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/**
* Copyright 1993 Network Computing Devices, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name Network Computing Devices, Inc. not be
* used in advertising or publicity pertaining to distribution of this
* software without specific, written prior permission.
*
* THIS SOFTWARE IS PROVIDED `AS-IS'. NETWORK COMPUTING DEVICES, INC.,
* DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING WITHOUT
* LIMITATION ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NONINFRINGEMENT. IN NO EVENT SHALL NETWORK
* COMPUTING DEVICES, INC., BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING
* SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOSS OF USE, DATA,
* OR PROFITS, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF
* WHETHER IN AN ACTION IN CONTRACT, TORT OR NEGLIGENCE, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* $NCDId: @(#)ausun.c,v 1.22 1994/08/11 20:51:40 greg Exp $
*/
#define _AUSUN_C_
#include "dixstruct.h" /* for RESTYPE */
#include "os.h" /* for xalloc/xfree and NULL */
#include <fcntl.h>
#include <stropts.h>
#ifndef SVR4
#include <sun/audioio.h>
#else /* SVR4 */
#include <sys/audioio.h>
#endif /* SVR4 */
#include <audio/audio.h>
#include <audio/Aproto.h>
#include "au.h"
#if defined(SYSV) || defined(SVR4)
#define signal sigset
#endif
extern void AuNativeToULAW8(), AuULAW8ToNative(), AuProcessData();
static int devAudio = -1,
devAudioCtl = -1;
static AuUint8 *auOutputMono,
*auOutputStereo,
*auInputMono,
*emptyOutput;
static AuUint32 *monoSamples,
*stereoSamples;
static AuInt16 outputGain,
inputGain;
static AuUint32 outputMode;
static AuBool updateGains;
static AuFixedPoint currentOutputGain;
extern AuInt32 auMinibufSamples;
char *VENDOR_STRING;
#define SUN_VENDOR "Sun /dev/audio"
#define SERVER_CLIENT 0
#define MINIBUF_SIZE 800
#define auMinSampleRate 8000
#define auMaxSampleRate 8000
#define auPhysicalOutputChangableMask \
(AuCompDeviceGainMask | AuCompDeviceOutputModeMask)
#define auPhysicalOutputValueMask \
(AuCompCommonAllMasks | \
AuCompDeviceMinSampleRateMask | \
AuCompDeviceMaxSampleRateMask | \
AuCompDeviceOutputModeMask | \
AuCompDeviceGainMask | \
AuCompDeviceLocationMask | \
AuCompDeviceChildrenMask)
#define auPhysicalInputChangableMask AuCompDeviceGainMask
#define auPhysicalInputValueMask \
(AuCompCommonAllMasks | \
AuCompDeviceMinSampleRateMask | \
AuCompDeviceMaxSampleRateMask | \
AuCompDeviceLocationMask | \
AuCompDeviceGainMask) \
#define auBucketChangableMask 0
#define auBucketValueMask AuCompBucketAllMasks
#ifndef BUILTIN_BUCKETS
#define NUM_BUILTIN_BUCKETS 0
#else /* BUILTIN_BUCKETS */
static struct
{
AuUint8 *data,
format,
numTracks;
AuUint32 sampleRate,
numSamples;
char **comment;
}
builtinBuckets[] =
{
boingSamples,
boingFormat,
boingNumTracks,
boingSampleRate,
boingNumSamples,
&boingComment,
};
#define NUM_BUILTIN_BUCKETS \
(sizeof(builtinBuckets) / sizeof(builtinBuckets[0]))
#endif /* BUILTIN_BUCKETS */
