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/*****************************************************************************
*
* ElementLine.js - This class handles the visualisation of lines
*
* Copyright (c) 2004-2016 NagVis Project (Contact: info@nagvis.org)
*
* License:
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*****************************************************************************/
var ElementLineControls = Element.extend({
render: function() {
// don't render the controls during normal render calls. We
// want to keep the number of DOM objects low, so only render
// them when being unlocked for the first time. But when the
// element has already been rendered, then re-render it!
if (this.dom_obj)
this._render();
},
draw: function() {
// When locked: Don't draw on regular draw calls (only draw when locked/unlocked)
if (!this.obj.bIsLocked)
this.base();
},
unlock: function() {
if (!this.dom_obj)
this._render();
this._draw();
},
lock: function() {
this.erase();
},
place: function() {
// FIXME: This should be possible without re-rendering everything
if (!this.obj.bIsLocked) {
this.erase();
this._render();
this.draw();
}
},
//
// END OF PUBLIC METHODS
//
_draw: function() {
Element.prototype.draw.call(this);
},
_render: function() {
var container = document.createElement('div');
container.setAttribute('id', this.obj.conf.object_id+'-controls');
this.dom_obj = container;
var x = this.obj.parseCoords(this.obj.conf.x, 'x');
var y = this.obj.parseCoords(this.obj.conf.y, 'y');
var size = 10;
for (var i = 0, l = x.length; i < l; i++)
this.renderDragger(i, x[i], y[i], - size / 2, - size / 2, size);
if (this.hasTwoParts())
this.renderMidToggle(x.length+2,
this.obj.getLineMid(this.obj.conf.x, 'x'),
this.obj.getLineMid(this.obj.conf.y, 'y'),
20 - size / 2,
-size / 2 + 5,
size);
},
hasTwoParts: function() {
return this.obj.conf.view_type === 'line'
&& (this.obj.conf.line_type == 10
|| this.obj.conf.line_type == 13
|| this.obj.conf.line_type == 14
|| this.obj.conf.line_type == 15);
},
renderDragger: function (num, objX, objY, offX, offY, size) {
var ctl = document.createElement('div');
this.dom_obj.appendChild(ctl);
ctl.setAttribute('id', this.obj.conf.object_id+'-drag-' + num);
ctl.className = 'control drag';
// FIXME: Multilanguage
ctl.title = 'Move object';
ctl.style.zIndex = parseInt(this.obj.conf.z)+1;
ctl.style.width = addZoomFactor(size) + 'px';
ctl.style.height = addZoomFactor(size) + 'px';
ctl.style.left = (objX + offX) + 'px';
ctl.style.top = (objY + offY) + 'px';
ctl.objOffsetX = offX;
ctl.objOffsetY = offY;
var img = document.createElement('img');
img.src = '../../frontend/nagvis-js/images/internal/control_drag.png';
img.style.width = addZoomFactor(size) + 'px';
img.style.height = addZoomFactor(size) + 'px';
ctl.appendChild(img);
makeDragable(ctl, this.obj, this.obj.saveObject, this.obj.moveObject);
},
// Adds the modify button to the controls including all eventhandlers
renderMidToggle: function (num, objX, objY, offX, offY, size) {
var ctl = document.createElement('div');
this.dom_obj.appendChild(ctl);
ctl.setAttribute('id', this.obj.conf.object_id+'-togglemid-' + num);
ctl.className = 'control togglemid';
// FIXME: Multilanguage
if (this.obj.bIsLocked)
ctl.title = 'Unlock line middle';
else
ctl.title = 'Lock line middle';
ctl.style.zIndex = parseInt(this.obj.conf.z)+1;
ctl.style.width = addZoomFactor(size) + 'px';
ctl.style.height = addZoomFactor(size) + 'px';
ctl.style.left = (objX + offX) + 'px';
ctl.style.top = (objY + offY) + 'px';
ctl.objOffsetX = offX;
ctl.objOffsetY = offY;
var img = document.createElement('img');
if (this.isMidLocked())
img.src = '../../frontend/nagvis-js/images/internal/control_locked.png';
else
img.src = '../../frontend/nagvis-js/images/internal/control_unlocked.png';
img.style.width = addZoomFactor(size) + 'px';
img.style.height = addZoomFactor(size) + 'px';
ctl.appendChild(img);
addEvent(ctl, 'click', function(element_obj) {
return function(event) {
event = event || window.event;
element_obj.toggleMidLock();
contextHide();
return preventDefaultEvents(event);
};
}(this));
ctl = null;
},
isMidLocked: function() {
return this.obj.conf.x.split(',').length == 2;
},
/**
* Toggles the position of the line middle. The mid of the line
* can either be the 2nd of three line coords or is automaticaly
* the middle between two line coords.
