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--[[
basically just copied skel.lua and made it work.
--]]
require "factions/standing/skel.lua"
-- Faction caps.
_fcap_kill = 20 -- Kill cap
_fdelta_distress = {-1, 0} -- Maximum change constraints
_fdelta_kill = {-5, 1} -- Maximum change constraints
_fcap_misn = 100 -- Starting mission cap, gets overwritten
_fcap_misn_var = "_fcap_nasin" -- Mission variable to use for limits
_fcap_mod_sec = 0.3 -- Modulation from secondary
_fthis = faction.get("Nasin")
function faction_hit( current, amount, source, secondary )
return default_hit(current, amount, source, secondary)
end
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