static int
createServerComponents(auServerDeviceListSize, auServerBucketListSize,
auServerRadioListSize, auServerMinRate,
auServerMaxRate)
AuUint32 *auServerDeviceListSize,
*auServerBucketListSize,
*auServerRadioListSize,
*auServerMinRate,
*auServerMaxRate;
{
AuDeviceID stereo,
mono;
ComponentPtr d,
*p;
extern RESTYPE auComponentType;
extern ComponentPtr *auServerDevices, /* array of devices */
*auServerBuckets, /* array of server owned
* buckets */
*auServerRadios, /* array of server owned
* radios */
auDevices, /* list of all devices */
auBuckets, /* list of all buckets */
auRadios; /* list of all radios */
extern AuUint32 auNumServerDevices, /* number of devices */
auNumActions, /* number of defined actions */
auNumServerBuckets, /* number of server owned
* buckets */
auNumServerRadios; /* number of server owned
* radios */
*auServerMinRate = auMinSampleRate;
*auServerMaxRate = auMaxSampleRate;
auNumServerDevices = *auServerDeviceListSize = *auServerBucketListSize =
*auServerRadioListSize = 0;
stereo = FakeClientID(SERVER_CLIENT);
mono = FakeClientID(SERVER_CLIENT);
AU_ALLOC_DEVICE(d, 1, 0);
d->id = mono;
d->changableMask = auPhysicalOutputChangableMask;
d->valueMask = auPhysicalOutputValueMask;
d->kind = AuComponentKindPhysicalOutput;
d->use = AuComponentUseExportMask;
d->access = AuAccessExportMask | AuAccessListMask;
d->format = auNativeFormat;
d->numTracks = 1;
d->description.type = AuStringLatin1;
d->description.string = "Mono Channel Output";
d->description.len = strlen(d->description.string);
d->minSampleRate = auMinSampleRate;
d->maxSampleRate = auMaxSampleRate;
d->location = AuDeviceLocationCenterMask | AuDeviceLocationInternalMask;
d->numChildren = 0;
d->minibuf = auOutputMono;
d->minibufSize = auMinibufSamples * auNativeBytesPerSample *
d->numTracks;
d->physicalDeviceMask = PhysicalOutputMono;
monoSamples = &d->minibufSamples;
AU_ADD_DEVICE(d);
AU_ALLOC_DEVICE(d, 2, 1);
d->id = stereo;
d->changableMask = auPhysicalOutputChangableMask;
d->valueMask = auPhysicalOutputValueMask;
d->kind = AuComponentKindPhysicalOutput;
d->use = AuComponentUseExportMask;
d->access = AuAccessExportMask | AuAccessListMask;
d->format = auNativeFormat;
d->numTracks = 2;
d->description.type = AuStringLatin1;
d->description.string = "Stereo Channel Output";
d->description.len = strlen(d->description.string);
d->minSampleRate = auMinSampleRate;
d->maxSampleRate = auMaxSampleRate;
d->location = AuDeviceLocationCenterMask | AuDeviceLocationInternalMask;
d->numChildren = 1;
d->children = (AuID *) ((AuUint8 *) d + PAD4(sizeof(ComponentRec)));
d->childSwap = (char *) (d->children + d->numChildren);
d->children[0] = mono;
d->minibuf = auOutputStereo;
d->minibufSize = auMinibufSamples * auNativeBytesPerSample *
d->numTracks;
d->physicalDeviceMask = PhysicalOutputStereo;
stereoSamples = &d->minibufSamples;
AU_ADD_DEVICE(d);
AU_ALLOC_DEVICE(d, 1, 0);
d->id = FakeClientID(SERVER_CLIENT);
d->changableMask = auPhysicalInputChangableMask;