*/
toggleMidLock: function() {
// What is the current state?
var x = this.obj.conf.x.split(',');
var y = this.obj.conf.y.split(',')
if (this.isMidLocked()) {
// The line has 2 coords configured
// - Calculate and add the 3rd coord as 2nd
// - Add a drag control for the 2nd coord
this.obj.conf.x = [
x[0],
middle(this.obj.parseCoords(this.obj.conf.x, 'x', false)[0], this.obj.parseCoords(this.obj.conf.x, 'x', false)[1], this.obj.conf.line_cut),
x[1],
].join(',');
this.obj.conf.y = [
y[0],
middle(this.obj.parseCoords(this.obj.conf.y, 'y', false)[0], this.obj.parseCoords(this.obj.conf.y, 'y', false)[1], this.obj.conf.line_cut),
y[1],
].join(',');
} else {
// The line has 3 coords configured
// - Remove the 2nd coord
// - Remove the drag control for the 2nd coord
this.obj.conf.x = [ x[0], x[2] ].join(',');
this.obj.conf.y = [ y[0], y[2] ].join(',');
}
var parts = g_view.unproject(this.obj.conf.x.toString().split(','),
this.obj.conf.y.toString().split(','));
var x = parts[0].join(',');
var y = parts[1].join(',');
// send to server
saveObjectAttr(this.obj.conf.object_id, {'x': x, 'y': y});
// redraw the whole object
this.obj.render();
}
});
var ElementLine = Element.extend({
line_container : null,
parts : null,
canvas : null,
perfdata : null,
// The link area is some kind of a hack. The canvas detects whether or not
// the mouse moves over the line. In the momennt the mouse moves over the
// line, the link_area div node is moved at the mouse position to give the
// user all the controls related to the line which is currently hovered.
link_area : null,
constructor: function(obj) {
this.parts = [];
this.base(obj);
},
update: function() {
new ElementLineControls(this.obj).addTo(this.obj);
},
updateAttrs: function(only_state) {
if (!only_state || (this.isWeathermapLine() &&
(this.obj.stateChanged() || this.obj.outputOrPerfdataChanged()))) {
this.redrawLine();
}
},
render: function() {
if (this.isWeathermapLine())
this.parsePerfdata();
var container = document.createElement('div');
container.setAttribute('id', this.obj.conf.object_id+'-linediv');
container.className = 'line';
this.dom_obj = container;
// Create line div
var oLineDiv = document.createElement('div');
this.line_container = oLineDiv;
container.appendChild(oLineDiv);
oLineDiv.setAttribute('id', this.obj.conf.object_id+'-line');
// the objects canvas might hide icons behind it, put it one layer down,
// because normally icons and lines are on the same z-index
oLineDiv.style.zIndex = parseInt(this.obj.conf.z)-1;
this.calcLineParts();
this.renderLine();
this.renderActionContainer();
this.renderLinkArea();
this.renderLabels();
},
place: function() {
this.redrawLine();
},
unlock: function() {
this.toggleActionContainer();
},
lock: function() {
this.toggleActionContainer();
},
//
// END OF PUBLIC METHODS
//
redrawLine: function() {
// Totally redraw the line when moving the line anchors arround. But keep the trigger
// object because it saves the attached event handlers
var trigger_obj = this.obj.trigger_obj;
trigger_obj.parentNode.removeChild(trigger_obj);
this.clearActionContainer();
this.erase();
this.obj.trigger_obj = trigger_obj;
this.render();
this.draw();
},
renderActionContainer: function() {
// This is only the container for the hover/label elements. The real area or labels
// are added later. But this container gets all event handlers assigned. Because
// the line is using erase(), render(), draw() within place() which is called while
// the user moves the object, this dom node must not be re-created, because this
// would remove all event handlers
if (!this.obj.trigger_obj) {
var oLink = document.createElement('a');
oLink.setAttribute('id', this.obj.conf.object_id+'-linelink');
oLink.className = 'linelink';
