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/*
* Copyright (c) 1991,1993 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Computer Systems
* Engineering Group at Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#) $Header: /cvsroot/nsnam/nam-1/node.h,v 1.40 2006/09/28 06:25:03 tom_henderson Exp $ (LBL)
*/
#ifndef nam_node_h
#define nam_node_h
class Queue;
class Edge;
class Agent;
class Route;
class Monitor;
class NetView;
//class PSView;
class EditView;
class Lan;
#include <math.h>
#include <string.h>
#include <tcl.h>
#include <tclcl.h>
#include "animation.h"
struct NodeMark {
NodeMark() { name = NULL; color = 0; next = 0; }
NodeMark(char *str) {
name = new char[strlen(str)+1];
strcpy(name, str);
color = 0;
next = 0;
}
~NodeMark() { delete []name; }
char *name;
int color;
int shape;
struct NodeMark *next;
};
const float NodeMarkScale = 0.15;
const int NodeMarkCircle = 0;
const int NodeMarkSquare = 4;
const int NodeMarkHexagon = 6;
class MovementElement {
public:
MovementElement(double time, double x, double y);
MovementElement(double time, double x, double y,
double x_velocity, double y_velocity, double duration);
~MovementElement();
bool contains(double time, double duration); // returns true if time >= time_
// and < time_ + duration_
MovementElement * next_;
double time_;
double x_, y_;
double x_velocity_, y_velocity_;
double duration_;
};
// This is a list to keep track of node movements
class MovementList {
public:
MovementList();
~MovementList();
void clear();
MovementElement * head() {return head_;}
MovementElement * add(double x, double y, double time);
void remove(double time);
void setList(char * list_string);
int getListString(char* buffer, int buffer_size);
bool isMoving(double time);
double lastStopMovement();
void getPositionAt(double time, double & x, double & y);
private:
MovementElement * head_;
int size_;
};
class Node : public Animation, public TclObject {
public:
virtual ~Node();
virtual int classid() const { return ClassNodeID; }
inline const char* name() const { return (label_); }
inline char* ncolor() const { return (ncolor_); }
inline int num() const { return (nn_); }
inline int number() const { return (nn_); }
inline int addr() const { return (addr_); }
inline double size() const { return (size_); }
inline float nsize() const { return (nsize_); }
inline Agent* agents() const { return (agents_); }
virtual void size(double s);
virtual void reset(double);
inline double x() const { return (x_); }
inline double y() const { return (y_); }
virtual double x(Edge *) const { return (x_); }
virtual double y(Edge *) const { return (y_); }
inline double dx() const { return (dx_); }
inline double dy() const { return (dy_); }
void displace(double dx, double dy) {
dx_ = dx; dy_ = dy;
}
virtual void move(EditView *v, float dwx, float dwy);
void updatePositionAt(double time);
virtual float distance(float x, float y) const;
inline double distance(Node &n) const {
return sqrt((x_-n.x_)*(x_-n.x_) + (y_-n.y_)*(y_-n.y_));
}
inline double angle(Node &n) const {
return atan2(n.y_-y_, n.x_-x_);
}
void setstart(double t) { starttime_ = t;}
void setend(double t) { endtime_ = t;}
void setvelocity(double x, double y) { x_vel_=x; y_vel_=y;}
void placeorig(double x, double y) { xorig_=x; yorig_=y;}
MovementElement * addMovementDestination(double world_x,
double world_y,
double time);
void removeMovementDestination(double time);
int getMovementTimeList(char * buffer, int buffer_size);
double getMaximumX();
double getMaximumY();
void setaddr(int addr) { addr_ = addr; }
virtual void place(double x, double y);
void label(const char* name, int anchor);
void dlabel(const char* name);
void lcolor(const char* name);
void dcolor(const char* name);
void ncolor(const char* name);
void direction(const char* name);
inline int anchor() const { return (anchor_); }