d->valueMask = auPhysicalInputValueMask;
d->kind = AuComponentKindPhysicalInput;
d->use = AuComponentUseImportMask;
d->access = AuAccessImportMask | AuAccessListMask;
d->format = auNativeFormat;
d->numTracks = 1;
d->description.type = AuStringLatin1;
d->description.string = "Mono Channel Input";
d->description.len = strlen(d->description.string);
d->minSampleRate = auMinSampleRate;
d->maxSampleRate = auMaxSampleRate;
d->location = AuDeviceLocationRightMask | AuDeviceLocationLeftMask |
AuDeviceLocationExternalMask;
d->numChildren = 0;
d->gain = AuFixedPointFromFraction(inputGain * 100, AUDIO_MAX_GAIN);
d->minibuf = auInputMono;
d->minibufSize = auMinibufSamples * auNativeBytesPerSample *
d->numTracks;
d->physicalDeviceMask = PhysicalInputMono;
AU_ADD_DEVICE(d);
/* set the array of server devices */
if (!(auServerDevices =
(ComponentPtr *) aualloc(sizeof(ComponentPtr) * auNumServerDevices)))
return AuBadAlloc;
p = auServerDevices;
d = auDevices;
while (d)
{
*p++ = d;
d = d->next;
}
#ifdef BUILTIN_BUCKETS
for (i = 0; i < NUM_BUILTIN_BUCKETS; i++)
{
ALLOC_BUCKET(d);
d->data = builtinBuckets[i].data;
d->format = builtinBuckets[i].format;
d->numTracks = builtinBuckets[i].numTracks;
d->sampleRate = builtinBuckets[i].sampleRate;
d->numSamples = builtinBuckets[i].numSamples;
d->description.string = *builtinBuckets[i].comment;
d->id = FakeClientID(SERVER_CLIENT);
d->changableMask = auBucketChangableMask;
d->valueMask = auBucketValueMask;
d->kind = AuComponentKindBucket;
d->use = AuComponentUseImportMask;
d->access = AuAccessImportMask | AuAccessListMask;
d->description.type = AuStringLatin1;
d->description.len = strlen(d->description.string);
d->minibufSize = auMinibufSamples * auNativeBytesPerSample *
d->numTracks;
d->physicalDeviceMask = NotAPhysicalDevice;
d->dataSize = d->numSamples * sizeofFormat(d->format) * d->numTracks;
d->dataEnd = d->data + d->dataSize;
d->read = d->write = d->data;
d->destroyed = AuFalse;
ADD_BUCKET(d);
}
/* set the array of server buckets */
if (!(auServerBuckets = (ComponentPtr *) aualloc(sizeof(ComponentPtr) *
auNumServerBuckets)))
return AuBadAlloc;
p = auServerBuckets;
d = auBuckets;
while (d)
{
*p++ = d;
d = d->next;
}
#endif /* BUILTIN_BUCKETS */
return AuSuccess;
}
#if 0
static AuUint32
setSampleRate(rate)
AuUint32 rate;
{
}
static void
eventPosted()
{
}
#endif
static void
serverReset()
{
signal(SIGPOLL, SIG_IGN);
ioctl(devAudio, AUDIO_DRAIN, 0); /* drain everything out */
}
/**
* Gains are mapped thusly:
*
* Software 0 - 49 50 - 100
* Hardware 0 - 49 50 - 255
*/
static void
setPhysicalOutputGain(gain)
AuFixedPoint gain;
{
AuInt16 g = AuFixedPointIntegralAddend(gain);
if (g < 50)
outputGain = g;
else
/* (gain - 50) * (205 / 50) + 50 */
outputGain = ((0x41999 * (g - 50)) >> 16) + 50;
updateGains = AuTrue;
currentOutputGain = gain;
}
static AuFixedPoint
getPhysicalOutputGain()
{
return currentOutputGain;
}
static void
setPhysicalOutputMode(lineMode)
AuUint8 lineMode;
{
if (outputMode == AUDIO_SPEAKER &&