this.obj.trigger_obj = oLink;
} else {
var oLink = this.obj.trigger_obj;
this.clearActionContainer();
}
this.dom_obj.appendChild(oLink);
if (this.obj.conf.url) {
oLink.href = this.obj.conf.url;
oLink.target = this.obj.conf.url_target;
} else {
oLink.href = 'javascript:void(0)';
}
},
clearActionContainer: function() {
while (this.obj.trigger_obj.firstChild)
this.obj.trigger_obj.removeChild(this.obj.trigger_obj.firstChild);
},
toggleActionContainer: function() {
// Hide if not needed, show if needed
if (!this.obj.needsLineHoverArea())
this.obj.trigger_obj.style.display = 'none';
else
this.obj.trigger_obj.style.display = 'block';
},
calcLineParts: function() {
this.parts = [];
var x = this.obj.parseCoords(this.obj.conf.x, 'x');
var y = this.obj.parseCoords(this.obj.conf.y, 'y');
// Convert all coords to int
for (var i = 0; i < x.length; i++) {
x[i] = parseInt(x[i], 10);
y[i] = parseInt(y[i], 10);
}
var xStart = x[0];
var yStart = y[0];
var xEnd = x[x.length - 1];
var yEnd = y[y.length - 1];
let adjustedPoints = this.cutLineBeyondViewport(xStart, yStart, xEnd, yEnd);
if (adjustedPoints === null) {
return; // Line won't be visible -> this.parts left empty -> no rendering
}
xStart = adjustedPoints[0];
yStart = adjustedPoints[1];
xEnd = adjustedPoints[2];
yEnd = adjustedPoints[3];
var width = addZoomFactor(this.obj.conf.line_width);
if (width <= 0)
width = 1; // minimal width for lines
// Lines meeting point position
var cut = this.obj.conf.line_cut;
switch (this.obj.conf.line_type) {
case '11': // ---> lines
this.renderArrow(0, xStart, yStart, xEnd, yEnd, width);
break;
case '12': // --- lines
this.renderSimpleLine(0, xStart, yStart, xEnd, yEnd, width);
break;
case '10':
case '13':
case '14':
case '15':
// two part lines
if (x.length == 2) {
var xMid = middle(xStart, xEnd, cut);
var yMid = middle(yStart, yEnd, cut);
} else {
var xMid = x[1];
var yMid = y[1];
}
this.renderArrow(0, xStart, yStart, xMid, yMid, width);
this.renderArrow(1, xEnd, yEnd, xMid, yMid, width);
break;
default:
alert('Error: Unknown line type');
}
},
// Calculates the colors of a line part
calcColors: function(id) {
var color = '#FFCC66';
var border_color = '#000000';
// Get the fill color depending on the object state
switch (this.obj.conf.summary_state) {
case 'UNREACHABLE':
case 'DOWN':
case 'CRITICAL':
case 'WARNING':
case 'UNKNOWN':
case 'ERROR':
case 'UP':
case 'OK':
case 'PENDING':
color = oStates[this.obj.conf.summary_state].color;
break;
}
// Adjust fill color based on perfdata for weathermap lines
if (this.isWeathermapLine())
color = this.calcWeathermapColor(id);
// ack/downtime/staleness lighten the color a bit
if (this.obj.conf.summary_problem_has_been_acknowledged == 1
|| this.obj.conf.summary_in_downtime == 1
|| this.obj.conf.summary_stale) {
color = lightenColor(color, 100, 100, 100);
if (this.obj.conf.summary_problem_has_been_acknowledged == 1
&& typeof(oStates[this.obj.conf.summary_state].ack_bgcolor) != 'undefined'
&& oStates[this.obj.conf.summary_state].ack_bgcolor != '') {
color = oStates[this.obj.conf.summary_state].ack_bgcolor;
}
}
return [color, border_color];
},
isWeathermapLine: function() {
return this.obj.conf.line_type == 13 || this.obj.conf.line_type == 14
|| this.obj.conf.line_type == 15;
},
renderLine: function() {
if (this.parts.length === 0) {
return;
}
var allX = [], allY = [];
for (var i = 0, len = this.parts.length; i < len; i++) {
allX = allX.concat(this.parts[i][2]);
allY = allY.concat(this.parts[i][3]);
}
var xMin = min(allX);
var yMin = min(allY);
var xMax = max(allX);
var yMax = max(allY);
var border = 5;
var canvas = document.createElement('canvas');
this.canvas = canvas;
if (!canvas.getContext)
return; // FIXME: Show an error message?