inline void anchor(int v) { anchor_ = v; }
void add_link(Edge*);
void delete_link(Edge*);
void add_agent(Agent*);
void add_route(Route*);
void delete_route(Route*);
void place_route(Route*);
void place_all_routes();
void clear_routes();
void delete_agent(Agent*);
Route *find_route(Edge *e, int group, int pktsrc, int oif) const;
Agent *find_agent(char *name) const;
Edge *find_edge(int dst) const;
int no_of_routes(Edge *e) const;
virtual int inside(double t, float px, float py) const {
return Animation::inside(t, px, py);
}
const char* info() const;
const char* property();
const char* getname() const;
void monitor(Monitor *m, double now, char *result, int len);
inline Edge* links() const { return (links_); }
inline int marked() const { return (mark_); }
inline void mark(int v) { mark_ = v; }
inline int mass() const { return mass_; }
inline void mass(int m) {mass_=m;}
virtual char *style() {return 0;}
virtual void update(double now);
void init_color(const char *clr);
void set_down(char *color);
void set_up();
inline int isdown() const { return (state_ == DOWN); }
NodeMark* find_mark(char *name);
int add_mark(char *name, char *color, char *shape);
void delete_mark(char *name);
virtual void arrive_packet(Packet *, Edge *, double) {/*do nothing*/}
virtual void delete_packet(Packet *) {/*do nothing*/}
int save(FILE *file);
int writeNsScript(FILE *file);
int writeNsMovement(FILE *file);
Node* next_;
Queue *queue_;
Queue* queue() { return queue_; }
void add_sess_queue(unsigned int grp, Queue *q);
char * getTclScript();
char * getTclScriptLabel();
void setTclScript(const char * label, const char * script);
int command(int argc, const char * const * argv);
protected:
Node(const char* name, double size);
void update_bb();
void drawlabel(View*) const;
int mass_; //mass used in AutoNetModel
double size_;
float nsize_;
double x_, y_;
double xorig_, yorig_;
double x_vel_,y_vel_;
double starttime_, endtime_;
Edge* links_;
Route* routes_;
Agent* agents_;
int anchor_;
int mark_;
char* label_;
int nn_; // Node id
int addr_; // Node address
int state_;
NodeMark *nm_;
int nMark_;
void draw_mark(View *) const;
char* dlabel_; // Label to be drawn beneath the node
char* lcolor_; // Inside label color
char* dcolor_; // label color
char* ncolor_; // node color
int direction_;
double dx_, dy_; // displacements used in AutoNetModel
char * tcl_script_label_; // Text for tcl_script info button
char * tcl_script_; // Tcl script to be executed when
// tcl_script info button is pressed
MovementList movement_list;
public:
bool wireless_; // Indicates if this is a wireless node or not;
};
class BoxNode : public Node {
public:
BoxNode(const char* name, double size);
virtual void size(double s);
virtual void draw(View*, double now);
virtual void place(double x, double y);
char *style() {return "box";}
private:
float x0_, y0_;
float x1_, y1_;
};
class CircleNode : public Node {
public:
CircleNode(const char* name, double size);
virtual void size(double s);
virtual void draw(View*, double now);
char *style() {return "circle";}
private:
float radius_;
};
class HexagonNode : public Node {
public:
HexagonNode(const char* name, double size);
virtual void size(double s);
virtual void draw(View*, double now);
virtual void place(double x, double y);
char *style() {return "hexagon";}
private:
float ypoly_[6];
float xpoly_[6];
};
class VirtualNode : public Node {
public:
VirtualNode(const char* name, Lan *lan);
virtual void size(double s);
virtual void draw(View*, double now);
virtual void place(double x, double y);
virtual void arrive_packet(Packet *p, Edge *e, double atime);
virtual void delete_packet(Packet *p);
virtual double x(Edge *e) const;
virtual double y(Edge *e) const;
char *style() {return "virtual";}
private:
Lan *lan_;
};
#endif
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