(lineMode & AuDeviceOutputModeHeadphone))
outputMode = AUDIO_HEADPHONE;
else if (outputMode == AUDIO_HEADPHONE &&
(lineMode & AuDeviceOutputModeSpeaker))
outputMode = AUDIO_SPEAKER;
updateGains = AuTrue;
}
static AuUint8
getPhysicalOutputMode()
{
return outputMode == AUDIO_SPEAKER ? AuDeviceOutputModeSpeaker :
AuDeviceOutputModeHeadphone;
}
static void
setPhysicalInputGainAndLineMode(gain, lineMode)
AuFixedPoint gain;
AuUint8 lineMode;
{
AuInt16 g = AuFixedPointIntegralAddend(gain);
if (g < 50)
inputGain = g;
else
/* (gain - 50) * (205 / 50) + 50 */
inputGain = ((0x41999 * (g - 50)) >> 16) + 50;
updateGains = AuTrue;
}
static void
writeEmptyOutput()
{
AuBlock l = AuBlockAudio();
write(devAudio, emptyOutput, 0);
write(devAudio, emptyOutput, auMinibufSamples);
AuUnBlockAudio(l);
}
static void
enableProcessFlow()
{
ioctl(devAudio, I_FLUSH, FLUSHRW); /* flush pending io */
ioctl(devAudioCtl, I_SETSIG, S_MSG); /* enable signal */
writeEmptyOutput();
}
static void
disableProcessFlow()
{
ioctl(devAudioCtl, I_SETSIG, 0); /* disable signal */
ioctl(devAudio, AUDIO_DRAIN, 0); /* drain everything out */
}
static void
writeOutput(p, n)
AuInt16 *p;
unsigned int n;
{
AuBlock l;
AuNativeToULAW8(p, 1, n);
l = AuBlockAudio();
write(devAudio, p, 0);
write(devAudio, p, n);
AuUnBlockAudio(l);
}
static void
writePhysicalOutputsMono()
{
writeOutput(auOutputMono, *monoSamples);
}
static void
writePhysicalOutputsStereo()
{
AuInt32 i;
AuInt16 *s,
*d;
s = d = (AuInt16 *) auOutputStereo;
for (i = 0; i < *stereoSamples; i++, s += 2)
*d++ = (s[0] + s[1]) >> 1;
writeOutput(auOutputStereo, *stereoSamples);
}
static void
writePhysicalOutputsBoth()
{
AuInt32 i;
AuInt16 *s,
*m;
AuUint32 n;
s = (AuInt16 *) auOutputStereo;
m = (AuInt16 *) auOutputMono;
n = aumax(*monoSamples, *stereoSamples);
for (i = 0; i < n; i++, s += 2)
*m++ = (s[0] + s[1] + *m) / 3;
writeOutput(auOutputMono, n);
}
static void
readPhysicalInputs()
{
read(devAudio, auInputMono, auMinibufSamples);
AuULAW8ToNative(auInputMono, 1, auMinibufSamples);
}
static void
setWritePhysicalOutputFunction(flow, funct)
CompiledFlowPtr flow;
void (**funct) ();
{
AuUint32 mask = flow->physicalDeviceMask;
if ((mask & (PhysicalOutputMono | PhysicalOutputStereo)) ==
(PhysicalOutputMono | PhysicalOutputStereo))
*funct = writePhysicalOutputsBoth;
else if (mask & PhysicalOutputMono)
*funct = writePhysicalOutputsMono;
else if (mask & PhysicalOutputStereo)
*funct = writePhysicalOutputsStereo;
else
*funct = writeEmptyOutput;
}
static void
processAudioSignal(sig)
int sig;
{
if (updateGains)
{
audio_info_t info;
AUDIO_INITINFO(&info);
ioctl(devAudioCtl, I_SETSIG, 0); /* disable signal */
info.play.gain = outputGain;
info.play.port = outputMode;
info.record.gain = inputGain;
ioctl(devAudioCtl, AUDIO_SETINFO, &info);
ioctl(devAudioCtl, I_SETSIG, S_MSG); /* re-enable signal */
updateGains = AuFalse;
}
AuProcessData();
}
#define PhysicalOneTrackBufferSize \
PAD4(auMinibufSamples * auNativeBytesPerSample * 1)