canvas.setAttribute('id', this.obj.conf.object_id+'-canvas');
canvas.style.position = 'absolute';
this.line_container.appendChild(canvas);
canvas.style.left = (xMin-border)+"px";
canvas.style.top = (yMin-border)+"px";
canvas.width = Math.round(xMax-xMin)+2*border;
canvas.height = Math.round(yMax-yMin)+2*border;
// the objects canvas might hide icons behind it, put it one layer down,
// because normally icons and lines are on the same z-index
canvas.style.zIndex = parseInt(this.obj.conf.z)-1;
addEvent(canvas, 'mousemove', this.handleMouseMove.bind(this));
var ctx = canvas.getContext('2d');
if (!ctx)
return; // silently skip
// On high resolution devices like e.g. 4k screens where
// the page is not rendered 1:1 but instead shown scaled,
// the renderd lines look bad if they had been rendered 1:1.
// Fix this by scaling the whole canvas.
var devicePixelRatio = window.devicePixelRatio || 1;
var backingStoreRatio = ctx.webkitBackingStorePixelRatio ||
ctx.mozBackingStorePixelRatio ||
ctx.msBackingStorePixelRatio ||
ctx.oBackingStorePixelRatio ||
ctx.backingStorePixelRatio || 1;
var ratio = devicePixelRatio / backingStoreRatio;
if (devicePixelRatio !== backingStoreRatio) {
var oldWidth = canvas.width;
var oldHeight = canvas.height;
canvas.width = oldWidth * ratio;
canvas.height = oldHeight * ratio;
canvas.style.width = oldWidth + 'px';
canvas.style.height = oldHeight + 'px';
// now scale the context to counter
// the fact that we've manually scaled
// our canvas element
ctx.scale(ratio, ratio);
}
// Now start rendering by first clearing the canvas.
// Then start painting the single line parts
ctx.clearRect(0, 0, canvas.width, canvas.height);
var part;
for (var i = 0, len = this.parts.length; i < len; i++) {
part = this.parts[i];
ctx.fillStyle = part[4][0];
ctx.beginPath();
ctx.moveTo(part[2][0]-xMin+border, part[3][0]-yMin+border);
for (var a = 1, len2 = part[2].length; a < len2; a++)
ctx.lineTo(part[2][a]-xMin+border, part[3][a]-yMin+border);
ctx.fill();
// border
ctx.lineWidth = 1;
ctx.strokeStyle = part[4][1];
ctx.stroke();
}
},
// This function renders an arrow like it is used on NagVis maps
// It renders following line types: --->
renderArrow: function(id, x1, y1, x2, y2, w) {
var xCoord = [
x1 + newX(x2-x1, y2-y1, 0, w),
x2 + newX(x2-x1, y2-y1, -4*w, w),
x2 + newX(x2-x1, y2-y1, -4*w, 2*w),
x2,
x2 + newX(x2-x1, y2-y1, -4*w, -2*w),
x2 + newX(x2-x1, y2-y1, -4*w, -w),
x1 + newX(x2-x1, y2-y1, 0, -w),
x1 + newX(x2-x1, y2-y1, 0, w)
];
var yCoord = [
y1 + newY(x2-x1, y2-y1, 0, w),
y2 + newY(x2-x1, y2-y1, -4*w, w),
y2 + newY(x2-x1, y2-y1, -4*w, 2*w),
y2,
y2 + newY(x2-x1, y2-y1, -4*w, -2*w),
y2 + newY(x2-x1, y2-y1, -4*w, -w),
y1 + newY(x2-x1, y2-y1, 0, -w),
y1 + newY(x2-x1, y2-y1, 0, w)
];
this.renderLinePart(id, [x1, y1], [x2, y2], xCoord, yCoord);
},
// This function renders simple lines (without arrow)
renderSimpleLine: function(id, x1, y1, x2, y2, w) {
var xCoord = [
x1 + newX(x2-x1, y2-y1, 0, w),
x2 + newX(x2-x1, y2-y1, w, w),
x2 + newX(x2-x1, y2-y1, w, -w),
x1 + newX(x2-x1, y2-y1, 0, -w),
x1 + newX(x2-x1, y2-y1, 0, w)
];
var yCoord = [
y1 + newY(x2-x1, y2-y1, 0, w),
y2 + newY(x2-x1, y2-y1, w, w),
y2 + newY(x2-x1, y2-y1, w, -w),
y1 + newY(x2-x1, y2-y1, 0, -w),
y1 + newY(x2-x1, y2-y1, 0, w)
];
this.renderLinePart(id, [x1, y1], [x2, y2], xCoord, yCoord);
},
