File: flf.lua

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require "factions/standing/skel.lua"


_fcap_kill     = 5 -- Kill cap
_fdelta_distress = {-0.5, 0} -- Maximum change constraints
_fdelta_kill     = {-5, 1.5} -- Maximum change constraints
_fcap_misn     = 5 -- Starting mission cap, gets overwritten
_fcap_misn_var = "_fcap_flf"
_fthis         = faction.get("FLF")

_fstanding_friendly = 30
_fstanding_neutral = 0


function faction_hit( current, amount, source, secondary )
    return default_hit(current, amount, source, secondary)
end