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--[[
<?xml version='1.0' encoding='utf8'?>
<mission name="Sightseeing">
<avail>
<priority>4</priority>
<cond>planet.cur():class() ~= "1" and planet.cur():class() ~= "2" and planet.cur():class() ~= "3" and system.cur():presences()["Civilian"] ~= nil and system.cur():presences()["Civilian"] > 0</cond>
<chance>460</chance>
<location>Computer</location>
<faction>Dvaered</faction>
<faction>Empire</faction>
<faction>Frontier</faction>
<faction>Goddard</faction>
<faction>Independent</faction>
<faction>Sirius</faction>
<faction>Soromid</faction>
<faction>Za'lek</faction>
</avail>
<notes>
<tier>1</tier>
</notes>
</mission>
--]]
--[[
Sightseeing
author:micahmumper
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--
Based on patrol mission, this mission ferries sightseers to various points.
--]]
require "numstring.lua"
require "jumpdist.lua"
nolux_title = _("Not Very Luxurious")
nolux_text = _("Since your ship is not a Luxury Yacht class ship, you will only be paid %s. Accept the mission anyway?")
pay_title = _("Mission Completed")
pay_text = {}
pay_text[1] = _("The passengers disembark with a new appreciation for the wonders of the universe.")
pay_text[2] = _("Going off-world has renewed your passengers sense of adventure.")
pay_text[3] = _("The passengers burst into cheers upon returning to the hanger. What a wonderful experience.")
pay_text[4] = _("The passengers enjoyed their time aboard your vessel.")
pay_s_lux_title = _("Unexpected Bonus")
pay_s_lux_text = {}
pay_s_lux_text[1] = _("The passengers appreciate that you took them an a Luxury Yacht class ship after all. You are paid the original fare rather than the reduced fare.")
pay_s_lux_text[2] = _("Your passengers were thrilled that they were able to ride in a Luxury Yacht after all. They insist on paying the originally offered fare as a show of appreciation.")
pay_s_lux_text[3] = _("As your passengers disembark, one wealthy passenger personally thanks you for taking them on a Luxury Yacht after all and gives you a tip amounting to the difference between the original fare and what your passengers paid.")
pay_s_lux_text[4] = _("When it comes time to collect your fare, the passengers collectively announce that they will be paying the original fare offered, since you took them on a Luxury Yacht after all.")
pay_s_nolux_title = _("Disappointment")
pay_s_nolux_text = {}
pay_s_nolux_text[1] = _("Several passengers are furious that you did not take them on your Luxury Yacht class ship after all. They refuse to pay, leaving you with much less overall payment.")
pay_s_nolux_text[2] = _("While your passengers enjoyed the trip, they are not happy that you didn't take them on your Luxury Yacht class ship the entire way. They refuse to pay the full fare.")
pay_s_nolux_text[3] = _("Most of the passengers enjoyed your tour, but one particularly loud passenger complains that you tricked them into paying full price even though you did not take them on a Luxury Yacht. To calm this passenger down, you offer to reduce everyone's fare. Some passengers refuse the offer, but you still end up being paid much less than you otherwise would have been.")
-- Mission details
misn_title = _("Sightseeing in the %s System")
misn_desc = _("Several passengers wish to go off-world and go on a sightseeing tour. Navigate to specified attractions in the %s system.")
-- Messages
msg = {}
msg[1] = _("All attractions visited. Return to %s and collect your pay.")
--Sightseeing Messages
ssmsg = {}
ssmsg[1] = _("The passengers are loving it.")
ssmsg[2] = _("The wide-eyed passengers mutter with astonishment.")
ssmsg[3] = _("The passengers faces are pressed up against the windows of your ship.")
ssmsg[4] = _("Everyone seems like they're having a good time.")
ssmsg[5] = _("A collective gasp of wonder travels through the cabin.")
ssmsg[6] = _("A sense of terror and mystery engulfs the passengers as they contemplate their existence above the skies.")
ssmsg[7] = _("Truly a sight to behold for the passengers.")