renderLinePart: function(id, start, end, x, y) {
this.parts.push([start, end, x, y, this.calcColors(id)]);
},
handleMouseMove: function(event) {
event = event || window.event;
if (getTargetRaw(event).tagName !== 'CANVAS')
return true;
// document.body.scrollTop does not work in IE
var scrollTop = document.body.scrollTop ? document.body.scrollTop :
document.documentElement.scrollTop;
var scrollLeft = document.body.scrollLeft ? document.body.scrollLeft :
document.documentElement.scrollLeft;
// Get the mouse position relative to window
var x = event.clientX - getSidebarWidth() + scrollLeft;
var y = event.clientY - getHeaderHeight() + scrollTop;
// Check whether or not the given coord is within the line part coords
var pnpoly = function(nvert, vertx, verty, testx, testy) {
var i, j, c = false;
for ( i = 0, j = nvert-1; i < nvert; j = i++ ) {
if ( ( ( verty[i] > testy ) != ( verty[j] > testy ) ) &&
( testx < ( vertx[j] - vertx[i] ) * ( testy - verty[i] ) / ( verty[j] - verty[i] ) + vertx[i] ) ) {
c = !c;
}
}
return c;
};
var part = null,
over = false;
for (var i = 0, len = this.parts.length; i < len; i++) {
part = this.parts[i];
if (pnpoly(part[2].length, part[2], part[3], x, y)) {
over = true;
break;
}
}
if (over) {
add_class(this.canvas, 'active');
// move the link area below the cursor to make actions possible
this.link_area.style.display = '';
this.link_area.style.left = (x-5) + 'px';
this.link_area.style.top = (y-5) + 'px';
if (usesSource('worldmap'))
this.obj.marker._bringToFront();
} else {
remove_class(this.canvas, 'active');
this.link_area.style.display = 'none';
if (usesSource('worldmap'))
this.obj.marker._resetZIndex();
}
},
renderLabels: function() {
if (!this.isWeathermapLine())
return; // Only weathermap lines have labels at the moment
if (!this.obj.conf.line_label_show || this.obj.conf.line_label_show !== '1')
return; // skip over when labels are disabled
this.renderLabel(0);
this.renderLabel(1);
},
getLabelWidth: function(str) {
if(str && str.length > 0)
return (str.length / 2) * 9;
else
return 10;
},
renderLabel: function(id) {
if (this.parts.length === 0)
return;
if (this.perfdata === null)
return;
var y_offset = parseInt(this.obj.conf.line_label_y_offset);
var x1 = this.parts[id][0][0],
y1 = this.parts[id][0][1],
x2 = this.parts[id][1][0],
y2 = this.parts[id][1][1];
var cut = id == 0 ? this.obj.conf.line_label_pos_in
: this.obj.conf.line_label_pos_out;
var x = middle(x1, x2, cut),
y = middle(y1, y2, cut) + y_offset;
var txt;
if (this.obj.conf.line_type == 13 || this.obj.conf.line_type == 14) {
// Show percentage label
txt = this.perfdata[id][1] + this.perfdata[id][2];
}
else if (this.obj.conf.line_type == 15) {
// Show only bandwidth label
txt = this.perfdata[2+id][1] + this.perfdata[2+id][2];
}
// Maybe use function to detect the real height in future
var labelHeight = 21,
labelWidth = this.getLabelWidth(txt);
this.obj.trigger_obj.appendChild(
renderNagVisTextbox(this.obj.conf.object_id+'-link'+id,
'#ffffff', '#000000', (x-labelWidth), parseInt(y - labelHeight / 2),
this.obj.conf.z, 'auto', 'auto', '<b>' + txt + '</b>'));
// Paint the second label in case of line type 14
if (this.obj.conf.line_type == 14) {
txt = this.perfdata[2+id][1] + this.perfdata[2+id][2];
labelWidth = this.getLabelWidth(txt);
this.obj.trigger_obj.appendChild(
renderNagVisTextbox(this.obj.conf.object_id+'-link'+(id+1),
