ^e) override;
virtual void OnMouseUp(MouseEventArgs ^e) override;
virtual void OnMouseDoubleClick(MouseEventArgs ^e) override;
virtual void OnMouseWheel(MouseEventArgs ^e) override;
virtual void OnKeyDown(KeyEventArgs ^e) override;
virtual void OnKeyUp(KeyEventArgs ^e) override;
virtual void OnSizeChanged(EventArgs ^e) override;
virtual void OnPaintBackground(PaintEventArgs ^e) override;
virtual void OnPaint(PaintEventArgs ^e) override;
private:
void OnNeedsRepaint(int x, int y, int w, int h);
void OnViewportChanged();
void ScrollablePanel_Click(Object ^sender, EventArgs ^e);
void UpdateScrollbars();
void UpdateScrollBarPositions();
void UpdateScrollBarSizes();
void DoMouseMove(MouseEventArgs ^e);
public:
void HandleScroll(Object ^sender, ScrollEventArgs ^args);
};
public ref class WindowsCanvasViewer : System::Windows::Forms::Panel
{
WindowsCanvasViewerPanel ^canvasPanel;
public:
WindowsCanvasViewer();
public:
property BaseWindowsCanvasView ^Canvas
{
BaseWindowsCanvasView ^get() { return canvasPanel->Canvas; }
}
property System::Windows::Forms::Form ^OwnerForm
{
System::Windows::Forms::Form ^get() { return canvasPanel->OwnerForm; }
void set(System::Windows::Forms::Form^ value) { canvasPanel->OwnerForm = value; }
}
property System::Windows::Forms::Panel ^CanvasPanel
{
System::Windows::Forms::Panel^ get() { return canvasPanel; }
}
/// <summary>
/// Initializes a new canvas viewer. Normally we use OpenGL for rendering, but this can be
/// switched off by the user (either via the application options or via command line).
/// The opposite force switch can override the sw rendering switch if the user really wants this.
/// It is usually only used to override forced sw rendering for certain chip sets.
/// </summary>
/// <param name="ownerForm">The hosting WB form for the view.</param>
/// <param name="handleInput">True if the view should act to user input (mouse/keyboard).</param>
/// <returns>The newly created canvas view</returns>
public:
BaseWindowsCanvasView ^CreateCanvasView(System::Windows::Forms::Form ^ownerForm, bool handleInput,
bool software_rendering_enforced, bool opengl_rendering_enforced);
void FinalizeCanvas()
{
canvasPanel->FinalizeCanvas();
}
};
};
};
};
#endif
|