#define PhysicalTwoTrackBufferSize \
PAD4(auMinibufSamples * auNativeBytesPerSample * 2)
AuBool
AuInitPhysicalDevices()
{
static AuUint8 *physicalBuffers;
AuUint32 physicalBuffersSize;
audio_info_t info;
extern AuUint32 auPhysicalOutputBuffersSize;
extern AuUint8 *auPhysicalOutputBuffers;
extern AuBool AuInitPhysicalDevices_dbri();
if (VENDOR_STRING)
{
aufree(VENDOR_STRING);
VENDOR_STRING = (char *) 0;
}
if (devAudio == -1)
{
if (AuInitPhysicalDevices_dbri())
return AuTrue;
if ((devAudio = open("/dev/audio", O_RDWR)) == -1 ||
(devAudioCtl = open("/dev/audioctl", O_RDWR)) == -1)
{
close(devAudio);
close(devAudioCtl);
devAudio = devAudioCtl = -1;
return AuFalse;
}
}
if (!(VENDOR_STRING = (char *) aualloc(strlen(SUN_VENDOR) + 1)))
return AuFalse;
strcpy(VENDOR_STRING, SUN_VENDOR);
if (physicalBuffers)
aufree(physicalBuffers);
if (emptyOutput)
aufree(emptyOutput);
auMinibufSamples = MINIBUF_SIZE;
if (!(emptyOutput = (AuUint8 *) aualloc(auMinibufSamples)))
return AuFalse;
auset(emptyOutput, 0xff, auMinibufSamples);
/* the output buffers need to be twice as large for output range checking */
physicalBuffersSize =
PhysicalOneTrackBufferSize + /* mono input */
PhysicalOneTrackBufferSize * 2 + /* mono output */
PhysicalTwoTrackBufferSize * 2; /* stereo output */
if (!(physicalBuffers = (AuUint8 *) aualloc(physicalBuffersSize)))
return AuFalse;
auInputMono = physicalBuffers;
auOutputMono = auInputMono + PhysicalOneTrackBufferSize;
auOutputStereo = auOutputMono + 2 * PhysicalOneTrackBufferSize;
auPhysicalOutputBuffers = auOutputMono;
auPhysicalOutputBuffersSize = physicalBuffersSize -
PhysicalOneTrackBufferSize;
signal(SIGPOLL, processAudioSignal);
AuRegisterCallback(AuCreateServerComponentsCB, createServerComponents);
AuRegisterCallback(AuSetPhysicalOutputGainCB, setPhysicalOutputGain);
AuRegisterCallback(AuGetPhysicalOutputGainCB, getPhysicalOutputGain);
AuRegisterCallback(AuGetPhysicalOutputModeCB, getPhysicalOutputMode);
AuRegisterCallback(AuSetPhysicalOutputModeCB, setPhysicalOutputMode);
AuRegisterCallback(AuSetPhysicalInputGainAndLineModeCB,
setPhysicalInputGainAndLineMode);
AuRegisterCallback(AuEnableProcessFlowCB, enableProcessFlow);
AuRegisterCallback(AuDisableProcessFlowCB, disableProcessFlow);
AuRegisterCallback(AuReadPhysicalInputsCB, readPhysicalInputs);
AuRegisterCallback(AuSetWritePhysicalOutputFunctionCB,
setWritePhysicalOutputFunction);
#if 0
AuRegisterCallback(AuSetSampleRateCB, setSampleRate);
AuRegisterCallback(AuEventPostedCB, eventPosted);
#endif
ioctl(devAudioCtl, AUDIO_GETINFO, &info);
outputGain = info.play.gain;
inputGain = info.record.gain;
outputMode = info.play.port;
currentOutputGain = outputGain < 50 ? AuFixedPointFromSum(outputGain, 0) :
(outputGain - 50) * 0x3e70 + 0x320000;
/* bogus resource so we can have a cleanup function at server reset */
AddResource(FakeClientID(SERVER_CLIENT),
CreateNewResourceType(serverReset), 0);
return AuTrue;
}
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