'#ffffff', '#000000', (x-labelWidth), parseInt(y + labelHeight / 2),
this.obj.conf.z, 'auto', 'auto', '<b>' + txt + '</b>'));
}
},
renderLinkArea: function() {
var div = document.createElement('div');
this.link_area = div;
div.setAttribute('id', this.obj.conf.object_id+'-link');
div.style.position = 'absolute';
div.style.top = '-100px'; // out of screen by default
div.style.zIndex = parseInt(this.obj.conf.z)+1;
div.style.width = '10px';
div.style.height = '10px';
this.obj.trigger_obj.appendChild(div);
},
parsePerfdata: function() {
this.perfdata = null;
/*
Convert perfdata string to structured array. Data returne by this
function is an array of arrays containing these elements:
0 = label
1 = value
2 = unit of measure (UOM)
3 = warning
4 = critical
5 = minimum
6 = maximum
*/
var perf = this.parsePerfdataString();
if (!perf) {
this.addWeathermapLineError("Perfdata string is empty");
return;
}
if (!isset(perf[0])) {
this.addWeathermapLineError("Value 1 is empty");
return;
}
if (!isset(perf[1])) {
this.addWeathermapLineError("Value 2 is empty");
return;
}
if (this.obj.conf.line_type == 14 || this.obj.conf.line_type == 15) {
if (!isset(perf[2])) {
this.addWeathermapLineError("Value 3 is empty");
return;
}
if (!isset(perf[3])) {
this.addWeathermapLineError("Value 4 is empty");
return;
}
}
// This is the correct place to handle other perfdata format than the percent value
// When no UOM is set try to calculate something...
// This can fix the perfdata values from Checkmks if and if64 checks.
// The assumption is that there are perfdata values 'in' and 'out' with byte rates
// and maximum values given to be able to calculate the percentage usage
if (perf[0][2] === null || perf[0][2] === ''
|| perf[1][2] === null || perf[1][2] === '') {
perf = this.calculateUsage(perf, this.obj.conf.output);
}
this.perfdata = perf;
},
addWeathermapLineError: function(e) {
this.obj.conf.summary_output += ' (Weathermap Line Error: ' + e + ')';
},
calcWeathermapColor: function(id) {
if (this.obj.conf.summary_state == "ERROR")
return oStates["ERROR"].color;
if (!this.perfdata)
return oStates["CRITICAL"].color;
if (this.perfdata[id][2] == '%' && this.perfdata[id][1] !== null) {
return this.getColorFill(this.perfdata[id][1]);
} else {
this.obj.conf.summary_output += ' (Weathermap Line Error: Value '
+ id +' is not a percentage value)';
return oStates["ERROR"].color;
}
},
/**
* This function returns the color to use for this line depending on the
* given percentage usage and on the configured options for this object
*/
getColorFill: function(perc) {
var ranges = this.obj.conf.line_weather_colors.split(',');
// 0 contains the percentage until this color is used
// 1 contains the color to be used
for(var i = 0; i < ranges.length; i++) {
var parts = ranges[i].split(':');
if(parseFloat(perc) <= parts[0])
return parts[1];
parts = null;
}
ranges = null;
return '#000000';
},
/**
* Loops all perfdata sets and searches for labels "in" and "out"
* with an empty UOM. If found it uses the current value and max value
* for calculating the percentage usage and also the current usage.
*/
calculateUsage: function(oldPerfdata, output) {
var newPerfdata = [];
var foundNew = false;
var line_label_in = 'in';
var line_label_out = 'out';
// Checkmk if/if64 checks support switching between bytes/bits.