osd_title = _("Sightseeing")
osd_msg = {}
osd_msg[1] = _("Fly to the %s system")
osd_msg[2] = _("Go to all indicated points")
osd_msg[3] = _("Return to %s in the %s system and collect your pay")
osd_msg["__save"] = true
mark_name = _("Attraction")
function create ()
paying_faction = planet.cur():faction()
startingplanet = planet.cur()
startingsystem = system.cur()
local systems = getsysatdistance( system.cur(), 1, 2 )
systems[ #systems + 1 ] = startingsystem
if #systems <= 0 then
misn.finish( false )
end
missys = systems[ rnd.rnd( 1, #systems ) ]
if not misn.claim( missys ) then misn.finish( false ) end
local planets = missys:planets()
local numpoints = rnd.rnd( 2, #planets )
attractions = numpoints
points = {}
points["__save"] = true
while numpoints > 0 and #planets > 0 do
local p = rnd.rnd( 1, #planets )
points[ #points + 1 ] = planets[p]
numpoints = numpoints - 1
local new_planets = {}
for i, j in ipairs( planets ) do
if i ~= p then
new_planets[ #new_planets + 1 ] = j
end
end
planets = new_planets
end
if #points < 2 then
misn.finish( false )
end
friend = missys:presence("friendly")
foe = missys:presence("hostile")
if friend < foe then
misn.finish( false )
end
credits = system.cur():jumpDist(missys) * 2500 + attractions * 4000
credits_nolux = credits + rnd.sigma() * ( credits / 3 )
credits = credits * rnd.rnd( 2, 6 )
credits = credits + rnd.sigma() * ( credits / 5 )
nolux = false
nolux_known = false
-- Set mission details
misn.setTitle( misn_title:format( missys:name() ) )
misn.setDesc( misn_desc:format( missys:name() ) )
misn.setReward( creditstring( credits ) )
marker = misn.markerAdd( missys, "computer" )
end
function accept ()
if player.pilot():ship():class() ~= "Luxury Yacht" then
if tk.yesno( nolux_title, nolux_text:format( creditstring(credits_nolux) ) ) then
nolux_known = true
misn.setReward( creditstring( credits_nolux ) )
else
misn.finish()
end
end
misn.accept()
osd_msg[1] = osd_msg[1]:format( missys:name() )
osd_msg[3] = osd_msg[3]:format( startingplanet:name(),startingsystem:name() )
misn.osdCreate( osd_title, osd_msg )
civs = misn.cargoAdd( "Civilians", 0 )
job_done = false
hook.enter( "enter" )
hook.jumpout( "jumpout" )
hook.land( "land" )
end
function enter ()
if system.cur() == missys and not job_done then
if player.pilot():ship():class() ~= "Luxury Yacht" then
nolux = true
end
set_marks()
timer()
end
end
function jumpout ()
if not job_done and system.cur() == missys then
misn.osdActive( 1 )
if timer_hook ~= nil then hook.rm( timer_hook ) end
if marks ~= nil then
for i, m in ipairs(marks) do
if m ~= nil then
system.mrkRm(m)
end
end
marks = nil
end
end
end
function land ()
jumpout()
if job_done and planet.cur() == startingplanet then
misn.cargoRm( civs )
local ttl = pay_title
local txt = pay_text[ rnd.rnd( 1, #pay_text ) ]
if nolux ~= nolux_known then
if nolux then
ttl = pay_s_nolux_title
txt = pay_s_nolux_text[ rnd.rnd( 1, #pay_s_nolux_text ) ]
else
ttl = pay_s_lux_title
txt = pay_s_lux_text[ rnd.rnd( 1, #pay_s_lux_text ) ]
end
end
tk.msg( ttl, txt )
if nolux then
player.pay( credits_nolux )
else
player.pay( credits )
end
misn.finish( true )
end
end
function timer ()
if timer_hook ~= nil then hook.rm( timer_hook ) end
local player_pos = player.pilot():pos()
if #points > 0 then
misn.osdActive( 2 )
local updated = false
local new_points = {}
new_points["__save"] = true
for i, p in ipairs(points) do
local point_pos = p:pos()
if player_pos:dist( point_pos ) < 500 then
local sstxt = ssmsg[ rnd.rnd( 1, #ssmsg ) ]
player.msg( sstxt )
updated = true
else
new_points[#new_points + 1] = p
end
end
if updated then
points = new_points
set_marks()
end
end
-- Another check since the previous block could change the result
if #points <= 0 then
job_done = true
player.msg( msg[1]:format( startingplanet:name() ) )
misn.osdActive( 3 )
misn.markerMove( marker, startingsystem )
end
if not job_done then
timer_hook = hook.timer( 50, "timer" )
end
end
function set_marks ()
-- Remove existing marks
if marks ~= nil then
for i, m in ipairs(marks) do
if m ~= nil then
system.mrkRm(m)
end
end
end
-- Add new marks
marks = {}
for i, p in ipairs(points) do
marks[i] = system.mrkAdd(mark_name, p:pos())
end
end
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