File: action_list.cpp

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/* 
 * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; version 2 of the
 * License.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
 * 02110-1301  USA
 */

#include "grt/action_list.h"

ActionList::ActionList()
{
}


void ActionList::reset()
{
  _actions.clear();
  _node_actions.clear();
  _nodes_actions.clear();
  _rows_col_actions.clear();
}


template <typename Slots, typename Slot>
void ActionList::register_action_(const std::string &name, Slots &slots, const Slot &slot)
{
  slots[name]= slot;
}


template <typename Slots>
void ActionList::unregister_action_(const std::string &name, Slots &slots)
{
  typename Slots::iterator action_iter= slots.find(name);
  if (slots.end() != action_iter)
    slots.erase(action_iter);
}


template <typename Slots>
bool ActionList::trigger_action_(const std::string &name, Slots &slots)
{
  typename Slots::iterator action_iter= slots.find(name);
  if (slots.end() != action_iter)
  {
    action_iter->second();
    return true;
  }
  else
  {
    return false;
  }
}


template <typename Slots, typename Context>
bool ActionList::trigger_action_(const std::string &name, Slots &slots, const Context &context)
{
  typename Slots::iterator action_iter= slots.find(name);
  if (slots.end() != action_iter)
  {
    action_iter->second(context);
    return true;
  }
  else
  {
    return false;
  }
}


template <typename Slots, typename Context1, typename Context2>
bool ActionList::trigger_action_(const std::string &name, Slots &slots, const Context1 &context1, const Context2 &context2)
{
  typename Slots::iterator action_iter= slots.find(name);
  if (slots.end() != action_iter)
  {
    action_iter->second(context1, context2);
    return true;
  }
  else
  {
    return false;
  }
}


void ActionList::register_action(const std::string &name, const ActionSlot &slot)
{
  register_action_(name, _actions, slot);
}


void ActionList::register_node_action(const std::string &name, const NodeActionSlot &slot)
{
  register_action_(name, _node_actions, slot);
}


void ActionList::register_nodes_action(const std::string &name, const NodesActionSlot &slot)
{
  register_action_(name, _nodes_actions, slot);
}


void ActionList::register_rows_col_action(const std::string &name, const RowsColActionSlot &slot)
{
  register_action_(name, _rows_col_actions, slot);
}


void ActionList::unregister_action(const std::string &name)
{
  unregister_action_(name, _actions);
}


void ActionList::unregister_node_action(const std::string &name)
{
  unregister_action_(name, _node_actions);
}


void ActionList::unregister_nodes_action(const std::string &name)
{
  unregister_action_(name, _nodes_actions);
}


void ActionList::unregister_rows_col_action(const std::string &name)
{
  unregister_action_(name, _rows_col_actions);
}


bool ActionList::trigger_action(const std::string &name)
{
  return trigger_action_(name, _actions);
}


bool ActionList::trigger_action(const std::string &name, const bec::NodeId &node)
{
  return trigger_action_(name, _node_actions, node);
}


bool ActionList::trigger_action(const std::string &name, const std::vector<bec::NodeId> &nodes)
{
  return trigger_action_(name, _nodes_actions, nodes);
}


bool ActionList::trigger_action(const std::string &name, const std::vector<int> &rows, int column)
{
  return trigger_action_(name, _rows_col_actions, rows, column);
}