var display_bits = false;
if (output.match('In: [0-9].*(Bit|bit)/s.*Out: [0-9]+')) {
display_bits=true;
}
// This loop takes perfdata with the labels "in" and "out" and uses the current value
// and maximum values to parse the percentage usage of the line
if (typeof this.obj.conf.line_label_in !== 'undefined') {
line_label_in = this.obj.conf.line_label_in;
}
if (typeof this.obj.conf.line_label_out !== 'undefined') {
line_label_out = this.obj.conf.line_label_out;
}
for(var i = 0; i < oldPerfdata.length; i++) {
if(oldPerfdata[i][0] == line_label_in && (oldPerfdata[i][2] === null || oldPerfdata[i][2] === '')) {
newPerfdata[0] = this.perfdataCalcPerc(oldPerfdata[i]);
if(!display_bits) {
newPerfdata[2] = this.perfdataCalcBytesReadable(oldPerfdata[i]);
} else {
oldPerfdata[i][1] *= 8; // convert those hakish bytes to bits
newPerfdata[2] = this.perfdataCalcBitsReadable(oldPerfdata[i]);
}
foundNew = true;
}
if(oldPerfdata[i][0] == line_label_out && (oldPerfdata[i][2] === null || oldPerfdata[i][2] === '')) {
newPerfdata[1] = this.perfdataCalcPerc(oldPerfdata[i]);
if(!display_bits) {
newPerfdata[3] = this.perfdataCalcBytesReadable(oldPerfdata[i]);
} else {
oldPerfdata[i][1] *= 8; // convert those hakish bytes to bits
newPerfdata[3] = this.perfdataCalcBitsReadable(oldPerfdata[i]);
}
foundNew = true;
}
}
if(foundNew)
return newPerfdata;
else
return oldPerfdata;
},
/**
* Transform bits in a perfdata set to a human readable value
*/
perfdataCalcBitsReadable: function(set, kiloMultiplier=1000) {
var KB = kiloMultiplier;
var MB = kiloMultiplier * kiloMultiplier;
var GB = kiloMultiplier * kiloMultiplier * kiloMultiplier;
if(set[1] > GB) {
set[1] /= GB
set[2] = 'Gbit/s'
} else if(set[1] > MB) {
set[1] /= MB
set[2] = 'Mbit/s'
} else if(set[1] > KB) {
set[1] /= KB
set[2] = 'Kbit/s'
} else {
set[2] = 'bit/s'
}
set[1] = Math.round(set[1]*100)/100;
return set;
},
/**
* Transform bytes in a perfdata set to a human readable value
*/
perfdataCalcBytesReadable: function(set, kiloMultiplier=1000) {
var KB = kiloMultiplier;
var MB = kiloMultiplier * kiloMultiplier;
var GB = kiloMultiplier * kiloMultiplier * kiloMultiplier;
if(set[1] > GB) {
set[1] /= GB
set[2] = 'GB/s'
} else if(set[1] > MB) {
set[1] /= MB
set[2] = 'MB/s'
} else if(set[1] > KB) {
set[1] /= KB
set[2] = 'KB/s'
} else {
set[2] = 'B/s'
}
set[1] = Math.round(set[1]*100)/100;
return set;
},
/**
* Calculates the percentage usage of a line when the current value
* and the max value are given in the perfdata string
*/
perfdataCalcPerc: function(set) {
// Check if all needed information are present
if(set[1] === null || set[6] === null || set[1] == '' || set[6] == '')
return set;
// Calculate percentages with 2 decimals and reset other options
return Array(set[0], Math.round(set[1]*100/set[6]*100)/100, '%', set[3], set[4], 0, 100);
},
/**
* Split perfdata into mutlidimensional array
* Each 1st dimension is a set of perfdata such as 'inUsage=19.34%;85;98')
* The 2nd dimension is each set broken apart (label, value, uom, etc.)
*
* Inspired by parsePerfdata function by Lars Michelsen which was
* adapted from PNP process_perfdata.pl. Thanks to Jörg Linge..
