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/*****************************************************************************
*
* View.js - Base class for all NagVis view classes
*
* Copyright (c) 2004-2016 NagVis Project (Contact: info@nagvis.org)
*
* License:
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*****************************************************************************/
var View = Base.extend({
id : null,
dom_obj : null,
sum_obj : null,
objects : null,
constructor: function(id) {
this.id = id;
this.objects = {};
},
update: function(args) {
var show = isset(args.show) ? '&show='+args.show : '';
var data = [];
for (var i = 0, len = args.data.length; i < len; i++)
data.push('i[]='+args.data[i]);
// Get the updated objects via bulk request
call_ajax(oGeneralProperties.path_server+'?mod=' + args.mod + '&act=getObjectStates'
+ show +'&ty=state'+getViewParams() + this.getFileAgeParams(), {
response_handler : this.handleUpdate.bind(this),
method : "POST",
post_data : data.join('&')
});
// Need to re-raise repeated events?
this.handleRepeatEvents();
},
render: function() {
addEvent(window, 'resize', function() { g_view.scaleView() });
addEvent(window, 'scroll', function() { g_view.scaleView() });
this.scaleView();
},
/**
* This callback function handles the ajax response of bulk object
* status updates
*/
handleUpdate: function(o) {
// Stop processing these informations when the current view should not be
// updated at the moment e.g. when reparsing the map after a changed mapcfg
if (this.blockUpdates) {
eventlog("ajax", "info", "Throwing new object information away since the view is blocked");
return false;
}
if (!o) {
eventlog("ajax", "info", "handleUpdate: got empty object. Terminating.");
return false;
}
// Procees the "config changed" responses
if (isset(o['status']) && o['status'] == 'CHANGED') {
var oChanged = o['data'];
for (var key in oChanged) {
if (key == 'maincfg') {
eventlog("worker", "info", "Main configuration file was updated. Need to reload the page");
// Clear the scheduling timeout to prevent problems with FF4 bugs
if (g_worker_id)
window.clearTimeout(g_worker_id);
window.location.reload(true);
return;
} else {
if (g_view.hasUnlocked()) {
eventlog("worker", "info", "Map config updated, but having unlocked objects - not reloading.");
} else {
eventlog("worker", "info", "Map configuration file was updated. Rerendering the map.");
g_view.render();
g_view.updateFileAges(oChanged);
return;
}
}
}
}
// I don't think empty maps make any sense. So when no objects are present:
// Try to fetch them continously
if (oLength(g_view.objects) === 0) {
eventlog("worker", "info", "No objects found, reparsing...");
g_view.init();
return;
}
/*
* Now proceed with real actions when everything is OK
*/
if (o.length > 0)
this.updateObjects(o, true);
},
updateFileAges: function(data) {
for (var key in data)
oFileAges[key] = data[key];
},
// Bulk update object states (and possibly configs) and then visualize changes
updateObjects: function(attrs, only_state) {
var at_least_one_changed = false;
// Loop all object which have new information
for (var i = 0, len = attrs.length; i < len; i++) {
var objectId = attrs[i].object_id;
// Object not found. This should only be happen for new objects which have
// just been added to the map by the user. In this case we always have "full"
// object information, not only state attrs
if (!isset(this.objects[objectId])) {
// this is only relevant for ViewMap at the moment
this.addObject(attrs[i]);
this.renderObject(objectId);
at_least_one_changed = true; // always reload summary state
}
else {
at_least_one_changed |= this.objects[objectId].updateAttrs(attrs[i], only_state);
}
}
if (at_least_one_changed)
this.handleStateChanged();
},
handleStateChanged: function() {},
// Is called by an object to add the rendered dom object to the map
drawObject: function(obj) {},
eraseObject: function(obj) {},
/**
* Is called by the worker function to check all objects for repeated
* events to be triggered independent of the state updates.
