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--[[
-- Based on when pilot is hit by something, then will attempt to retaliate
--]]
-- triggered when pilot is hit by something
function attacked ( attacker )
task = ai.taskname()
if task ~= "attack" and task ~= "runaway" then
-- some taunting
taunt( attacker )
-- now pilot fights back
ai.pushtask(0, "attack", attacker)
elseif task == "attack" then
if ai.targetid() ~= attacker then
ai.pushtask(0, "attack", attacker)
end
end
end
-- taunts
function taunt ( target )
num = ai.rnd(0,4)
if num == 0 then msg = "You dare attack me!"
elseif num == 1 then msg = "You are no match for the Empire!"
elseif num == 2 then msg = "The Empire will have your head!"
elseif num == 3 then msg = "You'll regret this!"
end
if msg then ai.comm(attacker, msg) end
end
-- attacks
function attack ()
target = ai.targetid()
-- make sure pilot exists
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face( target )
dist = ai.dist( ai.pos(target) )
second = ai.secondary()
if ai.secondary() == "Launcher" then
ai.settarget(target)
ai.shoot(2)
end
if dir < 10 and dist > 300 then
ai.accel()
elseif (dir < 10 or ai.hasturrets()) and dist < 300 then
ai.shoot()
end
end
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