File: corax.xml

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<?xml version="1.0" encoding="UTF-8"?>
<asset name="Corax">
 <pos>
  <x>-11052.025114</x>
  <y>-1285.227681</y>
 </pos>
 <GFX>
  <space>C01.png</space>
  <exterior>mining5.png</exterior>
 </GFX>
 <presence>
  <faction>Soromid</faction>
  <value>50.000000</value>
  <range>0</range>
 </presence>
 <general>
  <class>C</class>
  <population>150000</population>
  <hide>0.250000</hide>
  <services>
   <land/>
   <refuel/>
   <bar/>
   <commodity/>
   <outfits/>
   <shipyard/>
  </services>
  <commodities/>
  <description>Though the world of Corax might, in the distant future, become a semi-inhabitable world there will be precious few ores and minerals left (barring iron) by that point. The Soromid's ability to withstand unusual levels of environmental discomfort has given them a head start on this world in terms of resource extraction. Other life, it seems, will have to wait its turn.</description>
  <bar>Given the relative stability of this world the bar looks rather more Empire standard-issue than on many Soromid worlds. There are tables, chairs, dispensers, a barman and, most importantly, drinks. These there are in profusion, though, this being a smaller world, not in any great variety. If you ask for a cocktail though, you'll likely be directed to one of the local sulphurous hot-water geysers.</bar>
 </general>
 <tech>
  <item>Engines Cargo</item>
  <item>Systems Low</item>
  <item>Hulls Low</item>
  <item>Hulls Medium</item>
  <item>Laser 1</item>
  <item>Laser 2</item>
  <item>Laser 3</item>
  <item>Ion 1</item>
  <item>Plasma 1</item>
  <item>Plasma 2</item>
  <item>Basic Outfits 1</item>
  <item>Basic Outfits 2</item>
  <item>Star Maps</item>
  <item>Basic Civilian Ships</item>
  <item>Basic Trade Ships</item>
  <item>Hulls High</item>
 </tech>
</asset>