*/
handleRepeatEvents: function() {
eventlog("worker", "debug", "handleRepeatEvents: Start");
for (var i in this.objects) {
// Trigger repeated event checking/raising for eacht stateful object which
// has event_time_first set (means there was an event before which is
// required to be repeated some time)
if (this.objects[i].has_state && this.objects[i].event_time_first !== null) {
this.objects[i].checkRepeatEvents();
}
}
eventlog("worker", "debug", "handleRepeatEvents: End");
},
getFileAgeParams: function() {
var addParams = '';
if (g_view.type === 'map' && this.id !== false)
addParams = '&f[]=map,' + this.id + ',' + oFileAges[this.id];
return '&f[]=maincfg,maincfg,' + oFileAges['maincfg'] + addParams;
},
// Detects objects with deprecated state information
getObjectsToUpdate: function() {
eventlog("worker", "debug", "getObjectsToUpdate: Start");
var stateful = [],
stateless = [];
// Assign all object which need an update indexes to return Array
for (var i in this.objects) {
if (this.objects[i].lastUpdate <= iNow - oWorkerProperties.worker_update_object_states) {
if (this.objects[i] instanceof NagVisStatefulObject) {
stateful.push(i);
} else if (this.objects[i].conf.enable_refresh
&& this.objects[i].conf.enable_refresh == '1') {
// Do not update stateless objects where enable_refresh=0
stateless.push(i);
}
}
}
eventlog("worker", "debug", "getObjectsToUpdate: Stateful: "+stateful.length
+" Stateless: "+stateless.length);
return [stateful, stateless];
},
// Renders basic information like favicon and page title
renderPageBasics: function() {
if (this.sum_obj)
favicon.change(this.getFaviconImage(this.sum_obj.conf));
document.title = oPageProperties.page_title;
if (this.sum_obj)
document.body.style.backgroundColor = this.getBackgroundColor(this.sum_obj.conf);
},
// Gets the background color of the map by the summary state of the map
getBackgroundColor: function(oObj) {
if (!oPageProperties.event_background || oPageProperties.event_background != '1')
return oPageProperties.background_color;
var sColor;
// When state is PENDING, OK, UP, set default background color
if (!oObj.summary_state || oObj.summary_state == 'PENDING'
|| oObj.summary_state == 'OK' || oObj.summary_state == 'UP')
sColor = oPageProperties.background_color;
else {
sColor = oStates[oObj.summary_state].bgcolor;
// Ack or downtime?
if (oObj.summary_in_downtime && oObj.summary_in_downtime == 1)
if (isset(oStates[oObj.summary_state]['downtime_bgcolor'])
&& oStates[oObj.summary_state]['downtime_bgcolor'] != '')
sColor = oStates[oObj.summary_state]['downtime_bgcolor'];
else
sColor = lightenColor(sColor, 100, 100, 100);
else if (oObj.summary_problem_has_been_acknowledged
&& oObj.summary_problem_has_been_acknowledged == 1)
if (isset(oStates[oObj.summary_state]['ack_bgcolor'])
&& oStates[oObj.summary_state]['ack_bgcolor'] != '')
sColor = oStates[oObj.summary_state]['ack_bgcolor'];
else
sColor = lightenColor(sColor, 100, 100, 100);
}
return sColor;
},
// Gets the favicon of the page representating the state of the view
getFaviconImage: function(oObj) {
var sFavicon;
if (oObj.summary_in_downtime && oObj.summary_in_downtime == 1)
sFavicon = 'downtime';
else if (oObj.summary_problem_has_been_acknowledged
&& oObj.summary_problem_has_been_acknowledged == 1)
sFavicon = 'ack';
else if (oObj.summary_state.toLowerCase() == 'unreachable')
sFavicon = 'down';
else
sFavicon = oObj.summary_state.toLowerCase();
return oGeneralProperties.path_images+'internal/favicon_'+sFavicon+'.png';
},
/**
* Hack to scale elements which should fill 100% of the windows viewport. The
* problem here is that some map objects might increase the width of the map
* so that the viewport is not enough to display the whole map. In that case
* elements with a width of 100% don't scale to the map width. Instead of this
* the elements are scaled to the viewports width.
* This changes the behaviour and resizes the 100% elements to the map size.
*
* @author Lars Michelsen <lm@larsmichelsen.com>
*/
scaleView: function() {
var header = document.getElementById('header');
var content = this.dom_obj;
if (!content)
return;
var headerSpacer = document.getElementById('headerspacer');
if (header) {
header.style.width = pageWidth() + 'px';
if (headerSpacer) {
headerSpacer.style.height = header.clientHeight + 'px';
headerSpacer = null;
}
}
content.style.top = getHeaderHeight() + 'px';
if (typeof sidebarUpdatePosition == "function") {
sidebarUpdatePosition();
}
},
// Transforms the view specific coordinates to browser x/y coordinates.
// This is executed when loading object coordinates from persistance.
project: function(x, y) {
return [x, y];
},
// Transforms the X/Y coordinates to view specific coords, like
// on worldmaps to lat/long coordinates. This is executed when
// persisting the object coordinates after a change
unproject: function(x, y) {
return [x, y];
},
});
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