* The function was originally taken from Nagios::Plugin::Performance
* Thanks to Gavin Carr and Ton Voon
*
* @author Greg Frater <greg@fraterfactory.com>
*
*/
parsePerfdataString: function() {
var parsed = [];
var perfdata = this.obj.conf.perfdata;
if (!perfdata)
return [];
// Clean up perfdata
perfdata = perfdata.replace('/\s*=\s*/', '=');
// Break perfdata string into array of individual sets
var re = /([^=]+)=([\d\.\-]+)([\w%]*);?([\d\.\-:~@]+)?;?([\d\.\-:~@]+)?;?([\d\.\-]+)?;?([\d\.\-]+)?\s*/g;
var perfdataMatches = perfdata.match(re);
// Check for empty perfdata
if (perfdataMatches == null)
return [];
// Break perfdata parts into array
for (var i = 0; i < perfdataMatches.length; i++) {
// Get parts of perfdata from string
var tmpSetMatches = perfdataMatches[i].match(/(‘)?([\w\s\=\'\-]*)(‘)?\=([\d\.\-\+]*)([\w%]*)[\;|\s]?([\d\.\-:~@]+)*[\;|\s]?([\d\.\-:~@]+)*[\;|\s]?([\d\.\-\+]*)[\;|\s]?([\d\.\-\+]*)/);
// Check if we got any perfdata
if (tmpSetMatches === null)
continue;
parsed.push([
tmpSetMatches[2], // label
tmpSetMatches[4], // value
tmpSetMatches[5], // UOM
tmpSetMatches[6], // warn
tmpSetMatches[7], // crit
tmpSetMatches[8], // min
tmpSetMatches[9], // max
]);
}
return parsed;
},
/*
* There is a rectangle: viewport (current Leaflet map shown) + 10% on each side.
* This function cuts the lines protruding beyond the rectangle.
* Shortened lines prevent renderLine() from generating many vast <canvas> (10000-ish pixels) which eventually lead
* to memory exhaustion or crash the browser
*
* Returns:
* either: [xA, yA, xB, yB] - original or adjusted line A/B coordinates,
* or: null - line out of a rectangle, don't render
*/
cutLineBeyondViewport: function(xA, yA, xB, yB) {
if (!g_map)
return([xA, yA, xB, yB]); // no viewport - no clipping
let viewport_size = g_map.getSize();
const xMax = viewport_size.x; // 1920
const yMax = viewport_size.y; // 1080
const xTolerance = xMax * 0.95; // 1824 (95%)
const yTolerance = yMax * 0.95; // 1026 (95%)
// Cohen-Sutherland algorithm
// region codes
const INSIDE = 0; // 0000
const LEFT = 1; // 0001
const RIGHT = 2; // 0010
const BOTTOM = 4; // 0100
const TOP = 8; // 1000
// boundaries
const x_min = -xTolerance;
const x_max = xMax + xTolerance;
const y_min = -yTolerance;
const y_max = yMax + yTolerance;
// Function to compute region code
let regionCode = function (x, y)
{
let code = INSIDE;
if (x < x_min) // to the left of rectangle
code |= LEFT;
else if (x > x_max) // to the right of rectangle
code |= RIGHT;
if (y < y_min) // below the rectangle
code |= BOTTOM;
else if (y > y_max) // above the rectangle
code |= TOP;
return code;
}
let cohenSutherlandClip = function (x1, y1, x2, y2) {
let code1 = regionCode(x1, y1);
let code2 = regionCode(x2, y2);
let accept = false;
while (true)
{
if ((code1 == 0) && (code2 == 0))
{
// If both endpoints lie within rectangle
accept = true;
break;
}
else if (code1 & code2)
{
// If both endpoints are outside rectangle,
// in same region
break;
}
else
{
// Some segment of line lies within the
// rectangle
let code_out;
let x, y;
// At least one endpoint is outside the
// rectangle, pick it.
if (code1 != 0)
code_out = code1;
else
code_out = code2;
// Find intersection point;
// using formulas y = y1 + slope * (x - x1),
// x = x1 + (1 / slope) * (y - y1)
if (code_out & TOP)
{
// point is above the clip rectangle
x = x1 + (x2 - x1) * (y_max - y1) / (y2 - y1);
y = y_max;
}
else if (code_out & BOTTOM)
{
// point is below the rectangle
x = x1 + (x2 - x1) * (y_min - y1) / (y2 - y1);
y = y_min;
}
else if (code_out & RIGHT)
{
// point is to the right of rectangle
y = y1 + (y2 - y1) * (x_max - x1) / (x2 - x1);
x = x_max;
}
else if (code_out & LEFT)
{
// point is to the left of rectangle
y = y1 + (y2 - y1) * (x_min - x1) / (x2 - x1);
x = x_min;
}
// Now intersection point x,y is found
// We replace point outside rectangle
// by intersection point
if (code_out == code1)
{
x1 = x;
y1 = y;
code1 = regionCode(x1, y1);
}
else
{
x2 = x;
y2 = y;
code2 = regionCode(x2, y2);
}
}
}
if (accept)
return([x1, y1, x2, y2]);
else
return null;
}
return cohenSutherlandClip(xA, yA, xB, yB);
},
});
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