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/*
* Copyright (c) 1991,1993 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Computer Systems
* Engineering Group at Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#) $Header: /cvsroot/nsnam/nam-1/animation.h,v 1.27 2003/10/11 22:56:49 xuanc Exp $ (LBL)
*/
#ifndef nam_animation_h
#define nam_animation_h
#include <tcl.h>
#include "state.h"
#include "paint.h"
#include "bbox.h"
class View;
//class PSView;
class EditView;
class Monitor;
struct MonState;
#define UP 0
#define DOWN 1
#define BPACKET 1
// Assign an ID for all derived classes of Animation
const int ClassAllID = 0;
const int ClassAnimationID = 1;
const int ClassPacketID = ClassAnimationID + 1;
const int ClassNodeID = ClassPacketID + 1;
const int ClassEdgeID = ClassNodeID + 1;
const int ClassQueueItemID = ClassEdgeID + 1;
const int ClassAgentID = ClassQueueItemID + 1;
const int ClassLanID = ClassAgentID + 1;
const int ClassTagID = ClassLanID + 1;
const int ClassTrafficSourceID = ClassTagID + 1;
const int ClassLossModelID = ClassTrafficSourceID + 1;
const int ClassQueueHandleID = ClassLossModelID + 1;
const int AnimationTagIncrement = 5;
class Animation {
public:
virtual ~Animation();
virtual void draw(View*, double now) = 0;
// This one is obsolete. Need not pass "now" if everything is
// updated timely.
virtual int inside(double now, float px, float py) const;
virtual int inside(float px, float py) const {
return bb_.inside(px, py);
}
// Move this object by a displacement in window coordinates
virtual void move(EditView* editview,
float x_displacement,
float y_displacement) {}
virtual float distance(float x, float y) const;
void merge(BBox & b);
virtual void update_bb() = 0;
virtual void update(double now);
virtual void reset(double now);
virtual const char* info() const;
virtual const char* property();
virtual const char* getProperties(const char * type);
virtual const char* getname() const;
virtual const char* getfid() const;
virtual const char* getesrc() const;
virtual const char* getedst() const;
virtual const char* gettype() const;
int id() const { return id_; }
const BBox& bbox() { return bb_; }
virtual void monitor(Monitor *m, double now, char *result, int len);
virtual MonState *monitor_state(void);
void remove_monitor() {monitor_=0;}
void insert(Animation **);
void detach();
void paint(int id) { paint_ = id; }
void color(const char *color);
void change_color(char *color);
void toggle_color();
inline StateInfo stateInfo() { return (si_); }
inline int paint() const { return (paint_); }
inline Animation* next() const { return (next_); }
inline Animation** prev() const { return (prev_); }
static unsigned int LASTID_;
static Tcl_HashTable* AniHash_;
static unsigned int nAniHash_;
static Animation* find(unsigned int id);
virtual int classid() const { return ClassAnimationID; }
inline int isTagged() const { return nTag_ > 0; }
inline int numTag() const { return nTag_; }
inline int type() const { return aType_; }
inline Animation* getTag(int i) const { return tags_[i]; }
Animation* getLastTag();
void deleteTag(Animation *);
void addTag(Animation *); // label myself with a new tag
// i.e., join a new group
protected:
Animation();
Animation(double, long);
/*
* id for X graphics context
* (e.g., color and linewidth)
*/
int paint_;
int oldPaint_; // saved for node down event
Monitor *monitor_;
BBox bb_;
StateInfo si_;
Animation* next_;
Animation** prev_;
unsigned int id_; // unique identifier for all animation objs
Animation **tags_; // an dynamic array of tags
int nTag_;
int aType_;
};
#endif
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